Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
ユーザーレビュー: 賛否両論 (441 件のレビュー)
リリース日: 2013年9月18日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Ironclad Tactics を購入する

Ironclad Tactics 2-Pack を購入する

Ironclad Tactics Deluxe Edition を購入する

Ironclad Tactics - Deluxe Edition Upgrade を購入する

 

キュレーターによりおすすめされています

"A melding of a trading card and real-time tactics game involving civil war robots (yes really). No microtransaction nonsense and a solid campaign."
ここでレビューの全文を読む

デジタルデラックスエディション

Includes:

  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

このゲームについて

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
参考になったカスタマーレビュー
18 人中 13 人 (72%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.8 時間
投稿日: 1月8日
https://www.youtube.com/watch?v=UWvKNef7yok

Ironclad Tactics is a fast paced real time strategy card game set in a fictitious civil war era featuring steam powered robot warriors. The game features lovely artwork offering charming and funny comic strip style cut scenes. The core gameplay is centered on constricting your deck of 20 cards consisting of various human and machine warriors along with weapons and perks you can apply in combat. You start the game with three randomly drawn cards and earn more cards upon one full cycle of the brief timer that counts as each turn, upon the completion of the turn you are also awarded an Action Point that you use to activate the cards from your hand. The main objective of each mission is to earn a set number of victory points that are obtained by one of your ironclad warrior robot troops successfully getting from one end of the battlefield to the other.

The fast paced nature of the game is both what makes the game shine and at the same time is its biggest hindrance, the fact that you have to make decisions so quickly eliminates the ability to really thoroughly strategize and plan out your next move as would a turn based strategy card game would, however this little bit of hectic fast paced chaos is what makes the game different from other card lane strategy games. Upon completion of the mission you are awarded with a new set of cards that have some unique twist or element that was the featured gimmick of the level.

The game does offer a fairly steep difficulty curve that can become frustrating at times but adds to the overall length and replay-ability of the game when you have to go back and rework a new deck to try to conquer your highly competent AI foe. The game perfectly combines the good of both a Trading card game and a card lane strategy game; it offers a lovely art style, interesting setting, and a very challenging level of difficulty
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 22.9 時間
投稿日: 3月24日
If you've ever played a collectible card game, do you enjoy constructing a deck as much as actually playing the game? If so, then you'll probably enjoy Ironclad Tactics.

It's possible to slog your way through missions with sub-optimal builds/tactics, and granted, it is incredibly frustrating when played in that manner. The core missions are tolerant of bad play, so you can get pretty far into the game before realizing what you're doing wrong. After unwittingly playing badly throughout the main campaign, I eventually hit a wall in the additional content.

The final mission of New Game Plus was particularly brutal, and I barely beat it after a couple hours of reckless attempts. As I moved onto the DLC missions, I found myself frequently devastated by the enemy having 1.5-2 times the resources that I do. Slogging through these missions was becoming increasingly unlikely, and I was questioning whether these missions were fairly balanced. Did I have to rely on the AI screwing up to stand a chance, or was there another way?

At that point, I approached the game from a different angle. First play a mission noncommitally with a simple deck, just to grasp what's being thrown my way. Then go to the drawing board and construct a deck particularly for that mission. With that mindset, I was crushing missions on the first "serious attempt" and feeling accomplished in my decision making.

Playing in this manner is a bit artificial. In what other game do you play a level for the first time solely to analyze it, with no intent of winning? I wonder if Ironclad Tactics could have been more forthcoming with its mission content, rather than have players flail through the motions with an uncatered deck.

I recommend trying Ironclad Tactics with the "study first, succeed later" approach. That's what tipped me into the "recommended" camp. This is certainly a game for analysts/tinkerers.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
投稿日: 3月24日
Great turn based strategy game that you can enjoy with friends. It can be challenging in some parts but easy in others. Its well thought out and well done across the board. Recommended to co-op players.
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 24.4 時間
投稿日: 1月14日
http://calmdowntom.com/review/ironclad-tactics-review-pc/

"When Ironclad Tactics was pitched to me as a ‘fast-paced, card-based tactics game’ set during the American Civil War, I have to admit, I was skeptical. Little did I know that it featured ROBOTS!"
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 63.7 時間
投稿日: 2014年12月8日
I've been playing Ironclad Tactics off and on for a big time Only now, after earning lot's card, I realize that I forgot to write a review.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. .

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics.

Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game buti think it would be pretty fun!
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 58.7 時間
投稿日: 2014年12月8日
I love ironclad tactics a lot. I still dont get why peoples bash it a lot. i have finish the game and now i am playing on game+
and let met tell you IT VERY HARD. But still i make new decks and i find a way to win. So the game is extremly challenging but it is sooooo much fun to play. very recommanded and i hope there will be a ironclad tactics 2 :D
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
投稿日: 2014年12月25日
A very cool and decidedly unique strategy game from Spacechem's Zachtronics. Ignore the metacritic rating (seriously what is the point anymore of metacritic?) and give this a try if you are intrigued by the premise and mechanics. This game is definitely not for everyone, but if it seems interesting, you'll most likely enjoy it.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 19.1 時間
投稿日: 3月30日
The game by itself is good, so I won't downvote it. Got it from humble-bundle and didn't liked it that much, but it's just me. I am just not a fan of card-games
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 4.8 時間
投稿日: 3月25日
Pretty fun and addicting game. Great Co-op.
このレビューは参考になりましたか? はい いいえ 面白い
34 人中 34 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.9 時間
投稿日: 2014年6月23日
キャンペーンクリア/約6時間

NYで友人と蒸気技師をやっているマクスウェルは、ゼブロンという老人にIRONCLADという蒸気の力で動くロボットを見せられる。このロボットは最初は給仕などに平和利用されていたが、時は南北戦争時代…。IRONCLADが戦場に投入されるようになり、マクスウェルは戦争の裏に潜む陰謀を追って米大陸を横断する。

・ゲームシステム
手持ちのカードから20枚選択しデッキを作る。1種のカードは4枚まで、そして各カードには陣営無しの無印以外に「国軍」「野盗」「原住民」等といった陣営設定(陣営はDLCで追加可)がされており、ファクションカードは2陣営までという制限があるので、組み合わせを考えるのが楽しい。

ゲームは1ターンごとにAPが得られ、このAPを使ってカードを展開していく。有用なカードほど必要APが高い。このゲームはカードゲームにありがちな相手のターンといったものがなく、両者同時に同じステップを進行する。APを保存する為に、カードを使わずに手札が5枚を超えると、古いのが順に捨てられてしまうが、1APを払うことで一番古いカードを捨てずに残すことができる。この点や相手の残り手札の枚数が判る点も駈け引き度が高い。

実際のプレイフィールドは左右に広がる横長の4レーン構成で、自陣側から相手側にVPを所持するユニットを到達させ、規定のVPを獲得すると勝利となる。フィールドに出せるユニットは「装甲兵」と「歩兵」の2種類。どちらのユニットも置かれたレーンをひたすら直進する。

「装甲兵」は、ほとんどの場合、VPを所持したユニットでHPも高めであるが、装備なしでフィールドに出る。「歩兵」と異なり、後付で「剣」や「銃」など様々な装備カードを加えることができ、敵を妨害しながら相手側に辿り着くのが目的。

一方「歩兵」は、VPを持たないので、相手側に辿り着いても一切意味がないが、APやVPを得られるフィールド上の重要ポイントを占領できる強みがある。
出撃時から装備をしているが、一部の「装甲兵」には無力であり、「装甲兵」が進路上にいると踏み潰されてしまう。

良い点
・高速戦術カードゲーム
まじで進行ペースが速い。ですが、非常に分かり安いシステムなのですぐに慣れます。
このテンポの速さが良さの1つとも言える。
・待ち時間なし
カードゲームではあるが、MTGなどと違い、両者が同時に行動するので、
相手のターンといった待ち時間が存在しないシステムになっている。
・英語不要
カードの効果はごく簡単な英語だし、使えば効果は解かる。
ストーリーはキャンペーンの前後にコミック仕立てで進行するので、
絵を見れば大筋は理解可。「U」の文字だけフォントが独特w
・「NewGame+」
キャンペーンを終えると、二週目の「NewGame+」がプレイ可能になります。只の二週目ではなく、難度やフィールドにも変更が加えられており、一週目のデッキを継続使用できる上、クリアすればカードもしっかり貰えます。
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
・簡単な全実績解除-実績厨の方必読
デッキエディット画面で、一番左上のデモカードを右クリックするだけで全実績が解除できる!
「すべての実績を解除しました。おめでとう!」
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

悪い点
・対戦したいのに人がいない
スチームを通したマルチプレイも備えていますが、ラダーもない為、人がいない…。
・対戦デッキが対等ではない
対戦デッキはキャンペーンの進行度を引き継ぐので、クリア済みとそうでないプレイヤーでは、
デッキのカード選択幅が異なり、対戦に不公平感がある。ラダーがない理由の1つだと思われる。

