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Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
Julkaisupäivä: 18 Syyskuu 2013
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Uusimmat päivitykset Katso kaikki: (2)

Blood and Ironclads is now available!

6 toukokuu(ta) 2014

The steam-powered automatons of the American Civil War make their way to Europe in Ironclad Tactics: Blood and Ironclads, an exciting new add-on campaign for the fast-paced, card-based tactics game Ironclad Tactics. With eight new missions, two new full-sized armies, and a challenging WAR! mode, you’ll unlock up to twenty four new cards from the French and German Empires!

If you own the deluxe edition of Ironclad Tactics, you’ll find that Blood and Ironclads is already installed and ready to play!

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The Rise of Dmitry is now available!

21 helmikuu(ta) 2014

Explore the untold backstory of Dmitry in Ironclad Tactics' first add-on campaign, Ironclad Tactics: The Rise of Dmitry. With eight new missions, including the six-stage "Fort Phantom Ridge" gauntlet mission, you'll unlock up to eighteen new cards, including Dmitry's fearsome army of transforming ironclads.

If you own the deluxe edition of Ironclad Tactics, you'll find that The Rise of Dmitry is already installed and ready to play!

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Digital Deluxe Edition

Includes:

  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

Tietoja pelistä

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

Järjestelmävaatimukset (PC)

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Järjestelmävaatimukset (MAC)

    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Järjestelmävaatimukset (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
Hyödylliset arvostelut
15/15 (100%) arvioi tämän hyödylliseksi
787 tuotetta tällä tilillä.
7 arvostelua
21.3 tuntia pelattu
I was unsure about purchasing this game initially, but I'm glad I did. Although the gameplay looks quite simplistic, it turns out that there are many different tactical possibilities. Each level can be a bit of a puzzle to solve, and the solution often comes down to building a different deck. If at first you don't succeed, change the cards in your deck. Even so, you could have a good deck but still lose due the random chance of which cards are drawn. The first few cards are often crucial at the start of a battle, but don't give up, I've come back from some bad starts and still won.

Card games are usually turn based so I was a little surprised to find out that there's a fairly quick timer running constantly (with no pause unless you press escape, but you can't study the board while paused), so you have real time pressure forcing you to make quick decisions. Normally I hate this sort of thing, but in this case I actually like it. It didn't take long to get used to it, it ensures quick battles (which makes a nice change of pace for me because I normally play slowly) and while it puts you under pressure, the timer lasts long enough for you to make good decisions most of the time, although occasionally you'll mess up.

My advice is to have a clear strategy in mind before you start each battle (and construct a deck to support that strategy), so that you know exactly what you plan to do during the battle. This makes it much easier to make quick decisions. Often you'll lose each battle on the first attempt, usually because the deck you're using isn't appropriate for the new situation, but just treat that as a learning battle to help figure out the best strategy to win it.

Each battle often has 3 different victory conditions. You only need to win the battle to progress the storyline, but if you fulfill the extra victory conditions you win more cards. Often you'll need to play each battle 2 or 3 times to win them all, since you usually need to win some new cards to help you fulfil the extra victory conditions.

There's a multi-player option and some cards can only be won by using this option. I'm not normally a fan of multi-player but this game seems ideal for it because of the fast play timer and the short games. I also think that playing against another human with a custom deck would make the strategy a lot more unpredictable and hence interesting.

I've only played through about 10 battles so far so I'm not sure how much more the game has to offer yet. I may add to this review once I've played more.

My conclusion so far is that the gameplay and tactics are better and more varied than I expected and it's proving to be quite an addictive game. I recommend it to anyone who enjoys the random nature of tactical card based games, and the ability to create custom decks and play multi-player.

[Edit] I've finished the main campaign now, there's 19 battles in all. Later battles become extremely difficult and can be frustrating to complete. But they're all winnable, the key comes down to designing an appropriate deck, but even then it may take several attempts due to the random nature of card drawing. In spite of the difficulty, or rather because of it, I found winning to be even more satisfying.

I still haven't beaten all the battles with the extra victory conditions yet, but I'll be going back to do that. Not only that, but once you've beaten the campaign once, you can play the entire campaign again at a higher level of difficulty. I've spent 21 hours on it so far so there's plenty of value to be had from this game, and that's not even mentioning the DLCs which add new campaigns.

In response to some people who've said that there's not much depth to the strategy, they're wrong IMO. There's a massive number of different ways that you can construct decks and many different strategies you can use, you just need to use your imagination. For example, the rubbish prototype ironclads you get at the start of the campaign often came in very useful in the difficult later battles, simply because they are so cheap (you can spam them and use them as blockers).

So my final conclusion is that I highly recommend this game, provided you enjoy the random nature of card games and can handle the stress of the fast turns (you have about 3 seconds in which to play cards each turn, plus another 2 or 3 seconds to resolve the turn).
Julkaistu 22 toukokuu(ta) 2014.
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12/18 (67%) arvioi tämän hyödylliseksi
252 tuotetta tällä tilillä.
1 arvostelu
10.2 tuntia pelattu
Really intriguing concept, but gameplay (single-player, at least - I haven't played any online matches) is awkward and ultimately unsatisfying.

On paper it sounds great: take the deck-building elements of a CCG and then use the deck to spawn not just static units, but pieces on a small gameboard (lane-based, in this case.) The biggest reason it doesn't all come together is that given the scrolling card mechanic, even the best decks show huge variability in effectiveness depending on draw order.

You can play one round and get nothing but "upgrades" while your opponent rolls out unit after unit, then start over with the same deck and steamroll her right off the map. I know, you're thinking "L2P n3wb, u hav to balance ur deck." But that's really not it. A deck that's statistically well balanced can still hit awful runs, and because each player's hand is constantly pruned to the last 5 cards dealt, there's no recovering from them.

As it stands, the strategy aspect of the game feels pretty much absent - less like poker, more like war (you know, the card game "war.") Plenty of flavor, just not much depth.
Julkaistu 22 tammikuuta 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
6/8 (75%) arvioi tämän hyödylliseksi
389 tuotetta tällä tilillä.
1 arvostelu
17.0 tuntia pelattu
Though the writing in Story Mode left a little to be desired, I remained engaged enough to play through it in its entirety (as well as much of the Game+ mode). Largely, this was due to the game's various mechanical systems, none of which were necessarily ground-breaking but which were brought together into a compelling whole. (E.g., deck-building + tactical positioning + well-balanced factions). Also, the decision to go with a twenty-card-deck meant that, while the significance of each card choice was considerable, it was also far easier to gauge the effectiveness of specific strategies. As a result, this might actually be a good choice for introducing someone to the genre.

In all, I had a lot of fun with this title and will likely return to it at some point in order to check out the expansion campaign.

[Note: I have not played any of the multiplayer modes, though I'd like to try the Co-Op at some point.]
Julkaistu 20 helmikuu(ta) 2014.
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2/2 (100%) arvioi tämän hyödylliseksi
265 tuotetta tällä tilillä.
59 arvostelua
4.7 tuntia pelattu
Single player was fun for a while, has a detailed and well written/illustrated story. My enemies in multiplayer all seem overpowered. If you are gonna get this because you like messing about with cardgames, try Hearthstone.
Julkaistu 28 kesäkuu(ta) 2014.
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1/1 (100%) arvioi tämän hyödylliseksi
31 tuotetta tällä tilillä.
1 arvostelu
47.0 tuntia pelattu
(Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)

I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.

The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.

This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.

TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.
Julkaistu 26 kesäkuu(ta) 2014.
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