Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
Nutzerreviews: Größtenteils positiv (899 Reviews)
Veröffentlichung: 24. Apr. 2013

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"A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey."
Lesen Sie hier das vollständige Review.

Reviews

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Über dieses Spiel

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (DK1 PC & Mac only, DK2 coming soon)

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Hilfreiche Kundenreviews
21 von 22 Personen (95%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 3. Januar
Welche Bestimmung hat dieser Ort?
Wer seid ihr?
Gibt es einen Weg dieser scheinbar toten Welt zu entkommen?
Antworten oder vielmehr Hinweise auf diese Fragen könnt ihr im Puzzlespiel Kairo finden, eine sphärische Reise in eine Umgebung aus gewaltigen, geometrischen Gebilden.

Gameplay:

In Kairo bewegt ihr euch von Raum zu Raum, wovon fast jeder mit seinem eigenen Rätsel, seiner eigenen Farbwelt und Klangkulisse aufwarten kann. Habt ihr anfangs nicht viel mehr zu tun als einen Block in die richtige Mulde zu drücken, werden die Rätsel schon bald anspruchsvoller.
Euch erwartet ein unsichtbares Labyrinth, dessen Zentrum ihr zwar sofort sehen, aber nicht erreichen könnt.
Die Wände schießen erst bevor ihr sie berühren würdet aus dem Boden und versperren den direkten Weg.
Schwebende Würfel reagieren auf die Bewegungen des Spielers und müssen durch geschicktes Laufen zusammengesetzt werden.
Mithilfe fremdartiger Symbole kalibriert ihr eine Linse, damit ein Lichtstrahl sein Ziel trifft.
Die Welt reagiert in vielfältiger Weise auf eure Anwesenheit und offenbart ihre Geheimnisse nur jenen, die in der Lage sind die Mechaniken und Gesetzmäßigkeiten des jeweiligen Raumes zu erkennen.
Was abstrakt klingt, bewegt sich in Sachen Schwierigkeitsgrad eigentlich in einem recht handzahmen Rahmen.
Der Weg durch die verlassenen Gebilde wird nur sehr selten von echten Kopfnüssen blockiert.
Die Rätsel sind dennoch anspruchsvoll genug, als das sich die vertraute Freude über ein gelöstes Problem oder eine durchschaute Mechanik einstellt.
Kommt ihr partout nicht weiter, könnt ihr auf ein dreistufiges Hilfesystem zugreifen, welches euch mal mehr und mal weniger direkt in die richtige Richtung lenkt.
Bereits nach wenigen Minuten könnt ihr einen Fortschritt erkennen und meist ist klar, wohin als nächstes zu gehen ist.

Pro:

+Einzigartige Atmosphäre
+Innovative Rätsel
+Stimmiger Grafikstil
+Starke Klangkulisse
+Hilfefunktion für Rätsel
+Geschichte lässt Raum für Interpretation
+Spielzeit von 3-5 Stunden kann durch optionale Aufgaben erhöht werden

Contra:

-Etwas schwammige Steuerung
-Schwierigkeitsgrad der Rätsel stagniert auf zu niedrigem Niveau
-Eventuelle Orientierungsprobleme gegen Ende des Spiels

Fazit:

Die gelungenen, gut lösbaren Rätsel und die einzigartige Atmosphäre machen aus Kairo ein ganz anderes Erlebnis.
Mit minimalistischen Mitteln erzeugt das Spiel eine ungeahnte Kraft und zieht euch förmlich ins Unbekannte.
Monumentale Bauten, rätselhafte Hinweise und eure eigene Fantasie verweben sich zu einer Geschichte.
Wenngleich Kairo euch nicht vollkommen im Dunkeln tappen lässt, so liefert es doch auch nicht alle Antworten, sondern gewährt dem Spieler offene Fragen.
Auf diese Weise erfasst das Spiel das Wesen eines jeden Kunstwerkes: Ihr selbst könnt entscheiden, welche Botschaft ihr von dieser Sinnesreise mitnehmt.
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9 von 10 Personen (90%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 29. Dezember 2014
"Kairo" ist vor allem eines: stilsicher.

