Dream — игра-исследование, действие которой происходит в подсознании Говарда Филлипса, молодого человека, будни которого скучны и утомительны, а сны — ярки и полны новых, неизведанных возможностей.
Обзоры пользователей:
Recent:
Смешанные (всего 12) - 41% of the 12 user reviews in the last 30 days are positive.
Overall:
Смешанные (всего 783) - 64% из 783 обзоров этой игры положительны
Дата выхода: 31 июл. 2015

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Dream — игра-исследование, действие которой происходит в подсознании Говарда Филлипса, молодого человека, будни которого скучны и утомительны, а сны — ярки и полны новых, неизведанных возможностей. Пройдите по этим абстрактным мирам, примите их вызов и раскройте все секреты в поисках ключа к будущему Говарда.





Разнообразные миры, из которых состоят сны Говарда, могут быть странными, прекрасными и даже пугающими. Они полны головоломок, коллекционных предметов и сюрпризов. Вас ждут заснеженные пустыни, извилистые бесконечные лестницы, навязчивые кошмары и многое другое.




Нелинейный сюжет позволяет вам исследовать все, что пожелаете, а история разворачивается так, как вы захотите. Принимаемые вами решения могут привести к самым разнообразным последствиям, а значит, эти решения, как и ваши сны, окажут влияние на будущее Говарда.




Ваше исследование мира снов Говарда пройдет в сопровождении чарующей оригинальной музыки, созданной композитором Норманом Леджисом (Norman Legies). Помимо игры, вы сможете приобрести и Dream OST — официальный саундрек приложения.




Создатели игры Dream — HyperSloth, команда из трех студентов университета Huddersfield, разрабатывающих уникальные игры для широкой аудитории. Dream — их первое крупное творение.

Системные требования

    Минимальные:
    • ОС: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Процессор: 3.0 GHz Dual Core Processor
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Версии 9.0c
    • Место на диске: 5 GB
    • Звуковая карта: DirectX 9.0c compatible, 16-bit
Customer reviews
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Recent:
Смешанные (всего 12)
Overall:
Смешанные (всего 783)
Recently Posted
hatsunator
( 4.0 ч. в игре )
Опубликовано: 27 мая
I found the game beautiful in it's asthetics but when it came to environment it seemed a bit... spoiler filled.

While the puzzles are well crafted you more often than not get hints or cheat-sheets handed to you on a silver platter.

I would easilly recomend this game to someone who is new to spacial navigation puzzles.

For any one that is well versed in the geanre you may find the asthetics and plot are the only thing really keeping you here.
Aleestoor
( 0.8 ч. в игре )
Опубликовано: 21 мая
I don't mean to be hateful but the game seems pointless if all you're doing is just roaming around. the scenery isn't even worth exploring. I can't seem to figure out what I'm even supposed to be doing.
Saturday
( 22.6 ч. в игре )
Опубликовано: 17 мая
I loved this game! Definitely trippy, but fun to play.
Wilbur Sargunaraj
( 1.7 ч. в игре )
Опубликовано: 17 мая
send me the ♥♥♥♥ ur smoking guys.
angryPanda ♈
( 0.4 ч. в игре )
Опубликовано: 13 мая
Игра лагала, русский язык не работал вообще.
Bärenkatapult! (Eddy)
( 1.3 ч. в игре )
Опубликовано: 12 мая
Dream, is certainly weird but in a strange way enjoyable. Like a strange cross between Mind: Path to Thalamus and Gone Home, this walking simulator will have you scratching your head, then feeling determined to solve all these puzzles that are being put before you. The landscapes in Howard'as dreams also look pretty darn good too. I hear some people had some nasty glitched when they played, but my play nexperience was just fine. I would most certainly reccommend this game to fans of games like Gone Home, who like some degree of challenge and a tinge of mystery and spookiness to spice it up slightly.
Dravvad
( 10.4 ч. в игре )
Опубликовано: 10 мая
One of the only games I've gotten via Early Access just because of how interesting it seemed. And of course, it had to let me down.

I understand the premise - I mean, come on, the title - the game is meant to be a collection of off-the-wall areas to explore that escape reality due to your character dreaming. However, the developers seemed to take that premise and pretty much stop there. They ran as far as they could with making it generic odd dreams (and nightmares). In each dream, you find these scrolls which attempt to explain certain dream symbols and meanings, but most of the time they are just very generic meanings (and sometimes they talk about multiple meanings) and do not actually attempt to explain anything relative to your character or the game itself. They are literally as if you had just gone searching the web for dream object meanings, which of course vary all over the place and aren't exactly solidified.

So there is not really much of a story to the game; not much connects together. It's simply the randomness thrown together. You explore places that are basically just meant to say "Hey, the character feels lost or bored or confused!" Nothing is really sensible nor do things link together much. You find a handful of items throughout the dreams but they are entirely useless - you do almost nothing with them. The scrolls are mentioned above. And besides that, you wander around and then solve puzzles.

