Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
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출시 날짜: 2014년 6월 16일

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Xenonauts 구매

 

큐레이터의 추천

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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2015년 1월 26일

Xenonauts V1.5 / Steam Workshop Released!

Our last version of Xenonauts V1.5 has been on the Experimental branch for a week and nobody has reported any major bugs in it, so it has now been released to the Windows Stable (i.e. default) Steam branch. We have also activated Steam Workshop for everyone.

We have also started work porting V1.5 to Mac / Linux and expect them to arrive in the next few days. For anyone that likes to play across multiple platforms, we are also preparing the non-Steam versions for Desura, Humble Store and GOG and expect them to arrive in the next week.

For those unfamiliar with V1.5, it is a final free update to the game that irons out a number of issues with the usability, balance and stability of the final release game. It's not a fundamental change to the gameplay, rather it just tries to remove a lot of those annoying little moments when it feels like the game is fighting you.

The community contributed greatly during the development process and many contributed still more after release. I'd like to give specific thanks to Solver and llunak for their work as Community Coders and to Skitso, Max_Caine and Kabill for their mapping / modding. Many others also deserve a mention but I must omit them for the sake of brevity!

IMPORTANT INFORMATION:


BRIEF CHANGELOG:
  • Steam Workshop & better mod support has been added
  • An epilogue from the Chief Scientist has been added to the victory screen
  • 70 community maps bundled with the game as an optional mod (must be activated in the launcher if you want to use them)
  • Air combat now has time acceleration buttons
  • Line-of-sight system for soldiers significantly improved
  • Cover indicators added to the ground combat
  • Late-game alien psionics / berserking now less unfair
  • Units behind walls / props are easier to see
  • Soldiers now get a nationality flag
  • Money made less tight on easier difficulty settings
  • Fixed a lot of crashes / hangs and made a lot of usability improvements
This is a much reduced changelog due to the character limit on these Announcement posts; if you want to read the full changelog (usually with some brief explanation about each change) then please follow the link here: http://www.goldhawkinteractive.com/forums/showthread.php/12698-V1-5-Experimental-promoted-to-Steam-Stable%21

This is likely to be the end of the road for additional content and balancing in Xenonauts, although we will continue to fix major bugs in the game. However we are planning to announce a new squad-based tactics game later in the year and if you'd like to hear about it when we do, feel free to sign up to our mailing list here: http://eepurl.com/4FKe9

Thanks for helping to make Xenonauts the success it has now become, and we hope you enjoy playing with the new features in V1.5!

댓글 17 개 더 읽어보기

2014년 12월 11일

Xenonauts V1.5 Available for Testing!

Xenonauts V1.5, our final major update to the game, is available for testing on our Experimental Steam branch

V1.5 is a significant upgrade on V1.09 and from the testing that has been done so far we also believe it to be more stable. The only reason that we have not pushed the update out to all of our Steam customers is that several key members of the team have left for their winter holidays. If there is an unexpected issue in V1.5 we might not have the personnel to fix it, and we don't want to risk leaving the game unplayable for any length of time!

Therefore V1.5 will be arriving for everybody in January. Until then, it can be accessed by doing the following:
- Go to your Steam Library
- Right click on Xenonauts >> Properties >> "Betas" tab
- Type the password XenoExperiment into the "Enter Beta access code" box and press Check Code
- Select "Experimental - latest changes, unstable" from the drop-down box above

Please let us know if you experience any major bugs with it; the more testing it gets now the smoother the January launch will be.

V1.5 BRIEF CHANGELOG:

  • You can load saves from V1.09 in V1.5 (but once saved in V1.5 they will no longer load in V1.09)
  • Fixes a lot of crashes and loading issues with V1.09
  • An epilogue from the Chief Scientist has been added to the victory screen
  • 70 community maps bundled with the game as an optional mod
  • Air combat now has time acceleration buttons
  • Line-of-sight system for soldiers significantly improved
  • Cover indicators added to the ground combat
  • Late-game alien psionics now less unfair
  • Units behind walls / props are easier to see
  • Soldiers now get a nationality flag
  • Money made less tight on easier difficulty settings
  • LOTS of small usability and stability fixes
The full changelog is significantly longer and will be posted with the final V1.5 release.

