Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
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Date de parution: 16 juin 2014

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Acheter Xenonauts

 

Recommandé par les curateurs

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
Lire la critique complète ici.

Mises à jour récentes Tout voir (32)

13 avril

Xenonauts V1.59 Released!

We've just released Xenonauts V1.59 for PC and Linux, and will be releasing the Mac version shortly if no bugs appear in the next 24-48 hours.

V1.59 is the revised version of V1.58, which we rolled back a week or so ago because we were concerned about stability issues. V1.58 included several fixes over V1.56, the biggest of which was a fix for an annoying AI hang.

Thanks for your patience!

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29 mars

V1.58 Rolled Back to V1.56

As we've had a few reports of a bug within V1.58 that may be worse than the bugs fixed by the patch (it prevents some people loading ground combat), we've now rolled back the default branch to V1.56 while we look into it.

This should not affect save games etc, but if it does or if you are playing V1.58 with no problems at all and want to continue using it, it is available on our Experimental Steam branch (under the Betas tab of the Steam game options). Just switch over to that and you can keep playing.

For everyone else, we're planning on investigating the reported bug in more detail over the next few days and will put out an updated version once we fully understand the situation.

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Articles

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

À propos de ce jeu

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that Mac / Linux platforms are not officially supported. Files are available for download via Steam (using a WINE wrapper) but we cannot guarantee compatibility.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Configuration requise

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Évaluations intéressantes des utilisateurs
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.0 heures en tout
Posté le : 19 janvier
Pour la petite histoire... XCOM ça vous parle ? C'est pareil vous voila aux commandes d'une organisation paramilitaire secrète appelée "XCOM". En tant que commandant du projet XCOM, vous serez chargé de défendre la planète face à une terrifiante invasion extraterrestre ; pour ce faire, vous devrez gérer vos ressources, étudier des technologies et superviser les stratégies de combat et les tactiques individuelles de chaque unité.... Même pitch que le reboot sorti en 2012 mais tellement différent.

Pour la petite histoire... J'ai adoré XCOM: Enemy Unknown mais Xenonauts avait ce petit truc qui m'a toujours donné envie de jouer. Et dès le commencement c'est la claque. Bon pas la claque graphique, bien que ce ne soit pas moche. Non la claque au niveau du sérieux et de la difficulté tactique. Avancer comme des fous à travers la map ? mort... Entrer dans un bâtiment sans un soutien ? mort... Mettre toute son équipe dans le couloir qui va bien ? grenade... mort... Un nouvel extraterrestre qui vient vers moi ? mort... Vous aviez régler du C4 et oublié de le poser ? BOOM... mort... C'est rageant par moment. Le rage quit n'est jamais très loin. Surtout quand vous avez foncé vers le vaisseau extraterrestre sans prendre garde aux bâtiments de la map. Bah quoi les ennemis ils sont là bas, non ? en fait y en avait deux qui ont pris à revers... mort... Développer sa (ses) base(s), son ingénierie, ses recherches est rapidement vitale. Il n'y a pas de jolie cinématique mais des artworks très digne accentuant le côté adulte du jeu. La musique est... un peu austère, à l'image du jeu.
A noter que le jeu est en anglais, un minimum de compréhension permettra de profiter au mieux ! Mais ce n'est pas vitale pour s'amuser.

Bref un jeu 'adulte', nécessitant une certaine concentration mais tellement jouissif quand une mission se déroule sans accrocs.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
98 personne(s) sur 102 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
81.6 heures en tout
Posté le : 20 janvier
I am pleasantly surprised.

The original X-Com was best known for its punishing difficulty. But it was also known, among people who played it much, for its annoying idiosyncracies and irritations. Xenonauts does away with many of these, simplifying things while keeping much of the difficulty. For example, you can define soldier classes that have no game effect, but allow you to set default equipment. Standard-issue gear costs nothing and takes up no space, because a base commander has better things to do than count rifle clips. Base defenses are automatically upgraded, because really, who wants to rebuild base components every time you research a new tech?

