Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
All Reviews:
Mostly Positive (17) - 76% of the 17 user reviews for this game are positive.
Release Date:
Sep 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love getting feedback from our fans. Over the years we have made tons of changes to all of our games based on gamer feedback and it has made them much better games. We even try to credit our gamers for their contributions in our patch notes. Note: this will be our 4th game to do Early Access (the first 2 were before Steam itself had Early Access).”

Approximately how long will this game be in Early Access?

“We always strive to release our games when we feel they are done, not on a set timeline. In our past games, Early Access has usually lasted 2 or 3 months. The longest lasted 10 months. Since we are starting this one in alpha (earlier than our usual beta) and the holidays are coming up fast, our best estimate is 6 months.”

How is the full version planned to differ from the Early Access version?

“Making games is a very iterative process. What we are planning on adding might be added, cut, or drastically changed based on what works or doesn't based on your feedback and our own playtesting.

Having said that we are planning on adding many more skins for the player's armor, more models/skins for mutations, more icons for skills, Steam achievements, and tons of little things. There is a huge list of possible gameplay changes and additions that are publicly maintained on our forums at http://www.soldak.com/forums/forumdisplay.php?f=41”

What is the current state of the Early Access version?

“Din's Legacy is currently in alpha. This basically means that all of the main features are already implemented (including everything mentioned in the "About This Game" section), but there is still more artwork and smaller features to be implemented. Also, lots of balance and polish type of work needs to be done.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we get closer and closer to the full release.”

How are you planning on involving the Community in your development process?

“We greatly value community feedback. We don't always comment on feedback, but we try to read every single comment that we can on the Steam forums, our own forums, social media, and any other place that we notice them.

We are going to do our best to keep everyone in the loop of how development is going and how feedback is being handled. Our intention is for this to happen in 3 ways. As usual when a patch is released, we plan on posting a list of changes for the patch and mentioning the contributors by name for the relevant changes. Second we will try to keep our full potential todo list posted on our forums (top of http://www.soldak.com/forums/forumdisplay.php?f=41). We also plan on keeping a running public done list so you can see what changes are coming in the next patch.”
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Recent updates View all (13)

November 9

Din's Legacy patch 0.813

This patch fixes a networking issue, speeds up loading, improves world modifiers UI, boosts all unique items, adds a Patreon reward, and fixes many other minor issues.

0.813 change list:

  • made networking handle low framerate situations better
  • sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
  • changed world/level modifiers to a row of cool icons or world map instead of a boring list of titles :)
  • boosted level of skill modifier and main state modifier on all unique items
  • added Happy Chest (Patreon reward)
  • increased per level damage of bows around 10%
  • increased damage of wands around 50% (rainbow)
  • fixed Fearless and Bloodthirst skills not being able to go above level 1 (Destro*)
  • fixed missing names for old item skills (Destro)
  • now player gets some extra resistance when close to death
  • hooked up 4 new male plate skins
  • added chance of doors squeaking, noise that can alert enemies
  • decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
  • sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
  • sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
  • sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
  • fixed projectile chaining using start position instead of end position (Romløk)
  • increased chain lightning chain distance from 150.0 to 200.0
  • blinding flash no longer works on inanimate objects
  • can no longer use the lock pick skill on spider webs :) (Karol13)
  • added door/chest unlock sound
  • fixed resurrect UI blinking away sometimes
  • increased alpha some on highlight text background
  • fixed backpack description number of slots being wrong since recent change (Dragonface)
0 comments Read more

November 2

Din's Legacy patch 0.812 - Better Items!

Better Items! This patch greatly improves items by allowing almost any skill on an item, adds limited use staves/wands (ex. Wand of Fireballs), and updates every unique item to be cooler and more unique.

0.812 change list:

  • updated every unique item in game
  • now all unique items have a skill on it
  • now all unique weapons have a damage modifier on it
  • now all unique armors have an armor modifier on it
  • now all unique shields have a defense modifier on it
  • now all unique wands have a spell damage, mana, or intelligence modifier on it
  • added lots of On Hit item skill modifiers
  • added lots of When Hit item skill modifiers
  • added lots of When Killed item skill modifiers
  • added lots of On Kill item skill modifiers
  • added lots of On Block item skill modifiers
  • added lots of On Buff item skill modifiers
  • added lots of On Debuff item skill modifiers
  • added lots of On Projectile item skill modifiers
  • added lots of On Summon item skill modifiers
  • added On Use skills for staves and wands (many active skills)
  • fixed statues spawning items because of new min rarity stuff (chesse20)
  • improved passive skills on items to be able to come from modifiers also
  • fixed OnX item skills not calling think correctly
  • fixed skill level for on use item proc
  • made timed versions of BladeOfDarkness, UnholyArmor, VoidShield, and UnholyVitality for items
  • made timed versions of FocusArmor, FocusDamage, and FocusRage for items
  • removed some debug stuff from building skills on startup
  • now less translation work needed for item procs
2 comments Read more
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About This Game

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • OS: OS X 10.4 (Tiger) to 10.14 (Mojave)
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • Additional Notes: OS must support 32 bit applications!
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space

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