댓글 23 개 더 읽어보기

평가

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

게임에 대해

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

시스템 요구 사항

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
유용한 고객 평가
13명 중 13명(100%)이 이 평가를 유용하다고 평가했습니다.
17.3 시간 기록
게시 일시: 2014년 8월 14일
외계인을 상대로 싸우는 지구방위연합군의 이야기입니다. 군대를 전략적으로 활용하여, 지구를 침략하는 외계인을 막아내는 내용으로, X-COM 의 최신작품보다 더 고전 X-COM 의 느낌을 잘 구현한 작품입니다. 난이도가 높은 편이지만, 높은 게임성과 중독성을 가지고 있는 작품으로 고전 X-COM 을 즐기셨던 분들이라면 재미있게 플레이하실 수 있는 작품입니다.

장점: 고전 X-COM 느낌을 잘 구현, 완성도 높은 게임성, 높은 전략성
단점: 아쉬운 그래픽, 높은 난이도
이 평가가 유용한가요? 아니요 Funny
8명 중 8명(100%)이 이 평가를 유용하다고 평가했습니다.
30.3 시간 기록
게시 일시: 2014년 8월 10일
외계인을 고문하고 외계인이 만든 물건들을 뜯어내서

외계인보다 더 외계인 같은 전투 부대를 만들어

외계인을 때려잡는 게임입니다

이쯤되면 누가 나쁜놈인지 모르겠네요

게임이 너무 어렵게 느껴진다면 기지 운영부터 시작하세요

기지 운영을 잘하면 백병전은 의외로 쉽습니다
이 평가가 유용한가요? 아니요 Funny
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
24.5 시간 기록
게시 일시: 2014년 12월 27일
땅콩같은 이름을 가진 게임.

엑스컴의 아류작이라고 누군가 말한다면 나는 그사람의 멱살을 잡고 제노포비아나 XNT를 설치해보라고 말해주고 싶다.
전투화면이 제기드 얼라이언스가 생각나면서도 전체적인 느낌은 원작 엑스컴과 흡사하다.

냉전시대의 분위기를 너무 단조로운 BGM으로 표현했는데 이게 참 B급 같으면서도 너무 적절하면서도 기가막히게 어울렸고 엑스컴을 재미있게 즐긴 유저라면 꼭 한번 해보라고 권유하고 싶다.

이 평가가 유용한가요? 아니요 Funny
174명 중 170명(98%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
70.7 시간 기록
게시 일시: 2014년 10월 31일
Xenonauts. It's greatest strength is that it's X-com. It's greatest weakness is that it's X-com.

If you're an older gamer, played the original X-coms, and just wanted them to get a graphics update and maybe some mods on being able to better organise your units and maybe a few updates, look no further. You've found it.

If you don't know what this "X-com" business is about, both X-com and Xenonauts are tactical and strategic games where you defend earth from an alien invasion through a specialised organisation and squad who deals with the aliens.
You'll respond to the aliens by shooting down the UFOs using regular human fighter aircraft, and then landing a squad of soldiers with just plain old human guns near them to clear out the survivors. After that, you'll begin to research better technology. Laser rifles, faster aircraft to take down the UFOs, armour that protects from the alien weaponry, and so on.

You will meet several different kinds of aliens, each with their own strengths and weaknesses, and figure out why they're invading. But most importantly, you're going to stop them. You're going to take all their technology and make it your own, and you will end up with several bases across the world to find, and destroy any intruders who push into your atmosphere.