Some things are harder: The tech tree seems to keep things a little more out of reach, and funding is absolutely brutal. Some things are easier: Riot shields. Oh my God, riot shields. Instead of ablative rookie shields, lead your squad with a guy with a shield and a pistol. Why the hell didn't we have these in the original X-Com. It feels so good (and it won't help at all when a Chryssalid, or whatever they call them in Xenonauts, comes knocking). Also, if you crash an interceptor, your engineers will recover it and put it back together in a week or so. Losing an expensive ship near the beginning of the game is no longer painful enough to make you want to start over.

A personal favorite feature of mine is airstrikes. Are there four small crashed UFOs on the map at once? Do you need cash? Do you cringe at the thought of playing them all out? Just hit the airstrike button and the local military will blow it away, recover the scrap, and pay you for your donation...less than you'd get from a raid, but well worth the savings of player time. Also, intercepting alien ships is pretty rad. New dimension that X-Com never had, and it might not be your thing; you order your planes around in realtime, outflanking and gunning down the enemy with nifty fields of fire. Personally I could take it or leave it, but there's an autoresolve button, and since you can recover crashed ships it won't instantly ♥♥♥♥ you over!

If you've ever heard me complain about Galactic Civilizations II, you know I hate bad humor, especially in tech trees. I know...I'm weirdly specific that way. Well, your lead scientist in Xenonauts has an irritating intellectual superiority complex, but it's written *just right*, enough that you get a wonderful, subtle characterization just from the tech reports, no cutscenes required. You want to deck him in the face, not turn him off entirely. Well done, Goldhawk.

Anyway, I've played to the point where I'm through the first terror mission, and I gotta say there's a huge difficulty spike. Just as it should be. If you think the first month is too easy, take another look at your funding, and wait for some pain to roll into tactical. As a big fan of the original X-Com, I heartily endorse this game: Cleaning up all the annoyances and adding a few new features has truly made it new again. It's the game we loved, without the trappings of retro. Clear your calendar.
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27 personne(s) sur 33 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
33.1 heures en tout
Posté le : 17 février
Truly great
tactical turn-based game. Clearly a must-have if you're a fan of the genre!
Similar to: X-Com series, Jagged Alliance series, Door Kickers, Fallout Tactics, UFO series, Deadline, Breach & Clear, Arma Tactics, and more.
Xenonauts is a spiritual successor to the classic X-Com series and it does that very well. Very challenging game where you often need to truly be tactical in order to succeed.

What's the game about?
Aliens are invading and only You can defend us!
.. well, something like that.

What makes it a challenging game?
It's incredibly easy to die, especially in the early game and you have to be careful, tactical, in order for your soldiers to survive. Don't let anyone go alone, don't rush in without cover, don't be stupid.



This YouTube video has some nice tips if you need help getting started, I think that he explained things briefly but thoroughly :)
https://www.youtube.com/watch?v=YHJ4gqex0Ok
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18 personne(s) sur 24 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
19.0 heures en tout
Posté le : 23 février
One of the best UFO Defense inspired games on the market. While it doesn't have the cinematic or graphical flair of the XCOM Reboot, it's layered with love, detail, and a whole bunch of badassery, not to mention with just as much punishment as any UFO or XCOM game. Worth every penny and then some. Oh, and Friendly Fire is enabled, js.
https://www.youtube.com/watch?v=BzgBZ2w3IvA
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
14.6 heures en tout
Posté le : 18 janvier
I was a little too young to appreciate X-com when it first came out, so I got to enjoy Xenonauts for it's own,
I did enjoy the new x-com and can see the similarities, but I really like Xenonauts,
despite it's simple look I think the graphics are pretty, clean, and well drawn.
I'm not far in the game, but I enjoy how this game actually feels like a simulator and not so much just a flashy interface,
Losing every xenonaut is tragic. In the beginning my squad was more dangerous to each other than any alien, I've had some poor grenade tosses, rocket launcher mishaps that have been pretty amusing, alot of WTF was I thinking moments.
Cutting down half my squad with the m60, and then having my sniper berserk over it in the middle of a firefight is well...lets just say I'm glad I save often, but i'm also glad I get to experience a game that doesn't hold my hand one bit, and just lets me well simulate what an alien invasion might be like.
I hate the space sound music, sometimes its ok, but most of the time...its terrible.
Otherwise great game,
harder than most, mediocre air combat(let down) a steep learning curve
(The game comes with excellent written tutorials, and links to help you, but there is alot of reading, I like how accesible the documentation is)
and a high random FUBAR factor in combat.
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