Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
用户评测: 特别好评 (1,352 篇评测)
发行日期: 2014年6月16日

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"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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4月13日

Xenonauts V1.59 Released!

We've just released Xenonauts V1.59 for PC and Linux, and will be releasing the Mac version shortly if no bugs appear in the next 24-48 hours.

V1.59 is the revised version of V1.58, which we rolled back a week or so ago because we were concerned about stability issues. V1.58 included several fixes over V1.56, the biggest of which was a fix for an annoying AI hang.

Thanks for your patience!

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3月29日

V1.58 Rolled Back to V1.56

As we've had a few reports of a bug within V1.58 that may be worse than the bugs fixed by the patch (it prevents some people loading ground combat), we've now rolled back the default branch to V1.56 while we look into it.

This should not affect save games etc, but if it does or if you are playing V1.58 with no problems at all and want to continue using it, it is available on our Experimental Steam branch (under the Betas tab of the Steam game options). Just switch over to that and you can keep playing.

For everyone else, we're planning on investigating the reported bug in more detail over the next few days and will put out an updated version once we fully understand the situation.

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评测

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

关于这款游戏

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that Mac / Linux platforms are not officially supported. Files are available for download via Steam (using a WINE wrapper) but we cannot guarantee compatibility.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

系统需求

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
有价值的用户评测
30 人中有 29 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
18.7 小时(记录在案的)
发布于:2014年12月1日
以前玩了30+小时的盗版,通关两次,但依然入了正,准备打三周目.

这个游戏和XCOM都是幽浮(UFO)系列的后继者,不同的是,XCOM一定意义上算是半官方的复刻,而Xenonauts则是非官方的复刻;另外XCOM更改了一些设定,对游戏要素进行了一些裁减,Xenonauts则基本是照搬UFO1,只是改了一下装备系统和ET设定(不得不说Xenonauts的ET设定相当邪道,个人认为比XCOM还要带感一些)然后去掉了士兵的超能力养成...

但这并不说明Xenonauts就要比XCOM差,XCOM能自己建新基地吗? 能在雷达图中指挥战机与UFO狗斗吗? 有需要用照明弹和地图中固有光源步步为营小心推进的夜战吗?(XCOM的夜战对视野没有任何影响) ET会建造基地,甚至搜索你的总部进行斩首行动吗?(XCOM只在资料片里有场固定的基地防御战...还是剧本式的) XCOM去掉了不少UFO的设定,虽然降低了游戏难度,但也失去了不少乐♂趣. 是的,这个游戏前期是ET上演"抗人奇侠",但只要你坚持到后期...呵呵,就轮到你的兵穿着动力甲表演"手撕ET"了. (先难后易这一点...UFO,XCOM,Xenonauts倒都是共通的)

然后就该是吐槽了.首先是XCOM和Xenonauts共通的命中概率问题,如果你觉得XCOM里95%命中还miss忍无可忍的话,那最好不要玩Xenonauts了,这游戏大部分情况下在中距离枪战时命中很少超过70%(除了用aimed精度射击的狙击),甚至还有手枪贴身打miss的情况(更不要提游戏中的穿甲设定,低级武器甚至打不掉敌人血...反之你的人穿着动力甲那走路时也可以横着点),更要命的是这里面能误伤! 你见过一喷子把队友放倒的吗...见过机枪一阵扫把两个友军打出"被压制"状态吗...至于手雷扔到队友脚底下,载具一发脉冲激光打到自己人阵中央灭队就不说了...都是泪.

另外人类的科技也真吐槽,你要说XCOM和UFO是设定在现代,科技发展比较快的话,Xenonauts设定是在1979年人类却能在一年时间内发展出激光武器、电浆武器、电磁炮、反重力技术、核聚变、奇点能源、动力装甲、互联网、全息投影、液晶屏、平板电脑、无人驾驶、仿生学义肢、超光速通讯乃至超空间干扰(超空间跳跃科学家表示也可以攻克,但要等到战后有时间再慢慢来)...而且我二周目打了一年,平民只死了不到15000人,还不及人类打一个月仗的平民伤亡吧.外星人难道是送科技的和平使者吗! (@异星歧途)

最后再赞一下Xenonauts的剧情,和XCOM以及老前辈UFO相比,Xenonauts有比较完善的背景设定,还专门请人写了个小说(游戏附加文档里有附带).读游戏最后一关终局行动(Operation Endgame)的简报时真有一种保卫地球的自豪感(装逼),destiny awaits.

最后再缅怀一下万年没人爱的澳洲,即使是在二周目我也真的没能力救它,我不可能为了一个地区而专门建一个基地...
这篇评测是否有价值? 欢乐
20 人中有 19 人(95%)觉得这篇评测有价值
24.8 小时(记录在案的)
发布于:2014年11月18日
乍看之下像是2D版的XCOM未知敌人,但和正统续作的未知敌人比更接近当年的XCOM,或许该说比未知敌人更硬核向一些?
和未知敌人比,Xenonauts里玩家可以建设多个基地,拥有多个小队,让玩家深切体会到自己掌控的是一个跨国的巨大组织,而不是未知敌人里的小作坊(笑)

另外和未知敌人的虚构的近未来不同,Xenonauts的时代设定在上世纪七十~九十年代,Xenonauts组织开始使用的武器也都是现实存在的武器或者以现实武器为基础,这一点倒是让我这半个现实军武粉感到亲切不少

此外,Xenonauts的策略性也一点儿不比未知敌人弱——或许还更高,比如说,Xenonauts里的兵种划分只是一种模板,玩家可以自由地给士兵分配装备,当然,有负重限制,而且士兵背得越多行动点就越少;此外,Xenonauts里有夜战的概念,夜间作战时士兵视野大大有限,必须投掷照明弹才能照亮前方的区域,而外星人则隐藏在黑暗中,伺机给愚蠢的人类致命一击,即使在白天,情况也未必会好到哪儿——Xenonauts里的士兵可比未知敌人里的同行们脆多了,因此地面任务时必须要无比谨慎,稍有差错就会让你的小队损失惨重,尤其是最后阶段,残存的外星人龟缩在UFO内负隅顽抗,贸然进攻无异于飞蛾扑火。顺便说一句,这游戏有误伤的设定,所以绝对绝对不要让某个士兵呆在别人的火线上。
当然,缺点也有,比如教程缺失,比如没有掩体标示——有时你以为士兵躲掩体后了结果下一回合那货就横尸当场,比如一些字体太小简直看瞎狗眼……

9/10
===================
A little mistake made my whole team f**ked
10/10
===================
A local cop killed 3 aliens with his shotgun
100/10
Game of the Century
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2月10日
为什么更新了1.5之后就显示乱码,写信给客服也不回复。
这篇评测是否有价值? 欢乐
6 人中有 4 人(67%)觉得这篇评测有价值
24.8 小时(记录在案的)
发布于:2014年12月28日
好玩!中二少年首选!
地球正在被外星舰队攻击!人类文明正面临空前浩劫!
你想拯救世界吗?快加入神秘组织Xenonauts吧!
这是一个由各国精英组成的对外星人作战的军事组织
同时也是一个要看各国首长脸色过日子的组织
是一个敢于用小米加步枪孤身对抗电浆武器外星人的组织
一个连防弹衣都发不起的组织
但是今后,这一切一定都会改变!
现在,Xenonauts向全世界招募总司令!
带领人类走向光明吧!
Xenonauts需要你!
==========================
在beta版本中使用旧版本存档可能会导致游戏运行不稳定,如果总是死机的话,可以考虑一下是不是有这个问题
这篇评测是否有价值? 欢乐
52 人中有 51 人(98%)觉得这篇评测有价值
73.3 小时(记录在案的)
发布于:2014年11月25日
This is as close to a completly faithful remake of XCOM that we're ever going to get. And boy, is it faithful. It even adds a few new things, like a dogfighting minigame that's leagues better from we had in either the old XCOM or the remake.

Combat is nice in balanced, and my only real nitpicks are that grenades are overpowered and clearing ships is a meatgrinder, since unless you outright destroy the door, UFO entrances will close every round, forcing you to play whack-a-mole.

