Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
用户评测: 特别好评 (1,310 篇评测)
发行日期: 2014年6月16日


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"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."

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Xenonauts V1.58 Released!

This is another small stability update for the game, fixing three occasional crashes / hangs that users have been experiencing. Two of the fixes here come from our Community Coders, so thanks to them for their efforts.

- Another fix to an AI hang with the Reapers
- Alien base missions should now always load correctly on the Linux version of the game
- Fixed an occasional crash related to the Fury interceptor destroying a UFO with escorts

This will be available on the Windows / Linux branch for a few days, and if there are no new bugs introduced we'll roll it out to Mac and our other distribution services (likely by the end of the working week).

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Xenonauts V1.56 / V1.57 Stable Released!

We're releasing two "Stable" builds today. V1.56 is an update that will immediately be released on the Steam default stable branch, whilst V1.57 is only available on the Steam Experimental branch. Our plans for releasing this on other platforms are explained after the changelogs:

V1.56 Changelog:

  • Fixed an issue with the mod manager deleting the entire mod directory when you tried to delete a mod
  • Fixed an issue where the mod manager did not correctly save the priority order for deactive mods

V1.57 Changelog:
  • We've created an experimental patch for the shooting code that should verify miss shots are actually able to hit the tile they scatter to. We hope this will correct the issue where shots are sometimes noclipping through walls or otherwise behaving incorrectly.

If the fix in V1.57 does its job, that will be the last update we make to Xenonauts. The problem is that the shooting code was pretty complex even before we spliced some of the Community Coder additions into it when we made V1.5, so we're really not sure if it will fully address the issue (or if it may cause any additional problems).

V1.57 is therefore only available on the Steam Experiment branch - the old Experimental branch stopped working for some reason, so we've deleted it and created a new "Experiment" branch to do the same thing. We'll give this at least a week to see if it causes any major issues and if it fixed the issue as intended.

Regarding the Mac / Linux builds and updates to the non-Steam distributors - this is a lengthy process (it literally takes me most of the day) so I'm going to wait until Monday to see if there are any issues with V1.56 before I roll it out, as if there's a bug in it I'll have wasted all that time and the distributors will be annoyed at me. And if V1.57 proves stable a week after that, I'll do it all again one final time.

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“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer


Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that Mac / Linux platforms are not officially supported. Files are available for download via Steam (using a WINE wrapper) but we cannot guarantee compatibility.

Key Features

  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.


    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
27 人中有 26 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
18.7 小时(记录在案的)


但这并不说明Xenonauts就要比XCOM差,XCOM能自己建新基地吗? 能在雷达图中指挥战机与UFO狗斗吗? 有需要用照明弹和地图中固有光源步步为营小心推进的夜战吗?(XCOM的夜战对视野没有任何影响) ET会建造基地,甚至搜索你的总部进行斩首行动吗?(XCOM只在资料片里有场固定的基地防御战...还是剧本式的) XCOM去掉了不少UFO的设定,虽然降低了游戏难度,但也失去了不少乐♂趣. 是的,这个游戏前期是ET上演"抗人奇侠",但只要你坚持到后期...呵呵,就轮到你的兵穿着动力甲表演"手撕ET"了. (先难后易这一点...UFO,XCOM,Xenonauts倒都是共通的)

然后就该是吐槽了.首先是XCOM和Xenonauts共通的命中概率问题,如果你觉得XCOM里95%命中还miss忍无可忍的话,那最好不要玩Xenonauts了,这游戏大部分情况下在中距离枪战时命中很少超过70%(除了用aimed精度射击的狙击),甚至还有手枪贴身打miss的情况(更不要提游戏中的穿甲设定,低级武器甚至打不掉敌人血...反之你的人穿着动力甲那走路时也可以横着点),更要命的是这里面能误伤! 你见过一喷子把队友放倒的吗...见过机枪一阵扫把两个友军打出"被压制"状态吗...至于手雷扔到队友脚底下,载具一发脉冲激光打到自己人阵中央灭队就不说了...都是泪.

另外人类的科技也真吐槽,你要说XCOM和UFO是设定在现代,科技发展比较快的话,Xenonauts设定是在1979年人类却能在一年时间内发展出激光武器、电浆武器、电磁炮、反重力技术、核聚变、奇点能源、动力装甲、互联网、全息投影、液晶屏、平板电脑、无人驾驶、仿生学义肢、超光速通讯乃至超空间干扰(超空间跳跃科学家表示也可以攻克,但要等到战后有时间再慢慢来)...而且我二周目打了一年,平民只死了不到15000人,还不及人类打一个月仗的平民伤亡吧.外星人难道是送科技的和平使者吗! (@异星歧途)

最后再赞一下Xenonauts的剧情,和XCOM以及老前辈UFO相比,Xenonauts有比较完善的背景设定,还专门请人写了个小说(游戏附加文档里有附带).读游戏最后一关终局行动(Operation Endgame)的简报时真有一种保卫地球的自豪感(装逼),destiny awaits.

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19 人中有 18 人(95%)觉得这篇评测有价值
24.8 小时(记录在案的)



A little mistake made my whole team f**ked
A local cop killed 3 aliens with his shotgun
Game of the Century
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344 人中有 335 人(97%)觉得这篇评测有价值
70.7 小时(记录在案的)
Xenonauts. It's greatest strength is that it's X-com. It's greatest weakness is that it's X-com.

If you're an older gamer, played the original X-coms, and just wanted them to get a graphics update and maybe some mods on being able to better organise your units and maybe a few updates, look no further. You've found it.

If you don't know what this "X-com" business is about, both X-com and Xenonauts are tactical and strategic games where you defend earth from an alien invasion through a specialised organisation and squad who deals with the aliens.
You'll respond to the aliens by shooting down the UFOs using regular human fighter aircraft, and then landing a squad of soldiers with just plain old human guns near them to clear out the survivors. After that, you'll begin to research better technology. Laser rifles, faster aircraft to take down the UFOs, armour that protects from the alien weaponry, and so on.

You will meet several different kinds of aliens, each with their own strengths and weaknesses, and figure out why they're invading. But most importantly, you're going to stop them. You're going to take all their technology and make it your own, and you will end up with several bases across the world to find, and destroy any intruders who push into your atmosphere.

As for the changes between this and X-com, they are mostly good. You have an airstrike option on alien crash sites so that you don't need to do everything or have them expire when you've been too busy dealing with other sites, though it will provide you with far less rewards than if you send in a squad of soldiers. There are new pieces of equipment, such as the shield. You'll no longer need to micromanage every last clip or laser battery in your arsenal and order the construction of small things like two laser batteries - Just keep track of the ones you bring into combat so you don't run out. There are now more involved air battles, along with air terror sites. And cover, along with range, now actually provides a bonus or penalty to your shots. You don't have to worry about this turning into a chest high wall simulator though, it works out well and you don't have to stay in cover. It's just a suggestion that increases your soldiers' lifespan. There are some others but they are mostly positive. One I'd say is slightly negative is that you can not land on a UFO and blast a hole in the ceiling to enter it as you could in the original X-com, though if you never played that game(And even if you did), you might not even notice that option isn't there.

Mechanics wise, it works out very similar to X-com, with an isometric view and tile based map. I've found some maps had too little vertical space sometimes but often this wasn't a big problem, the controls are pretty good, mainly just using your mouse to command your units. It's turn based, with a world map to place your bases on and do your air battles, and a base overview where you can build out your base by modular rooms.
Interestingly, I've found that the difficulty settings actually changes AI behavior, rather than the lazy way of just giving the AI more armour or damage. I'm not sure if it also gives the aliens more stats or makes it more difficult to get money for the player, but the fact difficulty settings actually improve the AI is something that many AAA games completely fail at.

In the end, it's X-com. It has most of the strengths of X-com, but it also has the flaws of X-com. You may need to restart several times if you're new and you might get discouraged. A random lucky shot could kill off your best soldier and send the nearby rocket launcher guy into a berserk panic state right into your own squad. If you're not used to it, you'll wonder just how long the campaign keeps going and it may turn into a game of 'whack-a-UFO' for you with slow or barely noticable progress. Or you may simply not have a clue what's going on until the aliens are already in a better position than you.

Even then, it's a very good game. I would say it's worth grabbing it at some point if you want to see what the fuss is about, or because you want some more of the X-com from long ago (Without looking at Interceptor or Enforcer for now)
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2 人中有 2 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
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6 人中有 4 人(67%)觉得这篇评测有价值
24.8 小时(记录在案的)
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170 人中有 159 人(94%)觉得这篇评测有价值
有 9 人觉得这篇评测很有趣
2.9 小时(记录在案的)
X-Com not X-Commy enough for you?

We're going back to our roots here. No fancy 3d graphics hogging your resources. Ain't no voice actors here, just 100% pure, uncut, grade A tactile turn based combat.

Hire people based off stats, Assign them based off stats. Equip them with stolen alien tech to improve their stats. Build up your base to increase stats. Stats everywhere.