Now, when it comes to those puzzles, they are all also very boring and nothing exactly fun or interesting to work through. For instance, the entire first dream can be completed very quickly if you stumble upon the mazes and just waltz around in them in a bored manner. You get chased after by some weird mist-like manifestions, but all they do is transport you outside of the mazes and have you go back in. So you just keep running around until you trigger a bunch of lights to turn off - and you repeat for 4 mazes. Once done, the dream is technically over and you can leave. For the second dream, the puzzles there are scattered, like the difficult-to-see laser tile puzzle, or the planet puzzle, but still nothing really fun. Essentially, all of the puzzles are very tedious and boring.

The dreams themselves are also nothing that special really. Graphics-wise, they definitely look really nice in many places, and at first they seem like something interesting to go through (I mean, I got the game based on the looks and general premise mainly - to expore!), but then you realize that there isn't much to them. Same generic areas but with slightly different objects, mainly used to lay things out like the scrolls. Now, there are side dreams that you can actually go into, but for the most part, these are also lackluster. For instance, the roller coaster dream is literally nothing at all. There's one that is like M.C. Escher with stairs that would've probably been way more interesting if you could have changed the gravity/orientation and walked up stairs in different angles. But instead, you just remain on the floor and tediously search for openings in the walls and climb up the highest stairs possible, ignoring nearly everything else in the rooms.

Essentially, most of the dream world is simply boring to go through, even if you try to relax by just wandering. And as said above, while there are some nice graphics in the game, there are also a lot of places where the game simply drops that and turns them into blocky white areas or places that are just bleak, dull, and some single color without actual atmosphere.

Relative to the style of the game, there's also the sound and music, which is alright. Some areas do have some nice music that partially plays, but there are also some that have a lot of annoying noise or quietness (which does not really emit any emotion). You also have the character narrating the game, which actually ended up bothering me a lot, and I did not expect that happening at all. He just says completely random things, or will read text that pops up out of nowhere in the dreams, so his talking serves almost no purpose.

Then you have what a lot of people seem to complain about: bugs/glitches. The performance of the game definitely isn't the best, as I had a lot of lag when I really shouldn't have. Your motion can sometimes noclip through things, and certain places (e.g., the roller coaster mentioned earlier) bounce through objects in unsensible ways. In terms of actual bugs with the gameplay, I encountered some, but not as many as others. I had the computer in the first dream glitch out and freeze up, and I had certain puzzles not mark themselves as complete despite really being finished. Some other random issues here and there occurred, and sometimes I had to exit and restart, but the game didn't entirely prevent me from continuing like has happened for some others.

Even worse, the developers seem to have disappeared and not bothered to do any more work, which many customers are complaining about.

All in all, a lot of things just seemed rather clumsy. The developers seriously took advantage of the "dream" premise itself - way more than they should have - and used it as a reason to just create a random, jumbled mess. The general idea is for a lot of it to have meaning and distinct symbolism, which they only threw around in pieces to seem like they were doing something. There's some very slight context here, but not developed in any way.

A big letdown.
朝鮮世宗
( 19.5 ч. в игре )
Опубликовано: 8 мая
My opinions on Dream:

Aspects I found positive

  • Extremely memorable soundtrack that I still occasionally listen to months after having finished the game itself
  • Interesting and varied environments with little "blank space"
  • Multiple endings based on how "complete" your exploration was
  • Multiple "side dreams" and other things such as the "dream bible pages" found scattered throughout the world encourages exploration
  • Good, fairly authentic sounding dialogue

Aspects I found negative

  • I found some of the puzzles to be fairly counterintuitive or somewhat complicated, making the completion of these puzzles somewhat more of a chore than anything else (ended up having to look up a guide for one or two of the puzzles)
  • Not sure if this has been changed since I completed the game, but some bugs have made acquiring a couple of the 'records' you get for completing side dreams not possible (not a major issue)
  • Not much incentive to replay the game after achieving a certain degree of completion in my opinion

TL;DR

No major complaints about this game, I found it very enjoyable overall and very worth the money.
8/10
Cake Eater
( 4.7 ч. в игре )
Опубликовано: 7 мая
Куча багов и нудный геймплей(Даже для релакс игры)
Button
( 5.7 ч. в игре )
Опубликовано: 3 мая
I actually feel kind of bad writing a review on this one since I haven't played it in several months. When I did play it, I came to a bugged dead end. This had been the second or third time this had happened and I didn't want to reset the game on it. Perhaps the bugs have been fixed and if they have, this would be worth getting on sale.

