Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
Uživatelské recenze: Spíše kladné (528 recenzí)
Datum vydání: 24. dub. 2013

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Koupit Kairo

 

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"A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey."
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Recenze

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Informace o hře

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (PC & Mac only)

Systémové požadavky

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Užitečné recenze od zákazníků
11 z 11 osob (100%) ohodnotilo tuto recenzi jako užitečnou
168.3 hodin celkem
Přidáno: 7. října
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
Byla tato recenze užitečná? Ano Ne
3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
3.7 hodin celkem
Přidáno: 12. října
Probably, the strangest puzzle game I've ever played. You can find yourself in the world of amazing monumental architecture. Nobody will help you to get out of here.
7/10
Byla tato recenze užitečná? Ano Ne
5 z 8 osob (63%) ohodnotilo tuto recenzi jako užitečnou
3.9 hodin celkem
Přidáno: 1. října
- I still don't get what I've done, what I've see, what they wanted me to do.
- Those puzzles were hard, because they're in gigantic size. Every not-that-important mistake took more than a bit and that was exhausting.
- Though I don't still get what was happening, I loved some landscapes in the game.
- Seems I can go almost everywhere on the map, but really doing that all the time makes it boring, quickly.
- Was not actually long to get to the ending, playtime is adequate. (took 3 hrs to get to ending)
- I can say I enjoyed it at last.

But I think not many of you would enjoy this game, it's... not for 'everyone'. Most of you would get bored.
Byla tato recenze užitečná? Ano Ne
3 z 5 osob (60%) ohodnotilo tuto recenzi jako užitečnou
2.3 hodin celkem
Přidáno: 6. října
I'm not a huge fan of Kairo. It's a puzzle game, but you never get those satisfying "ah-ha!"moments from a puzzle successfully solved. The puzzles are often frustrating, esoteric and are rarely particularly logical. There's thankfully a built-in hint system, but that doesn't really make it any more satisfying. You end up with a more "Oh, that's what they wanted me to do? Huh, okay." than anything. The (very) minimal graphics, sound and story don't do much to entice you to slog through the rest of the game.

If you want a surreal, minimalist walking simulator, NaissencE is a much better game. If you want surreal first-person puzzling in a clean white-washed environment, go for Antichamber or even something like QUBE.

I enjoy surreal/minimalist walking simulators and first-person puzzlers, but this game just doesn't do it for me.
Byla tato recenze užitečná? Ano Ne
1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
7.9 hodin celkem
Přidáno: 2. října
The world of Kairo may be unsettling for some. I found a sort of, unclear affection to it. Not quite a "game" in the traditional sense, not quite an art experiment. Kairo falls deep within harmony of those two descriptions, offering a very reflective, interactive experience that very rarely seen in this age. Despite the frequent use of a single color palette per area, each environment is unique and will stay in your mind hours after leaving them. The simple yet gratifying gameplay will leave a lasting impression even after you finish this interactive poem.

But for me personally, the pure yet intricate sound design and tranquil soundtrack still peer into my thoughts daily. This piece of art will always stand out for me as one of the most surreal and hypnagogic experiences I encountered in any medium. I cannot recommend Kairo enough.
Byla tato recenze užitečná? Ano Ne
2 z 5 osob (40%) ohodnotilo tuto recenzi jako užitečnou
4.0 hodin celkem
Přidáno: 1. října
this is one of the most myterious game i've ever played. some levels got very deep atmosphere and it makes you play continuously.
Byla tato recenze užitečná? Ano Ne
1 z 3 osob (33%) ohodnotilo tuto recenzi jako užitečnou
3.2 hodin celkem
Přidáno: 30. září
Enigmatic and atmospheric. I really found myself enjoying this game. What Kairo lacks in graphical fidelity it makes up in sound design. The soundtrack meshes with the stark and rigidly geometric envirnment to convey a sense of place and meaning. The "story" of the game is very much open to interpretation but I thought it was poignant and dramatic. Pushing through the games puzzles - which, admittedly, at times were a little needlessly opaque - nevertheless gave me a real sense of purpose. It's wonderful that a game like this can be created through crowdfunding, and deliver such a hefty emotional punch despite such a small budget.
Byla tato recenze užitečná? Ano Ne
0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
11.6 hodin celkem
Přidáno: 5. října
Well, that was probably the most engrossed I've been in a game for a while. It takes me right back to "Driller" or its sequel "Far Side" which, used "Freescape", an early 3D, to evoke alien and unusual environments. Unlike those two early games, Kairo gives no backstory, and lets you attempt to figure it out for yourself. I love it...

The whole game is extremely minimalist in its level design, but extremely evocative of space and alienness. The aesthetics are a mix of old and new: blocky, simplistic but with texture mapping, reflections, fog, flames and more. The overly simplistic design may deter some who would dismiss the game as dated, but anything more complex would start to get in the way of the narrative.

It may not have been the designer's "point", but the simplicity of the environment allows you to completely ignore it, and focus more on playing the game. And playing may not be the best definition either: experience, discover, enjoy are also great definitions for this.

