Enter the mind of Howard Phillips, a young man who has developed an obsession with his dreams. Explore unique worlds filled with puzzles, secrets and horrors to find meaning in Howard’s directionless waking life.
출시 날짜: 2013년 8월 13일
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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“As a small team, ‘Dream’ is our first game and so we have a lot to learn! One of the best ways to make sure we’re on track is to get community feedback as we go along. This also helps us focus our time on the features that our audience most wants.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Our current timeline has ‘Dream’ coming out of early access in Q4 2014.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“Being on Early Access allows the community to help refine the game all the way to final release.
Upon completion, ‘Dream’ will have a rich story throughout the games levels in multiple languages and released alongside the Oculus Rift version to offer deeper immersion at no extra cost.

Mechanics and features for ‘Dream’ will be added, altered and refined for the full version after being tried out and tweaked in Early Access. Some of these include a more comprehensive and easy to use Inventory System, Collectibles to find which offer story and rewards, Options expanded with more intuitive menus and In-Game items which help aid with exploration and game optimisations.

While these are already somewhat available in the Early Access version they only represents a small part. The story serves as a placeholder in order to give a general idea without spoilers and give players some context in order to voice their opinions in shaping the game”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Two out of the three acts of ‘Dream’ are available to play with different levels being at different stages of completion. An Alpha of the Oculus Rift version is also available.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Dream will be included in sales where appropriate during Early Access but it is currently undecided whether the price will go up come full release.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“So far the community has been providing us with indispensable feedback on what works, what doesn’t work as well as it could and what they would like to see next on top of helping us with bug/crash reports. We would like to keep this dynamic going all the way up to our final release.”
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Dream 구매

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Another small development update

2014년 8월 19일

Dream Update


Just to let you know were in the final stages of testing the main Act III dream so the update should be with you within the next few weeks.

Again apologies for the delay, we’re a small team and lots of things are happening right now and it is pretty crazy! We couldn’t do this without you and the support both before and on Early Access so far has been great :D

Heres a pretty, sneaky picture of Act III

Oculus DK2

Quite a few of you (including myself) have been asking where the Oculus update is. Well the harsh truth is that we can’t do anything until Oculus/Epic release the new version of the engine. The rift prototype of Dream right now is around 6 months old and doesn’t include the defining elements of Dream we have now, such as the look at system, intractable, levels and that much needed player mesh for VR.

There are a couple of links you can keep an eye on to see the progress here:
https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=10041
https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=6995
It’s quite a shame it’s taking a while, all focus seems to be on the new UE4 engine which is unfortunate as a lot of devs started a big project in UDK before UE4 was announced.

Thanks for your time, we’re excited to get the start of Act III to you.

Ash

댓글 4 개 더 읽어보기

Dream - Development Update

2014년 6월 18일

So whilst we are not too far away from an update for Dream we thought it would be nice to post an announcement explaining to you all where we are right now on the process of finishing Dream and what we are all currently working on.

As some of you may know, there are only 4 of us developing Dream so we apologize for wait between content updates. With this being said however we are not far away from moving from Alpha to Beta stages. Once all main dreams are created and in your hands we will then be moving to Beta, which will involve the final stages of development such as Tweaking Menus, Improving Mechanics, UI overhauls, Level Populating, Endings, Story Implementation, Localisation, QA and Stability Improvements and just generally other bits and bobs that would take some time to list.

So, here are the main chunks that is left to do of the alpha build:

  • Act III + Nightmare
  • Collectables
  • Act II side dream to push out
  • Hub World “feature”
  • Key Bindings
  • Checking the games ‘Flow’

And here is what the “Dream Team” is working on right now. It’s important to stress that while we have listed the main things on our to-do list, we also tinker in other areas such as Design, Story and just generally collaborating:

Ash - Technical Babble [ Key Bindings - Scripts - Character Animations & Logic - Collectables! ]
Lewis - Arty Farty Things [ Act III Effects, Models, World & Secret things ]
Sam - Master Planner [ Bug Fixes, Act III Puzzle’s ]
Gary - 3D - [ Populating Act III and The remaining side Dream for Act II ]

And the top priority beta jobs:
  • Items and Inventory UI ( better flowing inventory )
  • Mech improvements ( E.g Look at system )
  • More and final options (Such as toggle player mesh, resolution and fixed menus)
  • Story implementation
  • Level tweaking and populating
  • Localisation
  • Backstage tweaks (Implementing hidden tracking features etc)
  • Engine Upgrade (Performance and stability improvements)
  • Oculus Update

While these are listed there are still a lot of things that will be added/removed/changed and overall just improved based on your feedback and development progression.

Thanks for your support and patience, hopefully the next update will be both Keybindings and Collectables. I’m still tinkering with Key Bindings ( More here ) and the basic implementation is there but the Aesthetics & “UI Friendliness” are not. I know this is a very important feature for all of you so it might be pushed out as is and then improved in Beta; we’re still discussing this but please, what do you guys think!?

Take Care!