5/10 would recommend if bugs are fixed/is on a deep sale.
Angellite
( 8.8 ч. в игре )
Опубликовано: 27 апреля
Из плюсов:
- необычная игра
- много интересных головоломок
Из минусов:
- много багов
- скучный сюжет
- кривая система сохранений
- работает только в DX9
- кривое управление
- и с ним же кривой интерфейс

Задумка хорошая, но реализация очень сильно подкачала. Такое чувство, что игру хотели поскорее выпустить, вместо того что бы обработать ее напильником.
В резульатет полное отсутствие атмосферности, отсутствие погружения, и потраченное впустую время.
pizza lady <)
( 11.9 ч. в игре )
Опубликовано: 25 апреля
This game is incredibly atmospheric, calming and beautiful but at the same time it can be very creepy. It's my kind of a game and would be a 10 out of 10 if there were no glitches and bugs.

With that being said: 9 - / 10
I ABSOLUTELY recommend it.
blueflames13
( 9.9 ч. в игре )
Опубликовано: 24 апреля
The game is great and a LOTof fun.

HOWEVER, there are too many bugs and glitches with it so far, sometimes within the gameplay it is actually hard to tell what should and SHOULDN'T be there, due to it being in a dream like state.

The user interface is clunky and never fully explained, you find yourself picking up items without being able to use them correctly.

Would be a fantastic game if bugs were sorted, WOULD NOT buy at full price. Very short game, the only reason i ended up spending so long on it was trying to restart it so many times to overcome bugs :c
BRUCE PAIN
( 3.9 ч. в игре )
Опубликовано: 10 апреля
After so many uninteresting puzzles and lackluster settings, I decided to not finish this game. I got to about halfway through the final act and realized this game had left me bored the whole way through. For a game with such an interesting concept, it just seems to go nowhere and doesn't adequately use the dream concept. You're supposed to be exploring dreams for God's sake! Why are you having us do something as mundane as conveyor belt puzzles in a resort that looks like one you could actually find in the real world. This is a video game. You could have us exploring different worlds and seeing incredible vistas that would be impossible in real life.

The description says the character's "waking hours are tedious and dull" and it doesn't seem like his dreams are any different. Go ahead and skip this game. You won't be missing much.
Kazoou
( 0.8 ч. в игре )
Предрелизный обзор
Опубликовано: 9 апреля
Dream is an excellent concept that was victim to poor execution. The game has been left in an incomplete state, and the developer studio seems to have evaporated entirely. They have not been responding to public questions on social media.
JJZPGG
( 4.4 ч. в игре )
Опубликовано: 4 апреля
I'd love to love this game. It could have been spectacular, an immersive puzzler up there with The Talos Principle or Antichamber. Unfortunately what we get is a buggy, atrociously voice acted college project.

The game looks fine (although in dire need of a UE4 upgrade) and runs well enough, but there are numerous small problems which continually break immersion, be it clumsy collision detection, lacklustre puzzles, or awkward attempts at deep symbolism which fall flat of the mark.
c0rp53
( 2.5 ч. в игре )
Предрелизный обзор
Опубликовано: 3 апреля
Apparently no VR support and lacks support from dev.

Meh for the rest.
DoмιYυĸιo 🐾
( 7.7 ч. в игре )
Опубликовано: 30 марта
I do not know how I could decide......

-It's good to find out some things
-this graphic is ok, only few places are beautiful

I know not, what I should saying, how look this game. And still not decide....

But I only say, what I feel to it: No fun.....for me.
Seva
( 0.6 ч. в игре )
Опубликовано: 30 марта
It's boring, full of bugs, and besides of that, it's full of text and not translated to spanish
Erroneous Bosch
( 10.6 ч. в игре )
Опубликовано: 26 марта
The burning question I was left with after my time with Dream was: so what? You travel through three thematically unconnected areas, each of which eventually lead back to a 'nightmare' version of the house you begin in. After each 'nightmare' - featuring such startlingly original imagery as creepy dolls and threatening messages appearing in blood on the walls - is completed you hear an additional portion of the conversation at the start of the game. Along the way you can visit brief diversions known as 'side dreams', which again bear no thematic relevance to anything, and which occasionally 'reward' you with an inventory item, none of which do anything of note. 90% of the time your inventory is completely extraneous, as puzzles are solved using the environment exclusively.

What is the point of all this? What does a desert, a bizarre business's HQ, a holiday resort, a theme park, or any of the other crap you encounter have to do the protagonist's desire to become a writer? Why do I need to turn off lights in a maze, sort out vacationers' meal orders or connect a bunch of lasers to progress in the game? This is not symbolic of anything. It's not deep and meaningful, no matter how many vacuous Cliffs Notes about dream symbology the devs want to cram in. These are just arbitrary roadblocks between the player, and hearing the remainder of a none-too-interesting conversation.

