Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
Valutazione degli utenti:
Complessivamente:
Nella media (502 recensioni) - 502 recensioni degli utenti (67%) per questo gioco sono positive.
Data di rilascio: 18 set 2013

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Acquista Ironclad Tactics

Acquista Ironclad Tactics 2-Pack

 

Informazioni sul gioco

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP / Vista / 7 / 8
    • Processore: 2.0 GHz
    • Memoria: 2 GB di RAM
    • Scheda video: Support for OpenGL 2.0 or greater
    • Memoria: 850 MB di spazio disponibile
    Minimi:
    • Sistema operativo: OS X 10.5.8, or later
    • Processore: 2.0 GHz
    • Memoria: 2 GB di RAM
    • Scheda video: Support for OpenGL 2.0 or greater
    • Memoria: 850 MB di spazio disponibile
    Minimi:
    • Sistema operativo: Ubuntu 12.04 LTS
    • Processore: 2.0 GHz
    • Memoria: 2 GB di RAM
    • Scheda video: Support for OpenGL 2.0 or greater
    • Memoria: 850 MB di spazio disponibile
Recensioni dei giocatori
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Complessivamente:
Nella media (502 recensioni)
Pubblicate di recente
RaCio
( 24.4 ore in totale )
Pubblicata: 28 aprile
Clever card / strategy game. This game is mostly a card game, although you can manipulate the battlefield by halting/resuming the movement of your units or playing cards to help them out. As you play through the campaign you gradually unlock cards that you can use in custom decks. The game has a solid deckbuilding tool and every mission has challenges that can require you to finetune your deck or create a special type of deck.

Recommended if you like card games.
Zio
( 5.7 ore in totale )
Pubblicata: 17 aprile
Actually this is quite a good game, a bit cheesy storywise but quite charming.
Really liked the art style, not the average stuff and not too crazy.

Would love to give this game a positive review, but the worst part about it is that later on you'e more and more reliant on your drawing luck. Card game. "Tutorial" could definitely use an overhaul. Surely, this might be just me but I'm rather done with these sorts of things. For pure card games, sure, but not for the crossover kind like in this case

If you're up for trial & error and resistant to frustration, this won't bug you at all. Everything else so far seemed fine though.
NinjqHunter
( 0.6 ore in totale )
Pubblicata: 28 marzo
I don't reccomend it because it was Free aat one point and then Now it costs 15 bucks!!!
Jerry (SgtKane)
( 53.7 ore in totale )
Pubblicata: 25 marzo
Extremely funny game, especially in Coop. The missions do require both strategy and tactics to master, and this influences the cooperative gameplay (as one can take pure ironclads and the other pure weapons). Whoever is okay with the style and overall concept should get this one.
Aerius
( 2.9 ore in totale )
Pubblicata: 18 marzo
I'm voting positive for this game not because I think it is great, but not because I don't think it is as bad as the aggregate rating is ("Mixed" should be reserved for horrid games!).

The art in the game is fantastic and you can tell a lot of effort and love was put into the game.

Also super easy to get 100% achievements, like 1 minute!
TerribleLiar
( 5.6 ore in totale )
Pubblicata: 20 febbraio
I tried really hard to like this game. I beat the main campaign and then did the NG+. I lost countless times on the second map, which is part of the NG tutorial. You have a set deck of cards, and it was still almost impossible to beat and required amazing luck.

And that's what makes this game so bad. This game lacks strategy. There is a little bit in deck building, but even if you have the best deck for a mission, there's a big chance you'll lose because of the luck of the draw. The last two boss fights had me cursing at the screen because the game puts all odds against you.

Losing isn't fun, and this game does its best to make sure that you're going to lose. This game isn't worth it for free because it will just stress you out trying to enjoy it.
Reap
( 8.0 ore in totale )
Pubblicata: 18 febbraio
Great game BUT WAY TOO SHORT!

I feel like I'd just finished the tutorial and then it ended.

