Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (27 Reviews) - 77% der 27 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (1,892 Reviews) - 90 % der 1,892 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. Juni 2014

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Kürzliche Updates Alle anzeigen (37)

4. Februar

Xenonauts 2 confirmed and expected in 2017!

We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game!

The full statement and some basic details on the sequel can be read here (with more to follow in the next couple of months): http://www.xenonauts2.com

Thanks to everyone that has supported us by buying the first game - the experience we've gained making it and the feedback received from the community should allow us to create something even better second time around!

105 Kommentare Weiterlesen

Reviews

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

Über dieses Spiel

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:OSX 10.6 or better
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:Any Linux distribution since 2010
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils positiv (27 Reviews)
Insgesamt:
Sehr positiv (1,892 Reviews)
Kürzlich verfasst
BigKahunaBurger
( 14.4 Std. insgesamt )
Verfasst: 26. Juli
Less flashy than XCOM but with all the right stuff - I actually prefer it to XCOM, and that's saying a lot. It has all the best parts like the planning, base building, turn based tactics and air combat elements but the best thing for me is the overall feel of the game, its a good take on the alien invasion scenario with enough identity that makes it feel like more than an XCOM clone (like the setting in 1979; seeing the world divided up as Soviet Union, Indochina etc along with troop backstories showing combat experience in Vietnam/Afghanistan and the awesome music makes the game much more immersive). Basically it feels to me like Men In Black 3, MGS3: Snake Eater and XCOM had a love child.

I *would* however reccomend watching a couple letsplay videos on youtube if you arent used to XCOM/turn based squad shooters, as a bad first impression can ruin any decent game. That being said the game is more than fair, one of the reasons I prefer it to XCOM is that strategy actually works, as opposed to experiencing "that's XCOM, baby" when the RNG decides to f*ck with you. Repeatedly.

Tl;dr - a cold war version of XCOM that doesnt need to be flashy to be awesome.
Hilfreich? Ja Nein Lustig
Rektoid
( 1.9 Std. insgesamt )
Verfasst: 23. Juli
: DONT READ THIS CAUSE IT ACTUALLY WORKS.YOU WILL BE KISSED ON THE NEAREST POSSIBLE FRIDAY BY THE LOVE OF YOUR LIFE.TOMMARROW WILL BE THE BEST DAY OF YOUR LIFE.HOWEVER IF YOU DONT POST THIS COMMENT ON ATLEAST THREE GAMES YOU WILL DIE WITHIN TWO DAYS.NOW YOU STARTED READING THIS DONT STOP.THIS IS SO SCARY.PUT THIS ON ATLEAST FIVEGAMES IN 143 MINUTES WHEN YOUR DONE PRESS F6 AND UR LOVERS NAME WILL APPEAR IN BIG LETTERS!
Hilfreich? Ja Nein Lustig
ballomed
( 76.5 Std. insgesamt )
Verfasst: 22. Juli
Some tips for playing this game:
1.Play Iron Man mode.
2.Get your veteran team through 30+ missions.
3.Get them the best equipment.
4.Watch them kill each other in the near end missions.
5.Uninstall the game.
Hilfreich? Ja Nein Lustig
equus
( 15.5 Std. insgesamt )
Verfasst: 18. Juli
A worthy successor to the XCOM crown, albeit substantually less glitzy than 2K's reboots.

Still, an enjoyable way of killing a few hours and proof that catching a retro feel doesn't need pixel art style graphics
Hilfreich? Ja Nein Lustig
SpectreKelevra
( 0.2 Std. insgesamt )
Verfasst: 12. Juli
This game is literally unplayable on my screen, I tried every single resolution available and the text is always way too small to read, It's not just hard, it's impossible to read.

They promised better UI, but that was back in 2013, I just wasted my money on this game.
Hilfreich? Ja Nein Lustig
Binary Stylus
( 1.4 Std. insgesamt )
Verfasst: 11. Juli
I'ts great... But Another game where the aliens NEVER miss but you will fire shot after shot after shot after shot and every time they will miss. It's just not fun to play. I'm 1 and a half hours into this. And my soldiers HAVE NOT landed more than a single, solitary, hit on the enemy. I have had to keep reloading and trying again. I think this is what people call "hard core". Yeah - I haven't even managed yet to get all my troops off the back of the helicopter. It's like that bit in Saving Private Ryan, at the beginning where they are trying to get off the life boat things, except the American's can't hit a thing and they have machine guns, and the germans have a pistol and every shot they fire kills a GI.

