Dream est un jeu d’exploration qui se déroule dans l’esprit subconscient d’Howard Phillips, un jeune homme aux heures d’éveil ennuyeuses et monotones, mais aux rêves lucides et animés.
Évaluations des utilisateurs : Plutôt positive (607 évaluation(s)) - 71% des 607 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 31 juil 2015

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Acheter Dream


Recommandé par les curateurs

"Developer said on Nov 2nd 2014 that they will announce more DK2 info soon. DK1 being dropped unless there is high demand."

Mises à jour récentes Tout voir (32)

26 août

Dream 1.2 | Keybinds, Performance increase & Bugs

Dream 1.2
Sorry for the wait. Version 1.2 brings the new keybind fixes. Those who have already rebound keys will have to do so again. Thanks for all the help and support as always.

Here are the full notes:
  • Keybindings now work correctly and support secondary bindings.
  • Item number #3 (Alarm Clock) now shows correctly in the Hub World.
  • Fixed the collision turning off on level load for the Desert Information Boards.
  • Vast Desert performance improvements.
  • Bubble in Act III no longer floats above the Ocean and appears where it should.
  • Fixed light switch flipping 180 degrees in nightmare 1.
  • Fixed ending doors sometimes opening instead of closing.
  • Records/Vinyls now correctly display.
  • Fixed Collector achievement not popping for some people.
  • PowerStone now uses correct keybind instead of 'F'

7 commentaires Lire la suite

5 août

Dream 1.11 and 1.12 Hotfix

Dream 1.12 Hotfix
Final portal now shows- For those needing to use it, please re enter nightmare 3, wait untill the first subtitle, then wake up and enter the hub world.

Dream 1.11
  • Able to collect Vinyl #4
  • Collision improvements around Side Dream 6
  • Fixed the resume button not working for the Russian Pause Menu
  • Fixed lots of audio VO playing when entering the desert again
  • Russian PC in Act II now works as should.
  • No longer able to pick up Teleporter early.
  • No longer able to teleport out of the meadow when rotated.
  • Hub world now shows correct item instead of a sphere.
  • Stopped Howard saying "I'm sure there are more cubes every time I come here." over and over.
  • Desert Bubble (Rock Catacombs) now shows text.
  • Interacting with the door in Nightmare I no longer cuts the phone message.

12 commentaires Lire la suite

Steam Greenlight

À propos de ce jeu

Dream est un jeu d’exploration qui se déroule dans l’esprit subconscient d’Howard Phillips, un jeune homme aux heures d’éveil ennuyeuses et monotones, mais aux rêves lucides et animés. Explorez ces mondes abstraits, résolvez leurs défis et découvrez leurs secrets tout en recherchant la clé de l’avenir d’Howard.

Les différents mondes qui composent les rêves d’Howard peuvent être étranges, merveilleux ou même sinistres. Ils sont remplis de puzzles, d’éléments à collectionner et de surprises. Des déserts enneigés, des escaliers tortueux et infinis, des cauchemars obsédants et bien d’autres choses vous attendent.

Grâce à sa narration et à son gameplay non linéaires, vous pouvez explorer le jeu en toute liberté et voir progresser l’intrigue en fonction de vos choix. Les plusieurs fins possibles signifient que les décisions que vous prenez et les rêves que vous faites influenceront la destinée et l’avenir d’Howard.

Les mondes des rêves d’Howard sont accompagnés par une bande originale fantastique, créée par le compositeur Norman Legies. La bande originale de Dream est également disponible à l’achat avec le jeu.

Dream a été créé par HyperSloth, une équipe de trois étudiants de l’Université d’Huddersfield, dont la mission est de concevoir des jeux uniques adaptés à un large public et haut de gamme. Dream est leur premier titre majeur.

Configuration requise

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 3.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Évaluations intéressantes des utilisateurs
15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.8 heures en tout
Posté le : 8 septembre
Dream is a beautiful and twisted journey through the subconscious. You play Howard, a man with a over active imagination and recurring dreams. You guide Howard as he goes through these dreams and solves puzzles and begins to unravel the mystery of his own mind. What makes Dream so unique is that the narrative and path you take is up to you. There are many paths to choose from and each them weirder then the last. There are many details in the game that make it's story and universe rich. Along the same lines of Gone Home, you can pick up items and learn more about Howard and the houses former tenant. However, this is far from just some simple walking simulator. (even though I don't think that's a bad name/genre) There are several puzzles that keep you involved in the games story and makes you feel like an active participant, even if you don't know necessarily what is going on. Dream is gorgeous in design, music, and sound, it's game that must be experienced to truly understand. The tone of game can shift in seconds, as every dream, can be become a nightmare. This tonal shift keeps you on edge and makes the game feel suspenseful. I feel like I barely scratched the surface of Dream and there is so much more to see and do in this journey.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 11 septembre
This one came out as a gorgeous, engaging and fun explorer with some big annoyances, but overall worth experiencing. I'm not sure where I picked Dream up, but the narrative and dialogue hooked me right away, and the simple gameplay and gorgeous world were enough to keep me there and the weird and interesting rewards for exploring brought it up a level. Unfortunately it also frustrated the hell out of me and felt rushed and incomplete at stages, especially because of some jarring technical problems which are actively difficult to avoid in certain areas. Fortunately due to the non-linear nature of Dream and because of the casual gameplay, these problems are only as apparent as the sections they're found in, and can be mostly ignored if so desired.