I know I know.. there is DLC but I want to play a full campaign of a game before i start shelling out for more of it. So far I've resisted buying any more of it mainly for feeling a little ripped off with such a short single player.

I played some of the multiplayer and found that every opponent was using the exact same deck of cards and tactics. It made me question the games balance in that respect too.

Perhaps a little disapointing but worth a few quid.
Aesteria
( 9.4 ore in totale )
Pubblicata: 11 febbraio
An extremely fun game to play alone or with a friend. Lots of replayability. Also, deck customization constantly actually makes the game more interesting IMO. Highly recommend.
Tweedledumb
( 23.7 ore in totale )
Pubblicata: 8 febbraio
Excellent game - particularly co-op.

To enjoy this game:
1. Buy it on sale (like now)
2. Get a friend to buy it or buy them a copy
3. Play it co-op

Swedish Happy
( 3.6 ore in totale )
Pubblicata: 8 febbraio
have infinite patience and u should be ok
-=9315+35/<r4/VX=-
( 0.2 ore in totale )
Pubblicata: 1 febbraio
Game doesn't even start.
The devs only help: update ur drivers or Write us a mail.
Oviously the devs simply give a sh*t, since they did not fix since 2014!!!!!

Edit: Tried on my home PC. Running without any problem so far til the title. Will try the game later. But since I am still a lil bit angry about the devs uninterest in fixing their stuff, my downthumb stays till I enjoy the game enough. ;)
Twat_Master
( 6.9 ore in totale )
Pubblicata: 22 gennaio
♥♥♥♥ this game
Vaarsuvius The Wizard
( 2.1 ore in totale )
Pubblicata: 12 gennaio
It's good. A little overpriced, but still! It's actually really good!

PROS
Guns
Guns
Robots
Alternate History
Murica

CONS
Barely any

10/10.9 would play all over again
Yiiman
( 6.1 ore in totale )
Pubblicata: 11 gennaio
Real time strategy card game. Simple but fun. Good campaign mode.
Devren
( 13.9 ore in totale )
Pubblicata: 9 gennaio
Enjoyable game.
I had a pretty fun time playing this title.
There were a few boaring/low points, but I made it through.
Unlocking every card meant going back and trying things a few times.
The challenge was average to moderate.
Multiple modes helped prevent tedium.
The stroy was fun but predictable, and maybe a little forced.
Over all I had a decent time, so I will recommend it.
CPA
( 7.4 ore in totale )
Pubblicata: 4 gennaio
Love this game.

Hint: for those having a difficult time a few stages in, try completing the secondary objectives in each of the beginning stages. This unlocks more powerful units and tools.
Grigliaman
( 3.6 ore in totale )
Pubblicata: 1 gennaio
Ci ho giocato pochissimo e lo odio, sapete perché?

Perchè viene presentato come un gioco di carte tattico a turni, il che sarebbe stupendo per me, ma è "fast-paced" che in altre parole vuol dire che si hanno pochi secondi a turno per decidere cosa fare (10 - 15 ? non ricordo più).

A scanso di equivoci, non esiste la pausa tattica, per quelli che volessero godersi il gioco senza che sembri di giocare al bingo.
The Arkady
( 3.4 ore in totale )
Pubblicata: 31 dicembre 2015
I want to like it, because I actually enjoy the cheesy story. Unfortunately, I don't enjoy the equally cheesy game play. Will the single-player campaign ever reach a point where I feel I can actually go build the deck I wwant rather than the one the game wants me to? I won't find out, because I've lost my patience for having to restart just about every damn mission after figuring out what kind of deck I am expected to have. If I want pointless frustration, I can go try real life instead!

