Depths of Peril est un jeu d'action et de rôle avec des éléments de stratégie. Vous jouez en tant que chef d'une faction qui a pour mission de protéger une cité Barbare, Jorvik, des assauts de monstres terrifiants. Vous aurez également à remplir des quêtes et à combattre d'autres factions pour le contrôle de la ville.
Évaluations des utilisateurs :
Globales :
plutôt positives (59 évaluation(s)) - 74% des 59 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 5 sept 2007

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À propos de ce jeu

Depths of Peril est un jeu d'action et de rôle avec des éléments de stratégie. Vous jouez en tant que chef d'une faction qui a pour mission de protéger une cité Barbare, Jorvik, des assauts de monstres terrifiants. Vous aurez également à remplir des quêtes et à combattre d'autres factions pour le contrôle de la ville.
Vous pourrez agir au niveau diplomatique et économique. Votre but est d'avoir la faction la plus puissante pour contrer les assauts des monstres et dominer vos opposants.
Dans ce monde les actions ont des conséquences. Faites attention à ne pas provoquer des conflits que vous ne pourrez pas gagner.
  • Action, jeu de rôle et stratégie
  • Jouez le rôle de chef de faction
  • Traitez avec les factions ennemies au niveau diplomatique, économique et militaire si nécessaire
  • Attention aux conséquences de vos actes
  • Explorez un monde vivant
  • Un scénario profond et une histoire captivante (avec plus de 40 histoires annexes)

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Interface : Windows 98/2000/XP/Vista
    • Processeur : 1.2 GHz Pentium 4 (ou équivalent)
    • Mémoire : 128Mo RAM
    • Disque dur: 150Mo
    • Video: GeForce 2 (ou other equivalent)
    • son : Carte son compatible DirectX compatible sound card
    • DirectX® Version: DirectX 5 ou supérieure
    Recommandée :
    • Processeur : 2.0 GHz Pentium 4
    • Mémoire : 256Mo RAM
    • Video: GeForce 3
    Minimum :
    • Système d'exploitation : MAC OS X 10.5.8 ou 10.6
    • Processeur : 1.5 GHz
    • Mémoire vive : 128 Mo de RAM
    • Carte graphique : GeForce 2 (ou équivalent)
    • Disque dur : 150 Mo d'espace disque
    Recommandée :
    • Système d'exploitation : MAC OS X 10.5.8 ou 10.6
    • Processeur : 2.0 GHz
    • Mémoire vive : 256 Mo de RAM
    • Carte graphique : GeForce 3 (ou équivalent)
    • Disque dur : 150 Mo d'espace disque
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Évaluations des utilisateurs
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Globales :
plutôt positives (59 évaluation(s))
Publiées récemment
Matthew
( 3.4 heures en tout )
Posté le : 7 février
I just purchased got a steam sale discount for a lot of games. Big titles. Xcom 2. Indie titles. The games I kept are, ori and the blind forest, and depths of peril.

Depths of peril, much like dins quest, and drox - is a multitool of a ARPG game. Clumsy looking animations, no achievement points. Yet adapable, repeatable, and customizible. It has a lot of dynamic stuff happening in real time, and it creates something that feels a bit like a mmorpg with the competing forces. You can really fine tune the experience on top of that.

Loots good. Skills solid. And i enjoy the oversatured yet simplistic look of the game quite a bit. It's an odd graphics engine yet it still managed to be advanced in the areas that count the most (world shadows, dense randomly generated landscape, etc)

9/10
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-p00p- ratpool
( 11.3 heures en tout )
Posté le : 2 janvier
Solidly built, which doesn't suck up too much time. Fun and has some nice mechanics.
Could do with multiplayer, coopagainst the AI would make this game last a lot longer.
Worth playing if you want a casual distraction, suitable for younger children too.
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kony
( 0.9 heures en tout )
Posté le : 23 décembre 2015
A hack'n slash similar to games like Diablo, but with a twist - you get to lead a very tiny faction and compete against other factions. The game is basically smashing enemies in real-time, returning to a village to complete quests and take some new, buy new equipment, and which is something unusual for this type of a game, use diplomacy or violence against other factions (which are run by AI pretending to be other "players"). However, the factions are very underdeveloped - just single NPCs (or a player) and some hirelings. The game has a good idea, but doesn't take it far enough. In addition, the combat system is very average and in the end there isn't really any reason not to just (re)play more interesting hack'n slashes like Diablo or Sacred. I don't really recommend this game, but you might want to check an available demo.
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pugo
( 18.0 heures en tout )
Posté le : 30 novembre 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
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Jeffy Dahmer
( 4.1 heures en tout )
Posté le : 24 juin 2015
Game is good and fun! If you are one of those prople who must have all the flashy graphic's this may not be for you but if you like something different in game play give it a try. I mean hey if you are a modder and like to mod games you can do that with this game and din's curse.
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Sosseres
( 3.8 heures en tout )
Posté le : 14 juin 2015
This game took a lot of insperation from Diablo II with small area transitions and running the same areas on a higher difficulty.