As for the changes between this and X-com, they are mostly good. You have an airstrike option on alien crash sites so that you don't need to do everything or have them expire when you've been too busy dealing with other sites, though it will provide you with far less rewards than if you send in a squad of soldiers. There are new pieces of equipment, such as the shield. You'll no longer need to micromanage every last clip or laser battery in your arsenal and order the construction of small things like two laser batteries - Just keep track of the ones you bring into combat so you don't run out. There are now more involved air battles, along with air terror sites. And cover, along with range, now actually provides a bonus or penalty to your shots. You don't have to worry about this turning into a chest high wall simulator though, it works out well and you don't have to stay in cover. It's just a suggestion that increases your soldiers' lifespan. There are some others but they are mostly positive. One I'd say is slightly negative is that you can not land on a UFO and blast a hole in the ceiling to enter it as you could in the original X-com, though if you never played that game(And even if you did), you might not even notice that option isn't there.

Mechanics wise, it works out very similar to X-com, with an isometric view and tile based map. I've found some maps had too little vertical space sometimes but often this wasn't a big problem, the controls are pretty good, mainly just using your mouse to command your units. It's turn based, with a world map to place your bases on and do your air battles, and a base overview where you can build out your base by modular rooms.
Interestingly, I've found that the difficulty settings actually changes AI behavior, rather than the lazy way of just giving the AI more armour or damage. I'm not sure if it also gives the aliens more stats or makes it more difficult to get money for the player, but the fact difficulty settings actually improve the AI is something that many AAA games completely fail at.

In the end, it's X-com. It has most of the strengths of X-com, but it also has the flaws of X-com. You may need to restart several times if you're new and you might get discouraged. A random lucky shot could kill off your best soldier and send the nearby rocket launcher guy into a berserk panic state right into your own squad. If you're not used to it, you'll wonder just how long the campaign keeps going and it may turn into a game of 'whack-a-UFO' for you with slow or barely noticable progress. Or you may simply not have a clue what's going on until the aliens are already in a better position than you.

Even then, it's a very good game. I would say it's worth grabbing it at some point if you want to see what the fuss is about, or because you want some more of the X-com from long ago (Without looking at Interceptor or Enforcer for now)
이 평가가 유용한가요? 아니요 Funny
116명 중 108명(93%)이 이 평가를 유용하다고 평가했습니다.
2.9 시간 기록
게시 일시: 2014년 10월 17일
X-Com not X-Commy enough for you?

We're going back to our roots here. No fancy 3d graphics hogging your resources. Ain't no voice actors here, just 100% pure, uncut, grade A tactile turn based combat.

Hire people based off stats, Assign them based off stats. Equip them with stolen alien tech to improve their stats. Build up your base to increase stats. Stats everywhere.

There isn't really a whole lot to say here, you know the formula and these guys executed it well. Great combat, music and graphics... just an all around stellar title. Be sure to pick this one up.
이 평가가 유용한가요? 아니요 Funny
58명 중 51명(88%)이 이 평가를 유용하다고 평가했습니다.
7 people found this review funny
6.6 시간 기록
게시 일시: 2014년 10월 30일
Xenonauts is a great game.

Once I shot down a main craft over at snowy I suppose planes of Greenland. Just a routine intercept, kill those alien sum♥♥♥♥♥es, get that much needed dosh so I could build another base and name it something from Secret Warriors. Or so I thought.
My brave men and women including Iosif Nichayko, Ellen Ripley, Rick Deckard and my main killing mean machine lieutenant John Cross who rocked cool moustache, Wolf armor, a riot shield and a plasma pistol were all there.

My prised bull Iosif who was always clearing the UFO itself with a shotgun got shot almost immediately by a crased Icelandic reseacher who mistook our dropship for some sort of huge alien spacecraft. My brave men and women couldn't retaliate and thus commit a horrible war crime of ♥♥♥♥♥♥ a cold dead body of an Icelandic meteorologist because said meteorologist was shot by his pal, another reseacher present on this snowy research station. The man nodded and moved on completely dissappearing from the point of view of my brave men and women.

The research station itself was swarming with reapers, disgusting aliens who turn men into zombies and ♥♥♥♥ corpses. They weren't such a huge problem for mymen since my APC made a quick work of them.

