Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
출시 날짜: 2013년 9월 18일
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Ironclad Tactics 구매

Ironclad Tactics 2-Pack 구매

Ironclad Tactics Deluxe Edition 구매

Ironclad Tactics - Deluxe Edition Upgrade 구매

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Blood and Ironclads is now available!

2014년 5월 6일

The steam-powered automatons of the American Civil War make their way to Europe in Ironclad Tactics: Blood and Ironclads, an exciting new add-on campaign for the fast-paced, card-based tactics game Ironclad Tactics. With eight new missions, two new full-sized armies, and a challenging WAR! mode, you’ll unlock up to twenty four new cards from the French and German Empires!

If you own the deluxe edition of Ironclad Tactics, you’ll find that Blood and Ironclads is already installed and ready to play!

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The Rise of Dmitry is now available!

2014년 2월 21일

Explore the untold backstory of Dmitry in Ironclad Tactics' first add-on campaign, Ironclad Tactics: The Rise of Dmitry. With eight new missions, including the six-stage "Fort Phantom Ridge" gauntlet mission, you'll unlock up to eighteen new cards, including Dmitry's fearsome army of transforming ironclads.

If you own the deluxe edition of Ironclad Tactics, you'll find that The Rise of Dmitry is already installed and ready to play!

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디지털 디럭스 에디션

Includes:

  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

게임 정보

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

시스템 요구 사항 (PC)

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

시스템 요구 사항 (MAC)

    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Linux 시스템 요구사항

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
유용한 고객 평가
17명 중 17명(100%)이 이 평가를 유용하다고 평가했습니다.
809 개의 게임 보유 중
평가 7 개
21.3 시간 기록
I was unsure about purchasing this game initially, but I'm glad I did. Although the gameplay looks quite simplistic, it turns out that there are many different tactical possibilities. Each level can be a bit of a puzzle to solve, and the solution often comes down to building a different deck. If at first you don't succeed, change the cards in your deck. Even so, you could have a good deck but still lose due the random chance of which cards are drawn. The first few cards are often crucial at the start of a battle, but don't give up, I've come back from some bad starts and still won.

Card games are usually turn based so I was a little surprised to find out that there's a fairly quick timer running constantly (with no pause unless you press escape, but you can't study the board while paused), so you have real time pressure forcing you to make quick decisions. Normally I hate this sort of thing, but in this case I actually like it. It didn't take long to get used to it, it ensures quick battles (which makes a nice change of pace for me because I normally play slowly) and while it puts you under pressure, the timer lasts long enough for you to make good decisions most of the time, although occasionally you'll mess up.

My advice is to have a clear strategy in mind before you start each battle (and construct a deck to support that strategy), so that you know exactly what you plan to do during the battle. This makes it much easier to make quick decisions. Often you'll lose each battle on the first attempt, usually because the deck you're using isn't appropriate for the new situation, but just treat that as a learning battle to help figure out the best strategy to win it.

Each battle often has 3 different victory conditions. You only need to win the battle to progress the storyline, but if you fulfill the extra victory conditions you win more cards. Often you'll need to play each battle 2 or 3 times to win them all, since you usually need to win some new cards to help you fulfil the extra victory conditions.

There's a multi-player option and some cards can only be won by using this option. I'm not normally a fan of multi-player but this game seems ideal for it because of the fast play timer and the short games. I also think that playing against another human with a custom deck would make the strategy a lot more unpredictable and hence interesting.

I've only played through about 10 battles so far so I'm not sure how much more the game has to offer yet. I may add to this review once I've played more.

My conclusion so far is that the gameplay and tactics are better and more varied than I expected and it's proving to be quite an addictive game. I recommend it to anyone who enjoys the random nature of tactical card based games, and the ability to create custom decks and play multi-player.

[Edit] I've finished the main campaign now, there's 19 battles in all. Later battles become extremely difficult and can be frustrating to complete. But they're all winnable, the key comes down to designing an appropriate deck, but even then it may take several attempts due to the random nature of card drawing. In spite of the difficulty, or rather because of it, I found winning to be even more satisfying.