In einer archaisch-monumentalen Welt gilt es, aus der First-Person-Perspektive verschiedenste Rätsel zu lösen. Man entdeckt Raum für Raum, sucht nach Hinweisen und versucht, Rätselstrukturen zu verstehen. Die mysteriöse Spielwelt entfaltet dabei durch oft synchrone Farbgebung und die meist reduzierte aber gekonnte Soundkulisse ihre eigene faszinierende Atmosphäre.

Die Rätsel erweisen sich als mal einfach, mal knifflig, Hinweise werden stets subkutan gegeben, teils durch visuelle, teils durch akustische Elemente. Dabei ist aber stets nicht die Lösung des Rätsels das eigentlich spannende, sondern das Entdecken des Lösungsweges.

"Kairo" entfaltet seine eigene Welt, seine eigene Ästhetik, seinen eigenen Reiz. Ein Indie-Game wie es sein sollte, da es nicht durch Effekte oder eine aufwändige Engine glänzt, sondern durch Charme und Intelligenz.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 12. Januar
Wow ich liebe solche surrealen Games, völligst abgedreht und mit abstrakten Rätseln. Die Grafik ist dementsprechend sehr experimentell in verschiedenen Quadern und Objekten dargestellt und trotzdem sehr passend und stimmig.
Ich weiß das ich den Kauf nicht bereuen werde da es mir nun schon sehr zusagt.
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65 von 67 Personen (97%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.0 Std. insgesamt
Verfasst: 11. November 2014
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
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20 von 22 Personen (91%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 12. November 2014
I have enjoyed every moment with this game. I haven't quite finished it yet, but I'm confident in recommending it. To be clear, if you're looking for a fast-paced game with all the latest bells and whistles, this is not the one for you. The graphics and music are quite simple, and gameplay is as slow-paced as you'd like it to be. However, I disagree with those who call this a "walking simulator." It is very much a game. There are puzzles to solve as well as a story to uncover.

The puzzles are very well-designed. There is no dialogue and no text, yet somehow it's always clear what you're expected to do. Some of the puzzles are quite simple, while others are much more complex, but I haven't found a single one I couldn't solve with a little patience and logical thought. It's not too easy, but it's not too difficult, either. There was only one puzzle I needed hints for - and those hints are provided in the game menu. There are three hints for each puzzle, starting out vague and growing more specific, so you can get exactly the amount of help you need if you ever get stuck.

The story is revealed entirely through gameplay. When I first started playing, I didn't expect there to be much of a story. I was satisfied with the beautiful abandoned abstract architecture and puzzles. The first time I uncovered an unexpected plot twist, my heart skipped a beat, and every one I've found after that has led to even more amazed moments. I'm very picky about storytelling, and this is one game that does it perfectly without ever resorting to dialogue or verbal exposition.

Overall, it's a well-crafted game. Everything in it functions well and it all comes together to form a beautiful whole. It's not for everyone, but I think most people will find it enjoyable and well worth buying.
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19 von 26 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.5 Std. insgesamt
Verfasst: 10. November 2014
This game made my brain make the noise a deflating tire makes.
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11 von 12 Personen (92%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 12. Januar
Kairo is an abstract first person puzzle/exploration game where you work your way through a geometric world to complete what are initially seemingly arbitrary tasks to accomplish a goal which is not immediately apparent. It is obtuse, but stylistically so, and easy to get lost in. I recommend walking around and exploring before diving in too deep, but when stuck in any given room, you can go into the menu and choose up to three Hints to help point you in the right direction - this is the saving grace of the game, as they progressively give more direction without telling you what exactly to do, so you're never actually LOST, it can just feel like it at times.

The controls are a little "floaty" - they don't feel as tight as most other first person games, but due to a lack of combat that's not necessarily a problem, just takes some getting used to. The graphics are simple, but very effective - the spectacle is quite impressive.

In addition to the normal gameplay goals, there are a series of 18 runes to find hidden about the game, one "go back and find later" puzzle where, after you exit an area, something secret opens up which you can find, and three exceptionally hard "did you notice that one little thing elsewhere? Interpret it in this abstract way here!" puzzles which you might need to look for external guides for.