Dream differs from most games in it's genre by not sticking to a linear path, and instead offering the player the ability to approach whatever they like after the initial segment. This gives a casual hands-off approach to exploration and puzzles that means revisiting the game lowers any frustrations it has, and keeps it pleasant. It's also a very good looking title, and the tone, atmosphere and theme for each section and subsection is done well. The clever writing help out too and all combine fairly well.

The puzzles are a mixed bag of really quite fun to bloody laborious and frustrating, but overall they're mostly engaging and with a fair pay off which again is helped by the clever writing and steady narration.

Mistakes & Annoyances

While there are some very minor issues I found with annoying level design or small graphical problems, they're all negligible and don't take away from the game at all and the only issue with Dream from a gameplay standpoint was that it was often far too ambiguous, vague or lacking in showing the player how to progress and I found myself looking up a guide or walk through rather than being able to deduce from my surroundings or steps so far how to accomplish something. I understand that the nature of the game is meant to be soft and ambiguous to fit in with the dreamlike nature, but when that makes it harder rather than easier for the player to establish a foothold on the games good points, it's simply bad design.

The main complaint however, is the technical problems, and it's a shame that it's such a meaty complaint that harms the game overall.

The one I had most troubles with, and probably the biggest complaint from the community involves a particular level where interacting with movement control hubs is either slow and misaligned or simply flat out broken. The cursor routinely disappears when interacting with computer terminals and causes issues. Oculus Rift support is all but an afterthought, and is currently completely broken. I ran into one instance where I jumped out of an elevator and found a secret hidden floor that I thought was a really cool setup for a level; instead after falling down a tunnel for 5 minutes I realized it was a level design glitch and I wasn't even supposed to be there, and there are countless other bugs and problems others have had I haven't approached.

There have been consistent updates from the developers addressing technical problems with Patch 1.1 in particular addressing keybindings, collision, menu items and more. It's just a shame there are still so many issues and that the time needed to polish and patch this game was never given throughout development.


At £12.99/15.99€/$16.99, Dream is probably fairly priced, but given the availability of alternatives and titles of the same ilk, it's not great value for money if you're weighing your options. Both NaissanceE and The Stanley Parable, for comparison, more linear but slightly similar titles with equally attractive visuals and more polish, and I'd argue much more engaging overall, are around 25% cheaper and so probably better purchases when choice matters.
The soundtrack is worth pointing out as being good, but like the game, it's quite mellow and ambient, and justifying half the cost of the game again isn't realistic. If on sale, it may be better value for money.

* There's a great explanation and commentary on the soundtrack by the creator here on Dreams' website which is worth a read for the music fans
* The original pre-Kickstarter thread with the concept of Dream from the devs is still up on reddit here


Unedited review notes 09/09/2015 for Dream:

+Blurring of reality and dreams is nice and soft
+Great looking worlds and environments
+More content than you realize, nightmares & side dreams etc
-Too predictable and not confusing enough after a level or two
-Tech: Monitor cursor annoyingly hard to find/disappears. Huge frustrating tech issues on Act 3 Ultinsula resort
-Inconsistent difficulty
-Act 3 ultinsula is a f***ing chore, looks great but just frustrating
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
13.2 heures en tout
Posté le : 7 octobre
First and foremost, I didn't like this game upon purchasing way back when, almost half a year ago. The mechanics got some taking used to, the puzzles were sometimes difficult, almost unfair. So I stopped playing. Flash forward to several months later, when the creators of the game made leaps and bounds towards one of the best games I've ever played. The voice acting is more fluid, I know the characters better because of the little conversations in between and during dreams. As a young adult who will inherit property someday, I'd never thought a game could put my hesitance and challenges into words like this game does.

The music is wonderful, creative and sometimes a little bittersweet. I've never enjoyed a soundtrack more. The graphics are beautiful, so much in fact that I sometimes play just to take a peek at the rolling desert sand. The storyline makes this game a gem in a plethora of crappy indie games. The humor is kind, in fact, the entire game is kind. You never feel rushed unless playing a nightmare, and even then you're free to explore as much as you want.

The only thing that needs a little improving are the puzzles. They can be frustrating and almost nonsensical sometimes, but otherwise, 8.5/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 1 août
Le jeu est plutot cool mais j'ai eu quelque bug qui mon juste gaché mon experience de jeu après merci d'avoir fais le jeu en VF sa fais du bien ^^

bon voila une vidéo

PC | Dream |FR | Trop de bug Dommage | DECOUVERTE
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 28 juillet
Évaluation avant sortie
Le personnage principal (apparemment très lucide) : "Mon dieu, cet endroit est gigantesque, je ne trouverai jamais quelque chose d'utile".

Non, marcher (même très vite en surfant sur le sol) dans des décors en essayant de trouver quelque chose d'intéressant à faire n'est pas amusant. Il serait temps que certains développeurs comprennent qu'un jeu poétique - ou "conceptuel" - ne se résume pas à de beaux visuels, une voix off et des couloirs parsemés d'énigmes (quand on en trouve) et de documents à lire.

En 30 minutes, j'ai : vu mon personnage sauter en étant allongé, supporté un système de collision à la rue, redémarré le jeu (puisque mettre des sous-titres coupe le son), marché au pif, actionné des trucs également au pif et, summum de l'inventivité et du fun, dû sortir de plusieurs labyrinthes (RIGOLO). Ca commence à faire beaucoup... ou pas assez plutôt.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante