Kerbal Space Program has left Early Access. 1.0 comes packed with new features, optimizations, bugfixing, and tons more! Conquering Space Was Never This Easy!
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发行日期: 2015年4月27日

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2015年11月11日

SteamController Support for KSP!

Hi again,

We're happy to announce that we've just released a small update which enables support for the Steam Controller in KSP.



This isn't a new version of KSP. It's a steam-only plugin (like a mod) that is included with the Steam version of the game. It interfaces with the Steamworks API and talks to the Steam Controller to make it context-aware in KSP.

That means KSP now supports five control modes for Steam Controller bindings: Menu, Flight, Docking, Editor and Map controls. Those modes will change automatically as you play. (Look for an on-screen message on the lower-right to see when modes are changing)

Each mode is set up to make the most of the controller in each area of the game. For instance, in flight, the triggers control throttle (incrementally on a soft pull, max throttle/cutoff on a full pull). In other modes, they are used to select things.

All modes share a common set of bindings, which means you shouldn't have to learn 5 completely different control sets. On all modes, the right pad controls the mouse (and camera), and the left pad is a scrollwheel.

The pads also have extra functions on them that change depending on context. In flight, docking and map modes, LeftGrip (which is always bound as a shifter key in all modes) enables Touch Menus on each pad, exposing controls for action groups, quicksaving/loading, as well as changing between Docking and Flight controls in the flight UI.

In the Editors, you'll find other actions 'behind' the trackpads too. Here, you just need to click them to get to buttons to change editor tools (Place, Offset, Rotate and Root in the left pad) and tweak other advanced editor settings as well (Symmetry Mode and Reference Frame on the right pad)

In all modes (except menu ofc) you can double tap the right pad to lock the camera into mouselook mode (a feature just added in 1.0.5). This will lock the mouse to move the camera instead of the cursor, just as was possible before in internal view. To leave mouselook mode, just tap the right pad again, or double-tap the left or middle mouse buttons, or Esc if you want to be extra dramatic.

There are a lot more little features to find in the new official KSP Controller Bindings, and I invite you to dive in and explore the many options and sub-options there.

We've been testing this profile extensively, and so far, I haven't come across any situation in the game that wasn't doable through the controller. In fact, this is quickly growing into my favorite method of playing KSP. Honestly.

Lastly, if you ever forget which mode you are in, you can simply Pause and unpause the game. The current mode will pop up on screen.

That's all there is to it for now. Have fun playing KSP with your new Steam Controller!

Cheers

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2015年11月9日

KSP 1.0.5 is Live



Greetings, Kerbonauts!

It has been a while, longer than we anticipated in any case, but we're now here with a new update for Kerbal Space Program: version 1.0.5!

This update features content, bugfixes and rebalances that were part of the upcoming monster update 1.1, which will feature such things as multithreaded physics calculations and 64 bit support for Windows and OSX. That update is taking longer than anticipated, and we came to a point where a lot of content was ready to go through testing and be released on its own merits. With these parts ready we wanted to get them to you as fast as possible, and I think we have succeeded in a speedy delivery of this patch.

Here are some of the highlights in this patch:

  • Contextual Contracts & Contract Changes
    The contracts system has had a major overhaul with the goal of providing you with more varied and relevant contracts. In short, we’ve added contextual contracts and passive milestone rewards. Contextual contracts monitor your progress in the game and hook into existing existing spacecraft, whereas passive milestone rewards will reward more adventurous players for setting a world first without accepting the corresponding contracts. A new strategy in the Administration Building will boost these rewards.

  • Thermodynamic improvements
    Update 1.0.5 features many improvements to the thermodynamic systems. The thermodynamics system has been reworked to correct the various issues encountered in 1.0.4, and supports differential skin-internal temperatures and non-instant changes. We've also corrected some issues with the atmospheres of other celestial bodies, and better tuned re-entry and aerobraking across the board. Core heat was introduced, which allows for simulating things such as warm-up time & overheating without it being directly coupled to the part temperature.

  • New buoyancy model
    The water buoyancy has been completely reworked. Water is now less soupy and it's very possible to build seaplanes. The density of oceans differs across celestials bodies, invoking new gameplay challenges. The impact tolerances take into account just the speed of the craft, but also the angle at which it hits the water.

  • New rocket and spaceplane parts
    A wide selection of new parts is made available in this patch: from high-vectoring space shuttle main engines and a reskinned toroidal aerospike all the way to tiny and humongous jet engines and a cargo ramp for Mk.3 planes. We’ve also added new stock vehicles to the game to go with these new parts.

  • Bugfixes & Tweaks
    KSP 1.0.5 has many bugfixes: over 100 issues were fixed, including launch clamps following you to orbit, . And good news for anyone with a fine eye for detail: the black stripes on the NASA tanks now line up perfectly! There were of course plenty more bugs on the 'fixed list', but we refer you to our forums or the readme file for the complete list.

Click here for the official release announcement. The update is now available on Steam.

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关于这款游戏

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).

Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.