What they added was a competition between factions for resources and enemies. Kind of like a mmo where everything can be dead when you reach it or somebody else did that quest before you and now you have to something else.
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Raserei
( 19.2 heures en tout )
Posté le : 4 avril 2015
The action RPG genre hasn't really changed. Soldak Entertainment makes an effort to make very unique ARPG's with more going on then just the same formula. All of there games are addictive and unique! Highly customizable with mod support and difficulty rulesets which can be toggled at the character selection screen! Multiplayer support, both online and LAN for Din's Curse and Drox Operative!

Drox Operative:

http://store.steampowered.com/app/274480/

Din's Curse:

http://store.steampowered.com/app/217290/

Depth of Peril:

http://store.steampowered.com/app/23600/


10/10 A+++

Do yourself and Soldak Entertainment a favor and spread the word about these great games and more to come!


They have a new game called "Zombasite" on the horizon. The hype is real!

Zombasite:

http://www.soldak.com/Zombasite/Overview.html
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Mallomar
( 0.3 heures en tout )
Posté le : 24 mars 2015
Have you ever wished for a single-player MMO experience, complete with NPC ninja looters who can take quest items and cause you to fail quests? If so, you'll love this game.

Sadly, I'm not one of those people. When the computer-controlled players can cause you to fail a tutorial quest, you've done something wrong.
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Mardek
( 70.1 heures en tout )
Posté le : 27 janvier 2015
un juegazo :D
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Gfamad
( 25.8 heures en tout )
Posté le : 20 janvier 2015
Depth of peril est une des première perle de Soldak et reste encore aujourd'hui le meilleurs jeu de cette boite mais de peu certes.
En résumé DoP est un hack & slash dans la plus pure tradition Diabolo'esque avec une variante interessante: Tout est procédural, dynamique et cohérent. Tout celà pour dire que les quêtes proposées ont une raison d'être et si vous en échouez une où la laissez filer les niveaux changent et évoluent.
DoP propose en plus un aspect génial: L'impression de jouer à un jeu multi tout en étant entièrement en solo. L'ordinateur dirige d'autres clans et tout comme vous faconne le monde. Et encore plus fort, vous pouvez commercer, proposer des accords et s'entraider ou s'entretuer avec les autres clans.
Bref, encore une perle unique de Soldak. Ne cherchez pas ailleurs, seule cette société fait ce style de jeu. Bravo
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
28.0 heures en tout
Posté le : 23 février 2013
Il y a des jeux auxquels on revient toujours. Depths of Peril en fait partie. C'est un RPG dans un monde dynamique avec des éléments de di^plomatie. Il se passe toujours quelque chose dans ce monde assez ouvert, avec de grands niveaux carrés et des donjons (souterrains) de forme et taille diverse. Les graphismes sont simples et colorés, mais assez lisibles. On s'amuse du début à la fin, sans temps mort. Ce jeu est une perle indé. Une merveille un peu rétro.
En plus, je l'ai traduit en français, alors vous n'avez aucune excuse pour ne pas l'essayer.
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40 personne(s) sur 44 (91%) ont trouvé cette évaluation utile
Recommandé
4.4 heures en tout
Posté le : 1 septembre 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
Recommandé
3.2 heures en tout
Posté le : 15 novembre 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
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38 personne(s) sur 61 (62%) ont trouvé cette évaluation utile
Non recommandé
2.3 heures en tout
Posté le : 24 décembre 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
Recommandé
19.3 heures en tout
Posté le : 24 janvier 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Recommandé
13.5 heures en tout
Posté le : 29 novembre 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
32.1 heures en tout
Posté le : 28 novembre 2010
A Diablo clone with a twist: You are not alone... You start off with 2-5 other clans of heroes all fighting for the same power you seek. Use diplomacy, bribary, or conquest to outmatch the other clans all the while keeping the many monsters from growing out of check. That's right the monsters will group up if left alone and become more and more difficult if not defeated. Easily moddable game if you can make you way around .cfg files personally I made the game have 10x more monsters and most of the skills strike multiple targets but its brutal on a weaker PC.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
18.0 heures en tout
Posté le : 30 novembre 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
13.3 heures en tout
Posté le : 5 mai 2012
A nice indie RPG; but not a typical one. You actually have a set of guilds in a town, defending it against monsters around. You only end the game by uniting or defeating all the guilds, a real twist on typical RPG stories :)

You don't always work together, you have guild infights, trading, diplomacy, all very light and fun! (and also terrifying and tough at times; they are comparable to your power). You also build up your own guild with new members and monster guards. It is deep enough for some real replay value even if the combat isn't complicated and the graphics not stellar, and the levelling system and loot (of which good items are rare) seem to be balanced. Worth a play if you enjoy the demo!
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
Recommandé
101.4 heures en tout
Posté le : 9 août 2011
This is a very fun indie single player Diablo 2-like game, with some additional clan warfare aspects. I put almost 100 hours into this. It may scratch that Diablo itch until D3 and Torchlight 2 come out. This developer also has a multiplayer follow up to this called Din's Curse, and a somewhat rogue-like dungeon crawler called Kivi's Underworld, neither currently available via Steam. http://www.soldak.com/
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