早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“KSP is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes, so make sure to check back for new versions.



The game is being built as a sandbox first, so there are no objectives yet, but we want you to try it out and have fun with it already. You're free to build anything you can think of, and there is an entire Solar System to explore.



During development, KSP is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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Kerbal Space Program を購入する

最新の更新 全て表示(13)

0.24.2 Hotfix Patch Released

7月25日

Hi again,

I'm sure most of you have noticed a mildly infuriating bug related to right-clicking parts after yesterday's patch... So did we. It was fortunately a simple fix, and we've got a hotfix patch available now.

Here's the changelog:

============================ First Contract (v0.24.2)

HOTFIX:

* Fixed a critical issue which prevented opening the right-click menus for several parts.


As always, the latest version is available on the download page at the KSPStore, or an automatic update will be headed your way if you're on Steam.

Happy Launchings,

Cheers

49 件のコメント 詳細を見る

0.24.1 Revision Patch Available

7月24日

Hi,

We've just released a small revision patch for KSP, version 0.24.1.



This patch contains several small and some not-so-small fixes, tweaks and minor improvements, as well as a few things that were requested by mod-makers.

Here's the complete changelog:


===================== First Contract (v0.24.1)

Bug Fixes and Tweaks:

Parts:
* Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft.
* O-10 Maneuvering engine scaling was off. Engine rescaled to proper size (smaller).
* Fixed an issue with propellant-defined resource flow modes which prevented some configurations of Vernier engines from working correctly.
* Fixed an issue with some decoupler modules failing to apply ejection forces when activated.
* Fixed missing FX components on root parts after resuming a saved game or reverting.
* Fixed a potential issue with the internal maths in ModuleRCS, which could result in odd RCS response from center-aligned or stack-mounted RCS modules.

UI:
* Fixed an issue with the App Toolbar where mod apps wouldn't display/hide properly at the VAB.
* Fixed an issue with custom staging icons and switching vessels.
* Fixed an issue where the Messages Dialog in the VAB would drift out of place when discarding many messages.

Contracts:
* Fixed a bug in Rescue Kerbal contracts, where rescue by means of external seats or claws wouldn't complete the contract.

Tutorials:
* Fixed a save-related bug which made the Orbiting 101 tutorial impossible to complete.

Flight:
* Fixed vessels not leaving 'pre-launch' condition during take-off roll.
* Fixed a very annoying and potentially destructive bug where approaching another vessel could mess up your control state.

Game Balance:
* Tweaked costs for several spaceplane and aerodynamic parts:
- Advanced Canard: 900 -> 800
- Standard Canard: 1500 -> 720
- Delta Wing: 500 -> 680
- Swept Wing: 500 -> 620
- Wing Connector: 500 -> 560
- R8 Winglet: 500 -> 640
- Structural Wing: 500 -> 540
- Aerodynamic Nose Cone: 680 -> 240
- C7 NCS Nose Cone: 680 -> 320
- Rocket Nose Cone (large): 1000 -> 450
- Standard NC (small): 680 -> 180

Modding:
* Added IPartCostModifier interface, to allow part modules to tweak a part's cost.


As always, you'll find the new patch over at the KSP Store in zip or installer formats, or if you're on Steam, you should be auto-updated shortly (assuming you haven't turned off automatic updates, in which case you probably know what you're doing).

Happy Launchings!

Cheers

36 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

ゲームについて

Kerbal Space Program is a multi-genre game where players create their own space program.


In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!


The game is being built first as an open sandbox, you're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System. The first draft of the career mode is also available now, it is still in development, so expect more features!

Key Features


  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.

Planned Features


  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • And a whole lot more!