Key Features


  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.
  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • Extract valuable resources from all over the solar system.
  • And a whole lot more!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista or 7
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Windows 8 or 10 64 bit
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    Minimum:
    • OS:Snow Leopard (10.6)
    • Processor:Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Yosemite (10.10)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
    Recommended:
    • OS:Ubuntu 14.04
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
有价值的用户评测
932 人中有 920 人(99%)觉得这篇评测有价值
有 429 人觉得这篇评测很欢乐
35.9 小时(记录在案的)
发布于:2015年9月4日
一个对于到底什么时候适合你买这个游戏的小测试
1、你是土豪吗?
结果A 不是问题2
2、玩过沙盘类游戏?
问题3 没有问题6
3、对于沙盘类游戏,你是否觉得游戏自由度越高越好?
问题4 不是问题7
4、有一定天文学和物理学知识基础?
问题5 没有,不过很有兴趣去学问题6 没兴趣结果B
5、喜欢搞创造么(不管能不能,先问喜欢不喜欢)?
喜欢问题7 不喜欢结果B
6、看到一大堆散乱的零件,如果有时间,你会去用心组装它么?
问题8 不会结果B
7、面对一个沙盘,就算很艰难,也能努力去尝试克服么?
是的问题9 不一定问题8
8、你该不会是因为看到宣传片小绿人很萌才想买的吧?
你说对了结果B 才不是结果C
9、那么你是物理大神咯?
当然结果D 不是结果C
A土豪买就是了,装逼不缺这点钱
B建议不要买,除非大打折扣甚至进包(这几年内别买就对了)
C等折扣了再买吧
D对你来说,原价买都不亏
enhance steam显示的历史最低是13.79刀,这个是涨价前的折扣价,基于该游戏的特点,史低基本不可能再到这个程度了,真要喜欢早点买吧。
早就被朋友安利这款游戏,好久以前就躺在我的愿望单头位,在我忙着做项目报告(也可能是在颓废)的时候悄悄地涨价了,虽然折扣一直很不给力,我还是下狠心买下来了,买了之后感觉太值了,乐此不疲地一直自个做试验,放烟花,射导弹。
我想,不少90后的孩子受21世纪初中国载人航天飞行成功的影响,都有做宇航员的梦想吧?而其中未能实现的又是绝大多数,慢慢长大后发现,载人火箭并没有自己想象中那样点火发射如此容易,当宇航员也不是想做就能做的,中间要经过的每一个步骤也不是一般人能够随便应付就能完成的。是的,这游戏也如同现实这般困难,需要你自己一步一步拼装火箭,保证火箭正常的发射和入轨,最后成功抵达别的星球。
嗯,对于初学者来说很可能把载人火箭会变成载人烟花,个人建议不要看攻略,不要看教学视频,也不要加任何插件,就自己一步一步尝试,玩出自己的特色,就算你发射的是导弹,也比看着视频做出个火箭要强的多。不过你觉得英文吃不消又不想打汉化的话还是可以看看基础教程了解个大概。贴吧大神整理的教程目录
游戏模式分沙盘模式和生涯模式,个人建议新手生涯模式开始,沙盘模式实在太多组件一下眼花缭乱根本无从下手,慢慢点科技树发展起来,一步一步认识每一个零件的作用,很快你也会成为大神。游戏里除了火箭你还能造飞机,加点mod还能轮船坦克,只是你只有起飞坪和发射场……所以并不一定能实现你的非飞行载具的实验。
个人给分:10/10
+++高自由度沙盘游戏
+++非常真实的物理效果
++题材非常贴合当代年轻人童年梦想
+教程丰富详细
+非常耐玩的生涯模式
-无汉化无云同步无成就
这篇评测是否有价值? 欢乐
43 人中有 38 人(88%)觉得这篇评测有价值
有 18 人觉得这篇评测很欢乐
42.0 小时(记录在案的)
发布于:2015年8月22日
玩!这!个!游!戏!一!定!要!打!mod!
这篇评测是否有价值? 欢乐
29 人中有 26 人(90%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
18.3 小时(记录在案的)
发布于:2015年10月17日
你是否有着飞上太空的梦想?

当飞船发射出现问题的时候,你懂设计者的揪心吗?

当飞船突破大气层的瞬间,你享受过那星空的美丽吗?

当飞船拜托地球引力的那一秒,你是否也感觉到那摆脱了重担的舒爽?

只要你对模拟类游戏有兴趣,你肯定不能错过坎贝尔太空计划!!!
这篇评测是否有价值? 欢乐
1,170 人中有 1,130 人(97%)觉得这篇评测有价值
有 941 人觉得这篇评测很欢乐
422.4 小时(记录在案的)
发布于:2015年9月28日
I've done more engineering in 3 months playing KSP than in 20 years of career as an engineer.
这篇评测是否有价值? 欢乐
905 人中有 880 人(97%)觉得这篇评测有价值
有 249 人觉得这篇评测很欢乐
29.1 小时(记录在案的)
发布于:2015年11月30日
My 8 year old son broke away from Minecraft today. He sat on my lap while we made a rocket. He asked questions about rockets. We made it into space and he asked, "Are we in space?" We came down and the friction caused our heat shield to glow. His eyes were wide open as we slowed down. We pressed the space bar to deploy our parachutes but were going too fast and our chutes failed. We crashed and he asked if the kerbal was OK. I said yes as I hit ESC and went back to the VAB and changed a few things. A few minutes later, we landed our capsule safely and he had the biggest smile on his face. I haven't heard a word about Minecraft since! Thank you for making this wonderful game!!!
这篇评测是否有价值? 欢乐