The game doesn't take too long (aside from those harder puzzles) - 3-4 hours should probably be enough to get through it.

I had a good time with it. It's probably not up everyone's alley, but if the above sounds interesting, check it out.
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26 von 42 Personen (62%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.1 Std. insgesamt
Verfasst: 7. Januar
Forever Alone!!!
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7 von 8 Personen (88%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 22. Januar
I very much enjoyed this game. I haven't played it for long but I feel the need to let others know to not be discouraged. It's like a dream.
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12 von 18 Personen (67%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 8. November 2014
Beautiful game! Great atmosphere and an intriguing mystery that's revealed silently through puzzles. Worth the five bucks for sure!
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7 von 10 Personen (70%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.1 Std. insgesamt
Verfasst: 10. Januar
I kept waiting for something interesting to happen, some secret to uncover, some story to unfold – but it is just a long sequence of pretty, mostly empty, monochrome halls and spaces with more-or-less intriguing puzzles. The few "story-related" hints every now and then do not match the basic design, they feel like foreign objects artificially inserted and in no way constitute storytelling. Apart from that: both visual and sound design are adequate, sometimes even fascinating, but of course not on the same level as the "big" titles.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 25. März
I picked up this game on a whim when it went on sale some time ago, and while it's not very long (I completed it in three hours) it's unique enough to where I consider it merits a review of its own.

First off, let me nerd out at how good the ambiance is for a couple of paragraphs. The visuals are given sense by an excellent sound design, which kept me on edge for the duration of my playthrough; an achievement, considering the fundamentally abstract and calming nature of the setting. I didn't ever not feel like I was in an old, abandoned, alien place which might fall apart at any second, except when I finished the puzzle in the area and the whole place lighted up and started functioning again, but even then, the sense of foreboding was ever-present. Wide open areas get floaty synths that lurk just outside your hearing, punctuated by the slight pat pat pat of the character's walking, and inside areas each have a soundtrack that fits in well with what's around you. Going in blind, I half-expected the game to throw in some jumpscares at me at some point or another, but the actual gameplay was very deliberate and focused around the "narrative".

The game also shines in its visuals. You might be thinking, "Well, yeah, the game markets itself as a puzzle/exploration game, it's bound to have some nice environments", but some areas are unique enough to actually merit a "Holly ♥♥♥♥, this is amazing". This makes the actual gameplay suffer at times, though, as you're made to slowly walk up and down a ramp to press at buttons to try to figure the room's huge puzzle in an epic journey that was evidently designed to show off every possible angle of the room with no regards to how long it might take to get from one place to another.

The actual puzzles themselves, the main focus of the game, is where it's a bit lacking. For all the praise I might sing of its visuals and environments, it's a bit hard to justify some of the choices regarding their design. I found myself having to constantly check at the in-game hints and a guide I kept handy to figure out the worst of them. There's a special variety that I particularly loathed, which are the kind of puzzle that required you to move against a timer over pressure pads on the floor in a particular pattern, which was made very infuriating with the character's tendency to slide around as if the floor was iced over. I'd say this is the area of the game where it's at its weakest.

I mentioned the game's narrative with quotation marks earlier on in this review, and that is because it's entirely possible to ignore it and never know anything about it, as it's never actually presented to you. It's just "there", and it doesn't care if you pick up on it or not. It's perfectly fine with sitting alone above the dusty door-frame of the room you just dismissed as pure eye candy and never having anything to do with you. It's not terribly complicated or unique, but it gives a sense to your running around, so I do recommend you take the time to trying to figure it out.

Should you buy this game? If you can overlook that it's quite average as puzzle games go, and instead want to be awed by the amazing environments and architecture that it provides, sure, go for it. If not, you'll probably be wasting your money.

I should also mention that it runs excellently in lower-end computers. So there's that.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
3.3 Std. insgesamt
Verfasst: 17. Januar
One Sentence
Atmospherically interesting and surreal puzzle game with some glaring flaws.