All of the XCom games have sort of done this and I've always thought it sucked. The worst were the games in the UFO trilogy. I imagine that this game NEEDS you to have a maxed out Stat squad to stand a chance later on in the game? So you simply CAN NOT tollerate taking a casualty? Is it another of those? Because if you have to replace someone with a Private later on and they come out like this.....

The game has been a hugely dissapointing and not-really-fun waste of an hour and a half so far.
Hilfreich? Ja Nein Lustig
Xealot
( 49.2 Std. insgesamt )
Verfasst: 7. Juli
This game is wonderful if you prefer X-COM over XCOM, but with Xenonauts 2 nearing release it's hard to recommend this game to any fans of the original. Xenonauts 2 might not fill the niche it needs to, however, so keep an eye on this one.
Hilfreich? Ja Nein Lustig
maraudershields
( 19.0 Std. insgesamt )
Verfasst: 7. Juli
Xenonauts is one of the best games I have played since the original X-COM was released over 20 years ago. I love how it stayed true to the original, but it managed to streamline the tedious parts, such as ammo management.
I just wish that increasing the difficulty would improve the AI instead of improving alien stats, but that's what most of the games do anyway.
I can't wait to see the sequel.
Hilfreich? Ja Nein Lustig
Vortigaunt Steve
( 86.8 Std. insgesamt )
Verfasst: 7. Juli
It's XCOM if you want better graphics than the original, or don't like the newer XCOM games/dont have a good enough computer. Either way, it's fun, It's brutal, and it's addicting.

Also you can shank aliens.
Hilfreich? Ja Nein Lustig
Rougert
( 0.2 Std. insgesamt )
Verfasst: 7. Juli
In many ways an impressive game.

With many hours of extremely fun gameplay.
It's a game you should own and should have played.
I finished the game offline and Steam did not count my hours, but I spent probably 80-100 hours playing it.
The first two tries I failed than I played at easy and with a changed strategy.

It's very close to the original XCOM which IMO is a really good thing
as it is still one of the best games to ever have been made.
But the graphic of the original is dated and this game even improves
some over the original.

Because its depth, atmosphere and gameplay.
Many remakes have been tried and failed because they lacked
one thing or the other that made the original so good.

They lacked turn-based rounds, they lacked how high the soldiers
were standing as a tactical part of the game or buildings were not destructible etc.
This game have it all! The music has the exact right kind of atmosphere.
The graphics is not too cartoony as some in the first new XCOM by Firaxis, its just right.

It is not an easy game to remake, as it has a lot of depth but Goldhawk made it
very good and in some ways even improved upon the original.

Also the graphics is much cooler than on the screen-shots.

There is no such thing as a perfect game but this comes close.
What brings it down is the difficulty level of the game.

I played it to the end and when I look back they made the game
a little too hard even on easy, which will cause a lot of frustration.

The best tactics you are supposed to use to complete the game is not
explained. This means that you may end up spending a lot on new weapons
to your soldiers, but that makes it impossible to complete the game which
you will only discover after 12-20 hours later on in the game when you have
lost a country which means you will get too little money to build new bases,
and new airplanes, which means you will lose other countries.

In this way it is old-school and close to the original game, which you could easily
spend 100 hours on and still not manage to complete.

For those that want to avoid having to replay here is a winning strategy:

To be able to complete the game one
strategy is to try and as soon as possible establish three bases with up to 3 radars on
each and with mainly lots of hangars and fighter-jets.
As shooting down UFOs will mean that the countries will raise your income and you will
keep the alien invasion under control and when you attack a UFO with the maximum amount of fighter-jets.
you will almost never lose a plane.

Do not put too much into producing expensive soldier weapons at first.
Do not spend money on missile defense as those are not needed in the first 10 hours of the game.

What is not perfect.
When on missions it is almost
impossible to not get soldiers killed, which later on in the game
becomes frustrating as the soldiers after completing 20 missions
are much better than new recruits.

They aim better, can do much more during a turn and can carry much more.
This makes new soldiers frustratingly bad when you are in the middle of the game.

In order to manage this, you have to either constantly have twice the amount of soldiers
that you cycle through on missions, which is just tedious and also slows down the
leveling up of your soldiers, but could easily
also affects the game in that later on in the game
some of the weapons are very expensive and takes very
long time to produce and if you produce them for every single one of your soldiers you
have wasted money on weapons instead of base upgrades fighter-jets. etc.

One way to save that money is to reuse the same weapon for whatever
soldier that you are sending on a mission, sure it is nice to think of that as a way to save money similarly
as to how governments try to save money, but swapping the weapons before missions just to save money is not
that fun in the long run.

