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Depths of Peril er et actionrollespill for enkeltspillere med sterke innslag av strategi. Du spiller en fraksjonsleder som beskytter barbarbyen Jorvik ved å ødelegge monstre som truer den, og gjennomføre oppdrag. Samtidig konkurrerer du med andre fraksjoner for å se hvem som vil bli byens hersker.
Utgivelsesdato: 5 Sep 2007
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Depths of Peril er et actionrollespill for enkeltspillere med sterke innslag av strategi. Du spiller en fraksjonsleder som beskytter barbarbyen Jorvik ved å ødelegge monstre som truer den, og gjennomføre oppdrag. Samtidig konkurrerer du med andre fraksjoner for å se hvem som vil bli byens hersker. Barbarene velger lederne sine ved å kjempe til døden!
Som fraksjonsleder må du hanskes med fiendtlige fraksjoner ved hjelp av diplomati, handel, og når tiden er inne, krig. Mellom slag og tokt mot andre barbarfraksjoner bygger du opp den mektigste fraksjonen du kan, for å stå imot fiendene dine. Å bygge opp makten til en fraksjon innebærer å utforske en fantasiverden, drepe farlige monstre, gjennomføre oppdrag for byen, unngå farlige dødsfeller og plyndre tyvegods som du kan fordele i fraksjonen din.
Men i denne verdenen har handlingene dine faktisk konsekvenser, så vær varsom. Hvis du irriterer den mektige og aggressive Legion of Fear-fraksjonen, vil de erklære krig og ødelegge deg. Ignorerte orkeopprør i Black Forest vil skape enda flere problemer. Beskytt allierte som blir plyndret, for det er ikke lett å skaffe seg venner.
  • En unik blanding av actionrollespill og strategielementer
  • Spill som leder av en fraksjon som kjemper for herredømme
  • Styr forholdene til fiendtlige fraksjoner ved å bruke diplomati, handel, krig og herjinger
  • Opplev virkelige og tøffe konsekvenser i en levende verden
  • Utforsk en livaktig verden i stadig utvikling
  • Reis gjennom en tilfeldig, sømløs verden
  • Gå dypt inn i et dypt utspring av historie (mer enn 40 noveller, mer enn 60 000 ord)

    Systemkrav (PC)

      Minimum:
      • Operativsystem som støttes: Windows 98/2000/XP/Vista
      • Prosessor: 1,2 GHz Pentium 4 (eller tilsvarende)
      • Minne: 128 MB RAM
      • Harddiskplass: 150 MB
      • Grafikk: GeForce 2 (eller tilsvarende)
      • Lyd: DirectX-kompatibelt lydkort
      • DirectX®-versjon: DirectX 5 eller nyere
        Anbefalt:
        • Prosessor: 2,0 GHz Pentium 4 (eller tilsvarende)
        • Minne: 256 MB RAM
        • Grafikk: GeForce 3 (eller tilsvarende)

        Systemkrav (MAC)

          Minimum:
          • OS: MAC OS X 10.5.8 or 10.6
          • Processor: 1.5 GHz processor
          • Memory: 128MB RAM
          • Graphics: GeForce 2 (or other equivalent)
          • Hard Drive: 150MB of hard drive space
          Recommended:
          • OS: MAC OS X 10.5.8 or 10.6
          • Processor: 2.0 GHz processor
          • Memory: 256MB RAM
          • Graphics: GeForce 3 (or other equivalent)
          • Hard Drive: 150MB of hard drive space
        Hjelpsomme kundeanmeldelser
        15 av 22 personer (68%) syntes denne anmeldelsen var hjelpsom
        556 produkter på kontoen
        6 anmeldelser
        2.3 timer registrert
        Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

        Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

        Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

        The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

        The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

        Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

        A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
        Publisert: 24 Desember 2013
        Var denne anmeldelsen til hjelp? Ja Nei
        5 av 17 personer (29%) syntes denne anmeldelsen var hjelpsom
        246 produkter på kontoen
        3 anmeldelser
        16.0 timer registrert
        REALLY GOOD GAME, it's like diablo but more open.
        Publisert: 7 Januar 2014
        Var denne anmeldelsen til hjelp? Ja Nei
        1 av 9 personer (11%) syntes denne anmeldelsen var hjelpsom
        992 produkter på kontoen
        11 anmeldelser
        2.5 timer registrert
        This game is weird. It has a really old RPG feel to it like something that might have existed in the early 90's and it feels like it might be a decent game to play if you had some friends that owned it as well. It's very much orientated towards multiplayer, you can play it single player with bots but the AI is horrific and you can just respawn a million times and attack the bots bases and you'll eventually kill them all.

        I'm sure there's people out there that this game would very much appeal to, but it feels like it's a niche market game for multiplayer arpg pvp players.

        It has a bunch of diplomacy aspects built into it, where you can buy friendship and all kinds of stuff but it all falls apart because of the huge design flaws because the game gives you what seems like unlimited respawns at your own base.

        This is a big issue because everyones bases are literally right beside each other. They're houses in a tiny village and if you destroy the other guys base then you kill the guy.

        Other than building up enough power to destroy someones base in the first place, there is absolutely no real reason to not just storm everyones bases constantly until they die.

        I got 2 and a half hours out of this, I finished it more than once.
        Publisert: 31 Januar 2014
        Var denne anmeldelsen til hjelp? Ja Nei
        3 av 15 personer (20%) syntes denne anmeldelsen var hjelpsom
        79 produkter på kontoen
        2 anmeldelser
        217.9 timer registrert
        Simple yet engrossing; feels vaugely mmo-ish without being one.
        Publisert: 12 Desember 2013
        Var denne anmeldelsen til hjelp? Ja Nei
        0 av 36 personer (0%) syntes denne anmeldelsen var hjelpsom
        13 produkter på kontoen
        1 anmeldelse
        13.1 timer registrert
        is funny cause i downloaded this ♥♥♥♥ty unmultiplayer game when it was free to play now u gotta pay to paly lmaooo this game would be 50 times better if there were coop
        Publisert: 27 November 2013
        Var denne anmeldelsen til hjelp? Ja Nei