Depths of Peril er et action-RPG (rollespil) med stærke strategielementer for en enkelt spiller. Du spiller som en fraktionsleder, der beskytter barbar-byen Jorvik ved at tilintetgøre truende monstre og gennemføre missioner. Samtidig konkurrerer du med rivaliserende fraktioner om, hvem der skal herske over byen.
Brugeranmeldelser: Hovedsagelig positive (53 anmeldelser) - 73% af de 53 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 5. sep 2007

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EFTERÅRSUDSALG! Tilbuddet slutter d. 1. december


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"An interesting (if a little unpolished) take on the Diablo formula. You might want to have a look."
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Om dette spil

Depths of Peril er et action-RPG (rollespil) med stærke strategielementer for en enkelt spiller. Du spiller som en fraktionsleder, der beskytter barbar-byen Jorvik ved at tilintetgøre truende monstre og gennemføre missioner. Samtidig konkurrerer du med rivaliserende fraktioner om, hvem der skal herske over byen. Barbarerne vælger deres ledere ved kamp til døden!
Som fraktionsleder skal du håndtere rivaliserende fraktioner gennem diplomati, handel og – når tiden er inde – krig. Imellem slagene mod andre barbar-fraktioner og lynangrebene på dem skal du opbygge den stærkest mulige fraktion for at modstå dine fjender. For at opbygge din fraktions magt skal du udforske en eventyrverden, overvinde farlige monstre, løse missioner for byen, undvige dødbringende fælder og plyndre, så du kan dele byttet med din fraktion.
I denne verden har handlinger imidlertid konsekvenser, så pas på. Hvis du irriterer den mægtige og aggressive fraktion kaldet Frygtens Legion, vil de erklære krig imod dig og tilintetgøre dig. Hvis du ignorerer ork-opstande i den Sorte Skov, vil det give endnu mere ballade. Beskyt allierede grupperinger, der angribes, for venner får man ikke sådan lige.
  • En unik kombination af action-RPG med strategielementer
  • Spil som leder af en fraktion, der kæmper for overherredømme
  • Naviger rundt i forholdene til fjendtlige fraktioner ved hjælp af diplomati, handel, krig og lynangreb
  • Oplev reelle og hårde konsekvenser fra en levende verden
  • Udforsk en åndende, dynamisk verden
  • Strejf omkring i en tilfældigt genereret verden uden loadtider
  • Dyk ned i en omfattende historisk kilde (over 40 fortællinger, over 60.000 ord)


Mac OS X
SteamOS + Linux
    • Operativsystem: Windows 98/2000/XP/Vista
    • Processor: 1,2 GHz Pentium 4 (eller anden tilsvarende)
    • Hukommelse: 128MB RAM
    • Harddiskplads: 150MB
    • Video: GeForce 2 (eller andet tilsvarende)
    • Lyd: DirectX-kompatibelt lydkort
    • DirectX®-version: DirectX 5 eller højere
    • Processor: 2,0 GHz Pentium 4 (eller anden tilsvarende)
    • Hukommelse: 256MB RAM
    • Grafikkort: GeForce 3 (eller andet tilsvarende)
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 1.5 GHz processor
    • Memory: 128MB RAM
    • Graphics: GeForce 2 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 2.0 GHz processor
    • Memory: 256MB RAM
    • Graphics: GeForce 3 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Hjælpsomme kundeanmeldelser
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
3.8 timer bogført
Indsendt: 14. juni
This game took a lot of insperation from Diablo II with small area transitions and running the same areas on a higher difficulty.

What they added was a competition between factions for resources and enemies. Kind of like a mmo where everything can be dead when you reach it or somebody else did that quest before you and now you have to something else.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
40 af 44 brugere (91%) fandt denne anmeldelse brugbar
4.4 timer bogført
Indsendt: 1. september 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
35 af 55 brugere (64%) fandt denne anmeldelse brugbar
2.3 timer bogført
Indsendt: 24. december 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
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10 af 11 brugere (91%) fandt denne anmeldelse brugbar
3.2 timer bogført
Indsendt: 15. november 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
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10 af 12 brugere (83%) fandt denne anmeldelse brugbar
19.3 timer bogført
Indsendt: 24. januar 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
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