SpaceChemのクリエーターが手掛けたタイトルで、簡単なルールながらもカードゲーム特有の駆け引きのおもしろさを持っているのに、対戦が賑わっていないのが残念。
ゲームシステムもそうだけど最後のスタッフロールも遊び心があって、インディーゲーにある「自分たちが作りたいものを作ってる」感が伝わってくる作品です。
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.5 時間
投稿日: 2014年6月21日
歩兵とロボットに武器やオプションカードを重ねて戦うリアルタイムカードゲーム
マップの陣地を歩兵で占領して有利な効果を得つつ、フィールド端の相手側まで勝利ポイントが設定されたロボットを送り込み、規定のポイント貯めると勝利できる
1ターンの時間が数秒と決まっていてゲームの展開が素早く、サクサク遊べる
カード集めはパック式ではなく、ストーリークリアや条件を満たしてのクリア、カードに書かれた条件を達成するなどで増えていく
協力プレイや対戦もできて難易度もそれなり
簡単な英語が読めれば遊べるけど、ストーリーを楽しみたいなら辞書とにらめっこしてね
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 14.5 時間
投稿日: 2014年9月25日
ストーリーモードは未クリア、対戦モード未プレイ。

Steamに勧められたので遊んでみました。思ったよりも面白かったので買いました。
このゲームの開発は、SpaceChemという評価の高いゲームを作ってたようですね。
それは未プレイですが、動画を見る限り難しそうな印象を持ちました。

これは、シンプルな戦略ゲームでした。
主にIroncladという、かわいいロボットを相手陣地に送り込み、規定のポイント数を満たすのが目的です。
勝利するために、Ironclad・歩兵・武器・キャップなどの様々なカードを、ルールに従って20枚選びます。
ボスを破壊するミッションや、規定のターンの間、相手に規定のポイント数を満たされないように耐えるミッションもありました。
決められた手札で、問題を解決するパズルモードもあります。

難しくてクリアできなかったステージが、考えに考えた戦略で挑み、クリア出来た時は嬉しかったです。

対戦モードもありますが、プレイ人口が少ないのが理由かはわかりませんが、まだ遊べていないです。
ぜひ、他の人も遊ぶようになって対戦してみたいですね。
このレビューは参考になりましたか? はい いいえ 面白い
236 人中 180 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 10.6 時間
投稿日: 2013年12月11日
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
このレビューは参考になりましたか? はい いいえ 面白い
130 人中 92 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年5月5日
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




このレビューは参考になりましたか? はい いいえ 面白い
53 人中 43 人 (81%) がこのレビューが参考になったと投票しました
記録時間: 41.4 時間
投稿日: 2013年10月4日
I really enjoyed this game and chose to go through every optional challenge for a full completion of the campaign. Even so, it was fairly short (around 12 hours for a full-clear?) The multiplayer was also enjoyable, but not a compelling reason to buy. The campaign missions, challenges, and puzzles were solid and I really enjoyed the setting for the game (more than I expected to.) I recommend picking this up if you like a good strategic game with reasonable depth and multiple paths to victory. I bought it as part of a full price two-pack and would buy again. Completing all of the challenges (especially without using cards from much further on in the campaign) made this have just the right difficulty level for me to really like that challenge without thinking it was stupidly hard or "lucky."
このレビューは参考になりましたか? はい いいえ 面白い
36 人中 29 人 (81%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 46.5 時間
投稿日: 2014年10月12日
I've been playing Ironclad Tactics off and on for over a year. Only now, after earning every card, I realize that I forgot to write a review. It’s sort of a Plants VS Zombies game except that it’s Zombies VS Zombies, and the zombies are steampunk mechs.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. The music fits and is serviceable, but for me it’s one of the weakest points of the game. Something less traditional and more gutsy could have really helped some of the longer play sessions.

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics. The second DLC is very stripped down, but still provides new interesting abilities. Playing the ‘War’ mode, where you’re stuck with either French or Germany armies, varies the play styles just enough to keep things fresh.

After completing everything it feels like every inch of the design space has been explored. Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game.

If you liked Spacechem, you might like this. It’s about building machines, but stochastic machines rather than logical ones. If you loved Spacechem then definitely play this to support the awesome developers!
このレビューは参考になりましたか? はい いいえ 面白い
73 人中 48 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 21.3 時間
投稿日: 2014年5月22日
I was unsure about purchasing this game initially, but I'm glad I did. Although the gameplay looks quite simplistic, it turns out that there are many different tactical possibilities. Each level can be a bit of a puzzle to solve, and the solution often comes down to building a different deck. If at first you don't succeed, change the cards in your deck. Even so, you could have a good deck but still lose due the random chance of which cards are drawn. The first few cards are often crucial at the start of a battle, but don't give up, I've come back from some bad starts and still won.