The beginning makes it look like you'll be exploring ancient egyptian ruins (albeit in a dreamy world of whiteness), before abruptly turning grey and industrial-feeling. The game continues to take turns and each area feels and plays a lot different.

The only time that the simplicity works against the game is when an area is more complex than it looks. After traversing a dozen empty corridors, and passing stray cubes, you may not realise that another grey unmarked stray cube is, in fact, a trigger for some action, and be left puzzling for a while. Such "difficulty through obscurity" is a hard one to balance right, to be honest, so I'll let it off, mostly.

I think the thing I enjoy most about Kairo is that it really plays with our preconceptions of what a 3d puzzle game is. They jokingly call one of their achievements "Locked Door Puzzle" as a nod to other more mainstream games.

I really enjoyed playing Kairo, and then with the help of a cheat to find all the secrets.. A great minimal game. If you do decide to play it, don't try and speed-run it. although it looks shallow and simplistic, there are a lot of hidden (or just obscure) tidbits for the explorer.
Byla tato recenze užitečná? Ano Ne
0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
0.6 hodin celkem
Přidáno: 30. října
You step into a room with a central pyramid and an exit. On the roof are three cubes reflecting light at three angles. You find that by stepping on plates you can change the angle of the light, so you focus them all on the center pyramid. Nothing happens, and you walk into the exit (that you could have walked to anytime) never knowing if you solved the puzzle or not. Welcome to Kairo.
Byla tato recenze užitečná? Ano Ne
0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
0.3 hodin celkem
Přidáno: 16. října
Just my opinions...

I did not find this game to be worth it even with the benefit of the Oculus Rift. Maybe those who are easily entertained or just like to be "tripped out" will like it. I think your VR dollar is better spent on something else if that's why you are eyeballing this game. Might be good for making your aunt from the 60's go "wooooah maann"
Byla tato recenze užitečná? Ano Ne
0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
1.6 hodin celkem
Přidáno: 18. října
Just a little poem I wrote...

Blocks are fast.
Blocks are many.
Blocks are kairo.
Blocks if any.
Byla tato recenze užitečná? Ano Ne
1 z 4 osob (25%) ohodnotilo tuto recenzi jako užitečnou
1.2 hodin celkem
Přidáno: 4. října
I played this game then dreamt about it. It is a mind worm.
Byla tato recenze užitečná? Ano Ne
0 z 2 osob (0%) ohodnotilo tuto recenzi jako užitečnou
9.1 hodin celkem
Přidáno: 6. října
Think Myst, with a darker, shorter, and much simpler (even decades later) graphic and color palette and you have Kairo.

Like FPS? This isnt for you. Its exploration / Walksim with an ethereal bent.

6/10
Byla tato recenze užitečná? Ano Ne
2.0 hodin celkem
Přidáno: 13. října
Playing this game feels like a walk through a museum of modern art. Interactive museum of experimental art. Full of puzzles and mysteries.

Captivating atmosphere. Great soundtrack.

If you want to see how games can work like an art be sure to check this one!
Byla tato recenze užitečná? Ano Ne
3.3 hodin celkem
Přidáno: 13. října
For the most part, this game is fantastic. The graphic style, the lighting, and the absolutely BRUTAL puzzles. However, I would have liked a story (a better one than the secret ending) and perhaps some better music. I mean, I get the developers were trying to make the music atmospheric, but it sounds like the same noise repeating itself over and over again. I don't know why but listening to it for a long time gives me this feeling in my stomach. It's probably just me though. The game is definitely worth the cheap, cheap price of 5 dollars. Buy it.
Byla tato recenze užitečná? Ano Ne
2.6 hodin celkem
Přidáno: 24. října
First person game where you walk around very abstract, geometric landscapes where each room tends to be predominately one color. The game is pretty much split into 3 hubs where you need to complete specific puzzles to get enough... uh, geometric shapes to be able to advance to the next one. Not especially amazing, but fairly interesting and short. I'd get it for like, $1-2.

Also easy for achievements with a guide if you're into that.
Byla tato recenze užitečná? Ano Ne
8.9 hodin celkem
Přidáno: 19. října
Doest really have any reply value, but man i wish they would make a 2nd one because i really liked this one.
Byla tato recenze užitečná? Ano Ne
5.0 hodin celkem
Přidáno: 12. října
I do not know what I have done, but I did.
Byla tato recenze užitečná? Ano Ne
6.6 hodin celkem
Přidáno: 7. října
Kairo was an amazing game, from its beautiful scenery to the helpful message at the end. I found it quite spooky being alone the entire time, but it certainly gave it a sense of wonder and the feeling of emptiness. I was kinda iffy about this game at first and some of the puzzles are tricky, but the atmosphere and the soundtrack are absolutely worth it.
The soundtrack absolutely helps the game and its amazingly eerie. If you want the soundtrack, you can get it on iTunes for $10.
Byla tato recenze užitečná? Ano Ne
48 z 56 osob (86%) ohodnotilo tuto recenzi jako užitečnou
7.0 hodin celkem
Přidáno: 10. září
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
Byla tato recenze užitečná? Ano Ne