This game would be <I>better</I> if I didn't have a choice, but actually got assigned the deck I meant to play in the single-player campaign, because that would eliminate some of the pointless frustration. Of course, even that wouldn't fix how this game absolutely needs a mulligan option on drawing outlandish starting hands...
Eldaria
( 5.0 ore in totale )
Pubblicata: 27 dicembre 2015
I had this game for a while in my game library after getting it in a Humble Bundle deal, but never got around to play it, but now I thought I would give it a try and wow, this was awesome. And it works great on Linux with Integrated Intel graphics.
Recensioni più utili  Negli scorsi 90 giorni
2 persone su 3 (67%) hanno trovato questa recensione utile
Sconsigliato
5.6 ore in totale
Pubblicata: 20 febbraio
I tried really hard to like this game. I beat the main campaign and then did the NG+. I lost countless times on the second map, which is part of the NG tutorial. You have a set deck of cards, and it was still almost impossible to beat and required amazing luck.

And that's what makes this game so bad. This game lacks strategy. There is a little bit in deck building, but even if you have the best deck for a mission, there's a big chance you'll lose because of the luck of the draw. The last two boss fights had me cursing at the screen because the game puts all odds against you.

Losing isn't fun, and this game does its best to make sure that you're going to lose. This game isn't worth it for free because it will just stress you out trying to enjoy it.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 180 giorni
2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
4.2 ore in totale
Pubblicata: 5 dicembre 2015
del gioco non posso dirvi nulla. a primo impatto non è il mio genere.
c'è un solo achievement e per ottenerlo impiegherete meno di 10 minuti. dovete svolgere le prime 4 missioni di tutorial e poi creare il vostro primo mazzo di carte.
Questa recensione ti è stata utile? No Divertente
8 persone su 10 (80%) hanno trovato questa recensione utile
Consigliato
16.5 ore in totale
Pubblicata: 28 novembre 2015
Brilliant game, a spectacular hybrid between RTS and a card game with a great art too. The mediocre rating on Steam is totally inexplicabile to me.


Take it immediately.
Questa recensione ti è stata utile? No Divertente
8 persone su 10 (80%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
7.4 ore in totale
Pubblicata: 4 gennaio
Love this game.

Hint: for those having a difficult time a few stages in, try completing the secondary objectives in each of the beginning stages. This unlocks more powerful units and tools.
Questa recensione ti è stata utile? No Divertente
5 persone su 6 (83%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
2.0 ore in totale
Pubblicata: 15 dicembre 2015
Structurally, it has a decent enough mechanic to carry itself for a good while, though I feel as if the progression into the story is a bit slow; I would have let this fall into the vast pile of games that lost my interest if not for this game's solitary achievement.

The achievements in a game play many functions, they can be a roadmap for the interesting twists and turns the story could take, they can be a litany of what humiliations a human will endure, but all of them illustrate what the development team values in the player base.

What the developers value is the ability to listen, to diligently not skim over dull text.
Questa recensione ti è stata utile? No Divertente
5 persone su 7 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
5.0 ore in totale
Pubblicata: 27 dicembre 2015
I had this game for a while in my game library after getting it in a Humble Bundle deal, but never got around to play it, but now I thought I would give it a try and wow, this was awesome. And it works great on Linux with Integrated Intel graphics.
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
13.9 ore in totale
Pubblicata: 9 gennaio
Enjoyable game.
I had a pretty fun time playing this title.
There were a few boaring/low points, but I made it through.
Unlocking every card meant going back and trying things a few times.
The challenge was average to moderate.
Multiple modes helped prevent tedium.
The stroy was fun but predictable, and maybe a little forced.
Over all I had a decent time, so I will recommend it.
Questa recensione ti è stata utile? No Divertente
5 persone su 8 (63%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
4.3 ore in totale
Pubblicata: 13 novembre 2015
Campaign is artificially difficult with the enemy always in a much better position and with better cards. There is little strategy there since most of the advanced missions are so luck and deck dependent that the strategy consists of building an exact counter to the decks used b the AI. So not really that good.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Sconsigliato
3.4 ore in totale
Pubblicata: 31 dicembre 2015
I want to like it, because I actually enjoy the cheesy story. Unfortunately, I don't enjoy the equally cheesy game play. Will the single-player campaign ever reach a point where I feel I can actually go build the deck I wwant rather than the one the game wants me to? I won't find out, because I've lost my patience for having to restart just about every damn mission after figuring out what kind of deck I am expected to have. If I want pointless frustration, I can go try real life instead!