We finally made it to the alien aircraft. It was on fire, dying moans and swearing in some beastly alien language were heard from inside. We sweeped the first hall, nothing but reptiloid bodies and blood. ANd in the second hall we found the same honorable Icelandic scientist executing sebilian officer.

He then slowly walked into the flame and dissappeared again.

The mission was a success.
이 평가가 유용한가요? 아니요 Funny
59명 중 50명(85%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
8.3 시간 기록
게시 일시: 2014년 10월 23일
things that have happened in this game:
-lost the highest ranked xenonaut on the assault team because I forgot to assign doormen to the sides of the CH-48
-entire assault team annihilated because I tried to rush a UFO (RIP IN PEACE ALPHA TEAM) that had 2 aliens left
-lost 3 xenonauts to the same alien camping inside a factory
-guy with 70 accuracy and a PSG-1 shooting alien at midrange hits my scout instead (RIP IN PEACE CPL LAUREN "NOOB" MERCIER)
-glorious, cathartic DAKKADAKKADAKKA of a UFO interior once I finally corner the sebilian ♥♥♥♥♥♥♥s
-chased UFOs in blinged out MiG-31s

good game. I might stream it once I figure out how not to die horribly
이 평가가 유용한가요? 아니요 Funny
36명 중 35명(97%)이 이 평가를 유용하다고 평가했습니다.
84.4 시간 기록
게시 일시: 2014년 10월 5일
Xenonauts is amazing! If u're a fan of the original XCOM or even the XCOM Enemy Unknown/Within, then u'll love this one. Especially if u're looking for more of a challenge compared to XEU. Xenonauts definitely offers the player more control over what/how u can spend and allocate your funds, as well as more randomness in terms of ground combat and enemy placement.

If I had to pick a negative, I would say that the game doesn't necessarily have a random map generator like the original XCOM did/does. Xenonauts has more of a semi random map generator, in which u may come across a similar map, but the layout in terms of what's on the map may be different. For example; instead of a crate being placed in a particular part of the map, there may be a set of parked cars or debris of some kind etc. Of course in the forums, u can always download custom maps ppl design, and add em to ur game to spice it up, and keep the game fresh as well. I would imagine (if they hadn't already or are already in talks) they would possibly put up a patch as far as implementing a random map generator.

Other than that, the game is absolutely Amazing!!! I still haven't even seen all the maps nor all the enemies as well. If I were to pick a number, I would definitely give this game a 9/10, 4/5, B+/A u name it..
이 평가가 유용한가요? 아니요 Funny
120명 중 87명(73%)이 이 평가를 유용하다고 평가했습니다.
10 people found this review funny
35.2 시간 기록
게시 일시: 2014년 11월 4일
Everytime I get attached to one of my randomly generated Ground-Assault team members, they're killed off through a terrible stroke of luck.

Worse than Game of Thrones.

10/10
이 평가가 유용한가요? 아니요 Funny
26명 중 26명(100%)이 이 평가를 유용하다고 평가했습니다.
35.3 시간 기록
게시 일시: 2014년 11월 25일
This is as close to a completly faithful remake of XCOM that we're ever going to get. And boy, is it faithful. It even adds a few new things, like a dogfighting minigame that's leagues better from we had in either the old XCOM or the remake.

Combat is nice in balanced, and my only real nitpicks are that grenades are overpowered and clearing ships is a meatgrinder, since unless you outright destroy the door, UFO entrances will close every round, forcing you to play whack-a-mole.