Card games are usually turn based so I was a little surprised to find out that there's a fairly quick timer running constantly (with no pause unless you press escape, but you can't study the board while paused), so you have real time pressure forcing you to make quick decisions. Normally I hate this sort of thing, but in this case I actually like it. It didn't take long to get used to it, it ensures quick battles (which makes a nice change of pace for me because I normally play slowly) and while it puts you under pressure, the timer lasts long enough for you to make good decisions most of the time, although occasionally you'll mess up.

My advice is to have a clear strategy in mind before you start each battle (and construct a deck to support that strategy), so that you know exactly what you plan to do during the battle. This makes it much easier to make quick decisions. Often you'll lose each battle on the first attempt, usually because the deck you're using isn't appropriate for the new situation, but just treat that as a learning battle to help figure out the best strategy to win it.

Each battle often has 3 different victory conditions. You only need to win the battle to progress the storyline, but if you fulfill the extra victory conditions you win more cards. Often you'll need to play each battle 2 or 3 times to win them all, since you usually need to win some new cards to help you fulfil the extra victory conditions.

There's a multi-player option and some cards can only be won by using this option. I'm not normally a fan of multi-player but this game seems ideal for it because of the fast play timer and the short games. I also think that playing against another human with a custom deck would make the strategy a lot more unpredictable and hence interesting.

I've only played through about 10 battles so far so I'm not sure how much more the game has to offer yet. I may add to this review once I've played more.

My conclusion so far is that the gameplay and tactics are better and more varied than I expected and it's proving to be quite an addictive game. I recommend it to anyone who enjoys the random nature of tactical card based games, and the ability to create custom decks and play multi-player.

[Edit] I've finished the main campaign now, there's 19 battles in all. Later battles become extremely difficult and can be frustrating to complete. But they're all winnable, the key comes down to designing an appropriate deck, but even then it may take several attempts due to the random nature of card drawing. In spite of the difficulty, or rather because of it, I found winning to be even more satisfying.

I still haven't beaten all the battles with the extra victory conditions yet, but I'll be going back to do that. Not only that, but once you've beaten the campaign once, you can play the entire campaign again at a higher level of difficulty. I've spent 21 hours on it so far so there's plenty of value to be had from this game, and that's not even mentioning the DLCs which add new campaigns.

In response to some people who've said that there's not much depth to the strategy, they're wrong IMO. There's a massive number of different ways that you can construct decks and many different strategies you can use, you just need to use your imagination. For example, the rubbish prototype ironclads you get at the start of the campaign often came in very useful in the difficult later battles, simply because they are so cheap (you can spam them and use them as blockers).

So my final conclusion is that I highly recommend this game, provided you enjoy the random nature of card games and can handle the stress of the fast turns (you have about 3 seconds in which to play cards each turn, plus another 2 or 3 seconds to resolve the turn).
このレビューは参考になりましたか? はい いいえ 面白い
53 人中 35 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 51.1 時間
投稿日: 2014年6月26日
(Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)

I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.

The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.

This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.

TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.
このレビューは参考になりましたか? はい いいえ 面白い
30 人中 22 人 (73%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.8 時間
投稿日: 2014年9月22日
I gave it a try during the free weekend and liked it enough to pick it up to own permanently.

For the sale price at the very least it offers a fast engaging RTS type game where the real strategy lies in setting up your deck to beat the specifics challenges that each stage holds in store for you. Amusing civil war steampunk story and visuals just add to the charm as far as I'm concerned.
このレビューは参考になりましたか? はい いいえ 面白い
79 人中 47 人 (59%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
投稿日: 2014年4月20日
I was a very big fan of Space Chem (previous game from this designer) coming into this, with hopes of a similar brain-xploding idea of complexity condensed down into pure fun. While this has some great deck building elements and interesting play mechanic, it seems to just boil down to spamming cards. And sometimes the only way to learn a level is play it and lose 20 times with different deck builds each time before finally one clicks. Now this same process can be said for many games like Super Meat Boy or others of the same ilk, but while those are quick to reset and get you back into the meat of it, this game takes time and turn order. It builds up and leaves you very twitchy and pissed when the next deck combo doesn't work. Interesting premise and great presenation, but just hampered down by mechanics that seem to wear down before their final destination.
このレビューは参考になりましたか? はい いいえ 面白い