This game would be <I>better</I> if I didn't have a choice, but actually got assigned the deck I meant to play in the single-player campaign, because that would eliminate some of the pointless frustration. Of course, even that wouldn't fix how this game absolutely needs a mulligan option on drawing outlandish starting hands...
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
Consigliato
6.1 ore in totale
Pubblicata: 11 gennaio
Real time strategy card game. Simple but fun. Good campaign mode.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
15 persone su 17 (88%) hanno trovato questa recensione utile
Consigliato
5.2 ore in totale
Pubblicata: 27 novembre 2013
La sostanza è veramente semplice: prendete Plants Vs. Zombies, togliete le plants, togliete gli zombies, sostituiteli con dei segoni steampunk a due mani che arrivano allegati a vari robottoni di latta e un’ambientazione che si rifà interamente al filone della guerra di secessione americana. Bon. Finito lì. Sto pensando a cosa aggiungere, perché onestamente se arrivasse qualcuno e mi parlasse di un gioco con queste caratteristiche non ci metterei troppo a rendermi conto che fino a questo momento ho sempre speso male i miei soldi. Ma cerchiamo di approfondire...

Leggi la recensione completa: http://theshelternetwork.com/ironclad-tactics/
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
1.0 ore in totale
Pubblicata: 19 settembre 2014
Ironclad: Tactics
is a very good and beautiful game.
This game is based on the civil war,around the 1860.
It's a tale of two brothers and their robots,in a Steampunk Past,with robots working as server in a restaurant etc.
The game is based on the strategy with cards: every level you win cards that can be used in your deck,with card but created like a team.
You can buy 3 add-on that focus on the story of the characters and are prequel.
This game is great. I will buy this.

[b1] Cats on Robots [/h1] : 11/10
Questa recensione ti è stata utile? No Divertente
2 persone su 6 (33%) hanno trovato questa recensione utile
Sconsigliato
0.2 ore in totale
Pubblicata: 19 settembre 2014
....noioso.....
Questa recensione ti è stata utile? No Divertente
208 persone su 272 (76%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Sconsigliato
10.6 ore in totale
Pubblicata: 11 dicembre 2013
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
Questa recensione ti è stata utile? No Divertente
54 persone su 65 (83%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Sconsigliato
4.7 ore in totale
Pubblicata: 24 luglio 2015
I want to start by saying I like this game. I like it a lot. The setting is good and the gameplay is fun. It's a lot like Monster Monopiece, which I loved, but without the embarrising rub mechanics. Which is good.

So why don't I recommend it? Simply put, the single player campaign is cheap. Really, really cheap. After the first few missions you're almost always started off at a huge disadvantage.

The enemy has powerful cards that you don't have access to yet. The enemy starts with more AP than you. The enemy can field four ironclads at a time. The enemy has squares that provide and advantage much closer to their side. The enemy has a deck tailored exactly to take advantage of the battlefield.

The only way to finish a mission is to have the exact cards the game wants you to. Want to build a deck around certain cards, certian factions or a certain strategy? Too bad. You don't get to choose your strategy. What you do get to do is play a mission several times to see what cards the enemy has and where he tends to play them. Then you get to build a deck specifically to counter the enemy's deck.

Even then, there's a good chance you'll still end up playing the same mission several times. Like every card game, luck plays a large role. In this game it plays a very, very large role. Don't draw a single ironclad in the first six turns? Have four ironclads but no weapons? Have only powerful cards you don't have the AP for?

Too bad.

The worst part of this is that it's very hard to rebound from a bad initial hand. You'll run into situations where the enemy has four ironclads on the battlefield, while you have none. Even if you draw a few ironclads, chances are that the enemy's have better gear by this point and are already halfway to your side.

