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Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city.
發售日: 2007年9月5日
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Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
  • A unique blend of action RPG with strategy elements
  • Play as a leader of a faction fighting for supremacy
  • Navigate relationships with enemy factions using diplomacy, trade, war, and raids
  • Experience real and hard consequences from a living world
  • Explore a breathing, evolving world
  • Traverse a random, seamless world
  • Delve into a deep wellspring of history (40+ short stories, 60,000+ words)

系統需求 (PC)

    Minimum:
    • Operating system: Windows 98/2000/XP/Vista
    • Processor: 1.2 GHz Pentium 4 (or other equivalent)
    • Memory: 128MB RAM
    • Hard disk space: 150MB
    • Video: GeForce 2 (or other equivalent)
    • Sound: DirectX compatible sound card
    • DirectX® Version: DirectX 5 or above
    Recommended:
    • Processor: 2.0 GHz Pentium 4 (or other equivalent)
    • Memory: 256MB RAM
    • Video: GeForce 3 (or other equivalent)

系統需求 (MAC)

    Minimum:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 1.5 GHz processor
    • Memory: 128MB RAM
    • Graphics: GeForce 2 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    Recommended:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 2.0 GHz processor
    • Memory: 256MB RAM
    • Graphics: GeForce 3 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
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22 人之中有 15 人(68%)認為這篇評論有參考價值
此帳號擁有 557 款產品
6 篇評論
2.3 記錄時數
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
張貼於:2013年12月24日
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17 人之中有 5 人(29%)認為這篇評論有參考價值
此帳號擁有 248 款產品
3 篇評論
16.0 記錄時數
REALLY GOOD GAME, it's like diablo but more open.
張貼於:2014年1月7日
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9 人之中有 1 人(11%)認為這篇評論有參考價值
此帳號擁有 995 款產品
11 篇評論
2.5 記錄時數
This game is weird. It has a really old RPG feel to it like something that might have existed in the early 90's and it feels like it might be a decent game to play if you had some friends that owned it as well. It's very much orientated towards multiplayer, you can play it single player with bots but the AI is horrific and you can just respawn a million times and attack the bots bases and you'll eventually kill them all.

I'm sure there's people out there that this game would very much appeal to, but it feels like it's a niche market game for multiplayer arpg pvp players.

It has a bunch of diplomacy aspects built into it, where you can buy friendship and all kinds of stuff but it all falls apart because of the huge design flaws because the game gives you what seems like unlimited respawns at your own base.

This is a big issue because everyones bases are literally right beside each other. They're houses in a tiny village and if you destroy the other guys base then you kill the guy.

Other than building up enough power to destroy someones base in the first place, there is absolutely no real reason to not just storm everyones bases constantly until they die.

I got 2 and a half hours out of this, I finished it more than once.
張貼於:2014年1月31日
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15 人之中有 3 人(20%)認為這篇評論有參考價值
此帳號擁有 79 款產品
2 篇評論
217.9 記錄時數
Simple yet engrossing; feels vaugely mmo-ish without being one.
張貼於:2013年12月12日
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36 人之中有 0 人(0%)認為這篇評論有參考價值
此帳號擁有 13 款產品
1 篇評論
13.1 記錄時數
is funny cause i downloaded this ♥♥♥♥ty unmultiplayer game when it was free to play now u gotta pay to paly lmaooo this game would be 50 times better if there were coop
張貼於:2013年11月27日
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