I kept waiting for the denouement that would tie it all together, but it never arrived. This game would have been better served by completely foregoing its sorry excuse for a narrative and just providing each section without any context beyond that of being a puzzle game. The title would still be resoundingly mediocre, but at least it wouldn't be pretentious to boot.
Most Helpful Reviews  In the past 30 days
1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
8.8 ч. в игре
Опубликовано: 27 апреля
Из плюсов:
- необычная игра
- много интересных головоломок
Из минусов:
- много багов
- скучный сюжет
- кривая система сохранений
- работает только в DX9
- кривое управление
- и с ним же кривой интерфейс

Задумка хорошая, но реализация очень сильно подкачала. Такое чувство, что игру хотели поскорее выпустить, вместо того что бы обработать ее напильником.
В резульатет полное отсутствие атмосферности, отсутствие погружения, и потраченное впустую время.
Был ли этот обзор полезен? Да Нет Забавный
8 из 10 пользователей (80%) посчитали этот обзор полезным
Не рекомендую
10.4 ч. в игре
Опубликовано: 10 мая
One of the only games I've gotten via Early Access just because of how interesting it seemed. And of course, it had to let me down.

I understand the premise - I mean, come on, the title - the game is meant to be a collection of off-the-wall areas to explore that escape reality due to your character dreaming. However, the developers seemed to take that premise and pretty much stop there. They ran as far as they could with making it generic odd dreams (and nightmares). In each dream, you find these scrolls which attempt to explain certain dream symbols and meanings, but most of the time they are just very generic meanings (and sometimes they talk about multiple meanings) and do not actually attempt to explain anything relative to your character or the game itself. They are literally as if you had just gone searching the web for dream object meanings, which of course vary all over the place and aren't exactly solidified.

So there is not really much of a story to the game; not much connects together. It's simply the randomness thrown together. You explore places that are basically just meant to say "Hey, the character feels lost or bored or confused!" Nothing is really sensible nor do things link together much. You find a handful of items throughout the dreams but they are entirely useless - you do almost nothing with them. The scrolls are mentioned above. And besides that, you wander around and then solve puzzles.

Now, when it comes to those puzzles, they are all also very boring and nothing exactly fun or interesting to work through. For instance, the entire first dream can be completed very quickly if you stumble upon the mazes and just waltz around in them in a bored manner. You get chased after by some weird mist-like manifestions, but all they do is transport you outside of the mazes and have you go back in. So you just keep running around until you trigger a bunch of lights to turn off - and you repeat for 4 mazes. Once done, the dream is technically over and you can leave. For the second dream, the puzzles there are scattered, like the difficult-to-see laser tile puzzle, or the planet puzzle, but still nothing really fun. Essentially, all of the puzzles are very tedious and boring.

The dreams themselves are also nothing that special really. Graphics-wise, they definitely look really nice in many places, and at first they seem like something interesting to go through (I mean, I got the game based on the looks and general premise mainly - to expore!), but then you realize that there isn't much to them. Same generic areas but with slightly different objects, mainly used to lay things out like the scrolls. Now, there are side dreams that you can actually go into, but for the most part, these are also lackluster. For instance, the roller coaster dream is literally nothing at all. There's one that is like M.C. Escher with stairs that would've probably been way more interesting if you could have changed the gravity/orientation and walked up stairs in different angles. But instead, you just remain on the floor and tediously search for openings in the walls and climb up the highest stairs possible, ignoring nearly everything else in the rooms.

Essentially, most of the dream world is simply boring to go through, even if you try to relax by just wandering. And as said above, while there are some nice graphics in the game, there are also a lot of places where the game simply drops that and turns them into blocky white areas or places that are just bleak, dull, and some single color without actual atmosphere.

Relative to the style of the game, there's also the sound and music, which is alright. Some areas do have some nice music that partially plays, but there are also some that have a lot of annoying noise or quietness (which does not really emit any emotion). You also have the character narrating the game, which actually ended up bothering me a lot, and I did not expect that happening at all. He just says completely random things, or will read text that pops up out of nowhere in the dreams, so his talking serves almost no purpose.

Then you have what a lot of people seem to complain about: bugs/glitches. The performance of the game definitely isn't the best, as I had a lot of lag when I really shouldn't have. Your motion can sometimes noclip through things, and certain places (e.g., the roller coaster mentioned earlier) bounce through objects in unsensible ways. In terms of actual bugs with the gameplay, I encountered some, but not as many as others. I had the computer in the first dream glitch out and freeze up, and I had certain puzzles not mark themselves as complete despite really being finished. Some other random issues here and there occurred, and sometimes I had to exit and restart, but the game didn't entirely prevent me from continuing like has happened for some others.

Even worse, the developers seem to have disappeared and not bothered to do any more work, which many customers are complaining about.

All in all, a lot of things just seemed rather clumsy. The developers seriously took advantage of the "dream" premise itself - way more than they should have - and used it as a reason to just create a random, jumbled mess. The general idea is for a lot of it to have meaning and distinct symbolism, which they only threw around in pieces to seem like they were doing something. There's some very slight context here, but not developed in any way.