So what you will end up doing later in the game instead of cycling through several soldiers and swapping their weapons is kind of cheating.
You will save very often, almost after every action a soldier has taken,
and if a soldier of yours is shot down you will reload and replay.
Because the game will force you to do so in order for you to know that you
will at least stand a chance of being able to complete it.
The problem is that you can do everything right, you place your soldiers in strategic positions guarding all exits and entrances.
Letting them have time units left to react and fire at any aliens that comes around a corner.
But they still get shot at because an alien can see from a longer distance than you or your soldiers can lose
their mind and start to fire at their own squad.

So even if you do everything right you will lose soldiers in a somewhat unfair way which makes you grow tired
and you feel forced just starting to save often and replay instead.

In that way they should had made the game much easier and more forgiving on Easy.
Easy right now is what you would expect normal or hard to be.

However the game is still extremely fun and entertaining during many many hours.
And for many reasons it is one hell of a game.

One of the things that makes it so is how research works.
Unlike other games you do not know really know what
the result of researching a new technology or interrogating an alien will be.
This makes it hard to stop playing as you find that you just have to research that new
weapon or technology to find out what it is and when you have you find out it is an
awesome new weapon that will toast the aliens. Now you just need to produce that weapon.
Than you get greedy and want all your soldiers to have it so you continue playing and
along the way you discover new things to research and your intelligence will report new
things they have discovered to you.
And just when it starts to get tedious a new element is
introduced.
The AI of the aliens is also quite good and you will find some of them doing quite smart things later on in the game.
Don't put your squad members to close together or they might throw a grenade at your group!


Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
5 von 5 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
26.4 Std. insgesamt
Verfasst: 26. Juni
This is honestly what I expected the X-Com remake to be, and was disappointed that I didn't get. It's a tasteful homage to the originals, with an art direction all its own. The developers have obviously put a lot of thought into making a beautiful and fun game. I like it a lot 11 hours in, and I can see myself sinking 40 more into it.

"Meh" things:
The combat is a bit simpler than I like in my TBS games. I feel like they could have worked in more complexity to movement/posture/aiming (like JA2 did), and come out with a more engaging, tactical game. However, it's still a step up from the remade X-Com, so I won't nitpick here too much.

The maps feel a bit same-y after a few battles (crashed spaceships are generally in the same location relative to your skyranger).

Don't be dissuaded, though - this is good stuff. 7/10 or so.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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460.4 Std. insgesamt
Verfasst: 2. Juli
I heartily recommend this game once you install several mods:

1. Most important -- the Xenonauts: Community Edition (X:CE) which is an improved version of the original game, including additional bugfixes and various new features that do not fundamentally alter the intended game experience (rather, they just make it play better).

I also used:

2. Skitso's Map Pack
3. Reinforcements
4. Instant Grernades
5. Random Map Pack Artic Collection
6. Random Map Pack Desert Style
7. Khall's More Protraits
8. Khall's Tundra Tileset

The game play is faithful to the original XCOM game. Your primary concern overall is money. You must keep nearly all of the countries satisfied and contributing funds or you will lose. Tips on how to keep them satisfied:

1. Destroy alien bases immediately as they are discovered.
2. Stop terror attacks as soon as they start.
3. Stop bombing attacks as soon as you can.
4. Shoot down as many UFO's as you can.

Radar coverage of the map is key to all these. I used only three bases, leaving only South America uncovered. The loss of South America alone is not too damaging to your funds (I completed the game with almost $2 million in hand) My bases:

1. North Africa. First base, positioned (coords 4822/1707) so that three radar's coverage included all of the african continent, all of Europe including Great Britain, and extending to east into Indochina and the Soviet Union.
2. North America. Positioned (coords 1827/1358) on the North America/Central America border, with radar coverage extending from the artic icecap to cover all of Central America and all of North America with the exception of Alaska.
3. Indochina. Positioned (coords 4574/1527). Coverage of all of Indochina, central Soviet Union, and half of Australia.

Base contents.

North Africa.
1. 3 Radars
2. 4 Batteries
3. 5 Hangers (4 fighters, one troop aircraft)
4. 1 Hospital
5. 2 Research labs
6. 2 Workshops
7. 2 Living Spaces
8. 1 Storeroom

North America
1. 3 Radars
2. 5 Batteries
3. 6 Hangers (5 fighters)
4. 1 Research lab
5. 1 Living Spaces

Indochina
1. 3 Radars
2. 5 Batteries
3. 6 Hangers (5 fighters)
5. 1 Living Spaces

To build new fighters you transfer one fighter from North Africa to one of the other bases, and then build the new fighter at North Africa. 5 batteries are sufficient to prevent aliens from succeeding in attacking and destroying your bases, so there is no need for soldiers in North America or Indochina.