So yeah, this game is a lot of fun. It's also a good way to see how much patience you have.
Questa recensione ti è stata utile? No Divertente
110 persone su 154 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
1.9 ore in totale
Pubblicata: 5 maggio 2014
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




Questa recensione ti è stata utile? No Divertente
43 persone su 55 (78%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
41.4 ore in totale
Pubblicata: 4 ottobre 2013
I really enjoyed this game and chose to go through every optional challenge for a full completion of the campaign. Even so, it was fairly short (around 12 hours for a full-clear?) The multiplayer was also enjoyable, but not a compelling reason to buy. The campaign missions, challenges, and puzzles were solid and I really enjoyed the setting for the game (more than I expected to.) I recommend picking this up if you like a good strategic game with reasonable depth and multiple paths to victory. I bought it as part of a full price two-pack and would buy again. Completing all of the challenges (especially without using cards from much further on in the campaign) made this have just the right difficulty level for me to really like that challenge without thinking it was stupidly hard or "lucky."
Questa recensione ti è stata utile? No Divertente
27 persone su 29 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
22.9 ore in totale
Pubblicata: 24 marzo 2015
If you've ever played a collectible card game, do you enjoy constructing a deck as much as actually playing the game? If so, then you'll probably enjoy Ironclad Tactics.

It's possible to slog your way through missions with sub-optimal builds/tactics, and granted, it is incredibly frustrating when played in that manner. The core missions are tolerant of bad play, so you can get pretty far into the game before realizing what you're doing wrong. After unwittingly playing badly throughout the main campaign, I eventually hit a wall in the additional content.

The final mission of New Game Plus was particularly brutal, and I barely beat it after a couple hours of reckless attempts. As I moved onto the DLC missions, I found myself frequently devastated by the enemy having 1.5-2 times the resources that I do. Slogging through these missions was becoming increasingly unlikely, and I was questioning whether these missions were fairly balanced. Did I have to rely on the AI screwing up to stand a chance, or was there another way?

At that point, I approached the game from a different angle. First play a mission noncommitally with a simple deck, just to grasp what's being thrown my way. Then go to the drawing board and construct a deck particularly for that mission. With that mindset, I was crushing missions on the first "serious attempt" and feeling accomplished in my decision making.

Playing in this manner is a bit artificial. In what other game do you play a level for the first time solely to analyze it, with no intent of winning? I wonder if Ironclad Tactics could have been more forthcoming with its mission content, rather than have players flail through the motions with an uncatered deck.

I recommend trying Ironclad Tactics with the "study first, succeed later" approach. That's what tipped me into the "recommended" camp. This is certainly a game for analysts/tinkerers.
Questa recensione ti è stata utile? No Divertente
35 persone su 45 (78%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
3.8 ore in totale
Pubblicata: 22 settembre 2014
I gave it a try during the free weekend and liked it enough to pick it up to own permanently.

For the sale price at the very least it offers a fast engaging RTS type game where the real strategy lies in setting up your deck to beat the specifics challenges that each stage holds in store for you. Amusing civil war steampunk story and visuals just add to the charm as far as I'm concerned.
Questa recensione ti è stata utile? No Divertente
30 persone su 39 (77%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
46.5 ore in totale
Pubblicata: 12 ottobre 2014
I've been playing Ironclad Tactics off and on for over a year. Only now, after earning every card, I realize that I forgot to write a review. It’s sort of a Plants VS Zombies game except that it’s Zombies VS Zombies, and the zombies are steampunk mechs.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. The music fits and is serviceable, but for me it’s one of the weakest points of the game. Something less traditional and more gutsy could have really helped some of the longer play sessions.

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics. The second DLC is very stripped down, but still provides new interesting abilities. Playing the ‘War’ mode, where you’re stuck with either French or Germany armies, varies the play styles just enough to keep things fresh.

After completing everything it feels like every inch of the design space has been explored. Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game.

If you liked Spacechem, you might like this. It’s about building machines, but stochastic machines rather than logical ones. If you loved Spacechem then definitely play this to support the awesome developers!
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