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Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
Releasedatum: 18 sep 2013
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The Rise of Dmitry is now available!

21 februari 2014

Explore the untold backstory of Dmitry in Ironclad Tactics' first add-on campaign, Ironclad Tactics: The Rise of Dmitry. With eight new missions, including the six-stage "Fort Phantom Ridge" gauntlet mission, you'll unlock up to eighteen new cards, including Dmitry's fearsome army of transforming ironclads.

If you own the deluxe edition of Ironclad Tactics, you'll find that The Rise of Dmitry is already installed and ready to play!

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Luxe digitale editie


  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

Info over het spel

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

Systeemeisen (PC)

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Systeemeisen (Mac)

    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Systeemeisen Linux

    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
Nuttige klantrecensies
105 van de 130 mensen (81%) vonden deze recensie nuttig
205 producten op account
1 recensie
10.6 uur in totaal
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
Geplaatst: 11 december 2013
Was deze recensie nuttig? Ja Nee
9 van de 11 mensen (82%) vonden deze recensie nuttig
240 producten op account
4 recensies
7.2 uur in totaal
One of the best card games to come out in recent memory. The quick timer on every turn transforms the game into a fast-paced whirlwind of tactics that stimulates the part of your brain yearning for something fast-yet-strategic. You won't regret purchasing this game, I guarantee it.
Geplaatst: 27 november 2013
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
669 producten op account
8 recensies
2.5 uur in totaal
Very fun game. The artwork/storytelling is just great. Also the music is top notch to the point where I want to buy the soundtrack to this game. This game can be frustrating at times and sometimes you may have to take a loss to figure out the mechanics of a level. If you cant "think on your feet" do not get this game, there isn't a pause button. The turns go by reasonably quick.
Geplaatst: 12 december 2013
Was deze recensie nuttig? Ja Nee
8 van de 13 mensen (62%) vonden deze recensie nuttig
175 producten op account
1 recensie
37.2 uur in totaal
This game was very fascinating for me, being completely unfamiliar with CCGs, limited interest in turn based strategies and none at all in computerised boardgames - this game is basically all three, and it's easy to see this as a tabletop game. However, it sucks you in quickly and, it must be said, sneakily. The tutorials flow seamlessly into the main campaign, from missions where you have just a handful of cards and playing them is so simple you don't even grasp what the challenge could possibly be, and yet soon every missions presents a new and fresh challenge. This may be the best learning curve I have ever encountered, and the tutorialising is very gentle. You encounter more and more challenging units to defeat, and the game encourages out-of-the-box thinking. Beating the game is a healthy challenge, and 100% completion is Herculean, which is how it should be.

The story, meanwhile, is absolute nonsense but very enjoyable. That is to say, it's steampunk.
Geplaatst: 28 november 2013
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
295 producten op account
9 recensies
1.2 uur in totaal
I like this game, and I can't quite put a finger on why. It's unique in the sense that there is no other strategy game which quite has the same mechanics, but it also lacks a compelling hook to grab the player. It's fast paced, frantic, and in many ways based on luck (What cards you pull from your pre built deck), but akin to magic the gathering deck construction / field choices usually win out. I'm going to go against the grain on this one and give it a recommendation not because the game is inherently incredible, but instead because it's faultastically innovative. It's shortcoming is also it's greatest strength. If you like card games and RTS, you'll probably have a bit of fun with this one.

Geplaatst: 15 december 2013
Was deze recensie nuttig? Ja Nee