If you ever played UFO Defense, or even just Enemy Unknown, you owe it to yourself to buy this and give it a whirl. I give it a hearty recommendation to anyone.
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47 人中有 41 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
68.7 小时(记录在案的)
发布于:2014年11月30日
THIS IS IT!
This is new version of old classic XCOM serie.
Is this as good as original? It's even better. And I know what I am saying - I'm a big fan of original game.
Developers just took classic game and developed it again trying to improve every aspect. And they achieved their goal.
It's still complex and complicated game but some aspects are wisely simplified.
Game feels very finished but developers still work on that title - BRAVO.

VERDICT:
If you're fan of original XCOM, you must try this, you will probably love it.
If you are a fan of new XCOM version, you should also try it. There is huge chance you will like this game too.
If you are just a fan of good games, you should try this one, because it's just great game.
But if you are fan of modern super graphics ultra simplified 3D games, don't try this. You won't understand what this game is.
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29 人中有 27 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
65.8 小时(记录在案的)
发布于:2014年12月28日
Play it on Normal + Ironman, read a couple of guides, accept that you'll lose a couple times before you put a solid run together, and Xenonauts will stand up as one of the best strategy games you've ever played. More than anything it's the way that Xenonauts keeps tireless pace with me -- I might get an economic or technological edge, only to have my veteran soldiers wiped out by a new enemy type or a bad decision. I adore XCOM -- it's probably my favorite game of the past five years -- but Xenonauts is deeper, tougher, more personal, more detailed, more PC, and a better strategy game if you play it with a bit of patience.
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19 人中有 17 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
112.1 小时(记录在案的)
发布于:2014年11月19日
Loved this - Played the recent X-COM release and that was good fun, but didn't properly recapture the experience of the original.

Xenonauts is much closer to the original in my opinion, with enough enhancements in simple animations and the way the graphics have been done that if you're a big fan of the originals, this is a must have!
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12 人中有 11 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
81.6 小时(记录在案的)
发布于:1月20日
I am pleasantly surprised.

The original X-Com was best known for its punishing difficulty. But it was also known, among people who played it much, for its annoying idiosyncracies and irritations. Xenonauts does away with many of these, simplifying things while keeping much of the difficulty. For example, you can define soldier classes that have no game effect, but allow you to set default equipment. Standard-issue gear costs nothing and takes up no space, because a base commander has better things to do than count rifle clips. Base defenses are automatically upgraded, because really, who wants to rebuild base components every time you research a new tech?

Some things are harder: The tech tree seems to keep things a little more out of reach, and funding is absolutely brutal. Some things are easier: Riot shields. Oh my God, riot shields. Instead of ablative rookie shields, lead your squad with a guy with a shield and a pistol. Why the hell didn't we have these in the original X-Com. It feels so good (and it won't help at all when a Chryssalid, or whatever they call them in Xenonauts, comes knocking). Also, if you crash an interceptor, your engineers will recover it and put it back together in a week or so. Losing an expensive ship near the beginning of the game is no longer painful enough to make you want to start over.

A personal favorite feature of mine is airstrikes. Are there four small crashed UFOs on the map at once? Do you need cash? Do you cringe at the thought of playing them all out? Just hit the airstrike button and the local military will blow it away, recover the scrap, and pay you for your donation...less than you'd get from a raid, but well worth the savings of player time. Also, intercepting alien ships is pretty rad. New dimension that X-Com never had, and it might not be your thing; you order your planes around in realtime, outflanking and gunning down the enemy with nifty fields of fire. Personally I could take it or leave it, but there's an autoresolve button, and since you can recover crashed ships it won't instantly ♥♥♥♥ you over!

If you've ever heard me complain about Galactic Civilizations II, you know I hate bad humor, especially in tech trees. I know...I'm weirdly specific that way. Well, your lead scientist in Xenonauts has an irritating intellectual superiority complex, but it's written *just right*, enough that you get a wonderful, subtle characterization just from the tech reports, no cutscenes required. You want to deck him in the face, not turn him off entirely. Well done, Goldhawk.

Anyway, I've played to the point where I'm through the first terror mission, and I gotta say there's a huge difficulty spike. Just as it should be. If you think the first month is too easy, take another look at your funding, and wait for some pain to roll into tactical. As a big fan of the original X-Com, I heartily endorse this game: Cleaning up all the annoyances and adding a few new features has truly made it new again. It's the game we loved, without the trappings of retro. Clear your calendar.
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12 人中有 10 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
33.1 小时(记录在案的)
发布于:2月17日
Truly great
tactical turn-based game. Clearly a must-have if you're a fan of the genre!
Similar to: X-Com series, Jagged Alliance series, Door Kickers, Fallout Tactics, UFO series, Deadline, Breach & Clear, Arma Tactics, and more.
Xenonauts is a spiritual successor to the classic X-Com series and it does that very well. Very challenging game where you often need to truly be tactical in order to succeed.

What's the game about?
Aliens are invading and only You can defend us!
.. well, something like that.

What makes it a challenging game?
It's incredibly easy to die, especially in the early game and you have to be careful, tactical, in order for your soldiers to survive. Don't let anyone go alone, don't rush in without cover, don't be stupid.



This YouTube video has some nice tips if you need help getting started, I think that he explained things briefly but thoroughly :)
https://www.youtube.com/watch?v=YHJ4gqex0Ok
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7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
19.0 小时(记录在案的)
发布于:2月23日
One of the best UFO Defense inspired games on the market. While it doesn't have the cinematic or graphical flair of the XCOM Reboot, it's layered with love, detail, and a whole bunch of badassery, not to mention with just as much punishment as any UFO or XCOM game. Worth every penny and then some. Oh, and Friendly Fire is enabled, js.
https://www.youtube.com/watch?v=BzgBZ2w3IvA
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17 人中有 12 人(71%)觉得这篇评测有价值
23.7 小时(记录在案的)
发布于:2014年11月9日
This game felt like the original. Very good graphics and gameplay. I was very impressed by this game, much better then other clones like UFO Extraterrestrials or the new X-Com: Enemy Unknown. I would give this game 9 out of 10.
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5 人中有 5 人(100%)觉得这篇评测有价值
59.1 小时(记录在案的)
发布于:2月22日
If you like the original XCOM, this is a very good game. Very similar, with some enhancements to the UI and all.
Set in the early Cold War, it fits pretty well in that setting.

Most of my complaints would be nitpicky and minor. The art and graphics are kinda bland, but do fit the 60s theme fairly well. The invasion does seem to ramp up pretty quickly (though it might be pegged to research?), and keeping up the income and trying to expand bases is something I find difficult.

Things like aircraft armaments and grenades upgrading automatically, not having to manufacture ammunition and grenades, those are helpful updates to not get bogged down in as much minor micromanagement.

Now that it's open for modding, there's getting to be some good options to enhance. The latest patch was helpful too.

If you like the tactical turn-based combat, it's definitely a good game to play.
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7 人中有 6 人(86%)觉得这篇评测有价值
81.1 小时(记录在案的)
发布于:2014年11月26日
It plays like X-COM without being a direct copy of X-COM. Xenonauts offers you a lot more in the way of tactical planning and decision making, while still leaving room for you to fall into your own pattern and strategy for successful missions. The variety of weapons is a huge upgrade from X-COM's typical Pistol/Rifle/Heavy weapon, and the balance between the weapons is pretty spot-on; you can use whatever you like, provided you plan accordingly, a strike team of pure pistol-wielding xenonauts is totally viable.

The research text is flavorful and a nice addition, immersing you more in the world and the reality of the invasion while still offering some form of believability. The geoscape is far more lively, with alien activity being broadcasted as "casualty reports" around the globe when left unchecked, and rather than a single UFO or a few on the same mission appearing, you get swarms of UFOs appearing all over the globe simultaneously, each operating on its own agenda. This makes having a competent airforce not a luxury but a necessity.

While the game is far from perfect, it still gave me literal days of playtime fun, along with a few agonizing losses and times of near rage-quitting. Definitely a must play if you enjoyed any of the X-COM games, including the newer reboot.