Major Spoilers for Air Combat
You will need to use manual combat for the air once the alien craft get dangerous because you can't afford to lose your aircraft. Fortunately there is an easy way to do this. When your fighters intercept the alien craft, always select one of the "Follow" options. After a few seconds you can click on your fighters again, and this time select engage. Your fighters will appear directly behind the enemy ship. Turn on all after burners and wait until your craft launch their missles. Immediately stop the battle and set your craft way points so the they fly behind the enemy craft. Once they are clear, click on the X to get them to exit the map.

Bombers are always escorted by two fighters. Use two fighters to lure the alien fighters to the east and west. Have your third fighter move to the tail of one of the alien fighters and shoot it down. Get the second fighter in the same way, then exit. The bomber will now be an easy kill for another of your flights.

Second flights are necessary not only because two are needed for bombers, but also because as the alien craft get bigger and stronger they can not be killed by the six missiles carried by one flight. Only three fighters can be in one flight, but fortunately each base can put mulitiple flights into the air at once. Simply click on the UFO and select intercept, and assign three planes to attack. Then click on the UFO again, and you can assign a second flight to the same UFO.
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7 von 11 Personen (64 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
52.5 Std. insgesamt
Verfasst: 2. Juli
I really love & hate this game. The entire premise is fantastic. What I really hate is that aircombat is frustratingly stupid (fighters won't fire their missiles even when they have a lock sometimes). Ground combat has the oddity of even seasoned soldiers overreacting and shooting your own guys when they see an alien. These buggy bits could be argued to be realistic... but only slightly. Also everytime your soldiers are in sick bay and then come back they conveniently forget all the items they were carrying into battle before. I know you can make new roles... but it's all a huge pain in the rear.

You can't lob a friggin grenade anywhere you can't visually see... which is pretty much how grenades are supposed to be used.

The ultimate armored suit doesn't seem to be that effective (pretty sure my guy gets hurt just as much in that thing as out of it.

Berserking is stupid... your guy will decide to turn around and shoot his own people.

Also... no one warned me you could lose countries and not gain them back. Even though the death toll only states there's a few thousand killed. It makes no sense unless the aliens really did cleanse the earth in those places, which they didn't.

This has the makings of a great game. Xenonauts 2 will hopefully improve upon this because the idea is really really great in conception but not execution. Just too many frustrating things (especially the combat that leaves a 95% burst with 0 rounds impacting on target) Also the heavy machine gun should carry about 200 rounds per drum... but you only have 30 rounds per.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
0.2 Std. insgesamt
Verfasst: 7. Juli
In many ways an impressive game.

With many hours of extremely fun gameplay.
It's a game you should own and should have played.
I finished the game offline and Steam did not count my hours, but I spent probably 80-100 hours playing it.
The first two tries I failed than I played at easy and with a changed strategy.

It's very close to the original XCOM which IMO is a really good thing
as it is still one of the best games to ever have been made.
But the graphic of the original is dated and this game even improves
some over the original.

Because its depth, atmosphere and gameplay.
Many remakes have been tried and failed because they lacked
one thing or the other that made the original so good.

They lacked turn-based rounds, they lacked how high the soldiers
were standing as a tactical part of the game or buildings were not destructible etc.
This game have it all! The music has the exact right kind of atmosphere.
The graphics is not too cartoony as some in the first new XCOM by Firaxis, its just right.

It is not an easy game to remake, as it has a lot of depth but Goldhawk made it
very good and in some ways even improved upon the original.

Also the graphics is much cooler than on the screen-shots.

There is no such thing as a perfect game but this comes close.
What brings it down is the difficulty level of the game.

I played it to the end and when I look back they made the game
a little too hard even on easy, which will cause a lot of frustration.

The best tactics you are supposed to use to complete the game is not
explained. This means that you may end up spending a lot on new weapons
to your soldiers, but that makes it impossible to complete the game which
you will only discover after 12-20 hours later on in the game when you have
lost a country which means you will get too little money to build new bases,
and new airplanes, which means you will lose other countries.

In this way it is old-school and close to the original game, which you could easily
spend 100 hours on and still not manage to complete.

For those that want to avoid having to replay here is a winning strategy:

To be able to complete the game one
strategy is to try and as soon as possible establish three bases with up to 3 radars on
each and with mainly lots of hangars and fighter-jets.
As shooting down UFOs will mean that the countries will raise your income and you will
keep the alien invasion under control and when you attack a UFO with the maximum amount of fighter-jets.
you will almost never lose a plane.

