Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
Évaluations des utilisateurs :
Globales :
variables (506 évaluation(s)) - 67% des 506 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 18 sept 2013

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Ironclad Tactics

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$14.99
$3.74

Acheter Ironclad Tactics 2-Pack

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$24.99
$6.24
 

À propos de ce jeu

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP / Vista / 7 / 8
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Support for OpenGL 2.0 or greater
    • Espace disque : 850 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OS X 10.5.8, or later
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Support for OpenGL 2.0 or greater
    • Espace disque : 850 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 LTS
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Support for OpenGL 2.0 or greater
    • Espace disque : 850 MB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (506 évaluation(s))
Publiées récemment
Sarkoth
( 5.0 heures en tout )
Posté le : 15 juin
Highly complex and tactical card game with quite a bit of RNG. A cool comic driven storyline and very demanding level challenges.

I was a kickstarter backer of this and even although I didn't play it for too long, I always thought I got way more than my moneys worth.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Briar865
( 3.3 heures en tout )
Posté le : 8 juin
I played this game when it had sort of a free weekend thing a few years ago. It's really good. 10/10 waiting to get steam cards so I can buy. Also a tip. When making decks get lots of the guys wearing fezzes, they're hard to kill as if you only shoot them once they have armor so it wont do anything, and he will pick up and put his fez back on. Their only weakness is multiple enemies shooting him at once, or gettig stepped on by an Ironclad.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Obey the Fist!
( 2.0 heures en tout )
Posté le : 7 juin
Doesn't work if you own a 4K monitor (screen draw exceeds desktop). Basic testing would have picked this immediately. Selling games that simply don't work on contemporary hardware is reprehensible.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
<™[-=> Cookiez <=-]™>
( 3.7 heures en tout )
Posté le : 1 juin
Hey, this is a pretty good game. I like how it plays. You can find many similar games like Final Fantasy Strike. It\'s definitely a pass in my books.

PROS
1. Interesting Storyline
I appreciate game designers bothering to put a good story into the campaign. Nowadays, many game designers don\'t bother to do it. E.g. Titanfall.

2. Increasing Difficulty
I love this part. The designer engineered a style of playing that would cause you to lose if you didn\'t streamline your deck. This is the part I love the most.

3. Easy to Pick Up
I love the way the game is done.

4. Artwork
Simple and stylish. Not as complex and detailed as the Marvel comics but it tells the story and looks good.

CONS
1. Short timespan to cast cards
There\'s only a few seconds to cast a manoeuvre card. If you miss the timing, you unit will move forward and slide up/down instead of sliding first then moving forward.

2. Auto-attacks instead of Move-Crush
If an automaton gets a weapon, it defaults to shooting instead of walking over a human soldier.

SUGGESTIONS
1. Weapon and Move-Crush mode
You need to have a method to tell your automaton to move-crush instead of shooting.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
madSimon
( 5.8 heures en tout )
Posté le : 29 mai
The game mechanics have a lot of promise, but actually playing it is pretty tedious. Card draw can really bite you when you're up against some of the tougher missions. Deck building isn't as interesting as it could have been.

The biggest travesty is not being able to skip the silly cutscenes.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
RaCio
( 24.4 heures en tout )
Posté le : 28 avril
Clever card / strategy game. This game is mostly a card game, although you can manipulate the battlefield by halting/resuming the movement of your units or playing cards to help them out. As you play through the campaign you gradually unlock cards that you can use in custom decks. The game has a solid deckbuilding tool and every mission has challenges that can require you to finetune your deck or create a special type of deck.

Recommended if you like card games.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Zio
( 5.7 heures en tout )
Posté le : 17 avril
Actually this is quite a good game, a bit cheesy storywise but quite charming.
Really liked the art style, not the average stuff and not too crazy.

Would love to give this game a positive review, but the worst part about it is that later on you'e more and more reliant on your drawing luck. Card game. "Tutorial" could definitely use an overhaul. Surely, this might be just me but I'm rather done with these sorts of things. For pure card games, sure, but not for the crossover kind like in this case

If you're up for trial & error and resistant to frustration, this won't bug you at all. Everything else so far seemed fine though.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
NinjqHunter
( 0.6 heures en tout )
Posté le : 28 mars
I don't reccomend it because it was Free aat one point and then Now it costs 15 bucks!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Jerry (SgtKane)
( 54.4 heures en tout )
Posté le : 25 mars
Extremely funny game, especially in Coop. The missions do require both strategy and tactics to master, and this influences the cooperative gameplay (as one can take pure ironclads and the other pure weapons). Whoever is okay with the style and overall concept should get this one.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Aerius
( 2.9 heures en tout )
Posté le : 18 mars
I'm voting positive for this game not because I think it is great, but not because I don't think it is as bad as the aggregate rating is ("Mixed" should be reserved for horrid games!).