Just remember to close the door before you end your turn and keep your eyes peeled for reapers.
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7 人中有 6 人(86%)觉得这篇评测有价值
352.7 小时(记录在案的)
发布于:2014年12月21日
Don't be fooled by the simple looking graphics from the screenshots: few games offer such a great deal of entertainment and deep gameplay as Xenonauts does. If you enjoyed UFO/X-Com as one of the best games of the 90's, then THIS is the remake you always dreamed of. If you didn't play UFO/X-Com, then what are you waiting for? :). None calling himself "strategy gamer" should miss it. The guys of Goldhawk Interactive have retained and enhanced the original deep gameplay and excellent progressive flow of game from the original, one of the best all-time game designs.
Manage your squads of marines and learn to deal with unwanted casualties; intercept flying UFOS all over the world; research and craft captured technology from crashed or captured UFOs; defend cities and your own bases...

A final recommendation: from the start activate the "Community Edition" version of the game (easy instructions found on the game launcher). It enhances the gameplay and fixes some minor glitches.
And a tip: try to build at least 2 bases from the start ;)
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7 人中有 6 人(86%)觉得这篇评测有价值
12.6 小时(记录在案的)
发布于:2014年12月29日
Loaded up my troops with extra flashbangs, smoke 'nades and frags.

Flashbanged the ♥♥♥♥ out of a Caesan until he collapsed on my very first mission.

Captured him.

Can't do that in XCOM:EU, can ya?

10/10. 11/10 with rice.
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4 人中有 4 人(100%)觉得这篇评测有价值
85.7 小时(记录在案的)
发布于:2014年12月30日
It is fun and challenging but too prone to total party wipes.

This is your father's X-Com.

First playthrough was Save Scum city to 'learn' the game. Second playthrough on Ironman is going not too badly, but keep losing tons of soldiers and equipment, setting me back months and months.

Needs.
1) Active defense vs Psionic powers or severe range penalties to said powers.
2) Had to consult wiki too much, more ingame resources needed.
3) Advanced drop ships need defense vs interceptors.
4) Less enemy rocket launchers, who would guard their own base with mostly these?
5) The lizard aliens with the crazy regen should charge more instead of trying to ambush all the time.
6) Needs a chance to run and heal someone that fell between 0 and -10 hp, putting them out of the mission of course.
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4 人中有 4 人(100%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:1月18日
I was a little too young to appreciate X-com when it first came out, so I got to enjoy Xenonauts for it's own,
I did enjoy the new x-com and can see the similarities, but I really like Xenonauts,
despite it's simple look I think the graphics are pretty, clean, and well drawn.
I'm not far in the game, but I enjoy how this game actually feels like a simulator and not so much just a flashy interface,
Losing every xenonaut is tragic. In the beginning my squad was more dangerous to each other than any alien, I've had some poor grenade tosses, rocket launcher mishaps that have been pretty amusing, alot of WTF was I thinking moments.
Cutting down half my squad with the m60, and then having my sniper berserk over it in the middle of a firefight is well...lets just say I'm glad I save often, but i'm also glad I get to experience a game that doesn't hold my hand one bit, and just lets me well simulate what an alien invasion might be like.
I hate the space sound music, sometimes its ok, but most of the time...its terrible.
Otherwise great game,
harder than most, mediocre air combat(let down) a steep learning curve
(The game comes with excellent written tutorials, and links to help you, but there is alot of reading, I like how accesible the documentation is)
and a high random FUBAR factor in combat.
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8 人中有 6 人(75%)觉得这篇评测有价值
200.4 小时(记录在案的)
发布于:2014年11月20日
I played the original UFO defence back in the grim and dark days of the mid and late 90's. This, is what X-COM should be, should have been, not the flashy remake Sid Mierer's did. For me, that one was all show and no go, even with the expacs. This however, feels like X-COM, and I am fighitng for my life as hard in it as I was in UFO Defence. This is what I remember, the fear, and, the fustration.
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8 人中有 6 人(75%)觉得这篇评测有价值
190.5 小时(记录在案的)
发布于:2014年11月30日
If you love XCOM you should already own this.
If you don't love XCOM (like me) you should own this anyway.
The game is extremely satisfying when things go your way and very infuriating when ♥♥♥♥ goes down the drain.
10/10 would die to save humanity again.

P.S you should upgrade to the community edition as soon as you get this game, as there's more content.
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