Do not put too much into producing expensive soldier weapons at first.
Do not spend money on missile defense as those are not needed in the first 10 hours of the game.

What is not perfect.
When on missions it is almost
impossible to not get soldiers killed, which later on in the game
becomes frustrating as the soldiers after completing 20 missions
are much better than new recruits.

They aim better, can do much more during a turn and can carry much more.
This makes new soldiers frustratingly bad when you are in the middle of the game.

In order to manage this, you have to either constantly have twice the amount of soldiers
that you cycle through on missions, which is just tedious and also slows down the
leveling up of your soldiers, but could easily
also affects the game in that later on in the game
some of the weapons are very expensive and takes very
long time to produce and if you produce them for every single one of your soldiers you
have wasted money on weapons instead of base upgrades fighter-jets. etc.

One way to save that money is to reuse the same weapon for whatever
soldier that you are sending on a mission, sure it is nice to think of that as a way to save money similarly
as to how governments try to save money, but swapping the weapons before missions just to save money is not
that fun in the long run.

So what you will end up doing later in the game instead of cycling through several soldiers and swapping their weapons is kind of cheating.
You will save very often, almost after every action a soldier has taken,
and if a soldier of yours is shot down you will reload and replay.
Because the game will force you to do so in order for you to know that you
will at least stand a chance of being able to complete it.
The problem is that you can do everything right, you place your soldiers in strategic positions guarding all exits and entrances.
Letting them have time units left to react and fire at any aliens that comes around a corner.
But they still get shot at because an alien can see from a longer distance than you or your soldiers can lose
their mind and start to fire at their own squad.

So even if you do everything right you will lose soldiers in a somewhat unfair way which makes you grow tired
and you feel forced just starting to save often and replay instead.

In that way they should had made the game much easier and more forgiving on Easy.
Easy right now is what you would expect normal or hard to be.

However the game is still extremely fun and entertaining during many many hours.
And for many reasons it is one hell of a game.

One of the things that makes it so is how research works.
Unlike other games you do not know really know what
the result of researching a new technology or interrogating an alien will be.
This makes it hard to stop playing as you find that you just have to research that new
weapon or technology to find out what it is and when you have you find out it is an
awesome new weapon that will toast the aliens. Now you just need to produce that weapon.
Than you get greedy and want all your soldiers to have it so you continue playing and
along the way you discover new things to research and your intelligence will report new
things they have discovered to you.
And just when it starts to get tedious a new element is
introduced.
The AI of the aliens is also quite good and you will find some of them doing quite smart things later on in the game.
Don't put your squad members to close together or they might throw a grenade at your group!


War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
72.2 Std. insgesamt
Verfasst: 29. Juni
Faceblast was an excellent soldier, a true hero, victor of many battles. He had an amazing collection of medals, including multiple purple hearts. He never abandoned his trusty shotgun (well, maybe once when he panicked).
His only mistake during his otherwise excellent military career was throwing that grenade. Into his own feet. Killing him. And several of his comrades. Maybe explosives weren't for him?
10/10, would throw grenades again. For mankind!
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0.2 Std. insgesamt
Verfasst: 12. Juli
This game is literally unplayable on my screen, I tried every single resolution available and the text is always way too small to read, It's not just hard, it's impossible to read.

They promised better UI, but that was back in 2013, I just wasted my money on this game.
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41.5 Std. insgesamt
Verfasst: 1. September 2014
http://youtu.be/UvxsEdEJ_Dw
Was ist Xenonauts?
Xenonauts ist ein Rundenstrategiespiel in Form von X-COM oder der alten Jagged Alliance Serie. Hierbei erinnert Xenonauts gewollt an den 1994 erschienene Klassiker X-COM, da der Entwickler bewusst einen Nachfolger, ohne Lizenz, in zeitgemäßer Grafik schaffen wollte. So managen wir einerseits Basen und schießen Ufos ab auf einer globalen Übersichtskarte, während wir in Missionen Rundenweise die Zeiteinheiten unserer Truppen versuchen ordentlich zu nutzen.

Story?
Bis daraufhin dass die Außerirdischen uns angreifen bietet Xenonauts nicht viele Storyelemente. Man darf also nicht eine eingebettete Geschichte wie bei XCOM Enemy Within erwarten. Sicherlich nimmt man auch hier Aliens gefangen und muss auch die Basis der Aliens finden, aber dies wird nicht in Zwischensequenzen erzählt und die meisten Infos über die Außerirdische Bedrohungen werden uns in Forschungsberichtern erzählt. Halt ganz klassisch wie früher.

