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Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Date de parution: 16 jun 2014
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Xenonauts V1.09 Released!

23 juillet 2014

We've just released Xenonauts V1.09, which contains all of the fixes from the reverted V1.08 and V1.08HF builds and some new fixes for the soldier equipment screen issues in V1.08HF.

As far as we are aware it is stable and working properly - but please let us know if you find any additional issues caused by the update. If does prove unstable we will just return to V1.07 again until we can fix the issues.

CHANGELOG: (combined from V1.08, V1.08HF and V1.09)

  • We have added the Developer Diary / development postmortem to the game, which is found in the launcher (under the Extras button).
  • The Mac game now show install instructions when you try to run it.
  • We have made performance improvements on many of the maps.
  • Harridans no longer occasionally fly out of the map and crash the game.
  • Fixed some Soldier Equip screen crashes.
  • Fixed a crash when dragging one soldier's equipment into the inventory of another.
  • Reapers no longer have a 0 reaction fire modifier.
If you are playing a modded game, you will likely have to reapply any mods that affect "weapons_gc.xml" (i.e. anything with custom weapons) as this file is being updated in this patch.

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V1.08 HF Reverted!

18 juillet 2014

We've reset the Stable branch back to V1.07HF, as it seems V1.08 HF had some problems in it to do with soldiers and dropships. We attempted to hotfix them, but this hotfix appears to itself be causing a new crash.

We could try another hotfix, but there is no guarantee that would be any more successful than the first. Instead, we're rolling back to the older V1.07HF and will re-release V1.08 HF next week when we've had time to test it better.

V1.08HF will still be available on the Experimental branch if you'd prefer to keep playing that. Instructions on how to access it can be found here: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions

Sorry for the confusion!

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Articles

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

À propos du jeu

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Configuration requise

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Évaluations intéressantes des utilisateurs
44 personne(s) sur 60 (73%) ont trouvé cette évaluation utile
66 produits enregistrés
2 évaluations
13.3 heures en tout
J'attendais le jeu avec impatience, étant fan des Xcom. Mais après quelques heures de jeu, je reste sur une impression mitigée :

- les graphismes sont d'un ennui total, et manquent cruellement d'animation et de détails. Le X-Com de Firaxis donne une impression de vie et d'activité qui manquent totalement ici.
- le système de combat en tour par tour ne donne pas la possibilité de ramper, de regarder au coin d'un mur ou d'escalader certains obstables simples (fenêtres, buissons...) ce qui rend le gameplay tactique très limité.
- les cartes sont grandes, ce qui est agréable, mais l'on passe parfois 10 minutes à chercher un alien caché dans un placard...
- l'interface de gestion de base manque d'informations essentielles : dans combien de temps mes savants arrivent ils ? Les soldats ? quel est l'impact des événements qui apparaissent sur la carte ?
- les combats aériens sont bien fichus et apportent vraiment une nouvelle activité par rapport aux autres Xcom.
- Je n'ai pas encore vu d'événement "exotique" qui apporte un peu de variété aux missions : pas de course contre la montre, pas de missions d'exfiltrations comme le propose le récent Xcom.

Au final, le jeu ravira les nostalgiques et les amateurs de combat moderne en tour par tour (cf Jagged Alliance), mais risque d'ennuyer rapidement le grand public par son côté austère et ses graphismes désuets.
Posté le : 11 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
17 personne(s) sur 20 (85%) ont trouvé cette évaluation utile
124 produits enregistrés
1 évaluation
48.3 heures en tout
Avis donné pendant l'accès anticipé
On retrouve le gameplay et les sensations des anciens xcom, avec de meilleurs graphismes, plus de fluidité et une interface plus intuitive. Que demander de plus?! Parfait pour les nostalgiques (comme moi!) et agréable pour les néophytes. A découvrir absolument!!
Attention, le jeu n'est pas en français, mais je pense que ça ne devrait pas tarder..
Posté le : 4 mai 2014
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
152 produits enregistrés
1 évaluation
99.2 heures en tout
Si vous avez aimés UFO Extraterrestrials ou X-COM afterlight vous aimerez aussi ce jeu.
Posté le : 9 juillet 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
413 produits enregistrés
5 évaluations
28.2 heures en tout
Pour le joueur qui ne connaît pas la série, Xenonauts est un bon titre, pour peu que l'on aime son esprit indéniablement rétro. Stratégiquement exigeant et addictif, il remplira son office… Pour les amoureux du jeu d'origine, UFO Defense garde son aura d'antan et est disponible à 5€. Pour ceux qui aiment la licence X-COM, Enemy Within est bien meilleur et véritablement une référence. Où donc placer Xenonauts ? Vous aurez compris que je n'ai pas totalement trouvé la réponse...
http://www.gamelove.com/test-xenonauts-118026
Posté le : 24 juillet 2014
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271 personne(s) sur 295 (92%) ont trouvé cette évaluation utile
222 produits enregistrés
2 évaluations
18.7 heures en tout
Avis donné pendant l'accès anticipé
If you're looking for a game that captured the feeling of the original X-Com then look no further.

With stellar 3d to 2d rendered sprites, an art style and design the is reminiscent of an older generation of games though I think it would be going too far to call it "retro". Its both pleasing to the eye and has excellent clarity, all the information you need at the tip of your eyeballs and fingers to make the best strategic and tacticle decisions to defeat the disgusting xeno threat.

The gameplay is heavily inspired by the bygone days of the past, with enough updates, improvements and modernizations that streamline the drudgery of the past (like the micromanagement intense menu screens of the original X-Com that are themselves evoke thoughts of Dwarf Fortress un-modded) into a lighter area by trimming back the intensity of the learning curve (such as buying ammo, etc) leaving the player with the same amount of depth and variety without leaving newer players in quicksand googling guides.

If you're looking for a game where no one dies, aliens are made of paper and losing is impossible - look elsewhere. Your best men can be cut down like wheat by the advanced alien troops, who can at times seem to be made out of 40ft thick brick walls with angry faces painted on them.

The risk of having your best men enhances the gameplay so much more than I would have thought, I truly cared about each soldier and shook my fist at the alien menace when my important men were gunned down mere feet from the landing craft.

Theres a lot to this game, and if you're still on the fence there are plenty of videos on Youtube of people playing it - go look there and you'll find some great gameplay videos for the most part!

Just be wary, some of the videos are old and may be on outdated builds that have bugs which no longer exist in this release and if I do have anything negative to say about this game its that it isn't a fully polished release and bugs do crop up from time to time, the majority of which aren't gamebreaking but once in a while I've seen a bug cripple someones game despite myself not having seen one.
Posté le : 8 février 2014
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