A big letdown.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.8 ч. в игре
Опубликовано: 21 мая
I don't mean to be hateful but the game seems pointless if all you're doing is just roaming around. the scenery isn't even worth exploring. I can't seem to figure out what I'm even supposed to be doing.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 90 days
5 из 6 пользователей (83%) посчитали этот обзор полезным
Не рекомендую
10.6 ч. в игре
Опубликовано: 26 марта
The burning question I was left with after my time with Dream was: so what? You travel through three thematically unconnected areas, each of which eventually lead back to a 'nightmare' version of the house you begin in. After each 'nightmare' - featuring such startlingly original imagery as creepy dolls and threatening messages appearing in blood on the walls - is completed you hear an additional portion of the conversation at the start of the game. Along the way you can visit brief diversions known as 'side dreams', which again bear no thematic relevance to anything, and which occasionally 'reward' you with an inventory item, none of which do anything of note. 90% of the time your inventory is completely extraneous, as puzzles are solved using the environment exclusively.

What is the point of all this? What does a desert, a bizarre business's HQ, a holiday resort, a theme park, or any of the other crap you encounter have to do the protagonist's desire to become a writer? Why do I need to turn off lights in a maze, sort out vacationers' meal orders or connect a bunch of lasers to progress in the game? This is not symbolic of anything. It's not deep and meaningful, no matter how many vacuous Cliffs Notes about dream symbology the devs want to cram in. These are just arbitrary roadblocks between the player, and hearing the remainder of a none-too-interesting conversation.

I kept waiting for the denouement that would tie it all together, but it never arrived. This game would have been better served by completely foregoing its sorry excuse for a narrative and just providing each section without any context beyond that of being a puzzle game. The title would still be resoundingly mediocre, but at least it wouldn't be pretentious to boot.
Был ли этот обзор полезен? Да Нет Забавный
4 из 5 пользователей (80%) посчитали этот обзор полезным
Не рекомендую
9.5 ч. в игре
Опубликовано: 26 марта
This game genuinely makes me feel ill. I think it is probably the way the screen sways that makes me feel sick; even when you are standing still the screen sways slightly (this is most noticeable when interacting with small objects) which causes various objects to flicker at the edges as they get redrawn. The other factor is that may be contributing is the excessive use of blurring, objects a moderate distance away are blurry and the game uses even more blur and distortion at points of the game e.g. at level transitions. Whatever the cause it is really difficult to look favourably on a game that I can only play for short periods of time without risking losing my lunch.

The game is mostly a wandering about then solving very arbitrary feeling puzzles. After completing a level you are rewarded by being made to listen to the protagonist emotionlessly moan about his first world problems for a bit. The game is relatively short with only three core levels which felt uninspired. I've said this before about Dreamkiller when you set you game in a dream you have a wonderful opportunity to design levels that break the normal rules of reality but the game failed to take advantage of that with the exception of the side dream based on Escher's Relativity, that was excellent.

It is difficult to say how much my opinion of the underlying game was coloured by how ill it made me feel but I don't think I could recommend this game even without the nausea.
Был ли этот обзор полезен? Да Нет Забавный
13 из 25 пользователей (52%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Не рекомендую
7.7 ч. в игре
Опубликовано: 30 марта
I do not know how I could decide......

-It's good to find out some things
-this graphic is ok, only few places are beautiful

I know not, what I should saying, how look this game. And still not decide....

But I only say, what I feel to it: No fun.....for me.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 180 days
55 из 60 пользователей (92%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Не рекомендую
3.7 ч. в игре
Опубликовано: 15 февраля
Не люблю писать негативные обзоры к играм и всегда ищу за что похвалить разработчиков, но...

Не покупайте эту игру.

Начитавшись обзоров западных блоггеров, я рассчитывал увидеть "шикарную графику на исключительно новом оригинальном движке" и "сюрреалистичный параллельный мир". Однако, 20 минут настроек уже установленной игры не смогли решить нескольких проблем:

1. Игра запускается только в оконном режиме;
2. Игра поддерживает работу только с системой 32бит и DeirectX 9.0;
3. Российский перевод текста в игре периодически сменяется на немецкий, а перевод озвучки зачастую сменяет английский язык прямо по ходу геймплея.

Помимо технических проблем, в игре отсутствует минимальная оптимизация, засчет которой графика начала 2010 года на максимально возможных настройках выдает размытое слайдшоу.
Геймплей игры заключается в типичном поиске выхода из комнаты, который в свою очередь, продуман на уровне дойти до противоположной стены.
Игра-сонник
, в которой по локациям разбросаны записки с текстом "если вам приснилась свалка - у вас что-то невпорядке" . В 2015 году (в году релиза игры) уже никто не верит в подобную ересь, не говоря уже о 2016 в котором я пробую играть в это.
Заскриптованные фразы ГГ, привязанные к определенному месту на локации, раздражают чуть меньше чем общее музыкальное сопровождение игры, которое пытаются продать отдельно за 200р.

