Depths of Peril est un jeu d'action et de rôle avec des éléments de stratégie. Vous jouez en tant que chef d'une faction qui a pour mission de protéger une cité Barbare, Jorvik, des assauts de monstres terrifiants. Vous aurez également à remplir des quêtes et à combattre d'autres factions pour le contrôle de la ville.
Évaluations des utilisateurs : Plutôt positive (51 évaluation(s))
Date de parution: 5 sept 2007
Tags populaires des utilisateurs pour ce produit :

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Acheter Depths of Peril

 

Recommandé par les curateurs

"An interesting (if a little unpolished) take on the Diablo formula. You might want to have a look."
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À propos de ce jeu

Depths of Peril est un jeu d'action et de rôle avec des éléments de stratégie. Vous jouez en tant que chef d'une faction qui a pour mission de protéger une cité Barbare, Jorvik, des assauts de monstres terrifiants. Vous aurez également à remplir des quêtes et à combattre d'autres factions pour le contrôle de la ville.
Vous pourrez agir au niveau diplomatique et économique. Votre but est d'avoir la faction la plus puissante pour contrer les assauts des monstres et dominer vos opposants.
Dans ce monde les actions ont des conséquences. Faites attention à ne pas provoquer des conflits que vous ne pourrez pas gagner.
  • Action, jeu de rôle et stratégie
  • Jouez le rôle de chef de faction
  • Traitez avec les factions ennemies au niveau diplomatique, économique et militaire si nécessaire
  • Attention aux conséquences de vos actes
  • Explorez un monde vivant
  • Un scénario profond et une histoire captivante (avec plus de 40 histoires annexes)

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Interface : Windows 98/2000/XP/Vista
    • Processeur : 1.2 GHz Pentium 4 (ou équivalent)
    • Mémoire : 128Mo RAM
    • Disque dur: 150Mo
    • Video: GeForce 2 (ou other equivalent)
    • son : Carte son compatible DirectX compatible sound card
    • DirectX® Version: DirectX 5 ou supérieure
    Recommandée :
    • Processeur : 2.0 GHz Pentium 4
    • Mémoire : 256Mo RAM
    • Video: GeForce 3
    Minimum :
    • Système d'exploitation : MAC OS X 10.5.8 ou 10.6
    • Processeur : 1.5 GHz
    • Mémoire vive : 128 Mo de RAM
    • Carte graphique : GeForce 2 (ou équivalent)
    • Disque dur : 150 Mo d'espace disque
    Recommandée :
    • Système d'exploitation : MAC OS X 10.5.8 ou 10.6
    • Processeur : 2.0 GHz
    • Mémoire vive : 256 Mo de RAM
    • Carte graphique : GeForce 3 (ou équivalent)
    • Disque dur : 150 Mo d'espace disque
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Évaluations intéressantes des utilisateurs
39 personne(s) sur 43 (91%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 1 septembre 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
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35 personne(s) sur 52 (67%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 24 décembre 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 15 novembre 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
19.3 heures en tout
Posté le : 24 janvier 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
13.5 heures en tout
Posté le : 29 novembre 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
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