Depths of Peril es un RPG de acción para un jugador con fuertes elementos de estrategia. Eres el líder de una facción que protege la ciudad bárbara de Jorvik matando monstruos, completando búsquedas y compitiendo al mismo tiempo con facciones rivales que quieren apoderarse de la ciudad.
Análisis de usuarios: Mayormente positivos (51 análisis)
Fecha de lanzamiento: 5 sep. 2007
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Recomendado por mentores

"An interesting (if a little unpolished) take on the Diablo formula. You might want to have a look."
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Depths of Peril es un RPG de acción para un jugador con fuertes elementos de estrategia. Eres el líder de una facción que protege la ciudad bárbara de Jorvik matando monstruos, completando búsquedas y compitiendo al mismo tiempo con facciones rivales que quieren apoderarse de la ciudad. ¡Los bárbaros eligen a sus líderes luchando hasta la muerte!
Como líder de una facción, deberás tratar con facciones rivales usando la diplomacia, el comercio y, a su tiempo, la guerra. Entre batallas e incursiones contra otras facciones bárbaras, deberás crear la facción más poderosa para resistir contra tus enemigos. Obtener este poder implica explorar un mundo fantástico, matar peligrosos monstruos, resolver búsquedas por la ciudad, evitar trampas mortales y saquear botines para repartirlos entre tu facción.
Pero en este mundo las acciones tienen consecuencias, así que ten cuidado. Molestar a la poderosa y agresiva Legión del Miedo hará que te declaren la guerra y te destruyan. Ignora los levantamientos orcos del Bosque Oscuro y tendrás muchos más problemas. Protege a los aliados que son atacados, porque los amigos son difíciles de encontrar.
  • Una combinación única de RPG de acción con elementos de estrategia
  • Juega como el líder de una facción que lucha por la supremacía
  • Trata con facciones enemigas usando la diplomacia, el comercio, la guerra y las incursiones
  • Experimenta las reales y duras consecuencias de un mundo vivo
  • Explora un mundo en constante evolución y que respira por sí mismo
  • Recorre un mundo aleatorio y perfecto
  • Sumérgete en un profundo manantial de historias (más de 40 historias cortas y más de 60.000 palabras)

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows 98 / 2000 / XP / Vista
    • Procesador: Pentium 4 a 1.2 GHz o equivalente
    • Memoria: 128 MB de RAM
    • Disco Duro: 150 MB de espacio libre
    • Gráficos: GeForce 2 o equivalente
    • Sonido: Compatible con DirectX
    • DirectX®: DirectX 5 o posterior
    • Procesador: Pentium 4 a 2.0 GHz o equivalente
    • Memoria: 256 MB de RAM
    • Gráficos: GeForce 3 o equivalente
    • SO: MAC OS X 10.5.8 ó 10.6
    • Procesador: 1.5 GHz
    • Memoria: 128 MB de RAM
    • Gráficos: GeForce 2 (o equivalente)
    • Disco Duro: 150 MB de espacio libre
    • SO: MAC OS X 10.5.8 ó 10.6
    • Procesador: 2.0 GHz
    • Memoria: 256 MB de RAM
    • Gráficos: GeForce 3 (o equivalente)
    • Disco Duro: 150 MB de espacio libre
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Análisis útiles de usuarios
A 39 de 43 personas (91%) les ha sido útil este análisis
4.4 h registradas
Publicado: 1 de septiembre de 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
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A 35 de 52 personas (67%) les ha sido útil este análisis
2.3 h registradas
Publicado: 24 de diciembre de 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
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A 9 de 10 personas (90%) les ha sido útil este análisis
3.2 h registradas
Publicado: 15 de noviembre de 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
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A 10 de 12 personas (83%) les ha sido útil este análisis
19.3 h registradas
Publicado: 24 de enero de 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
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A 6 de 6 personas (100%) les ha sido útil este análisis
13.5 h registradas
Publicado: 29 de noviembre de 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
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