If you ever played UFO Defense, or even just Enemy Unknown, you owe it to yourself to buy this and give it a whirl. I give it a hearty recommendation to anyone.
이 평가가 유용한가요? 아니요 Funny
26명 중 25명(96%)이 이 평가를 유용하다고 평가했습니다.
60.9 시간 기록
게시 일시: 2014년 10월 14일
As a die-hard old strategy XCOM fan, I was impressed with this game. It brought all good memories and got me playing this game until the very end (not a lot of games kept my attention during last few years). In this state, I would give this game 9/10 points, as it "can" get better with bug-fixes and further development.
이 평가가 유용한가요? 아니요 Funny
34명 중 28명(82%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
게시 일시: 2014년 10월 11일
This game is a sort of spiritual sequel to the original Xcom games that I think is a bit more faithful to the original then Enemy Unknown and despite the fact that I enjoyed Enemy Unknown I definately recommend this to somebody who is looking for a more traditional Xcom experience.
이 평가가 유용한가요? 아니요 Funny
18명 중 18명(100%)이 이 평가를 유용하다고 평가했습니다.
65.8 시간 기록
게시 일시: 2014년 12월 28일
Play it on Normal + Ironman, read a couple of guides, accept that you'll lose a couple times before you put a solid run together, and Xenonauts will stand up as one of the best strategy games you've ever played. More than anything it's the way that Xenonauts keeps tireless pace with me -- I might get an economic or technological edge, only to have my veteran soldiers wiped out by a new enemy type or a bad decision. I adore XCOM -- it's probably my favorite game of the past five years -- but Xenonauts is deeper, tougher, more personal, more detailed, more PC, and a better strategy game if you play it with a bit of patience.
이 평가가 유용한가요? 아니요 Funny
17명 중 17명(100%)이 이 평가를 유용하다고 평가했습니다.
74.1 시간 기록
게시 일시: 2014년 8월 20일
It's XCOM+
Superior to UFO Extraterrestrials, equal of UFO Alien Invasion, not quite the departure in story and quality that UFO Aftershock was. It does what it promises to do, deliver classic XCOM gameplay without the bugs/DOS limits.

True-to-original gameplay with benefits of tech advances and without limitations of 1994 hardware. Artwork isn't pixellated or low-res, but remains 2D. The maps are 2D as well, with some tile/LOS issues, but that is just the flavor of this game. There is no need to specifically select a grenade, move it into the soldier's hand after removing the rifle, then use the nade in combat. Select it from a quick-menu and throw at the enemy. The proper TU cost will be calculated based on where the grenade was in the inventory so it costs the same, just makes gameplay easier. Inventory/equipment can be arranged and saved for future use making it possible to edit existing classes or create your own. Building Missile defences no longer requires you to dismantle outdated facilities to replace with new tech versions. They upgrade automatically when new tech is researched. Saving time and making sense. Xenonauts has many similar improvements over the original XCOM while keeping the gameplay essentially the same.

EDIT

There are greater departures from the original gameplay. Developers removed the ability for the player to construct manufacturing complexes and use them to create wealth by trading new technology and devices. This was exploited in the original to make funding meaningless. In Xenonauts, your budget is the direct result of your actions in defending funding governments. Let them down enough and your budget will constrict to the point of utter failure. There are no "points" you and the aliens score, only collateral damage caused by them and bonuses paid for UFOs shot down. You will sell small amounts of alien item, but it's a pittance compared to the gravy train you could ride in XCOM: UFO Defense. Budgetary restrictions are so severe at higher difficulty levels, that even most grizzled veterans will find it difficult to manage, and will probably lose more than once. Great news if you found all your squad-level tactical games too easy and forgiving.

Tactical combat is also extremly dangerous at the highest difficulty level, to the point of it seriously not being worth it just for the sake of leveling soldiers. You will have to fight to collect researchable items or to prevent alien terror, but outside this you will not want to engage in too many battles, certainly not without decent equipment.

Air combat is expanded. It takes place in a simplified RTS setting, though it is possible to autoresolve all encounters. You risk taking damage either way. Unlike the classic, aircraft shot down are not lost. In a rare moment of forgiveness, Xenonauts will recover downed aircraft, although it can take 72h to drag the remains back to base.

In addition to bringing back classic XCOM gameplay, Xenonauts manages to recreate the addictivness of the original. Your mileage may vary of course, but i personally managed to clock 23h during the first three play sessions. And i found myself thinking about different tactics or wondering how the hell i'm supposed to beat the game at all.
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18명 중 17명(94%)이 이 평가를 유용하다고 평가했습니다.
109.7 시간 기록
게시 일시: 2014년 11월 3일
The best bit about xenonauts is that it is an awesome port of a classic game with updated graphics and a few cool new ideas and changes.