システム要件 (PC)

    Minimum:
    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space

システム要件 (Mac)

    • OS:Snow Leopard
    • Processor:Dual Core Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Mountain Lion
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space

システム要件 (Linux)

    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
    Recommended:
    • OS:Ubuntu 14.04
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
参考になったカスタマーレビュー
17 人中 17 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 30.3 時間
早期アクセスレビュー
小さいころに積み木やブロック遊びで車や飛行機を作ったという経験は誰しもあるかと思います。
もちろん中にはロケットを作った人も当然いると思います。
そんなブロックのロケットを手に持って打ち上げごっこを遊んだこともあるでしょう。

KSPではそんなブロック遊び感覚でロケットを作り打ち上げることが出来ます。
もちろん作って打ち上げるだけではありません。
大気圏を突入して地球周回軌道に乗ったり、
月までいってみたり、あるいは宇宙ステーションを建設してみたり、
いっそスイングバイを利用して火星まで行ってみたり・・・。

ブロック遊びのロケットが物理法則に則って月へ、火星へ、宇宙へと飛んでいく。
KSPはそんな子供のころの夢を叶えてくれるゲームです。
投稿日: 5月8日
このレビューは参考になりましたか? はい いいえ
482 人中 465 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 323.0 時間
早期アクセスレビュー
This is an incredible game, I've almost got 300 hours into it and I'm still looking forward to firing it up nearly every day.
There's a lot of reasons to buy this game:

* if you love space, this game will get you there, first hand, and let you have your hand at designing space crafts (and planes), flying them, and of course, crashing them in big glorious explosions

* you will learn a lot about space, physics, orbital mechanics, aerodynamics, etc... this really happens, I have two friends that are rocket scientists (one does ion drive research, the other designs micro-satellites, I work at a large university), and after playing this game for a few months, I could easily talk to them about their work, where they drop terms like ISP, TWR, retrograde, normals, etc, terms that I now fully understand

* the game is very approachable, you can play in "career mode" which walks you though the beginning steps of putting a rocket into space, to orbiting, to visiting the Mun and beyond. If you need more help, the YouTube scene is quite impressive, with people like Scott Manley producing really professional (and charming) video tutorial series. I am not a lover of simulation-type games, I play mostly FPS's and RPG's, but I found this game quite easy to pick and up get into.

* while approachable, this game is certainly not easy, for example, landing and returning from Eve (the Venus-like planet in the Kerbin system) is one of the hardest tasks in the game, and while most of the game is fairly non-stressful in its nature, landing spaceships is a tense experience, especially when Jeb's life is on the line! For those that find it difficult to master some of the more difficult tasks, there are impressive control mods like MechJeb2 where you essentially point at a spot on a planet and press the "Land There" button, MechJeb does the rest.

* the game has a unique charm to it, in the game you are progressing through the space race for the people of the Kerbin panet, you'll get to know and love the kerbalnauts that will fly your craft, especially Jebediah Kerman, pilot extraordinaire and fearless hero to the Kerbin people

* the community for this game, is active, organized, and quite friendly, mostly found on Reddit and the Squad forums, you can get any question answered, or read mission reports from someone's latest mission, or get news on upcoming updates for the game. The only time you see people getting belligerent on these forums is when some is misbehaving toward others
Squad is actively developing this game, each release (every new months) bringing a lot of new features and parts to build with, and just this week the update to KSP brings many new rocket parts built in collaboration with NASA plus a mission to save Kerbin from killer asteroids!

* the mod scene for this game is extremely impressive, from new real-life inspired rocket parts (so you can build your own Saturn V), to impressive new systems that enable for example planetary mining (so you can get more fuel on route to your target), to just plain fun mods like the nuclear pulse rocket, which explodes varied-sized nuclear bombs behind a large plate to produce thrust (scientists actually design this beast in the 50's)

* the endgame is rich and deep: once you've completed career mode, many KSP players switch to the realism mods, which give you the real solar system, truly deadly reentries, realistic communication constraints (that require building satellite networks), more realistic aerodynamics modeling (e.g., Ferram's amazing FAR mod), real life-support constraints, etc. that make for a significantly more challenging and rewarding experience; if that doesn't trip your trigger, the forums have organized challenges with leaderboards, to see who can, for example, get to the Mun with the least number of parts, or eject the most Kerbals out of the solar system, all great fun with the competitors meticulously documenting their missions

