Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city.
Análises de usuários:
Todas:
Ligeiramente positivas (59 análises) - 74% das 59 análises de usuários deste jogo são positivas.
Data de lançamento: 5/set/2007

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Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
  • A unique blend of action RPG with strategy elements
  • Play as a leader of a faction fighting for supremacy
  • Navigate relationships with enemy factions using diplomacy, trade, war, and raids
  • Experience real and hard consequences from a living world
  • Explore a breathing, evolving world
  • Traverse a random, seamless world
  • Delve into a deep wellspring of history (40+ short stories, 60,000+ words)

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Operating system: Windows 98/2000/XP/Vista
    • Processor: 1.2 GHz Pentium 4 (or other equivalent)
    • Memory: 128MB RAM
    • Hard disk space: 150MB
    • Video: GeForce 2 (or other equivalent)
    • Sound: DirectX compatible sound card
    • DirectX® Version: DirectX 5 or above
    Recommended:
    • Processor: 2.0 GHz Pentium 4 (or other equivalent)
    • Memory: 256MB RAM
    • Video: GeForce 3 (or other equivalent)
    Minimum:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 1.5 GHz processor
    • Memory: 128MB RAM
    • Graphics: GeForce 2 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    Recommended:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 2.0 GHz processor
    • Memory: 256MB RAM
    • Graphics: GeForce 3 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Análises de usuários
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Todas:
Ligeiramente positivas (59 análises)
Últimas análises
Matthew
( 3.4 horas registradas )
Publicada: 7 de fevereiro
I just purchased got a steam sale discount for a lot of games. Big titles. Xcom 2. Indie titles. The games I kept are, ori and the blind forest, and depths of peril.

Depths of peril, much like dins quest, and drox - is a multitool of a ARPG game. Clumsy looking animations, no achievement points. Yet adapable, repeatable, and customizible. It has a lot of dynamic stuff happening in real time, and it creates something that feels a bit like a mmorpg with the competing forces. You can really fine tune the experience on top of that.

Loots good. Skills solid. And i enjoy the oversatured yet simplistic look of the game quite a bit. It's an odd graphics engine yet it still managed to be advanced in the areas that count the most (world shadows, dense randomly generated landscape, etc)

9/10
-p00p- ratpool
( 11.3 horas registradas )
Publicada: 2 de janeiro
Solidly built, which doesn't suck up too much time. Fun and has some nice mechanics.
Could do with multiplayer, coopagainst the AI would make this game last a lot longer.
Worth playing if you want a casual distraction, suitable for younger children too.
kony
( 0.9 horas registradas )
Publicada: 23 de dezembro de 2015
A hack'n slash similar to games like Diablo, but with a twist - you get to lead a very tiny faction and compete against other factions. The game is basically smashing enemies in real-time, returning to a village to complete quests and take some new, buy new equipment, and which is something unusual for this type of a game, use diplomacy or violence against other factions (which are run by AI pretending to be other "players"). However, the factions are very underdeveloped - just single NPCs (or a player) and some hirelings. The game has a good idea, but doesn't take it far enough. In addition, the combat system is very average and in the end there isn't really any reason not to just (re)play more interesting hack'n slashes like Diablo or Sacred. I don't really recommend this game, but you might want to check an available demo.
pugo
( 18.0 horas registradas )
Publicada: 30 de novembro de 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
Jeffy Dahmer
( 4.1 horas registradas )
Publicada: 24 de junho de 2015
Game is good and fun! If you are one of those prople who must have all the flashy graphic's this may not be for you but if you like something different in game play give it a try. I mean hey if you are a modder and like to mod games you can do that with this game and din's curse.
Sosseres
( 3.8 horas registradas )
Publicada: 14 de junho de 2015
This game took a lot of insperation from Diablo II with small area transitions and running the same areas on a higher difficulty.

What they added was a competition between factions for resources and enemies. Kind of like a mmo where everything can be dead when you reach it or somebody else did that quest before you and now you have to something else.
Raserei
( 19.2 horas registradas )
Publicada: 4 de abril de 2015
The action RPG genre hasn't really changed. Soldak Entertainment makes an effort to make very unique ARPG's with more going on then just the same formula. All of there games are addictive and unique! Highly customizable with mod support and difficulty rulesets which can be toggled at the character selection screen! Multiplayer support, both online and LAN for Din's Curse and Drox Operative!