The worst bit about xenonauts is that it is an awesome port of a classic game that was not implemented fully. So much of this game is half way done and not fleshed out fully.

Let me explain.

It's prettier than original x-com... if by prettier you mean higher resolution. There is no way to rotate the map, no way to zoom the map in or out (well... you can change the resolution i guess), no minimap, fences and doors obscure everything behind them unless there is a npc or player model on that square... the list goes on.

The geoscape is a mess. It's a flat projection of the world that takes as long to travel around the pole as it does at the equator and radar ranges are perfect circles. This would not be a problem except someone decided to be clever and program in a realistic day/night transition that even moves up and down with the seasons. It's not game breaking, gameplay is balanced around the flat map and perfect circles...
Yet I can not get over the realistic day night line. If you're going to do one bit right, you have to do all the bits right, not half of it.

You can set things on fire! But there is no incendiary ammo, and things you would expect to burn (hay bales, wooden buildings) don't. Once again, it's a lovely mechanic ripped form original x-com that is implemented half way.

This basically applies to every single item in the game. Research, manufacturing, base development, combat, tooltips, in game information, etc.

I'm enjoying playing this game... in short stints. If I play too long the flaws grate too much and I get frustrated with the game instead of enjoying it.

If you can overlook/don't notice the flaws xenonauts is a solid x-com remake and is be a lot of fun.
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14명 중 14명(100%)이 이 평가를 유용하다고 평가했습니다.
182.1 시간 기록
게시 일시: 2014년 10월 28일
Love this game. It's very much like the old xcom granted minus some of the graphics of today. I enjoy the fights and while you don't have to do all of them, that's where I have my fun time. To me the game seems a little rushed in play as if you are not researching some things in the right order or making the money to build equipment or ships then you'll be a little on the low side to the aliens. I do feel like they could have added a few more battle fields as they do tend to get repetitive at times. I do wish the environments were a little more destructible like the old xcom. I have had aliens on a few battle fields disappear, which is frustrating when trying to track them down (still won the battle, but saw one shoot and then duck behind a corner and then couldn't find him. If he shots at me he needs to be accounted for in the body count. :) ). In game manual/help and xenopedia could be flushed out more such as, I've got the money to build a 3rd new base, but have been unable to do so. I'm sure that I'm missing something, but can't figure out what. So, little frustrated there. Original xcom was simple in what you could do comparatively (it's hard to match the formula when it was perfect to begin with). Haven't had aliens attack one of my bases yet, while it seems that they have hinted at this by way of base defense I've yet to experience it so it makes me wonder if it was an idea that didn't quite make it.
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22명 중 18명(82%)이 이 평가를 유용하다고 평가했습니다.
125.1 시간 기록
게시 일시: 2014년 10월 18일
If you were a fan of the old Xcom series, you will find this a excellent step in the series.
I liked how they chose to steamline the purchasing of some of the smaller stuff. (No more having to buy every clip of ammo and every flare.)
The only downside is that the missions can become a grind. (But they give you a option to skip them and still get some reward)
I personally found the air combat hard to grasp, simply sim'ing it was easy enough though.
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17명 중 15명(88%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
68.7 시간 기록
게시 일시: 2014년 11월 30일
THIS IS IT!
This is new version of old classic XCOM serie.
Is this as good as original? It's even better. And I know what I am saying - I'm a big fan of original game.
Developers just took classic game and developed it again trying to improve every aspect. And they achieved their goal.
It's still complex and complicated game but some aspects are wisely simplified.
Game feels very finished but developers still work on that title - BRAVO.

VERDICT:
If you're fan of original XCOM, you must try this, you will probably love it.
If you are a fan of new XCOM version, you should also try it. There is huge chance you will like this game too.
If you are just a fan of good games, you should try this one, because it's just great game.
But if you are fan of modern super graphics ultra simplified 3D games, don't try this. You won't understand what this game is.
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11명 중 10명(91%)이 이 평가를 유용하다고 평가했습니다.
112.1 시간 기록
게시 일시: 2014년 11월 19일
Loved this - Played the recent X-COM release and that was good fun, but didn't properly recapture the experience of the original.

