Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
用户评测:
最新:
褒贬不一 (24 篇评测) - 过去 30 天内的 24 篇用户评测中有 58% 为好评。
总体:
多半好评 (1,240 篇评测) - 1,240 篇用户的游戏评测中有 75% 为好评。
发行日期: 2013年4月24日

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评测

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

关于这款游戏

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
消费者评测
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最新:
褒贬不一 (24 篇评测)
总体:
多半好评 (1,240 篇评测)
最近发布
Ravenize > *
( 3.3 小时(记录在案的) )
发布于:7月22日
Kairo is an obtuse little puzzle game. It looks and feels like someone was playing around with 3D modeling for the first time and then threw some puzzles in at the end.

The hardest step with most of the puzzles was just determining what they were asking me to do to begin with. Once I figured that out, solving them was relatively simple.

It's not that long, but it does drag. There is a lot of forced walking, and much of it repeated through paths you've traveled before.

I was hoping that there would be some amazing story behind it all, but there's not. It's a simple world with simple explanations. If there had been more it might've helped elevate this game, but sadly as is it wasn't worth the time.
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DarnMan
( 10.6 小时(记录在案的) )
发布于:7月17日
A first person perspective exploration game with a stunning visual style.
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ValooFx
( 0.3 小时(记录在案的) )
发布于:7月16日
Empty and depressing. It just doesn't feel like a well thought out concept. The puzzles are ok, but feel misplaced, as they don't really lead to something interesting. Exploration is not the focus of the game, as there's not much to explore except for single-textured basic geometry stacked to form non-atmospheric environments (just tinted lights, some ok-ish fullscreen effects to force some atmosphere and random symbols to fake depth). it even prevents you from exploring outside main areas via invisble reset-triggers. I walked through some puzzles that solved themselves, but it felt meaningless very fast.
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Cae
( 0.7 小时(记录在案的) )
发布于:7月14日
I went in hoping for a dirtier, indier Myst, but I got bored fast. Not much to explore, just a few obtuse puzzles.
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mattmacks
( 0.5 小时(记录在案的) )
发布于:7月10日
I ran around aimlessly, solved some easy puzzles by jumping into walls, got totally confused what I am doing and why I am doing it, read hints, jumped into more walls, and finally completely lost interest.
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Xebulin
( 6.6 小时(记录在案的) )
发布于:7月8日
A Skeleton sits in a chair watching several monitors with different colors, you walk in a white light to get teleported away, some stones under your feet are falling deep below you while others keep you alive, you solve a puzzle which solution is unknown even to the walkthrough, a grey picture of a silhouette of a man follows you and you truly wonder if the sound of stone pushing will ever leave your mind again
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Merim
( 3.3 小时(记录在案的) )
发布于:7月6日
Though lack of story on whats going on, which it never did explain anything and just get you right in the gameplay without any reasons or such. But, the puzzles are entertaining and theres a secret ending if you happen to complete every puzzles in the game. It has some strange feeling when playing this, its actually worth playing.

Keep noted there is not really much of action, just puzzles.
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Beestonator
( 7.9 小时(记录在案的) )
发布于:7月4日
[TL:DR - THIS GAME IS AMAZING]

I have so many compliments to make about this game.
I bought it when it was on sale (which is very often, I've seen), and the game is beautiful. It looks awesome, plays awesome, sounds awesome, and really makes you think and search and solve all through the game.

The puzzles this game throws at you aren't for the people who just want to rush through a game, they're to be figured out. Analysed. Understood. I won't lie, I used the community tab guides for help on some, especially the serets, but I enjoyed it so much still.

Games like this are the pinnacle of a good indie game. It shows that you don't need lots of money, or voice actors, or big development teams to make a great game. I strongly recommend this
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Exxion
( 0.1 小时(记录在案的) )
发布于:7月1日
Usually I like this kind of game, and usually I don't write reviews for games I don't like. But this game is unusually disappointing.
Maybe I'd enjoy it if it were properly playable, but it isn't. Huge input lag even when the framerate is high and smooth. Walking controls are really slippery, too. It doesn't look very good and yet manages to run poorly anyway. If you stray from the expected path, the game may not understand and may just throw you into a death loop. (Try jumping on the radio obelisk. You'll see.)
I only managed to get through a few areas. The terrible input lag was just too distracting to tolerate in this kind of game, where imersion is important.
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beefinator
( 1.2 小时(记录在案的) )
发布于:7月1日
Quit on I don't even know which puzzle. The "puzzles" aren't well designed; much of the time you stumble around till you happen to find something that goes *ding*.
They aren't really original either; press these things in the right order (not even halfway through the game, I ran into a few of those), push this thing around, move to some particular, non-indicated location (that showed up about 5 times so far in the second "world")
They're also slow. Like, press a certain 2 buttons in a giant room. Or push 4 boxes around a huge room while you wait for a ball to bounce around like a snail. Or wait on a button while a slow cube spins 360. Or walk 3 flights of stairs in a room without any puzzle at all. Or just walk on *nothing* to some non-descript platform in the distance.
They're also poorly constructed. Don't make the geometry such that I can get caught in a place I'm only supposed to push a ball. Don't throw random barriers and little pathways that look traversible but lead to nothing (or maybe lead to a tiny rune thing which disappears before you even know what you did)