If these things sound interesting to you, get this game! It was the best $25 bucks I ever spent!
投稿日: 4月2日
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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
早期アクセスレビュー
ロケットを爆発させて四散させて飛行士を100人ぐらい殺してから月に行くゲーム。
上下のスラスタバランスがどうこう、切り離し順がどうこうと頭をひねりながら一つ一つ問題を解決していくのは、子供のころにやったレゴブロックや、工作を思い出させてくれる。
月に行ったときの感動は本当にすばらしい。宇宙開発の道に進みたいとも思わせてくれる瞬間であった。

とりあえず月にいったらmodを数個、スレでオススメを聞いて入れるといい。
投稿日: 7月20日
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 161.7 時間
早期アクセスレビュー
現在およそ100時間ほどプレイ。月と第2の月と火星にいきました。
ちょっと見た感じ、緑の宇宙人のせい(?)でバカゲー系のシミュレーターに見えたり思われたりしますが、相当硬派な宇宙旅行シミュレーターです。
最初はロケットはまっすぐ飛ばない、墜落したりしますがいろいろと学んで初めて地球から月への往復達成したときの感動はすさまじいものです。
難しそうと感じる方も多いみたいですが、予備知識はあんまりいらないです。それよりも調べることが重要。

現状自分が感じてる不満点としてはロケット作成のときにパーツが増えすぎると異常におもくなることと飛行の時に物理エンジンがおかしくなっていくら補強しても爆発したりすることですね。早期アクセスなのでしょうがないのですが早めに対策してほしいです。

modによってかなり将来性もある可能性です。ロケットによる飛行だけではなく今後ほかの惑星に植民とかできたりしたら最高ですね。
投稿日: 5月9日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
早期アクセスレビュー
宇宙船を作って月まで行くゲームです。とても楽しいので皆さんも遊んでみてください。
投稿日: 7月1日
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54 人中 50 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 290.3 時間
早期アクセスレビュー
自分だけの宇宙計画を進めていくシミュレーションゲーム。
プレイヤーは地球に似た架空の惑星に住む緑の生物を操作して、他の惑星やその衛星の探査、宇宙ステーションの建設などを行う事ができる。
ロケットの組立は非常に簡単で、操縦もフライトシミュレータをかじっていればすぐに慣れるはずだ。しかし軌道力学や物理演算に関してはリアル寄りなので、初心者がいきなり月までひとっ飛び、とは行かない奥深さがある。
ある程度の操縦技術を身につけるまでは大して面白くないかも知れないが、反面ドッキングや軟着陸、他の惑星への軌道計算が難なくこなせるようになれば楽しみ方は無限大だ。

また物理演算ベースのゲームであるため、ロケットやスペースプレーンとは関係のないMODも充実している。ヘリコプターやレシプロ機のパーツを追加するMODはもちろん、果ては空母を建造することだってできる。
その気になれば惑星から出なくても、いくらでも楽しめるかもしれない。なにせ、そこらのオープンワールドゲームとは比較にならない程の広さ、惑星丸ごとが行動範囲なのだから。

私はSFが好きで、アイザック・アシモフの『2001年宇宙の旅』から始まる4つの作品を愛読していたのだが、木星での大気制動をゲームで再現した時は鳥肌が立つほど高揚した。
子供の頃にロケットが好きだった人、リアル寄りのSFが好きな人、何より宇宙が好きな人には是非おすすめしたい作品である。

なお、このゲームは開発段階なので、これから要素がどんどん追加されるはずだ。完成まで待つもよし、今の内に安価で買うもよし、である。
投稿日: 1月17日
このレビューは参考になりましたか? はい いいえ