Xenonauts is much closer to the original in my opinion, with enough enhancements in simple animations and the way the graphics have been done that if you're a big fan of the originals, this is a must have!
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15명 중 12명(80%)이 이 평가를 유용하다고 평가했습니다.
77.9 시간 기록
게시 일시: 2014년 10월 20일
https://www.youtube.com/watch?v=ZKnGkCzxJ24

Xenonauts: Xenonauts is a turn-based combat, alien defense simulator. You play the role as the commander of a special military force designated Xenonauts, who are tasked with the defense of earth from extra-terrestrial invaders. You’ll manage multiple bases you place on the globe, build ground and air forces to combat the alien threat, and defend humanity. Research technology gathered from shot down UFOs, and craft advance weapons, armor, vehicles and aircraft to keep toe to toe with the aliens as the get progressively tougher. Xenonauts is a fantastic spiritual sequel to X-COM UFO Defense, with the entire game playing out almost exactly the same. With that come some very odd choices.

You can’t rotate the map and there are many situations where targeting becomes an issue, and a great irritation. Aliens also like to use the open and close door tactic; during the alien’s turn, they can open doors which close for them after their turn ends, this means they will stay glued to the other side of a door, come out the on their turn, take shots at your soldiers and retreat back to safety, however, when attempting this tactic yourself, the door stays open the entire round, meaning the aliens are free to shoot back during their turn. Aliens even seem to know this tactics as many times they are often waiting right behind doors, making it very annoying to advance through bases or UFOs without a guarantee of losing at least one soldier along the way, the only real remedy I found was blowing the doors to high heaven.

The other unfortunate, and boring part of the game is the aircraft combat. The aircraft combat is a top-down view where you set waypoints for your ships to travel, it isn’t easy to change the flight path on the fly and the whole experience feels very slow and unbalanced, I almost always resorted to the auto-resolve, which has its own problems. When auto-resolve is at 100% it’s a guarantee victory, however, if you engage in the real time combat you can actually lose all of your fighters. On the flip side, there have been battles with an auto-resolve 0% rating but, when I engaged in the combat I was able to win. Also, alien space ships seem to have unlimited ammo while you have a very limited amount for your own fighters. The whole thing felt messy and unrewarding, you don’t get to see your ships engage in the combat other than green radar blips you see all the time, so auto-resolve seemed the best and most convenient way to deal with the aliens, this is a pretty big part of the game aside from ground combat and it’s a shame it isn’t more exciting or balanced, there’s also no way to take down aircraft without damaging it.

The other major complaint I have is the lack of mission variety, crash sites are won either by eliminating all aliens or capturing and holding their ships for 5 turns, alien bases are won by either destroying the power core or eliminating all aliens. Those are the only two varieties and couple that with small map variety and the game can start feeling very tedious. Some other things felt missing like a graph for finance and approval ratings from the various countries and just some minor graphical bugs I’ve experienced.

I’ve enjoyed my time with Xenonauts, and would like to see it expanded upon, with more maps, missions, added tools and utilities, and better combat and varied environments. I could go into more detail, honestly, I’m seriously happy with Xenonauts despite my gripes with the combat aspect, I want more and always have and will and the game here is very well crafted with great visuals, music and atmosphere. Thankfully there is a great modding community who may add all that I could think of in a Xenonauts game, but, in the future, I wish for the game to be successful and for more to be added on by the creators.

TL/DL; Xenonauts is a great spiritual sequel of the X-Com series. If you like those games remotely, you’ll love this one. It’s heavy with atmosphere, mostly great combat, the thrill of progress and the feeling you get when you nail a tough mission with flying colors.

-Thumbs up from Royial

Video Reviews can be found at: www.youtube.com/user/RoyialNetwork
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