Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
使用者評論: 大多好評 (523 篇評論)
發售日: 2013 年 04 月 24 日


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"A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey."


Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade


Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features

  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (PC & Mac only)


    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
56 人之中有 48 人(86%)認為這篇評論有參考價值
5.5 記錄時數
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
張貼於:09 月 10 日
21 人之中有 19 人(90%)認為這篇評論有參考價值
4.3 記錄時數
This is one of those puzzle games that is very difficult. It's llike taking a pretzel, placing it in a room with two torches and asking someone to figure out the puzzle. The puzzles in this game tend to range from "Oh wow, the answer is simple" to "how does this even result in THAT kind of answer?!"

The graphics remind me a lot of older Playstation games which is alright in this case. This isn't meant to be a masterpiece, it's more of an art style game, it takes a good eye to enjoy this and the puzzles that lie inside. As for those little out of spot marks you see here and there in each part of the game, let's just say it results in getting the best ending ever (coffee is great indeed).

The sounds are something else and just sound so lively in a place that is almost entirely desolate. Find a certain thing or two in the game can be equally heartbreaking and allows you to come to your own conclusion on what you think led to the events in this game.

9.5/10 Would recommend to friends. The achievments are a bit difficult but fun to get. :)
張貼於:07 月 7 日
31 人之中有 23 人(74%)認為這篇評論有參考價值
8.9 記錄時數
What is Kairo? A mystery? A haven? A weapon? Drawn to a truly awing series of subdimensional rooms set throughout different sacred ruined structures and glimpsing dozens of different ages and stages of Earthen architecture, you must discover the truth that lies within. Only by reactivating each mechanism and bringing life back to these ruins will you find the answers you seek. What is Kairo? Is it a beginning? Is it an end? Each room is its own purpose, its own meaning, its own separate, desperate secret. The shattered memories of a whole culture, a vast race locked with each carved rock and echoed through each signal that reaches up from the deepest void. Kairo has a calling, Kairo has a need. Bring Kairo back to the light, clear the dust off this great ancient machine, and resuscitate this sleeping monolith. What is Kairo? The past? The present? The future? Kairo is life. Kairo is death. Kairo is rebirth. Yet, most of all, Kairo...is waiting.
張貼於:06 月 24 日
15 人之中有 13 人(87%)認為這篇評論有參考價值
4.3 記錄時數
This was an interesting game. I got this one in a bundle at some point and decided to play it today. I will say this...the game is incredibly difficult. There is a good chance you will wander without any idea what the hell you are doing and may quit as a result. That is actually a knock on this game. There is no such thing as obvious, with a couple exceptions. The game doesnt teach you anything really, and you are left to your own devices to sort out what you are supposed to do and the proper order in which to do so.
So....use a guide. This is one game where a guide is almost a necessity. You may be the sort of person who can figure out a game like this, but most people who play this wont finish it without the help of a guide. However, if you do, it doesnt detract from the experience at all, and the experience is really what this game is all about. For all that puzzles are the biggest challenge in this game, the sense of exploration and the different scenery is what makes this game stand out. I didnt get the sense of an overall story except:


That this is maybe a galactic museum of sorts, or a museum at the end of the world, or something like that, and the last curator died, after which it fell into disrepair. You are basically fixing it and getting it up and running again.


So, points off for not being very accessible at all, but points in its favor for being pretty unique and uniquely challenging. Pus, that secret ending was pretty funny when taking the rest of the game into consideration.

All in all, a 3 out of 10 for lack of accessibility and the (IMO) necessity of using a guide, but 8 out of 10 for everything else. Try it out. See what you think of it. I think it is a relevant game that will capture your imagination.
張貼於:08 月 15 日
17 人之中有 11 人(65%)認為這篇評論有參考價值
2.6 記錄時數
I played this for a while and... while there's nothing really WRONG with it, I've seen the same kind of concept done much better. The gameplay, for example, is much the same as Naissance - wander a mysterious environment, the purpose of which is unknown, solving abstract logic puzzles. But compared to the elegant beauty of that game, Kairo seems crude, and in some areas not even properly finished. Kairo is kinder to your wallet, but Naissance is a much more worthy investment of time.
張貼於:05 月 17 日
1 人之中有 1 人(100%)認為這篇評論有參考價值
4.0 記錄時數

張貼於:2013 年 12 月 1 日