Drox Operative:

http://store.steampowered.com/app/274480/

Din's Curse:

http://store.steampowered.com/app/217290/

Depth of Peril:

http://store.steampowered.com/app/23600/


10/10 A+++

Do yourself and Soldak Entertainment a favor and spread the word about these great games and more to come!


They have a new game called "Zombasite" on the horizon. The hype is real!

Zombasite:

http://www.soldak.com/Zombasite/Overview.html
Mallomar
( 0.3 horas registradas )
Publicada: 24 de março de 2015
Have you ever wished for a single-player MMO experience, complete with NPC ninja looters who can take quest items and cause you to fail quests? If so, you'll love this game.

Sadly, I'm not one of those people. When the computer-controlled players can cause you to fail a tutorial quest, you've done something wrong.
Mardek
( 70.1 horas registradas )
Publicada: 27 de janeiro de 2015
un juegazo :D
Shakeshack
( 13.5 horas registradas )
Publicada: 29 de novembro de 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
9.0 horas registradas
Publicada: 25 de julho de 2014
exelente game, estrategia e rpg em uma otima combinação.
Esse jogo é muito bom, da para criar clã, destrui outros clãs.
Basicamente é um jogo onde você diplomaticamente destroi, ou se torna aliado de outros clãs.
O jogo tem graficos bom, pois jogos de rpg não precisa de graficos ultra realisticos.
O bom desse jogo tabem é que le pega em qualquer PC.
Notas.
Obs. O jogo não tem enrredo, pois é você quem cria do seu clã.
Jogabilidade: 10/10
Dificuldade: 10/10
Graficos: 06/10
Extremamente Recomendado !!!!!!
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41 de 46 pessoas (89%) acharam esta análise útil
Recomendado
4.4 horas registradas
Publicada: 1 de setembro de 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
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40 de 64 pessoas (63%) acharam esta análise útil
Não recomendado
2.3 horas registradas
Publicada: 24 de dezembro de 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
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12 de 13 pessoas (92%) acharam esta análise útil
Recomendado
3.2 horas registradas
Publicada: 15 de novembro de 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
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10 de 12 pessoas (83%) acharam esta análise útil
Recomendado
19.3 horas registradas
Publicada: 24 de janeiro de 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
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6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
13.5 horas registradas
Publicada: 29 de novembro de 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
32.1 horas registradas
Publicada: 28 de novembro de 2010
A Diablo clone with a twist: You are not alone... You start off with 2-5 other clans of heroes all fighting for the same power you seek. Use diplomacy, bribary, or conquest to outmatch the other clans all the while keeping the many monsters from growing out of check. That's right the monsters will group up if left alone and become more and more difficult if not defeated. Easily moddable game if you can make you way around .cfg files personally I made the game have 10x more monsters and most of the skills strike multiple targets but its brutal on a weaker PC.
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
18.0 horas registradas
Publicada: 30 de novembro de 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
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5 de 6 pessoas (83%) acharam esta análise útil
Recomendado
13.3 horas registradas
Publicada: 5 de maio de 2012
A nice indie RPG; but not a typical one. You actually have a set of guilds in a town, defending it against monsters around. You only end the game by uniting or defeating all the guilds, a real twist on typical RPG stories :)

You don't always work together, you have guild infights, trading, diplomacy, all very light and fun! (and also terrifying and tough at times; they are comparable to your power). You also build up your own guild with new members and monster guards. It is deep enough for some real replay value even if the combat isn't complicated and the graphics not stellar, and the levelling system and loot (of which good items are rare) seem to be balanced. Worth a play if you enjoy the demo!
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6 de 8 pessoas (75%) acharam esta análise útil
Recomendado
101.4 horas registradas
Publicada: 9 de agosto de 2011
This is a very fun indie single player Diablo 2-like game, with some additional clan warfare aspects. I put almost 100 hours into this. It may scratch that Diablo itch until D3 and Torchlight 2 come out. This developer also has a multiplayer follow up to this called Din's Curse, and a somewhat rogue-like dungeon crawler called Kivi's Underworld, neither currently available via Steam. http://www.soldak.com/
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