A Bit More
Let me first say I got this game for the fair price of 0.74$ and I think paying full price may also be a fair deal, depending on where your video game preferences lie.
Kairo sets the mood pretty early with it's ominous soundtrack and stark visuals. I found the grain effect and mouse smoothing (default settings) annoying so I had to turn them off straight away. I had extremely choppy/laggy mouse and keyboard movement which might be due to my weak computer but this game should not as demanding on the cpu as it is. Despite all that Kairo's atmosphere is enjoyable and the much needed hint system helps in teaching you what the level design won't. Towards the later segments of the game the puzzles lose some of their quality and the map design will leave most players wondering around without much enjoyment.

Bottom Line
If you enjoy difficult puzzles and open ended mysteries Kairo will give you your money's worth

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6 von 9 Personen (67%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
4.9 Std. insgesamt
Verfasst: 29. März
I'm nothing if not a fan of ambiguity to such an extreme that I can interpret something as a commentary on whatever I dern well please, and Kairo is an experience that excels in creating a blank slate open to any and pretty much all interpretations. This game is simplicity in action, and as I delved deeply into the carved blocks of granite/obsidian/stone/randomness to discern some hidden meaning behind it all, I found myself continually following my own line of thought, like a dog trailing after the scent of a long lost bone he buried somewhere deep in the earth.

I honestly attempted to like this game, but sometimes a little concrete meaning is required after a jumble of meaningless gravel. What I mean is that Kairo is far too ambiguous; I can wander aimlessly through this game and decide what it means for myself until, quite literally, the very end, at which point Kairo finally decides to give me something solid - not okay, guys, not okay.

Kairo is a game that lets you wander through a child's block fort, occasionally posing *cough cough* "puzzles" that briefly halt your progress through the maze of nothingness. I felt as though the developers had a clear idea as to what they wanted to say, sat down in a conference room and said "Hey guys, woudn't it be really cool if we..." and then glued together a jumbled mess of a game.... Sorry, 'experience'. I received conflicting feelings of paranoia and comfort throughout the game, feeling at one time as though I were being watched and at another time as though I were revolting against an omnitient, though not omnipotent, regime, slowly tearing it down brick by ambiguous brick. I think each *cough cough* "puzzle" in this 'experience' was arbitrarily assigned some deeper 'meaning' after the story-board team smoked an acre of some illegal substance. That doesn't fly with me. I am certainly not saying I don't LOVE pushing my smug nose up and saying "Oh yesh, I am a very smart man and love interpreting games and books and movies because I am so deep and insightful" because I do love to say that. I am a smarmy head-up-my-ahem turd; Kairo is a jumbled mess of obfuscated meaning with an alternate ending (oh joy) to encourage further 'experiencing'. That's cheap, guys.

IN BRIEF (he said ironically): Kairo is a block fort, glued together by a toddler hyped up on three gallons of coffee. Then a guy walked by and glued a tagline onto it that belongs at the bottom of an inspirational cat poster. If you have something to say, then say it. If you believe in what you're saying, then you want people to agree with you: make sure they know what you believe.

10/10
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7 von 11 Personen (64%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.5 Std. insgesamt
Verfasst: 6. Dezember 2014
It took me a while to realise it's a building and not a sword.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
6.9 Std. insgesamt
Verfasst: 6. Februar
A puzzler game with a deep story that's conveyed without speech or reading. A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey.

Game: 7.0/10
Graphic: 7.5/10

100% Achievement : Easy | Medium | Hard | Very Hard
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 27. Dezember 2014
Great Puzzle.
Great Atmosphere.
Great Sound.
Great walking/exploration game.
Great Price.

Game Deserves Gr8t :

8/10
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4 von 6 Personen (67%) fanden dieses Review hilfreich
11.0 Std. insgesamt
Verfasst: 12. November 2014
Kairo is PureFun - 9/10

Great Puzzles and Beautilful Architecture....
Love the Colors.... I made some great screen shots upload to Steam....

[embarassed]
This puzzle in a 3D world is great - and I used a guide for about 30% of the puzzles :P
[/embarassed]

I can't wait to see what comes next from this Indie Dude....

AddToCart....
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5 von 8 Personen (63%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 13. Januar
Creepy & genial game w/ beautiful atmospheric sounddesign.
18/18 secret runs!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 28. Dezember 2014
Interesting experiment. If you have a thing for architecture, this is for you.

Don't expect much gameplay out of this, though.
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