The art in the game is fantastic and you can tell a lot of effort and love was put into the game.

Also super easy to get 100% achievements, like 1 minute!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
3.7 heures en tout
Posté le : 1 juin
Hey, this is a pretty good game. I like how it plays. You can find many similar games like Final Fantasy Strike. It\'s definitely a pass in my books.

PROS
1. Interesting Storyline
I appreciate game designers bothering to put a good story into the campaign. Nowadays, many game designers don\'t bother to do it. E.g. Titanfall.

2. Increasing Difficulty
I love this part. The designer engineered a style of playing that would cause you to lose if you didn\'t streamline your deck. This is the part I love the most.

3. Easy to Pick Up
I love the way the game is done.

4. Artwork
Simple and stylish. Not as complex and detailed as the Marvel comics but it tells the story and looks good.

CONS
1. Short timespan to cast cards
There\'s only a few seconds to cast a manoeuvre card. If you miss the timing, you unit will move forward and slide up/down instead of sliding first then moving forward.

2. Auto-attacks instead of Move-Crush
If an automaton gets a weapon, it defaults to shooting instead of walking over a human soldier.

SUGGESTIONS
1. Weapon and Move-Crush mode
You need to have a method to tell your automaton to move-crush instead of shooting.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
2.2 heures en tout
Posté le : 3 août 2014
Chez Zachtronics, qu'on se le dise, on ne fait pas des jeux comme tout le monde, et on ne fait pas des jeux faciles !
On aime aussi la diversité, parce qu'entre le fameux et fantastique Spacechem (achetez cette merveille si ce n'est déjà fait) et ce Ironclad Tactics, il n'y a strictement aucun, mais aucun rapport !
Ironclad propose un univers fort charmant, présenté à grands coups de cutscenes façon bande dessinée très bien fichues. Le jeu est un deck builder dont les unités apparaissent à l'écran une fois leur carte jouée. Sauf que n'espérez pas bénéficier d'un confortable tour par tour pour peauffiner tranquillement votre stratégie. Que dalle. Le jeu avance à toute vitesse, l'IA en face de vous fait peu d'erreurs, et vous avez intérêt à être bien concentré, c'est moi qui vous le dis ! Le jeu n'est pas exempt de défauts, dont cette vitesse fait d'ailleurs partie à mes yeux car un jeu de stratégie qui vous speed à ce point, c'est quand même un peu chiant, et je trouve qu'en définitive il n'y a pas assez de cartes pour véritablement créer des decks très spécialisés. Mais le jeu reste très intéressant, et je vous propose d'en dévouvrir plus ici:
https://www.youtube.com/watch?v=w2b5fJx5lGw&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--&index=19
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
Non recommandé
2.4 heures en tout
Posté le : 5 décembre 2014
Le gameplay est barbant. On crée un deck contenant des unités/bonus, puis le round commence et on place ses cartes sur une des trois lignes où elles progressent jusqu'à arriver dans le camp adverse. Il existe déjà des tonnes de jeux dans le même genre, celui-ci n'a rien d'exceptionnel. Je me suis forcé à y jouer à raison d'un ou deux rounds par partie (je m'endors au delà), mais après 2h j'en ai ma claque.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
210 personne(s) sur 275 (76%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
10.6 heures en tout
Posté le : 11 décembre 2013
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
56 personne(s) sur 67 (84%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
4.7 heures en tout
Posté le : 24 juillet 2015
I want to start by saying I like this game. I like it a lot. The setting is good and the gameplay is fun. It's a lot like Monster Monopiece, which I loved, but without the embarrising rub mechanics. Which is good.

So why don't I recommend it? Simply put, the single player campaign is cheap. Really, really cheap. After the first few missions you're almost always started off at a huge disadvantage.

The enemy has powerful cards that you don't have access to yet. The enemy starts with more AP than you. The enemy can field four ironclads at a time. The enemy has squares that provide and advantage much closer to their side. The enemy has a deck tailored exactly to take advantage of the battlefield.