Wie retten wir die Erde?
Zu allererst bauen wir irgendwo auf dem Planeten unsere erste Basis, die sofort mit einigen Grundelementen ausgestattet ist. ( Forschungsstation, Werkstatt, Quartiere, Lager, Radar und Hangars ) Diese ist unsere Kommandozentrale gegen die Aliens, in der wir Forschen, Waffen herstellen, oder unsere Soldaten verarzten. Natürlich dient sie auch als Landeplatz für unsere Jäger, welche Ufos abschießen können und unseren Transportern, die unsere Truppen zu den abgeschossenen Ufos bringen. Anders als im neuen XCOM Enemy Within müssen wir Forscher und Mechaniker einstellen, welche ein Quartier und Platz in der Werkstatt brauchen. Sehr schön ist auch dass wir die Werte von Soldaten einsehen können, bevor wir diese Rekrutieren.
So sind manche Soldaten besonders stark, zielsicher, oder verfügen über sehr viele Zeiteinheiten. Das Ganze ist auf viele Werte verteilt, welche sich in Missionen und nach einem Rangaufstieg steigern. Also lohnt es sich seine Soldaten lange am Leben zu halten. Da ihre Werte sich kontinuierlich verbessern und sie damit immer stärker und kostbarer werden.
Unseren Soldaten teilen wir dann noch Rollen zu, z.B. als Schild, als Sniper, Gewehrschütze, usw.. Durch diese Klassifizierung haben wir am Ende einen schönen Mix aus Soldaten. Die alle etwas anders einzusetzen sind. ( Die Rollen können wir auch jederzeit ändern und deren Rollenspezifische Bewaffnung anpassen )
So sind die Bodenschlachten schön taktisch zu spielen und auch definitiv die Stärke von Xenonauts.
Zusätzlich können wir auch noch gepanzertes Gerät in die Schlacht nehmen. Zu allererst einen gepanzerten Scout Panzer, der den Aliens mit einem MG, oder Raketen das Leben schwer macht. Hierfür brauchen wir dann aber Garagen und viel Platz in unserem Transporter.
Aber bevor unsere Bodentruppen zum Einsatz kommen müssen wir noch die Ufos vom Himmel runter holen. Manchmal landen diese auch, aber am häufigsten müssen wir sie zum Landen zwingen indem wir die abschießen. Hierzu gibt es auch mehrere Waffen zu erforschen und unterschiedliche Jäger im Verlauf der Forschungsprojekte.
Insgesamt haben wir folgende Aufgaben in Xenonauts zu erfüllen:
- Basenbau und Planung
- Soldatenmanagement / Teamausrüstung
- Forschung und Produktion von Waffen/Fahrzeugen/Flugzeugen
- Abschießen von Ufos
- Bekämpfen von Alien Landungstruppen / Ufos
- Verteidigen seiner Basen gegen Angriffe ( Ja, Basen können überfallen werden )

Ist das zu Retro?
Keine wirkliche Story, Zivilisten die einen einkeilen, eine teilweise schwierige Sicht in der Isoperspektive, wieder ein Alien was man über die Karte suchen muss und nervige Ufos die unseren Jets nur davon fliegen. Ist das cooles Retro, oder dann doch eine Versäumnis das Spiel in manchen Bereichen runder zu machen?
Sicherlich ist es ärgerlich von einem Zivilisten blockiert zu werden, oder seine Truppen hinter dem einen oder anderen Gebäude schlecht auf der taktischen Karte sehen zu können, aber Xenonauts wollte es wahrscheinlich genauso haben. Sie haben XCOM von 1994 als Vorlage genommen und ein paar Elemente verbessert und andere genauso belassen wir beim Klassiker.

Fazit
XCOM Enemy Within findest du zwar gut, aber es war nicht das was du von einem Ufo erwartet hast? Dann hast du mit Xenonauts genau das Spiel was du jetzt brauchst. Es fühlt sich in vielen belangen an wie ein klassiches XCOM Spiel ohne den ganzen Schnickschnack der modernen Spieleentwicklung und das ist auch in vielen belangen gut so. Denn wir alt gewordenen Kinder lieben doch unsere Klassiker und brauchen nicht immer diese „Neuerungen“. Deshalb schwelge ich mit Xenonauts gerne in der Vergangenheit meiner Rundenstrategiezeit. Weil es einfach immernoch Spaß macht.
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5.1 Std. insgesamt
Early Access-Review
Verfasst: 30. März 2014
Ihr habt euch schon immer gedacht "Mensch diese neuen XCom Teile sind totaler Rotz die alten waren viel besser" ?
Eure Gebete wurden erhört. Xenonauts ist der Inoffizielle Nachfolger von UFO und den alten XCom Spielen.
Simpel gehaltene Grafik, dafür einen Funktionellen Basenbau eine durchdachte Forschung und eine voranschreitende
Alien Invasion die es auf einer Weltkarte mit mehreren Stützpunkten aufzuhalten gilt. Auch ein System zur Finanzierung
eurer Stützpunkte ist mit an Bord also denkt gut drüber nach, bei wem ihr Ufos abschießt und wer selbst damit klarkommen muss. Alles weiter könnt ihr euch anschauen, ich habs schonmal vorbereitet ;)