Единственным плюсом этой игры является то, что ее вполне можно купить за 20-30 рублей на распродаже, чтобы окупить ее стоимость продажей карточек. И даже в этом случае, не запускайте эту игру. Пресловутая "Gone Home" или меланхоличная "Dear Esther" в разы приятнее для прохождения.
Спасибо за внимание, надеюсь что помог Вам
не выбрать
эту игру.
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11 из 12 пользователей (92%) посчитали этот обзор полезным
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22.5 ч. в игре
Опубликовано: 5 февраля
Печальная статистика глобальных достижений Dream говорит о том, что даже 1ый... хм, акт прошли менее 10% игроков. Полностью - менее 1% И их можно понять, очень уж своеобразный у игры геймплей, который ехидное понятие "симулятор ходьбы" характеризует лучше всего. Ходить придётся много. Ходить и просто смотреть на красоты окружающего мира(а там есть на что посмотреть) и слушать приятную музыку. Собирать записки, которые поясняют, почему главгерой видит то, что видит, иногда решать не очень сложные головоломки. Игру, пожалуй, можно порекомендовать тем, кому пришлись по душе такие игры как Ether One и The Vanishing of Ethan Carter, правда в отличие от последней, Dream вряд ли получится пройти за 6ть часов максимум.
Обращаю внимание тех, кто решится проходить игру, что нужный язык необходимо выставить не только в настройки>аудио(озвучка и субтитры) но в и настройки>игра(внутриигровой текст). Иначе можно будет получить русские озвучку и субтитры, и например, немецкий язык текста и текстур. И ради ваших глаз - отключите bloom!
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7 из 8 пользователей (88%) посчитали этот обзор полезным
Не рекомендую
1.7 ч. в игре
Опубликовано: 16 февраля
Всё плохо. Такой долгойстрой. Одна из самых первых Greenlight-игр. Ждал достаточно времени и надеялся. Но увы... Не интересно, скучно. Это не просто бродилка, но и бродилка с глупыми загадками. 1 акт и... идиотские лабиринты. Где история? Почему графика такая ужасная и все так тормозит? Даже Gone Home намного лучше. Dear Ester без загадок была шедевром. Делайте игры на Source, чем на бесплатном Unreal, если не умеете оптимизировать. На самых минимальных всё лагает и тормозит, а ведь не должно. И дело не в ПК, а именно в оптимизации. Игра даже не имеет достаточно предметов для исследования. Нонсенс. Единственное хорошее, что отмечу - музыку и полное русское дублирование. Хоть здесь всё вышло с душой.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
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18.3 ч. в игре
Опубликовано: 10 февраля
У Dream, помнится мне, были огромные амбиции, невероятно интересная идея и уникальная история. Но что-то пошло не так. А потом вообще скатилось в тартарары.

Прежде всего в глаза бросилось имя столь известного писателя (ну, по крайней мере, его имя на слуху у каждого второго). Зная истинного «Мастера ужасов», ждешь эпичного нагнетания эмоций, мозгового штурма, чего угодно, но только не унылой бытовой истории. Бедняга Говард в гробу уже не просто пропеллер, а воистину шило, которое протаранило материю и летит куда-нибудь в сторону планеты Юггот. Ну да черт с ним, с именем. Может во мне просто негодует фанат любимого писателя.

Идея у игры просто шедевр! Но исполнение превратило действительно увлекательную историю в скучную, нудную, корявую, раздражающую возню. Чем занимается главный герой на протяжении всего времени? Ворчит, бурчит, жалуется. И его нельзя винить. Квадратные кривые-косые декорации, в которых застрять как нечего делать. Инвентарь, который магическим образом может поместить в вашу руку текстуры абсолютно всех предметов, которые вы имеете, накладывая их друг на друга. Я уж не говорю о том, что сами модели выполнены ужасно грубо, без деталей и аккуратности. Многие скрипты откровенно не завершены или сломаны и реагировать на это обстоятельство, судя по всему, никто не собирается. Даже музыка, которая по началу казалась такой чарующей и вызывала удивление – как такую красоту поместили в такой откровенно сырой продукт, - превратилась в надоедливый лаунж, словно из дешевого порно. Если бы меня преследовали такие сны, я бы тоже ворчал и жаловался. Возможно даже крепкой нецензурной бранью.

Но ведь нельзя сказать, что совсем бездарность! Некоторые уровни дарят прекрасную картину и глубокую атмосферу. В особенности меня поразили кошмары – вот уж где создателям удалось меня напугать без монстров и внезапных «БУ!» из-за угла. Браво! Но все эти уровни побочны и малы по своему содержанию и длительности. Да, вы получите незабываемые 3-5 минут погружения в сюрреализм, но готовы ли вы терпеть между ними часовые хождения и созерцания довольно посредственных пейзажей с надоедающими однотипными действиями, которые к тому же осложняются недоработкой самой игры? Я - нет. Dream явно не стоит своих денег. Это тот самый случай, когда взялись с энтузиазмом, но перегорели. Не вышло однозначно плохо, но и хорошо не вышло. Подходящее слово – никак. Не чувствуется удовольствия от прохождения, не возникло новых мыслей в голове, даже красивых видов на память особо не удалось запечатлеть.

