Software Demos Recomendados NOTICIAS
Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
Fecha de lanzamiento: 24 Abr 2013
Etiquetas populares para este producto:
Ver vídeo en alta definición

Comprar Kairo


Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Acerca del juego

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features

  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (PC & Mac only)

Requisitos del sistema (PC)

    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space

Requisitos del sistema (MAC)

    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space

Requisitos del sistema (Linux)

    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Análisis útiles de usuarios
A 9 de 10 personas (90%) les ha sido útil este análisis
256 productos en la cuenta
69 análisis
5.8 h registradas
Al segundo 1 de empezar a jugar desconcierta bastante. Al segundo 2 la intuición me dijo que probablemente hubiera tirado el dinero. Cuando acabé el juego, me lo confirmó.
A ver, no quiero ser desagradable con el juego. Es una especie de mundo extraño donde nos iremos encontrando puzzles de diversos tipos en los que su elemento principal son las extrañas construcciones por las que nos movemos. Algunos son complicados y probablemente te ocupen horas, lo cual es peligroso porque en un juego con tan pocos alicientes y tan tranquilón como éste, puedes acabar dormido encima del teclado babeando o desinstalando el juego.
Como elemento principal del juego destacaría la rara arquitectura que hay por todos lados sin saber si es otro mundo o qué demonios está pasando, relegando los puzzles a un plano secundario. El problema es que sí, todo muy rarito y tal, las construcciones y eso... vale, bonitas, pero en treinta minutos el riesgo de cansancio es DEFCON 3.
Para enfrentarnos a todo esto estaremos solos. No hay nadie más en ningún lado. Poneos hasta las cejas de cafeína para jugar.

Osea, de aventura, ¿qué tiene? Poco. Los puzzles son mover palancas para mover mecanismos, imitar sonidos, activar símbolos, etc...
Pues en las fotos parece bonito. Sí, bonito sí es...
Y la historia, ¿qué tal? ¿Historia? ¿Qué historia?
Publicado: 5 enero 2014
¿Te ha sido útil este análisis? No
A 52 de 54 personas (96%) les ha sido útil este análisis
435 productos en la cuenta
66 análisis
16.0 h registradas
Well this definitely is a strange one.
To those that message me every time I write a recommendation saying “you write long recommendations” … THIS is going to be a long one.

I have a thing for first person puzzle games at the moment, and I was rather intrigued by this games trailer and description. I think what interested me most, was the sense of ‘mystery’ that I got from the trailer. It doesn’t tell you what it is about, or why you are there or what’s going on… and to be honest this game has a real mysterious feel to it throughout the whole thing, you’re asking yourself questions on the who, what and whys but in fairness they aren’t answered all that clearly.
And that isn’t necessarily a bad thing.
I think games that are open to interpretation are great in their own way. The whole mystery and wonder to this game is great and all, but the structure and direction can sometimes make you just feel lost. At least for me anyways, that’s just my opinion of course, but there was a few times during the play through that I just asked, what the hell am I supposed to be doing here…

The puzzles themselves are very interesting, they are creative, they really make you think and make you put things together in ways that I’m not really used to. They are unique kinds of puzzles and there is a lot of symbols and shapes and colours that you have to try and think about what they might mean and what the logic behind the puzzle might be.

The music in the game is very moody, it really brings out that feel of the game. Which for me was quite cold, and dull. There isn’t really a whole lot of “bright” warm colours in the game, there is still colour, but it feels dulled down. There’s also a lot of white in the game, which some people may think ‘pfft well that’s “bright”’ but to me it’s an empty kind of white. The whole game is set in ancient looking dull buildings with strange structures and dull empty colours. You’re on your own with no one around and no one to comfort you but these strange surroundings and sounds and noises that give it a little bit of a creepy twitch to it.

Personally, I liked this game. It definitely wasn't one of those games that I couldn't put down until I had finished it 100% full on in one sitting, but it was something I kept coming back to every now and then, taking breaks, until I finally completed it. It took me 15 or so hours to complete it spread over the course of two weeks or so, at times I just wanted it done because getting stuck is a real pain in this game and I felt pretty clueless. I even admit that at a few points I needed help to get past certain obstacles, but all in all I think this was a good game. I enjoyed it, it’s unique and interesting and you can tell the creator is really quite creative.

If you enjoy first person puzzle games, I would say it is something that should at least be tried. I can see how it might not be some people’s cup of tea, but I think it’s worth the experience.

TL;DR : It's weird, buy it. Creative puzzles, eerie music and generally unique.
Publicado: 8 noviembre 2013
¿Te ha sido útil este análisis? No
A 18 de 19 personas (95%) les ha sido útil este análisis
309 productos en la cuenta
16 análisis
4.0 h registradas
Kairo is a game of exploration in a strange and unsettling world, one built of geometric structures in a stark monochromatic setting. Alien-looking monoliths loom out of the colour haze, blocks shift as you move, it's unnerving and there's an overwhelming feeling of being watched and isolated at the same time. The soundscape is dominated by an unearthly ambient score, with various musical notes and effects cues when appropriate; it generates a lonely atmosphere, and Kairo never forgets that you're there to experience its world. There are three main hub areas, each containing a handful of modest puzzles, and there are several secrets and hidden glyphs to find. It shouldn't take you longer than 5 hours to finish the three main hubs, but it's worth every minute that you spend in its unique world.
Publicado: 5 diciembre 2013
¿Te ha sido útil este análisis? No
A 15 de 16 personas (94%) les ha sido útil este análisis
365 productos en la cuenta
9 análisis
5.3 h registradas
Kairo is an experience game, likely to be lumbered in the Dear Esther, Gone Home, etc crowd, but despite this it's a really unique experience, and one definitely not to pass up. It's ethereal, ambient, and deserted, yet unnerving and alien. A good late night game lasting a few hours. There are puzzles each step of the exploration, and you can just do these and get the impression you're contributing to a much larger puzzle you eventually solve, or you can read into things much further. You're not given too much to go on, but you can surmise a few things. I completed it and then read a guide that showed how to solve the three non-essential puzzles which give strong indications of a deeper underlying narrative. These puzzles are a huge qualitative step up in difficulty. The main puzzles are fairly straightforward enough to not even need the hint system, but these are fiendish and involve getting hints from places well outside of the puzzle rooms and even needing the assistance of other Kairo players. I wasn't prepared to spend the time I'd spent doing the main game just hunting for ways to get these last bits, so I used a guide. If you don't have time either, I really recommend doing the same to get these last titbits as they firmly solidify hints you may have picked up throughout the main journey as to the meaning and purpose of Kairo, which is a really excellent thing. A good interpretation is here, which the creator has said is 'about 80% correct', but beware huge spoilers! Come back to this when you're done!
Publicado: 13 diciembre 2013
¿Te ha sido útil este análisis? No
A 9 de 9 personas (100%) les ha sido útil este análisis
175 productos en la cuenta
1 análisis
7.8 h registradas
This game was fantastic. I loved the atmosphere of it and it ran perfectly. The puzzles were challenging at times and you could return to any point of the game at any time to explore some more. Certainly reminded me of favorites such as the Myst series. A great game and well worth the 5 dollars.
Publicado: 28 noviembre 2013
¿Te ha sido útil este análisis? No