https://www.youtube.com/watch?v=Rgjprl3_5yE&list=UUuUkHtN6WSoC14b2YdM-gyg
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35.6 Std. insgesamt
Verfasst: 15. Dezember 2014
Zum Vorschauvideo

Xenonauts orientiert sich mehr als die aktuellen Konkurrenzprodukte an die Klassiker der X-Com Serie:

- 1994 UFO: Enemy Unkown/X-COM: UFO Defense
- 1995 X-COM: Terror from the Deep
- 1997 X-COM: Apocalypse

Kernpunkte der Serie waren schon immer, dass eine fremde Alienmacht die Erde "erobern", "terraformen" und "kontrollieren" will und das X-COM, eine internationale militärische Einheit unsere gute alte Terra verteidigen soll und das egal ob zu Land, zu Wasser, in der Luft oder im All.

Was könnt ihr speziell von diesem Titel erwarten?

- Communitynähe; Die Entwickler versuchen der Community Werkzeuge zur Verfügung zu stellen um selbst Hand anzulegen um das Spiel zu erweitern
- klassische Iso-Perspektive
- sehr hoher Detailgrad in der Xenopedia/Wiki und den Gegenständen im Inventar der Einheit
- gut anpassbarer Schwierigkeitsgrad, sowohl für Veteranen und Anfänger geeignet
- Zahlreiche Tutorialtipps

Persönliche Meinung:

+ Endlich eine gute Erdverteidigungssimulation mit ausreichend Spieltiefe
+ Communitycontent
+ Sehr gutes Preis-/Leistungsverhältnis (Es kann mit AAA-Titel konkurieren)
- Lokalisationsmangel :) eine gute deutsche Übersetzung wäre sehr schön gewesen. Vielleicht kommt die aber noch.
- Manchmal etwas hakelige Steuerung
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49.7 Std. insgesamt
Verfasst: 14. Juli 2014
Endlich ein würdiger Nachfolger im Geiste zu XCOM: Enemy Unknown

Nachdem uns Firaxis das nette, aber stark eingedampfte, XCOM zum Fraß vorwarf, beobachtete ich bereits mit einem Auge die Entwicklung von Xenonauts. In den letzten 10 Jahren kamen viele kleinere und größere Projekte ans Tageslicht, die immer mehr oder minder durchschnittliche Ergbenisse ablieferten. Xenonauts fing auch klein an, begann aber dann an sich kontinuierlich weiter "aufzublähen" - im positiven Sinne. (Gezockt auf Schwierigkeitsgrad "Veteran")

ALLGEMEIN
Im laufe des early access Programms hat sich alle paar Monate fast alle umgekremeplt, also habe ich nur die Entwicklung beobachtet, aber nicht aktiv gespielt. Nun habe ich eine Weile mit dem fertigen Spiel verbracht und muss sagen: Hut ab. Das Produkt ist rund und spielt sich sehr flüssig.

INTERFACE
Das Interface wurde mehrmals komplett überarbeitet. Das zahlte sich am Ende aus. Fast alles geht sehr leicht von der Hand. Lediglich die Luftkämpfe sind etwas hakelig. Manchmal ist nicht sofort ersichtlich, was man gerade ausgewählt hat, was hin und wieder dazu führt, dass man den falschen Jäger die Ausweichrolle ausführen lässt. Ansonsten: wunderbar. Nichts ruckelt, hakelt oder muss mehrfach aktiviert werden. Man merkt die jahrelange Politur deutlich.

GRAFIK
Zweckmäßig. Teils hübsch anzusehen, vor allem im taktischen Kampf. Teils nicht so hübsch anzusehen, zum Beispiel beim Ausrüsten der Soldaten. Die Rüstungen sind weniger schön designed. Die Gesichter und Körper der Soldaten fügen sich nicht ins positive Gesamtbild ein und wirken, als ob sie "der Praktikant" gebastelt hätte. Sehr gut geworden sind die Explosionen und die Raucheffekte. Auch sehr ansehnlich: die vielen Bilder in der "Ufopädie".

