Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
用户评测: 褒贬不一 (394 篇评测)
发行日期: 2013年9月18日

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"A melding of a trading card and real-time tactics game involving civil war robots (yes really). No microtransaction nonsense and a solid campaign."
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数字豪华版

Includes:

  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

关于这款游戏

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
有价值的用户评测
4 人中有 3 人(75%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:10月31日
Good Game, Funny Storyline, but the battles take too long and its very difficult to win 5/10
这篇评测是否有价值?
5 人中有 3 人(60%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:10月27日
Luck is too much of a factor to make this an enjoyable experience. Artwork and story are above average and drive the game forward.
这篇评测是否有价值?
4 人中有 2 人(50%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:10月28日
Refreshing art concept, good story, quick and intersting gameplay. I couldnt ask for more
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:11月3日
Very shallow game. Little you can do to strategise. Often the ai is given such huge advantages it just comes down to a question of luck.
这篇评测是否有价值?
3 人中有 1 人(33%)觉得这篇评测有价值
13.6 小时(记录在案的)
发布于:10月27日
This game is real strategy. It is fast and hard. You can build you deck from cards you collect and fight with enemies in amazing story with comic. There is a co-op and multiplaier, but there is not enough players so no one plaies the onliene skirmish. But I think if comunity of this game gets to higher level it could change. I recomend this game, buy it you are not going to be disappointed if you are strategy game fan. Fast turns strong enemies and quick tactical thinking makes
the game awesome.
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
9.8 小时(记录在案的)
发布于:11月1日
Awesome good dude
这篇评测是否有价值?
0.2 小时(记录在案的)
发布于:11月16日
ITS A LOAD OF RUBBISH
这篇评测是否有价值?
0.5 小时(记录在案的)
发布于:11月16日
it's just boring after playing for an hour
这篇评测是否有价值?
6.7 小时(记录在案的)
发布于:11月18日
Fun game to run through campaign in 6 hours. Satisfies the card game itch. Good touch controls for tablet play.
这篇评测是否有价值?
19 人中有 19 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:9月26日
游戏一启动就花屏。但是截图又是正常的。问了官方只说让我更新驱动,但是我更新驱动以后也依然如故,他们也没有办法了。不知道是我的显卡还是显示器和这个游戏不匹配,但是请允许我稍微发泄一下自己的郁闷之情。

今后一定要买有试玩的游戏,否则实在太浪费了。买了全DLC才发现连运行都运行不了,我都不知道要找谁说理去。这已经是我今天发现的第四个没法运行的游戏了......

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刚刚又尝试了一下,我关了独显用集显居然成功进去了....o(╯□╰)o 先玩一阵再看看要不要改评价。
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稍微玩了一下,漫画画的不错,剧情也还不错,但是游戏方式不好玩,完全不是我想象的那样,玩了大概2个小时就没有什么玩下去的动力了。

没有汉化比较可惜,英文虽然慢慢看也能看懂但是太累了。如果有汉化的话说不定我会为了看剧情坚持下去,也许。
这篇评测是否有价值?
18 人中有 15 人(83%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:6月6日
“全成就指南

第一关教程的那个下面列表的教程卡片 右键点击就有了”

这个游戏漫画不错 故事性也好各种黑科技 游戏性也不错

如果有汉化就好了
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:9月19日
无脑全成就神作

卡牌+限时策略,经常手忙脚乱,果然反应太慢不适合这种,还是慢慢想慢慢决定的游戏

7.5/10,不算DLC6.5分(卡牌太单调)
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:9月21日
还不错,要用用脑子就能赢了。而且漫画爆好看的,我推荐作者还是去画漫画比较好,因为太好看了,剧情也不错。很有趣的战略游戏,而且也不算贵。你值得拥有!!!
这篇评测是否有价值?
9 人中有 3 人(33%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:9月19日
好好玩啊,跪求大家来玩啊
这篇评测是否有价值?
5 人中有 1 人(20%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:9月20日
太正到此一游。。。
这篇评测是否有价值?
47 人中有 31 人(66%)觉得这篇评测有价值
51.1 小时(记录在案的)
发布于:6月26日
(Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)

I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.

The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.

This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.

TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.
这篇评测是否有价值?
16 人中有 13 人(81%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:10月11日
Genre - Strategy lane game with cards
This is one of those games where you have to throw your units against your enemies on the other side of the screen hoping they get through, whilst they do the same to you. This is done by activating cards at varying cost that you collect as you play the game. Some units are better suited against others and you can get some cards to move units, heal and damage. On paper this sounds quite fun. However, I am not a big fan of these lane games as I find them quite boring. True the cards add a new element but just throwing units at the enemy hoping hey get through whilst they do the same doesn't keep my interest. Also I don't know if I am just crap at this game but I tend to lose quite a few games on a level before I get the win and this seems mainly down to luck. The idea of the American civil war with steam powered Mechs is a cool concept though. Basically if you like lane fighting games, you will like this. If you don't, you will think it is a good example of the genre but still won't like it.
这篇评测是否有价值?
10 人中有 9 人(90%)觉得这篇评测有价值
46.5 小时(记录在案的)
发布于:10月12日
I've been playing Ironclad Tactics off and on for over a year. Only now, after earning every card, I realize that I forgot to write a review. It’s sort of a Plants VS Zombies game except that it’s Zombies VS Zombies, and the zombies are steampunk mechs.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. The music fits and is serviceable, but for me it’s one of the weakest points of the game. Something less traditional and more gutsy could have really helped some of the longer play sessions.

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics. The second DLC is very stripped down, but still provides new interesting abilities. Playing the ‘War’ mode, where you’re stuck with either French or Germany armies, varies the play styles just enough to keep things fresh.

After completing everything it feels like every inch of the design space has been explored. Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game.

If you liked Spacechem, you might like this. It’s about building machines, but stochastic machines rather than logical ones. If you loved Spacechem then definitely play this to support the awesome developers!
这篇评测是否有价值?
14 人中有 11 人(79%)觉得这篇评测有价值
8.2 小时(记录在案的)
发布于:9月20日
I like Ironclad Tactics, it is simple to learn, has great art style, and an interesting story. But above all it has fun gameplay! The story is told through an interesting comic style each mission, The story itself though I have got to say it kept me interested, maybe even more so than the gameplay. Each mission you chose to bring one of your decks and each of your decks has almost complete customizability. The biggest con I am having with the game is that alot of the missions end up with you just replaying them until you get the right deck build. This would be okay if the matches did not last so long. There is a great game to be made here, maybe some of the dlc can help improve ai/ missions? Either way I have got to say if you think this game looks interested and have money to spend I would tell you to go ahead and get it, only you can tell if you like it.
这篇评测是否有价值?
16 人中有 12 人(75%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:9月27日
The game is ok but, in my opinion, it should have been Turned-Based. Make it in real time is a mistake. You end up sending units hastily to the front and when you want to react it's too late. It's a pity, because I like the setting and the comic style.
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