I still haven't beaten all the battles with the extra victory conditions yet, but I'll be going back to do that. Not only that, but once you've beaten the campaign once, you can play the entire campaign again at a higher level of difficulty. I've spent 21 hours on it so far so there's plenty of value to be had from this game, and that's not even mentioning the DLCs which add new campaigns.

In response to some people who've said that there's not much depth to the strategy, they're wrong IMO. There's a massive number of different ways that you can construct decks and many different strategies you can use, you just need to use your imagination. For example, the rubbish prototype ironclads you get at the start of the campaign often came in very useful in the difficult later battles, simply because they are so cheap (you can spam them and use them as blockers).

So my final conclusion is that I highly recommend this game, provided you enjoy the random nature of card games and can handle the stress of the fast turns (you have about 3 seconds in which to play cards each turn, plus another 2 or 3 seconds to resolve the turn).
게시 일시: 2014년 5월 22일
이 평가가 유용한가요? 아니요
8명 중 6명(75%)이 이 평가를 유용하다고 평가했습니다.
389 개의 게임 보유 중
평가 1 개
17.0 시간 기록
Though the writing in Story Mode left a little to be desired, I remained engaged enough to play through it in its entirety (as well as much of the Game+ mode). Largely, this was due to the game's various mechanical systems, none of which were necessarily ground-breaking but which were brought together into a compelling whole. (E.g., deck-building + tactical positioning + well-balanced factions). Also, the decision to go with a twenty-card-deck meant that, while the significance of each card choice was considerable, it was also far easier to gauge the effectiveness of specific strategies. As a result, this might actually be a good choice for introducing someone to the genre.

In all, I had a lot of fun with this title and will likely return to it at some point in order to check out the expansion campaign.

[Note: I have not played any of the multiplayer modes, though I'd like to try the Co-Op at some point.]
게시 일시: 2014년 2월 20일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
265 개의 게임 보유 중
평가 59 개
4.7 시간 기록
Single player was fun for a while, has a detailed and well written/illustrated story. My enemies in multiplayer all seem overpowered. If you are gonna get this because you like messing about with cardgames, try Hearthstone.
게시 일시: 2014년 6월 28일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
31 개의 게임 보유 중
평가 1 개
47.0 시간 기록
(Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)

I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.

The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.

This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.

TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.
게시 일시: 2014년 6월 26일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
110 개의 게임 보유 중
평가 4 개
12.8 시간 기록
This is a fun game about streampunk Civil War, cards, and action management. Can be rage-inducing difficult sometimes.
게시 일시: 2014년 6월 28일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
441 개의 게임 보유 중
평가 2 개
5.1 시간 기록
세련된 팔라독이다 설명끝... 이 아니라 스팀엔진을 사용한 전투기계 '아이언 클래드'가 개발된 가상의 남북전쟁을 배경으로 하는 캐쥬얼 전략 게임이다.TCG같지만 덱을 짠다는것 외 에는 카드게임적 요소도 없고 카드 선택 안하면 턴도 자기마음대로 돌아가고... 보드게임 같은 느낌이 난다. 빅토리 포인트를 8 얻는 사람이 승리. 빅토리 포인트는 상대 진영에 자신의 아이언 클래드를 꼴아박으면 생긴다. 그러니까 팔라독. 보병은 아이언클래드에 닿기만해도 피떡이되기 때문에 아이언클래드만 짜서 나가는게 좋아보이나 보병없으면 구조물 점령도 못하고 뭣보다 아이언 클래드는 속도가 느리고 비싸. 자원 역할을 하는 AP가 별다른 일이 없을 경우 턴당 1씩 차오르는데 쓸만한 미디움 아이언 클래드 몸체값이 4AP다. 단지 유닛을 라인에 맞게 소환하는 것 뿐만 아니라 상황에 따라 적절한 무기를 달아주고 , 제자리에 서거나 라인을 변경하는 등 전략적 플레이가 요구된다. 재밌냐고 물어보면 나는 재밌다고 하겠지만 솔찍히 개취라고 할 수 밖에... 라딸러나 도전과제 성애자들에게는 강력추천. 도전과제 올클하기 정말 쉽다. 근데 이렇게 쉬운데도 글로벌 달성률 20퍼밖에 안됨 라딸러 새끼들 ㅉㅉ
게시 일시: 2013년 12월 13일
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