TEXTE
Vor allem die Texte zu den verschiedenen Gegenständen, Aliens und UFOs und allem voran zur Forschung sind wirklich gut geschrieben. Der arrogante Laborchef kommt gut rüber und man schmunzelt immer wieder.

SETTING
Coole Idee das Spiel 1979 starten zu lassen. So wirkt der Fortschritt deutlicher, da man mit vergleichsweise altertümlichen Waffen in den Kampf zieht. das ganze Artwork ist dadurch sehr retro. Zum Beispiel stehen im Kommandozentrum Röhrenbildschirme herum. Das Setting wirkt sich auch schön auf die Forschungskette aus. Der beste Moment bisher war die Ingame-Erfindung des Internets.

STRATEGISCHE KARTE
Die größten Unterschiede zu XCOM: Enemy Unknown zeigen sich in der Organisation der verschiedenen Jäger und der Notwendigkeit, viele Luftstützpunkte zu bauen. Die Platzierung ist wichtiger. Dazu kommen Außerirdische Jäger, die zB eure Dropships mitsamt der Crew vom Himmel schießen (Viel Spaß beim Iron Man Mode). Auch hier geht alles gut von der Hand. Die Übersicht ist klasse.

BASENBAU
Wie gehabt. Nur kann man Gebäude drehen, was sehr praktisch beim Basenbau-Tetris ist. Topp: das storage-management wurde entfernt. Man braucht nicht mehr endlose Lager in der Mainbase und hortet im Grunde nur noch Rohstoffe.

TAKTISCHER KAMPF
Endlich wieder "richtiger" Rundenkampf. Super gemacht: Die Soldaten können sich synchron bewegen, das spart Zeit. Aliens werden bei Kontakt direkt markiert. Ansonsten gibt es die alten Schussmodi snap, aimer und burst. Dazu kommt "normal". Man hat immer einige Auswahl. Dazu kommt ein Deckungssystem mit prozentualer Deckung. Es macht auch einen höllen Spaß, mit der Pulse Cannon ganze Häuserzüge zum Einsturz zu bringen oder einsame Aliens mitten im Kornfeld platzen zu lassen. Dummerweise brennt hinterher der ganze Spaß und man muss außen herum laufen.

Rauchgranaten retten einem oft einmal den Hintern. Interessant gemacht ist auch der Sturm von UFOs. Sehr anspruchsvoll. Plant man hier schlecht, stirbt einem schneller die halbe Crew als man "♥♥♥♥" schreien kann, wenn's wieder mal auf 5 time units nicht reicht. Generell: Granaten sind ein wichtigeres, taktisches Instrument geworden. Gerade mit Flashbangs lässt sich sehr viel Risikominimierung betreiben.

Auch hier ist die Grafik der Charaktere manchmal etwas daneben. Einige Aliens sehen beispielsweise aus, als hätten sie blaue Pullis aus Star Trek Classic an. Kann man aber damit leben - sobald man die erste Ladung Plasma abbekommt, lacht man nicht mehr über die dämlichen, dürren Viecher.

SOUNDTRACK
Kommt ans Original ran. Sehr gut geschrieben, stimmungsvoll und nie nervig oder aufdringlich. Gut gemacht!

FAZIT
Das Teil ist genial geworden - von vorne bis hinten. Natürlich gibt's ein paar raue Kanten, das ist normal bei solch einem Projekt. Ein wenig sollte noch am Balancing geschraubt werden. Beispielsweise erscheinen wochenlang manchmal keine UFOs und auf einen Schlag dann 6-7 Stück. Das packt man nicht und bekommt den Frack voll - neu laden hilft, dann verteilen sie sich angenehmer. Allerdings ist das Gejammer auf hohem Niveau.

Am Ende bekommt man für rund 23 Euro ein sehr spaßiges Sammelsrurium mehrer Genres zu einem "Planetary Defense Simulator" vermischt. Wer auch nur entfernt was mit XCOM: Enemy Unknown und Terror from the Deep anfangen konnte, sollte nicht länger nachdenken und Goldhawk die Kohle in den Rachen werfen. Die Jungs und Mädels haben es wirklich verdient. Vermutlich deutlicher, als man es am fertigen Produkt ablesen kann.

8.5 von 10 Punkten
(wenn's denn in einer Skala von 1-10 ausgedrückt werden muss)

Viel Spaß! :)
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