Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
All Reviews:
Mostly Positive (22) - 77% of the 22 user reviews for this game are positive.
Release Date:
Sep 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love getting feedback from our fans. Over the years we have made tons of changes to all of our games based on gamer feedback and it has made them much better games. We even try to credit our gamers for their contributions in our patch notes. Note: this will be our 4th game to do Early Access (the first 2 were before Steam itself had Early Access).”

Approximately how long will this game be in Early Access?

“We always strive to release our games when we feel they are done, not on a set timeline. In our past games, Early Access has usually lasted 2 or 3 months. The longest lasted 10 months. Since we are starting this one in alpha (earlier than our usual beta) and the holidays are coming up fast, our best estimate is 6 months.”

How is the full version planned to differ from the Early Access version?

“Making games is a very iterative process. What we are planning on adding might be added, cut, or drastically changed based on what works or doesn't based on your feedback and our own playtesting.

Having said that we are planning on adding many more skins for the player's armor, more models/skins for mutations, more icons for skills, Steam achievements, and tons of little things. There is a huge list of possible gameplay changes and additions that are publicly maintained on our forums at http://www.soldak.com/forums/forumdisplay.php?f=41”

What is the current state of the Early Access version?

“Din's Legacy is currently in alpha. This basically means that all of the main features are already implemented (including everything mentioned in the "About This Game" section), but there is still more artwork and smaller features to be implemented. Also, lots of balance and polish type of work needs to be done.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we get closer and closer to the full release.”

How are you planning on involving the Community in your development process?

“We greatly value community feedback. We don't always comment on feedback, but we try to read every single comment that we can on the Steam forums, our own forums, social media, and any other place that we notice them.

We are going to do our best to keep everyone in the loop of how development is going and how feedback is being handled. Our intention is for this to happen in 3 ways. As usual when a patch is released, we plan on posting a list of changes for the patch and mentioning the contributors by name for the relevant changes. Second we will try to keep our full potential todo list posted on our forums (top of http://www.soldak.com/forums/forumdisplay.php?f=41). We also plan on keeping a running public done list so you can see what changes are coming in the next patch.”
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Recent updates View all (24)

February 15

Din's Legacy patch 0.825

This patch fixes a couple of crashes, allows recruiting NPCs to town, makes guard items usable, improves gate UI, and fixes a bunch of other smaller issues.

0.825 change list:

  • fixed an infinite loop related to explosion traps and cave ins (Mandark)
  • fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)
  • can now recruit NPCs to town (if you currently have a town)
  • now can use guard items to spawn in guard as a pet (Dragonface/chesse20)
  • now quests can add an NPC to town
  • can now go back and forth between map and list versions of available gates
  • assassins and scouts can now teleport back to target level if they leave it for some reason
  • now salvage to armory first works with people in town
  • can now switch bags where one is inside the other (Fulano)
  • boosted Herbology resistances, mana regen, and health regen (ricmadeira)
  • fixed Player covenant showing up on server player world map each time a player left a multiplayer game
  • now initial monster hate is the faction reputation (Fulano)
  • now starting hate scales with level better (so similar at low and high levels)
  • item skills no longer affects stand still stuff
  • fixed Titan shoulders item Charged Strike never going off (Mandark)
  • increased fire elemental and towers light
  • added light to elemental totems
  • ui_SalvageArmoryFirst now defaults to off
  • now item skills can hit dead monsters
  • now attack that does no damage but enemy is dead counts as a success
  • updated donation lists from Patreon
  • removed green background on mutated history screen
  • changed PROTOCOL_NUMBER to 79
0 comments Read more

February 8

Din's Legacy patch 0.824

This patch rebalances a ton of things, fixes another crash, adds a Patreon item, adds a new player skin, and fixes a bunch of other smaller issues.

0.824 change list:

  • hopefully fixed a crash in generateBlendedTileGeometry
  • increased armor values from items by 25%
  • now non-player critical hits are 1.5X instead of 2X
  • now if take a one-shot type of hit (compared to your max health), it reduces the damage, but gives an automatic deep wounds (not instant death but you're basically bleeding out)
  • increased monster health in higher difficulties
  • decreased AddAdditionalMaxCount from 3 to 2 on monsters (should make monster hordes a bit smaller)
  • added mutated level up sound when mutate with a specialty or another character
  • decreased spawn chance of zombie dark elves by 50%
  • increased Rylor Bull HealthMult from 1.3 to 2.5
  • increased gargoyle/statue armor bonus from 10 to 25
  • increased StatueHitDurabilityMult from 7.0 to 10.0
  • now damaging a gargoyle statue causes noise like damaging a door
  • doubled amount of money dropped from Pirate treasure map chest
  • fixed collision size of large dungeon stone block with brazier on top
  • added Mandark’s Tower Tribute Bow (item from Patreon) (Mandark)
  • decreased MaxDamagePercentTakenAtOnce from 0.75 to 0.7 for Lucky mutation
  • now Guardians and Ghosts that are guarding an object get a level boost
  • added 1 new male mail skin
  • decreased ParasiteGroundAcid chances from 0.25 to 0.2
  • decreased SpawnChance of blessing objects from 0.4 to 0.2
  • decreased SpawnChance of liches from 2.0 to 1.5
  • fixed 1 lever type that was inconsistent and showing object type (Varkon)
  • a permanently broken item will no longer show as a better item (green plus)
  • simplified set item text so text on set items is a good bit shorter
  • fixed yucca tree not fading out correctly
  • made vortar raider and warlocks larger
  • fixed the name of 2 illusionary trap objects to match the real versions
  • fixed thorns mutation icon
  • removed win type from win screen since not relevant really
  • simplified win screen a little more
  • added description to Mana Shield status effect (Zombasite & Din's Legacy)
  • changed PROTOCOL_VERSION to 78
  • changed Human to Mutated in one of the taunts
1 comments Read more
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About This Game

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • OS: OS X 10.4 (Tiger) to 10.14 (Mojave)
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • Additional Notes: OS must support 32 bit applications!
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space

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