The only way to finish a mission is to have the exact cards the game wants you to. Want to build a deck around certain cards, certian factions or a certain strategy? Too bad. You don't get to choose your strategy. What you do get to do is play a mission several times to see what cards the enemy has and where he tends to play them. Then you get to build a deck specifically to counter the enemy's deck.

Even then, there's a good chance you'll still end up playing the same mission several times. Like every card game, luck plays a large role. In this game it plays a very, very large role. Don't draw a single ironclad in the first six turns? Have four ironclads but no weapons? Have only powerful cards you don't have the AP for?

Too bad.

The worst part of this is that it's very hard to rebound from a bad initial hand. You'll run into situations where the enemy has four ironclads on the battlefield, while you have none. Even if you draw a few ironclads, chances are that the enemy's have better gear by this point and are already halfway to your side.

So yeah, this game is a lot of fun. It's also a good way to see how much patience you have.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
112 personne(s) sur 156 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.9 heures en tout
Posté le : 5 mai 2014
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
44 personne(s) sur 57 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
41.4 heures en tout
Posté le : 4 octobre 2013
I really enjoyed this game and chose to go through every optional challenge for a full completion of the campaign. Even so, it was fairly short (around 12 hours for a full-clear?) The multiplayer was also enjoyable, but not a compelling reason to buy. The campaign missions, challenges, and puzzles were solid and I really enjoyed the setting for the game (more than I expected to.) I recommend picking this up if you like a good strategic game with reasonable depth and multiple paths to victory. I bought it as part of a full price two-pack and would buy again. Completing all of the challenges (especially without using cards from much further on in the campaign) made this have just the right difficulty level for me to really like that challenge without thinking it was stupidly hard or "lucky."
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
28 personne(s) sur 31 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
22.9 heures en tout
Posté le : 24 mars 2015
If you've ever played a collectible card game, do you enjoy constructing a deck as much as actually playing the game? If so, then you'll probably enjoy Ironclad Tactics.

It's possible to slog your way through missions with sub-optimal builds/tactics, and granted, it is incredibly frustrating when played in that manner. The core missions are tolerant of bad play, so you can get pretty far into the game before realizing what you're doing wrong. After unwittingly playing badly throughout the main campaign, I eventually hit a wall in the additional content.

The final mission of New Game Plus was particularly brutal, and I barely beat it after a couple hours of reckless attempts. As I moved onto the DLC missions, I found myself frequently devastated by the enemy having 1.5-2 times the resources that I do. Slogging through these missions was becoming increasingly unlikely, and I was questioning whether these missions were fairly balanced. Did I have to rely on the AI screwing up to stand a chance, or was there another way?

At that point, I approached the game from a different angle. First play a mission noncommitally with a simple deck, just to grasp what's being thrown my way. Then go to the drawing board and construct a deck particularly for that mission. With that mindset, I was crushing missions on the first "serious attempt" and feeling accomplished in my decision making.

Playing in this manner is a bit artificial. In what other game do you play a level for the first time solely to analyze it, with no intent of winning? I wonder if Ironclad Tactics could have been more forthcoming with its mission content, rather than have players flail through the motions with an uncatered deck.

I recommend trying Ironclad Tactics with the "study first, succeed later" approach. That's what tipped me into the "recommended" camp. This is certainly a game for analysts/tinkerers.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
35 personne(s) sur 45 (78%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
3.8 heures en tout
Posté le : 22 septembre 2014
I gave it a try during the free weekend and liked it enough to pick it up to own permanently.

For the sale price at the very least it offers a fast engaging RTS type game where the real strategy lies in setting up your deck to beat the specifics challenges that each stage holds in store for you. Amusing civil war steampunk story and visuals just add to the charm as far as I'm concerned.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
30 personne(s) sur 40 (75%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
46.5 heures en tout
Posté le : 12 octobre 2014
I've been playing Ironclad Tactics off and on for over a year. Only now, after earning every card, I realize that I forgot to write a review. It’s sort of a Plants VS Zombies game except that it’s Zombies VS Zombies, and the zombies are steampunk mechs.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. The music fits and is serviceable, but for me it’s one of the weakest points of the game. Something less traditional and more gutsy could have really helped some of the longer play sessions.

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics. The second DLC is very stripped down, but still provides new interesting abilities. Playing the ‘War’ mode, where you’re stuck with either French or Germany armies, varies the play styles just enough to keep things fresh.

After completing everything it feels like every inch of the design space has been explored. Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game.

If you liked Spacechem, you might like this. It’s about building machines, but stochastic machines rather than logical ones. If you loved Spacechem then definitely play this to support the awesome developers!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante