Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
İncelemeler: Çok Olumlu (970 inceleme)
Çıkış Tarihi: 16 Haz 2014

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Xenonauts Satın Alın

 

Küratörler Tarafından Öneriliyor

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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Son güncellemeler Tümünü görüntüle (22)

23 Ekim

Xenonauts V1.09 Fix & V1.5 / Steam Workshop Testing

Xenonauts V1.09 was meant to be the final version of Xenonauts, however we have decided to add Steam Workshop support and do one last update to the game to celebrate our successful launch!

The first thing to mention is there's been a very small patch to the current version of the game to fix a bug in the final mission where it was possible to damage the final door so badly it could not open. It is now entirely invulnerable and this can no longer happen.

Onto Xenonauts V1.5 and Steam Workshop support. Both of these are in testing mode at the moment and will hopefully arrive on the main branch in the next month or so - although anyone that wants to test them immediately can also do so!

V1.5 will not include additional content like new levels or new units, but it fixes a number of interface issues and minor issues in the game - basically it just cleans up the gameplay experience and also adds better mod support (the biggest change is an improved line-of-sight system that fixes some of the sight issues in V1.09, but there are plenty of others).

If you want to take part in testing V1.5 or Steam Workshop, please follow the links here:

Xenonauts V1.5: http://www.goldhawkinteractive.com/forums/showthread.php/12291-Xenonauts-V1-5-Experimental-Released%21

Steam Workshop: http://www.goldhawkinteractive.com/forums/showthread.php/12312-Steam-Workshop-Testers-Needed%21

We'll keep everyone updated as both of these things close in on being released on the official Xenonauts default branch!

7 yorum Daha fazlasını oku

31 Temmuz

"Extras" Update!

The update today does not change the game files at all, it just makes available a new folder called "Extras" in the root directory.

This contains our Kickstarter rewards - the game soundtrack in a zip, the developer post-mortem article, the game novella and some wallpapers. Feel free to check them out if you are interested.

We've also updated the compatibility version for the Mac version of the game. This is in a new zip in the Mac Steam game folder called Xenonauts_compatibility.zip and it should help if you have blurred text or have white tiles / periodic crashes on the larger maps.

It won't affect many people, but should make troubleshooting smoother for those of you having game issues on Mac!

9 yorum Daha fazlasını oku

İncelemeler

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

Bu Oyun Hakkında

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Sistem Gereksinimleri

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
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34 kişiden 33 tanesi (97%) bu incelemeyi yararlı buldu
kayıtlarda 70.7 saat
Yayınlanma: 31 Ekim
Xenonauts. It's greatest strength is that it's X-com. It's greatest weakness is that it's X-com.

If you're an older gamer, played the original X-coms, and just wanted them to get a graphics update and maybe some mods on being able to better organise your units and maybe a few updates, look no further. You've found it.

If you don't know what this "X-com" business is about, both X-com and Xenonauts are tactical and strategic games where you defend earth from an alien invasion through a specialised organisation and squad who deals with the aliens.
You'll respond to the aliens by shooting down the UFOs using regular human fighter aircraft, and then landing a squad of soldiers with just plain old human guns near them to clear out the survivors. After that, you'll begin to research better technology. Laser rifles, faster aircraft to take down the UFOs, armour that protects from the alien weaponry, and so on.

You will meet several different kinds of aliens, each with their own strengths and weaknesses, and figure out why they're invading. But most importantly, you're going to stop them. You're going to take all their technology and make it your own, and you will end up with several bases across the world to find, and destroy any intruders who push into your atmosphere.

As for the changes between this and X-com, they are mostly good. You have an airstrike option on alien crash sites so that you don't need to do everything or have them expire when you've been too busy dealing with other sites, though it will provide you with far less rewards than if you send in a squad of soldiers. There are new pieces of equipment, such as the shield. You'll no longer need to micromanage every last clip or laser battery in your arsenal and order the construction of small things like two laser batteries - Just keep track of the ones you bring into combat so you don't run out. There are now more involved air battles, along with air terror sites. And cover, along with range, now actually provides a bonus or penalty to your shots. You don't have to worry about this turning into a chest high wall simulator though, it works out well and you don't have to stay in cover. It's just a suggestion that increases your soldiers' lifespan. There are some others but they are mostly positive. One I'd say is slightly negative is that you can not land on a UFO and blast a hole in the ceiling to enter it as you could in the original X-com, though if you never played that game(And even if you did), you might not even notice that option isn't there.

Mechanics wise, it works out very similar to X-com, with an isometric view and tile based map. I've found some maps had too little vertical space sometimes but often this wasn't a big problem, the controls are pretty good, mainly just using your mouse to command your units. It's turn based, with a world map to place your bases on and do your air battles, and a base overview where you can build out your base by modular rooms.
Interestingly, I've found that the difficulty settings actually changes AI behavior, rather than the lazy way of just giving the AI more armour or damage. I'm not sure if it also gives the aliens more stats or makes it more difficult to get money for the player, but the fact difficulty settings actually improve the AI is something that many AAA games completely fail at.

In the end, it's X-com. It has most of the strengths of X-com, but it also has the flaws of X-com. You may need to restart several times if you're new and you might get discouraged. A random lucky shot could kill off your best soldier and send the nearby rocket launcher guy into a berserk panic state right into your own squad. If you're not used to it, you'll wonder just how long the campaign keeps going and it may turn into a game of 'whack-a-UFO' for you with slow or barely noticable progress. Or you may simply not have a clue what's going on until the aliens are already in a better position than you.

Even then, it's a very good game. I would say it's worth grabbing it at some point if you want to see what the fuss is about, or because you want some more of the X-com from long ago (Without looking at Interceptor or Enforcer for now)
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23 kişiden 20 tanesi (87%) bu incelemeyi yararlı buldu
kayıtlarda 8.3 saat
Yayınlanma: 23 Ekim
things that have happened in this game:
-lost the highest ranked xenonaut on the assault team because I forgot to assign doormen to the sides of the CH-48
-entire assault team annihilated because I tried to rush a UFO (RIP IN PEACE ALPHA TEAM) that had 2 aliens left
-lost 3 xenonauts to the same alien camping inside a factory
-guy with 70 accuracy and a PSG-1 shooting alien at midrange hits my scout instead (RIP IN PEACE CPL LAUREN "NOOB" MERCIER)
-glorious, cathartic DAKKADAKKADAKKA of a UFO interior once I finally corner the sebilian ♥♥♥♥♥♥♥s
-chased UFOs in blinged out MiG-31s

good game. I might stream it once I figure out how not to die horribly
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11 kişiden 11 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 6.2 saat
Yayınlanma: 30 Ekim
Xenonauts is a great game.

Once I shot down a main craft over at snowy I suppose planes of Greenland. Just a routine intercept, kill those alien sum♥♥♥♥♥es, get that much needed dosh so I could build another base and name it something from Secret Warriors. Or so I thought.
My brave men and women including Iosif Nichayko, Ellen Ripley, Rick Deckard and my main killing mean machine lieutenant John Cross who rocked cool moustache, Wolf armor, a riot shield and a plasma pistol were all there.

My prised bull Iosif who was always clearing the UFO itself with a shotgun got shot almost immediately by a crased Icelandic reseacher who mistook our dropship for some sort of huge alien spacecraft. My brave men and women couldn't retaliate and thus commit a horrible war crime of ♥♥♥♥♥♥ a cold dead body of an Icelandic meteorologist because said meteorologist was shot by his pal, another reseacher present on this snowy research station. The man nodded and moved on completely dissappearing from the point of view of my brave men and women.

The research station itself was swarming with reapers, disgusting aliens who turn men into zombies and ♥♥♥♥ corpses. They weren't such a huge problem for mymen since my APC made a quick work of them.

We finally made it to the alien aircraft. It was on fire, dying moans and swearing in some beastly alien language were heard from inside. We sweeped the first hall, nothing but reptiloid bodies and blood. ANd in the second hall we found the same honorable Icelandic scientist executing sebilian officer.

He then slowly walked into the flame and dissappeared again.

The mission was a success.
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9 kişiden 9 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 182.1 saat
Yayınlanma: 28 Ekim
Love this game. It's very much like the old xcom granted minus some of the graphics of today. I enjoy the fights and while you don't have to do all of them, that's where I have my fun time. To me the game seems a little rushed in play as if you are not researching some things in the right order or making the money to build equipment or ships then you'll be a little on the low side to the aliens. I do feel like they could have added a few more battle fields as they do tend to get repetitive at times. I do wish the environments were a little more destructible like the old xcom. I have had aliens on a few battle fields disappear, which is frustrating when trying to track them down (still won the battle, but saw one shoot and then duck behind a corner and then couldn't find him. If he shots at me he needs to be accounted for in the body count. :) ). In game manual/help and xenopedia could be flushed out more such as, I've got the money to build a 3rd new base, but have been unable to do so. I'm sure that I'm missing something, but can't figure out what. So, little frustrated there. Original xcom was simple in what you could do comparatively (it's hard to match the formula when it was perfect to begin with). Haven't had aliens attack one of my bases yet, while it seems that they have hinted at this by way of base defense I've yet to experience it so it makes me wonder if it was an idea that didn't quite make it.
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 34.8 saat
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Everytime I get attached to one of my randomly generated Ground-Assault team members, they're killed off through a terrible stroke of luck.

Worse than Game of Thrones.

10/10
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 23.7 saat
Yayınlanma: 9 Kasım
This game felt like the original. Very good graphics and gameplay. I was very impressed by this game, much better then other clones like UFO Extraterrestrials or the new X-Com: Enemy Unknown. I would give this game 9 out of 10.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 82.2 saat
Yayınlanma: 30 Ekim
This is the game I want to play.
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 37.1 saat
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At its core, Xenonauts is a loving re-creation of one of the greatest strategy games of all time. It retains the strategic elements perfectly, and the brutal difficulty is still right there.
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I have been in the beta for this for an age and have tried really hard to like the game.

However it fights back just too hard. Window mode does not work, the game still crashes regularly and performs poorly despite a very decent spec PC. Even though the game is now released, It still feels very beta and riddled with bugs and design faults.

It's a shame, the concept has been done before and done very well. A carbon copy of previous Xcom games with better graphics would be so well received, but even with this game being released in 2014 the graphics are very poor.

I'll keep coming back every couple of months but Xenonauts needs significant work to become a finished product.
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8 kişiden 3 tanesi (38%) bu incelemeyi yararlı buldu
kayıtlarda 3.7 saat
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I love the original XCOM game and was looking forward to this game after I had completed and completely enjoyed X-COM Enemy Unknown and Enemy Within.

But the moment I started playing Xenoauts I felt something was off. After 3 or so hours playing I couldn't stand playing it anymore. In my opinion it is nowhere close to the original XCOM game like so many claim. It doesn't have the feel or mood inducing sense like the original XCOM did.

I will try the game again in the future but at the moment I say this game is just another attempt at a clone of the original XCOM.
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2 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 77.6 saat
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This game must have been programmed on a circa era 1896 typewriter, translated from german to french to english by someone who only speaks spanish, and then slapped onto a minimum wage coder's desk and then have him told to make the game in under 1 hour for the game to be this prone to bugs and crashing.
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9 kişiden 3 tanesi (33%) bu incelemeyi yararlı buldu
kayıtlarda 34.0 saat
Yayınlanma: 18 Kasım
This game has two levels: the strategic geoscape, and the tactical maps.
The strategic aspect of this game is spot on. Building facilities and managing your budget are key aspects to this game. And the most enjoyable.

That being said, the tactical part of this game sucks. It is ENTIRELY based on a poorly designed random number generator (RNG.) The RNG determines if shots will hit or not. Your shots frequently miss (and your soilders are ex- SPECOPs by the way,) while shots from the aliens will pass through several solid objects, including shields and other soilders (without injuring them) and fatally strike a soilder you were retreating. Shots will frequently miss even at point blank ranges with all weapons, especially with shotguns and sniper rifles (I mean, really, shove the gun down the xeno's throat and pull the f---ing trigger.) Your troops seem to have failed basic training (read: boot camp.) They will FREQUENTLY panic without even being shot at. They will throw down their weapons and run (I once had a soilder run INTO a UFO. (What the f--- made you think of that idea dumba$$?) You can not sling a soilder's weapon, throw a grenade, and unsling the weapon (so its back in your soilder's hands) during the same turn. Needless to say, this make a panic smoke grenade impossible. It seems that some doors are incapable of being closed (really, you're in the military and you can't close certain doors?) It seems your soilders are incapable of melee combat without a certain weapon (a stun batton.) (So, let me get this straight, you DON't know how to slam the butt of your rifle into a xeno's face?) I've also had issues with soilders throwing grenades at thier feet. (I'm not even going to say anything about that.) Finnaly, the alien's psionic abilities are completly imbalanced. Theroretically, they are capable of mind controling a soilder they can't even see while he is still on the dropship (and possibly dropping a C4 charge with zero turns on the timer.) Not good at all when a core mechanic of the game is permadeath.

(My English teacher would be saying to start a new paragraph here, so...)
Then there are bugs. Aliens seem to be capable of seeing through walls (then running up to your assult trooper holding a shot gun and blow his (your soilder's) brains out. Meanwhile, your three other soilders covering that door don't do a damn thing. I've had issues with blank screens and freezing as well (and this is a very resource unintensive game runing on a gaming PC.) I've had soilders get shot, survive, and then drop dead as soon as my turn begins. Finnaly, in the year 2014, this game uses a launcher. A launcher that will not launch itself with certain background programs running (i.e. firewall and anti-virus.)
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7 kişiden 2 tanesi (29%) bu incelemeyi yararlı buldu
kayıtlarda 21.8 saat
Yayınlanma: 16 Kasım
I cant get it to run I always get this error Failed creating the Direct3D Device.
Using GeForce GT 650M graphics
Latest Driver 344.65
directX v11
Direct 3D API 11
Graphics Memory 4GB
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12 kişiden 3 tanesi (25%) bu incelemeyi yararlı buldu
kayıtlarda 8.5 saat
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Its a remake of original UFO Defense with higher resolution graphics but with inferior visual style. All other features are almost the same as they were in the predcessor. Except for the balance which is broken. Could be recommended only to ppl who have not played the original title.
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17 kişiden 4 tanesi (24%) bu incelemeyi yararlı buldu
kayıtlarda 20.8 saat
Yayınlanma: 29 Ekim
This game is not without its charms. Unfortunately there has been little evolution from the game it clones. The combat is extremely clunky and very buggy. Save yourself the money and enjoy the originals.
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40 kişiden 8 tanesi (20%) bu incelemeyi yararlı buldu
kayıtlarda 239.7 saat
Yayınlanma: 24 Ekim
Dont bother with this game. Tactics mean nothing its just a big random number generator.
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kayıtlarda 64.7 saat
Yayınlanma: 25 Ekim
Something about the screenshots of Xenonauts always put me off playing the game in the past, I couldn't put my finger on it; although I think the game itself looks great, the screenshots didn't do it justice. But as a big fan of the early X-com games as well as the 2012 reboot I was lured towards Xenonauts, it was one of those games that got under my skin, I kept looking at it on steam, on the fence as to whether it was worth the full asking price; I'd have to say after completing the campaign that it most definately is.

Where as the 2012 Firaxis X-com reboot was more of a reimaging, Xenonauts is an up tp date version of the older X-com games, bringing back time units and a whole list of other unit statistics giving the game a certain retro charm.

The main story arc of Xenonauts was brilliant, although it's another version of what has gone before, in my opinion it's a story which is more believable than those that have gone before it. The pseudoscience that backs it up is second to none and the tech tree that backs the game up brings some fantastic ideas with it, bulking up what we're used to in this type of game, again all of the research topics are given great entries, made to sound believable, as if all of the technology could potentially exist.

The new additions over the original 90's X-com are great:
- Realtime air to air combat between your fleets of interceptors and UFO's
- A variety of weapons for ground combat, shotguns, assault rifles, LMG's etc
- Suppression effects for human and alien units
- The ablilty to see a soldiers stats before you hire them
- Flashbang grenades for assaulting enemy units
- Cover that offers units protection and can be effectively flanked

In addidtion to the above the alien units are all unique and all have unique combat tactics/ablilites which maintains a real "alien" feel to the first encounters you have with them, more than once I struggled to comprehend what I was faced with on the battlefield resulting in a last minuite change of my tried and tested tactics.

All in all, a must for fans of the 90's X-com games; as well as those who enjoyed the Firaxis reboot and don't mind learning the new interface.
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kayıtlarda 58.9 saat
Yayınlanma: 24 Ekim
Magnificent game! I actually dreamt about breaching an alien scout craft at night... it was an actual nightmare. That's how intense the game can be. The graphics are nothing like the cinematic quality of the XCOM remake, but that's fine, you don't lose anything in immersion because the missions are so much harder.

I'm definitely glad I signed up with the Xenonauts!
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kayıtlarda 112.3 saat
Yayınlanma: 31 Ekim
It is a good game and i reccomend it if you liked the Original X-Coms.
I would give it a 9/10 (just down to with this many hours i still havent beaten it)
Its graphics are good for the design, the gameplay is good now 99% of the bugs have been removed.
10/10 wihtout my bias input.
Its well worth the money you spend sinc eit has some replayability value to it.
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kayıtlarda 90.0 saat
Yayınlanma: 30 Ekim
If you liked the original X-Com (UFO Defence), then play this game. Xenonauts is the spiritual successor to the original DOS classic; with an original storyline set in the Cold War era, you are responsible for the defence of Earth against an escalating alien invasion. Cover the entire Earth's airspace with your interceptor aircraft, take out alien craft and send in your strike team to finish them off in turn based combat. Research alien technology and interrogate captured aliens to discover more about the invasion and ultimately turn the tables.
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