HyperSloth ːhyperː

댓글 21 개 더 읽어보기
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게임 정보


Dream is an adventure game with a focus on narrative and exploration. Play as Howard Phillips, a young man whose waking hours are filled with feelings of dread and despair, but whose dreams are clear, lucid and powerful. Do these dreams hold the key to Howard's future? Journey through the subconscious mind in a quest for self-awareness and truth.





Dream is currently in Early Access and is still a few months away from being completed, you can expect the following if you get the game now.

  • Two of the three main Acts in the game are available; a total of five dreams to explore.
  • A Nightmare for each Act so far released.
  • Oculus Rift support for all current content.
  • The game is currently PC-only and English-only.





Unique Interact-able 3D Environments
Every environment in the game is lovingly hand-crafted by our close-knit team of four and with no worldly restrictions to the environments we can have a vast range of aesthetics and puzzles.

Non-linear Narrative and Gameplay
You are free to explore dream environments where puzzles can be completed in different orders and the story progresses according to your choices. The paths you choose affect which dreams you experience and how the finale plays out.

Collectables, Items and Secrets
Each dream is filled with secrets and collectables that help the player progress and contribute to the story.

Soundtrack
Dream features an original soundtrack by composer Norman Legies.

Oculus Rift Support
Transform how you experience the game through the use of the Oculus Rift.

시스템 요구 사항

    Minimum:
    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce™ 8800 GTS or AMD® Radeon™ HD 3850, 512 MB VRAM Minimum
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
유용한 고객 평가
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
298 개의 게임 보유 중
평가 26 개
4.9 시간 기록
앞서 해보기 리뷰
딱 내스탈이임
게시 일시: 2014년 5월 6일
이 평가가 유용한가요? 아니요
67명 중 60명(90%)이 이 평가를 유용하다고 평가했습니다.
234 개의 게임 보유 중
평가 4 개
8.0 시간 기록
앞서 해보기 리뷰
First of all i need to tell averyone that i bought this game last year with only one place to go and now a days, Dream is one of my favourites games in my Steam Library. I got it with the discount on it, but i can say that if you pay for the original price, you'll be REALLY happy.

This game conteins things that i cannot explain, things that fits perfect like the combination of place - music. I'm a music student in the university and i can say that the "Dream OST" is SO GOOD that im actually learning it on piano.

I feel very comfortable with the game in all the aspects, and i like that thing of making us collect pieces of paper that contains information about the meaning of these objects or things that we all have in our dreams.

¿What about the nightmares? You'll see how much you can sweat with a good enviroment and the correct sounds in the perfect time.

For me, this game it worth what it cost, and i give Dream 4.5 Stars out of 5. Why? Because it's still on Alpha, maybe then i could give this game 5 stars when alpha finishes.

Thanks to the Devs for such a good experience :)
게시 일시: 2014년 6월 24일
이 평가가 유용한가요? 아니요
46명 중 39명(85%)이 이 평가를 유용하다고 평가했습니다.
89 개의 게임 보유 중
평가 3 개
1.1 시간 기록
앞서 해보기 리뷰
I enjoy this game alot, sadly being so paranoid i didnt expect it to have such a high horror aspect and so i cant play much of it without freaking out. Anyone looking for a puzzle / horror game this is the right place, narration is great and the environment will make you feel the game when playing it, worth the pickup
게시 일시: 2014년 5월 4일
이 평가가 유용한가요? 아니요
382명 중 234명(61%)이 이 평가를 유용하다고 평가했습니다.
148 개의 게임 보유 중
평가 7 개
2.2 시간 기록
앞서 해보기 리뷰
i thought this game would be fun when i was high. it is.
게시 일시: 2014년 4월 29일
이 평가가 유용한가요? 아니요
23명 중 20명(87%)이 이 평가를 유용하다고 평가했습니다.
115 개의 게임 보유 중
평가 20 개
9.3 시간 기록
앞서 해보기 리뷰
A very different kind of game, one that may not be for everyone. Though I enjoy this very much, and it clearly has a lot to tell, especially if you are the kind of person that enjoys atmospheric, beautiful games. You'll be in for a very twisted fun journey with this one.

게시 일시: 2014년 6월 27일
이 평가가 유용한가요? 아니요
23명 중 21명(91%)이 이 평가를 유용하다고 평가했습니다.
462 개의 게임 보유 중
평가 26 개
2.5 시간 기록
앞서 해보기 리뷰
게임 이름에 속으면 안된다.

드림이라는 이름만 보고 감동적인 게임인줄 알았다.

하지만 실상은 공포게임이었다.

이 게임은 당신에게 여태까지 본 적없는 공포를 선사할 것이다.

귀신, 좀비가 나오는게 아니다.

기괴함과 신비로움이 당신에게 공포감을 줄 것이다.

예를 들자면 이렇다.

자고 일어났는데 욕조에 피가 가득차있거나,

자신을 지켜보고 있다는 전화가 오거나...

하지만 문제는 게임이 너무 어렵다.

거의 퍼즐 게임이라고 봐도 무방하다.

새로운 공포감을 느끼고싶다면 해보는 걸 추천.
게시 일시: 2014년 2월 18일
이 평가가 유용한가요? 아니요