I really like how when you're inching a dude forward and then set him in prone, you can move him again if another guy uncovers an alien that suddenly has him vulnerable if he has enough points left, all in the same turn.

Their system really helps make the combat feel forgiving while remaining engaging and fun. You can afford to take some risks which makes the combat feel faster and more fluent then typical tactical turn based games.

There isn't really a whole lot to say here, you know the formula and these guys executed it well. Great combat, music and graphics... just an all around stellar title. Be sure to pick this one up.
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134 人中有 106 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.6 小时(记录在案的)
Xenonauts is a great game.

Once I shot down a main craft over at snowy I suppose planes of Greenland. Just a routine intercept, kill those alien sum♥♥♥♥♥es, get that much needed dosh so I could build another base and name it something from Secret Warriors. Or so I thought.
My brave men and women including Iosif Nichayko, Ellen Ripley, Rick Deckard and my main killing mean machine lieutenant John Cross who rocked cool moustache, Wolf armor, a riot shield and a plasma pistol were all there.

My prised bull Iosif who was always clearing the UFO itself with a shotgun got shot almost immediately by a crased Icelandic reseacher who mistook our dropship for some sort of huge alien spacecraft. My brave men and women couldn't retaliate and thus commit a horrible war crime of ♥♥♥♥♥♥ a cold dead body of an Icelandic meteorologist because said meteorologist was shot by his pal, another reseacher present on this snowy research station. The man nodded and moved on completely dissappearing from the point of view of my brave men and women.

The research station itself was swarming with reapers, disgusting aliens who turn men into zombies and ♥♥♥♥ corpses. They weren't such a huge problem for mymen since my APC made a quick work of them.

We finally made it to the alien aircraft. It was on fire, dying moans and swearing in some beastly alien language were heard from inside. We sweeped the first hall, nothing but reptiloid bodies and blood. ANd in the second hall we found the same honorable Icelandic scientist executing sebilian officer.

He then slowly walked into the flame and dissappeared again.

The mission was a success.
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203 人中有 148 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
35.2 小时(记录在案的)
Everytime I get attached to one of my randomly generated Ground-Assault team members, they're killed off through a terrible stroke of luck.

Worse than Game of Thrones.

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55 人中有 51 人(93%)觉得这篇评测有价值
85.0 小时(记录在案的)
Xenonauts is amazing! If u're a fan of the original XCOM or even the XCOM Enemy Unknown/Within, then u'll love this one. Especially if u're looking for more of a challenge compared to XEU. Xenonauts definitely offers the player more control over what/how u can spend and allocate your funds, as well as more randomness in terms of ground combat and enemy placement.

If I had to pick a negative, I would say that the game doesn't necessarily have a random map generator like the original XCOM did/does. Xenonauts has more of a semi random map generator, in which u may come across a similar map, but the layout in terms of what's on the map may be different. For example; instead of a crate being placed in a particular part of the map, there may be a set of parked cars or debris of some kind etc. Of course in the forums, u can always download custom maps ppl design, and add em to ur game to spice it up, and keep the game fresh as well. I would imagine (if they hadn't already or are already in talks) they would possibly put up a patch as far as implementing a random map generator.

Other than that, the game is absolutely Amazing!!! I still haven't even seen all the maps nor all the enemies as well. If I were to pick a number, I would definitely give this game a 9/10, 4/5, B+/A u name it..
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93 人中有 74 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.4 小时(记录在案的)
things that have happened in this game:
-lost the highest ranked xenonaut on the assault team because I forgot to assign doormen to the sides of the CH-48
-entire assault team annihilated because I tried to rush a UFO (RIP IN PEACE ALPHA TEAM) that had 2 aliens left
-lost 3 xenonauts to the same alien camping inside a factory
-guy with 70 accuracy and a PSG-1 shooting alien at midrange hits my scout instead (RIP IN PEACE CPL LAUREN "NOOB" MERCIER)
-glorious, cathartic DAKKADAKKADAKKA of a UFO interior once I finally corner the sebilian ♥♥♥♥♥♥♥s
-chased UFOs in blinged out MiG-31s

good game. I might stream it once I figure out how not to die horribly
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40 人中有 39 人(98%)觉得这篇评测有价值
35.3 小时(记录在案的)
This is as close to a completly faithful remake of XCOM that we're ever going to get. And boy, is it faithful. It even adds a few new things, like a dogfighting minigame that's leagues better from we had in either the old XCOM or the remake.

Combat is nice in balanced, and my only real nitpicks are that grenades are overpowered and clearing ships is a meatgrinder, since unless you outright destroy the door, UFO entrances will close every round, forcing you to play whack-a-mole.

If you ever played UFO Defense, or even just Enemy Unknown, you owe it to yourself to buy this and give it a whirl. I give it a hearty recommendation to anyone.
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36 人中有 34 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
60.9 小时(记录在案的)
As a die-hard old strategy XCOM fan, I was impressed with this game. It brought all good memories and got me playing this game until the very end (not a lot of games kept my attention during last few years). In this state, I would give this game 9/10 points, as it "can" get better with bug-fixes and further development.
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40 人中有 36 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
109.7 小时(记录在案的)
The best bit about xenonauts is that it is an awesome port of a classic game with updated graphics and a few cool new ideas and changes.

The worst bit about xenonauts is that it is an awesome port of a classic game that was not implemented fully. So much of this game is half way done and not fleshed out fully.

Let me explain.

It's prettier than original x-com... if by prettier you mean higher resolution. There is no way to rotate the map, no way to zoom the map in or out (well... you can change the resolution i guess), no minimap, fences and doors obscure everything behind them unless there is a npc or player model on that square... the list goes on.

The geoscape is a mess. It's a flat projection of the world that takes as long to travel around the pole as it does at the equator and radar ranges are perfect circles. This would not be a problem except someone decided to be clever and program in a realistic day/night transition that even moves up and down with the seasons. It's not game breaking, gameplay is balanced around the flat map and perfect circles...
Yet I can not get over the realistic day night line. If you're going to do one bit right, you have to do all the bits right, not half of it.

You can set things on fire! But there is no incendiary ammo, and things you would expect to burn (hay bales, wooden buildings) don't. Once again, it's a lovely mechanic ripped form original x-com that is implemented half way.

This basically applies to every single item in the game. Research, manufacturing, base development, combat, tooltips, in game information, etc.

I'm enjoying playing this game... in short stints. If I play too long the flaws grate too much and I get frustrated with the game instead of enjoying it.

If you can overlook/don't notice the flaws xenonauts is a solid x-com remake and is be a lot of fun.
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34 人中有 30 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
68.7 小时(记录在案的)
This is new version of old classic XCOM serie.
Is this as good as original? It's even better. And I know what I am saying - I'm a big fan of original game.
Developers just took classic game and developed it again trying to improve every aspect. And they achieved their goal.
It's still complex and complicated game but some aspects are wisely simplified.
Game feels very finished but developers still work on that title - BRAVO.

If you're fan of original XCOM, you must try this, you will probably love it.
If you are a fan of new XCOM version, you should also try it. There is huge chance you will like this game too.
If you are just a fan of good games, you should try this one, because it's just great game.
But if you are fan of modern super graphics ultra simplified 3D games, don't try this. You won't understand what this game is.
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28 人中有 26 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
65.8 小时(记录在案的)
Play it on Normal + Ironman, read a couple of guides, accept that you'll lose a couple times before you put a solid run together, and Xenonauts will stand up as one of the best strategy games you've ever played. More than anything it's the way that Xenonauts keeps tireless pace with me -- I might get an economic or technological edge, only to have my veteran soldiers wiped out by a new enemy type or a bad decision. I adore XCOM -- it's probably my favorite game of the past five years -- but Xenonauts is deeper, tougher, more personal, more detailed, more PC, and a better strategy game if you play it with a bit of patience.
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38 人中有 30 人(79%)觉得这篇评测有价值
1.0 小时(记录在案的)
This game is a sort of spiritual sequel to the original Xcom games that I think is a bit more faithful to the original then Enemy Unknown and despite the fact that I enjoyed Enemy Unknown I definately recommend this to somebody who is looking for a more traditional Xcom experience.
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17 人中有 16 人(94%)觉得这篇评测有价值
182.1 小时(记录在案的)
Love this game. It's very much like the old xcom granted minus some of the graphics of today. I enjoy the fights and while you don't have to do all of them, that's where I have my fun time. To me the game seems a little rushed in play as if you are not researching some things in the right order or making the money to build equipment or ships then you'll be a little on the low side to the aliens. I do feel like they could have added a few more battle fields as they do tend to get repetitive at times. I do wish the environments were a little more destructible like the old xcom. I have had aliens on a few battle fields disappear, which is frustrating when trying to track them down (still won the battle, but saw one shoot and then duck behind a corner and then couldn't find him. If he shots at me he needs to be accounted for in the body count. :) ). In game manual/help and xenopedia could be flushed out more such as, I've got the money to build a 3rd new base, but have been unable to do so. I'm sure that I'm missing something, but can't figure out what. So, little frustrated there. Original xcom was simple in what you could do comparatively (it's hard to match the formula when it was perfect to begin with). Haven't had aliens attack one of my bases yet, while it seems that they have hinted at this by way of base defense I've yet to experience it so it makes me wonder if it was an idea that didn't quite make it.
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25 人中有 20 人(80%)觉得这篇评测有价值
125.1 小时(记录在案的)
If you were a fan of the old Xcom series, you will find this a excellent step in the series.
I liked how they chose to steamline the purchasing of some of the smaller stuff. (No more having to buy every clip of ammo and every flare.)
The only downside is that the missions can become a grind. (But they give you a option to skip them and still get some reward)
I personally found the air combat hard to grasp, simply sim'ing it was easy enough though.
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17 人中有 15 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
112.1 小时(记录在案的)
Loved this - Played the recent X-COM release and that was good fun, but didn't properly recapture the experience of the original.

Xenonauts is much closer to the original in my opinion, with enough enhancements in simple animations and the way the graphics have been done that if you're a big fan of the originals, this is a must have!
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77.9 小时(记录在案的)

Xenonauts: Xenonauts is a turn-based combat, alien defense simulator. You play the role as the commander of a special military force designated Xenonauts, who are tasked with the defense of earth from extra-terrestrial invaders. You’ll manage multiple bases you place on the globe, build ground and air forces to combat the alien threat, and defend humanity. Research technology gathered from shot down UFOs, and craft advance weapons, armor, vehicles and aircraft to keep toe to toe with the aliens as the get progressively tougher. Xenonauts is a fantastic spiritual sequel to X-COM UFO Defense, with the entire game playing out almost exactly the same. With that come some very odd choices.

You can’t rotate the map and there are many situations where targeting becomes an issue, and a great irritation. Aliens also like to use the open and close door tactic; during the alien’s turn, they can open doors which close for them after their turn ends, this means they will stay glued to the other side of a door, come out the on their turn, take shots at your soldiers and retreat back to safety, however, when attempting this tactic yourself, the door stays open the entire round, meaning the aliens are free to shoot back during their turn. Aliens even seem to know this tactics as many times they are often waiting right behind doors, making it very annoying to advance through bases or UFOs without a guarantee of losing at least one soldier along the way, the only real remedy I found was blowing the doors to high heaven.

The other unfortunate, and boring part of the game is the aircraft combat. The aircraft combat is a top-down view where you set waypoints for your ships to travel, it isn’t easy to change the flight path on the fly and the whole experience feels very slow and unbalanced, I almost always resorted to the auto-resolve, which has its own problems. When auto-resolve is at 100% it’s a guarantee victory, however, if you engage in the real time combat you can actually lose all of your fighters. On the flip side, there have been battles with an auto-resolve 0% rating but, when I engaged in the combat I was able to win. Also, alien space ships seem to have unlimited ammo while you have a very limited amount for your own fighters. The whole thing felt messy and unrewarding, you don’t get to see your ships engage in the combat other than green radar blips you see all the time, so auto-resolve seemed the best and most convenient way to deal with the aliens, this is a pretty big part of the game aside from ground combat and it’s a shame it isn’t more exciting or balanced, there’s also no way to take down aircraft without damaging it.

The other major complaint I have is the lack of mission variety, crash sites are won either by eliminating all aliens or capturing and holding their ships for 5 turns, alien bases are won by either destroying the power core or eliminating all aliens. Those are the only two varieties and couple that with small map variety and the game can start feeling very tedious. Some other things felt missing like a graph for finance and approval ratings from the various countries and just some minor graphical bugs I’ve experienced.

I’ve enjoyed my time with Xenonauts, and would like to see it expanded upon, with more maps, missions, added tools and utilities, and better combat and varied environments. I could go into more detail, honestly, I’m seriously happy with Xenonauts despite my gripes with the combat aspect, I want more and always have and will and the game here is very well crafted with great visuals, music and atmosphere. Thankfully there is a great modding community who may add all that I could think of in a Xenonauts game, but, in the future, I wish for the game to be successful and for more to be added on by the creators.

TL/DL; Xenonauts is a great spiritual sequel of the X-Com series. If you like those games remotely, you’ll love this one. It’s heavy with atmosphere, mostly great combat, the thrill of progress and the feeling you get when you nail a tough mission with flying colors.

-Thumbs up from Royial

Video Reviews can be found at: www.youtube.com/user/RoyialNetwork
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