Действительно жаль. Надо было лишь еще чуть-чуть постараться. Совсем немного и все было бы по-другому
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3 из 4 пользователей (75%) посчитали этот обзор полезным
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28.3 ч. в игре
Опубликовано: 9 февраля
Очень красивая и интересная игра. Чем-то похожа на Мист. Приятная музыка, впечатляющие пейзажи, поиск предметов, решение головоломок, скрытые локации, даже элементы хоррора присутствуют.
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6 из 10 пользователей (60%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
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0.2 ч. в игре
Опубликовано: 11 февраля
Отвратительный кусок ♥♥♥♥♥♥♥♥♥♥а. Жаль, что уже не могу вернуть деньги.
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51 из 58 пользователей (88%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
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14.2 ч. в игре
Опубликовано: 1 января
Please THUMB THIS UP for other people to see:

I made a FIX for the controls (both keyboard and controller controls are fixed, follow this thread)

http://steamcommunity.com/app/229580/discussions/0/458604254455530274/

Beware though: the game has some sections where you need to type stuff....so the controller alone is not enough to play the whole game, you will need a keyboard to type stuff into terminals.

TECHNICALS: no problems with vsync, no gamebreaking technical problems. The game runs smooth enough but some maps are just heavy for no reason and I get framerate drops even on a GTX 970. Visually the game is nice and has got some style.

GAME ITSELF: Seeing that many bad reviews were not recommending the game because of controls problems....well, I got the game anyway because I knew I would have been able to fix controls or graphical issues. I was wrong, even after fixing everything, the game was working fine, started well enough....it definitely had some good moments and exceptional levels and puzzle BUT

AND IT IS A BIG BUT(T):

the game does not deliver. The story is extremely simple and you can tell the meaning of the story from the first cutscene. The narration REPEATS itself every single time you complete a level, maybe to remember you the story every time from the beginning. Well, if you are like me and didn't forget anything about the story/narration, you will get stuck in front of the screen waiting for it to develop the story (because 90% of it, you already heard).

Don't pay more than 3 euros for this. I would recommend it because we don't have many walking simulators, the game was nice enough although surely not a masterpiece, some puzzles were extremely entertaining, some other were making me fall asleep. I have to say though that the developer never bothered replying on the forum, everybody was complaining about the controls, I was just lucky to be able to edit the config files and fix them. The subtitles show grammar, spelling and syntax mistakes. This should not happen, if a developer invested enough time in the game development.

P.S. I played basically every other walking simulator out there.....I like the kind of game, I would put a neutral review for this if it were possible. Just be sure not to pay too much for this one, and don't expect a masterpiece. Simply, Ether One or Gone Home or whatever, they are on a total different level in both visual quality, narration and plot. This one still deserves a chance though.
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101 из 140 пользователей (72%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 7
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3.2 ч. в игре
Опубликовано: 19 декабря 2015
"When Portal meets Inception."
I think this little sentence summerizes the game at all.

The Story:

As Howard Phillips, you jump into the role of a young man, whose parents want to force him into a lifestyle. He himself wants to become an author, but he keeps staying in the shadow of his uncle. Because of he's not very successfull in his life, he often falls back into his dreams. The mainstory is about his familys past and the last speech he had with his uncle. In the begining you get a short preview of the whole speech. Now it's your turn; discover the dreams of Howard and solve the riddles you get in there, to relive the speech on your own.
Since the story is somehow monotone at some points, I can only give 6/10.

The Gameplay:

Since the story is based on solving riddles, the gameplay is kept pretty simple:
Classic WASD-Controlled walking
Some ducking and jumping
Interaction with objects via left-click or a bound key
But, like in Portal, it is not a negative aspect, because this game is based on solving riddles.
While discovering your dreams, you feel a bit like in the movie "Inception", because in this movie the also use the so called "luzid dreaming", while moving around in the dreams of others.
In addition it is a lot of fun, seeing the dream worlds change, the more you solve the riddles.
All in all I give an 8/10 for the gameplay.

The Graphics:

I don't want to do a graphic analysis, because this game doesn't want to impress with awesome 4K-textures or bombastic real-/quicktime-events. But the graphics part is always a part of a complete review.
The graphics are very balanced at all. The worlds are 67% made of repeating textures, but these are very detailed. The textures, that are important for the riddles, are very lovely designed. A picture frame, that makes an impression of a glass-made front and a wooden backside, or a clipboard, where even the clip is well textured, are aspects that make a game deserve commendation.
All in all, I have to lower one's sight, because of the repeating textures in bigger areas.
Therefore, it is still a solid 7/10.

Pro & Contra:

Pro:
Well done merging of Portal and Inception
One one hand you have relaxing riddles and on the other hand you have very hard ones
Lovely designed (dream-)worlds
Very clear atmospheric difference between the different worlds


Contra:
Gamesound is too low even on maximum, as long as the background music is turned on
Some small collision-bugs
Minimal graphic-bugs in some situations


My Result:

Based on the numbers, I get a 7/10 for this game. But since it has a lot of little aspects, that are very positive, I incline a bit more to 8 so I want to give 7,5/10.

I got a Steamkeyfor review purpose.
This review was written as a valuation inside of its own genre.


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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15 из 17 пользователей (88%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 5
Не рекомендую
1.7 ч. в игре
Опубликовано: 5 февраля
It really saddens me a lot to write a negative review about this game, mainly because Dream looked and sounded promissing, but specifically because the game was gifted to me as a birthday present from my girlfriend.

I really tried to play and of course like it, but right from the start numerous bugs tempered the delight (almost no tutorials, vsync needs to be driver forced, often no animations on shadows, controller support is broken, numerous crashes, various glitching... and so on). Everything that actually worked still felt clumsily integrated or programmed. So I waited. For Patches. For David Bowie´s return from Mars. For Cthulhu´s awakening. For anything to happen at all. But nothing happened. I started to write about the bugs and problems in the steam forums, but the developers would´nt care. I even wrote a private message on a well known social network, but never got a reply.

My latest try to play the game was today, but after encountering an aggressive bug that is known since 2013 (I couldn´t exit the computer in Act 1) I just felt the need to wipe this off my harddrive. I will of course update this review if the stars are right (and I were actually able to play this without all the hassle).
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16 из 22 пользователей (73%) посчитали этот обзор полезным
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3.9 ч. в игре
Опубликовано: 2 января
I know i shouldn't judge a game before finishing it, but this game made me want to stop playing it after a very short time and that's enough to not recommend it.
I love experimental titles, specially if dealing with subconcious, dreams, surreal landscapes and stuff like that. but this game, despite the nice trailer, falls short of all the important things.
This game is unfocused, and hasn't got any sense of direction.
You end up navigating vast maps which don't feature any noteworthy visual elements, trying to go into the right direction but failing most of the time; i found myself going around in the same area for half an hour without finding the right path to follow, and that's just annoying.
The other problem with the title is that, unlike other games which only focus on the environments and the player's sensations, this game tries to implement some sort of "logical gameplay", making the whole experience insanely frustrating, making you say "What....still not finished?" many times...way too many.
The main issue, though, is that the game misses the mark. The current market is filled with "dreamy" experimental titles which actually stimulate thought and communicate with the player's sub-conscious.
Journey, Neassance, Rememored, Flower, Nevermind, The Beginner's guide ecc...while DREAM feels like a newcomer with no skills trying to fit into a market he doesn't know well, and tries to lure the masses in with the overused stereotype of the "Introvert guy with social anxiety who battles with his self-esteem", without making it interesting.
For something that really speaks at a subconscious and is incredibly intense i'd strongly recommend "The Beginner's Guide" (From the author of "The Stanley Parable").
Last downside of DREAM is the fact it's unpolished. You occasionally glitch out, the ambient occlusion is too strong (making the visuals worse) and some effects and animations are missing.
This game was a real let-down. If you like GOOD games belonging to this "genre" you can check the titles i've written above.
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14 из 20 пользователей (70%) посчитали этот обзор полезным
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0.6 ч. в игре
Опубликовано: 14 декабря 2015
Game has no introduction. But definitely needs one. It's just full of random rooms from the very beginning. It needs to be much more linear from the beginning then transform to a more open environment. It is incredibly offputting after playing for 20 minutes and having absolutely no idea how / why this is a video game.
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9 из 12 пользователей (75%) посчитали этот обзор полезным
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2.5 ч. в игре
Опубликовано: 29 декабря 2015
I like walking simulators, but Dream is technically shonky (eg, going up stairs results in a camera "jump" with each step, instead of a smooth movement) and padded out with loads of repetitive content (4 maze puzzles, really?). The story, such as there is, is not very interesting.
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7 из 9 пользователей (78%) посчитали этот обзор полезным
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0.3 ч. в игре
Опубликовано: 26 декабря 2015
The idea behind this game seemed interesting enough, but after about 20 minutes of trying to play it, it doesn't seem very well executed, and the technical glitches (specifically with controls, keyboard or gamepad) were really off-putting. I probably won't be coming back to this for a while.
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14 из 23 пользователей (61%) посчитали этот обзор полезным
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19.7 ч. в игре
Опубликовано: 7 декабря 2015
I do think it's a very nice game, looks well built and the attention to detail is there.

Note that in that sentence the key word was: 'Looks'.

For the majority, it runs well, but play further and some of the bugs reported come to the light. One of which I have found completely stops me from progressing further in the game in Act 3.

I actually like this game (to an extent for the time being), but I wouldn't suggest buying this right now. I sincerely hope as many of the reported bugs as possible have been tended to, then I just might change this review.
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