ugh. Other reviews are praising this for its ambience, for its minimalist "elegance", whatever. And that's what convinced me to buy this. But I got little to no enjoyment from what I played; I was expecting a much more fleshed-out game (which doesn't contradict minimalism; take Anti-chamber, for example)
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最有价值的评测  在过去的 30 天内
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
4.5 小时(记录在案的)
发布于:6月26日
Kairo is an architectural exploration game, with a focus on puzzles and secrets. Colorful, yet somewhat “empty” rooms with sometimes breathtaking atmosphere are a dime a dozen. Kairo unfolds its hodological structure by looking around and – well, by standing still and let it sink in.

It is a great example of interplay between architecture, image and walking/exploring.
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1 人中有 1 人(100%)觉得这篇评测有价值
不推荐
3.3 小时(记录在案的)
发布于:7月22日
Kairo is an obtuse little puzzle game. It looks and feels like someone was playing around with 3D modeling for the first time and then threw some puzzles in at the end.

The hardest step with most of the puzzles was just determining what they were asking me to do to begin with. Once I figured that out, solving them was relatively simple.

It's not that long, but it does drag. There is a lot of forced walking, and much of it repeated through paths you've traveled before.

I was hoping that there would be some amazing story behind it all, but there's not. It's a simple world with simple explanations. If there had been more it might've helped elevate this game, but sadly as is it wasn't worth the time.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
不推荐
0.7 小时(记录在案的)
发布于:7月14日
I went in hoping for a dirtier, indier Myst, but I got bored fast. Not much to explore, just a few obtuse puzzles.
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最有价值的评测  总体
12 人中有 11 人(92%)觉得这篇评测有价值
推荐
2.6 小时(记录在案的)
发布于:2014年3月29日
开罗……奇幻的世界,就像一场梦,解密部分基本上没有任何提示,难度较大,卡关是常有的,不断尝试,不断探索,然后慢慢理解,也许这就是乐趣所在。
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5 人中有 5 人(100%)觉得这篇评测有价值
推荐
9.2 小时(记录在案的)
发布于:2014年7月2日
这是一款恐怖解密游戏吧,最大的特点就是各种几何体和单色调的场景组成的魔幻视界,并且配合诡异玄幻的BGM有一种沉闷压抑的气氛,解密大多不是很难,注意那些符号和可操控单位被触碰时发出的声音就可以了,整个解密也没有什么故事性的剧情,就是一步步去发现更多的新奇事物,但是这种未知的处境和被团团的色块、几何体包围,时不时还会出现故意挡住你去路的“智能”墙、封锁你前进的冰冷的石块,都会让人有一种莫名的恐惧感,当我第一次跟那个走哪挡哪的墙纠结了一会以后..关掉了游戏。
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
5.1 小时(记录在案的)
发布于:2015年11月25日
很不错的游戏,很考验观察分析与解密能力,全部场景都没有什么文字提示,完全靠玩家对现象的观察和分析。场景宏达且独特,很是壮观,哪怕不解密,探索一番也是很有趣味的。推荐!
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
1.4 小时(记录在案的)
发布于:2014年5月11日
简单的世界,复杂的探索,画面特效做得很好,音乐效果也很棒,谜一样的世界,游戏有点压抑,一个人玩还是比较怕的,这应该就是游戏的独特之处吧,推荐大家玩玩,这游戏值得一试,每一个地方都值得去探索:D
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5 人中有 4 人(80%)觉得这篇评测有价值
不推荐
4.1 小时(记录在案的)
发布于:2月25日
Kairo是一款第一人称氛围类冒险解谜游戏。它努力渲染出一种与游戏风格相匹配的意境,但遗憾的是,从模型、渲染器、操作手感的角度看,它的做工粗糙导致玩家无法很好地享受游戏内容。它离一款优秀的作品还有一定距离。

另外,由于操作手感的问题,这游戏造成的3D眩晕感较为严重。

4/10
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
推荐
0.6 小时(记录在案的)
发布于:2014年9月13日
玩了10分钟 晕了半个小时吧?真是强大的解密游戏
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
1.8 小时(记录在案的)
发布于:2013年4月26日
我至今见到过最美的游戏!许多场景真的还原了我的梦境!许多场景有一种壮丽的美感!这已经是超越游戏的艺术品与融入虚幻梦境的体验。许多场景都有深深的暗喻。
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