Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city.
リリース日: 2007年9月5日
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Linux Depths of Peril on Steam

2014年6月18日

The Linux version of Depths of Peril is now available on Steam!

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Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
  • A unique blend of action RPG with strategy elements
  • Play as a leader of a faction fighting for supremacy
  • Navigate relationships with enemy factions using diplomacy, trade, war, and raids
  • Experience real and hard consequences from a living world
  • Explore a breathing, evolving world
  • Traverse a random, seamless world
  • Delve into a deep wellspring of history (40+ short stories, 60,000+ words)

システム要件 (PC)

    Minimum:
    • Operating system: Windows 98/2000/XP/Vista
    • Processor: 1.2 GHz Pentium 4 (or other equivalent)
    • Memory: 128MB RAM
    • Hard disk space: 150MB
    • Video: GeForce 2 (or other equivalent)
    • Sound: DirectX compatible sound card
    • DirectX® Version: DirectX 5 or above
    Recommended:
    • Processor: 2.0 GHz Pentium 4 (or other equivalent)
    • Memory: 256MB RAM
    • Video: GeForce 3 (or other equivalent)

システム要件 (Mac)

    Minimum:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 1.5 GHz processor
    • Memory: 128MB RAM
    • Graphics: GeForce 2 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    Recommended:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 2.0 GHz processor
    • Memory: 256MB RAM
    • Graphics: GeForce 3 (or other equivalent)
    • Hard Drive: 150MB of hard drive space

システム要件 (Linux)

    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
参考になったカスタマーレビュー
21 人中 4 人 (19%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 322
17 件のレビュー
記録時間: 0.2 時間
A lot of interesting ideas were jammed into this ARPG that were eventually done better in Din's Curse. Play that instead.
投稿日: 2014年6月14日
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27 人中 6 人 (22%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 107
1 件のレビュー
記録時間: 17.1 時間
This game was not as described. It stated if you like Diablo then this game is for you. I found it nothing like the Diablo series. It was so hard to follow and figure out the gameplay. I give this game a no vote.
投稿日: 2014年6月27日
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31 人中 27 人 (87%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 936
27 件のレビュー
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
投稿日: 2013年9月1日
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38 人中 23 人 (61%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 692
7 件のレビュー
記録時間: 2.3 時間
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
投稿日: 2013年12月24日
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 317
25 件のレビュー
記録時間: 12.4 時間
A nice indie RPG; but not a typical one. You actually have a set of guilds in a town, defending it against monsters around. You only end the game by uniting or defeating all the guilds, a real twist on typical RPG stories :)

You don't always work together, you have guild infights, trading, diplomacy, all very light and fun! (and also terrifying and tough at times; they are comparable to your power). You also build up your own guild with new members and monster guards. It is deep enough for some real replay value even if the combat isn't complicated and the graphics not stellar, and the levelling system and loot (of which good items are rare) seem to be balanced. Worth a play if you enjoy the demo!
投稿日: 2012年5月5日
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