Kerbal Space Program has left Early Access. 1.0 comes packed with new features, optimizations, bugfixing, and tons more! Conquering Space Was Never This Easy!
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Veröffentlichung: 27. Apr. 2015

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Kürzliche Updates Alle anzeigen (28)

11. November 2015

SteamController Support for KSP!

Hi again,

We're happy to announce that we've just released a small update which enables support for the Steam Controller in KSP.

This isn't a new version of KSP. It's a steam-only plugin (like a mod) that is included with the Steam version of the game. It interfaces with the Steamworks API and talks to the Steam Controller to make it context-aware in KSP.

That means KSP now supports five control modes for Steam Controller bindings: Menu, Flight, Docking, Editor and Map controls. Those modes will change automatically as you play. (Look for an on-screen message on the lower-right to see when modes are changing)

Each mode is set up to make the most of the controller in each area of the game. For instance, in flight, the triggers control throttle (incrementally on a soft pull, max throttle/cutoff on a full pull). In other modes, they are used to select things.

All modes share a common set of bindings, which means you shouldn't have to learn 5 completely different control sets. On all modes, the right pad controls the mouse (and camera), and the left pad is a scrollwheel.

The pads also have extra functions on them that change depending on context. In flight, docking and map modes, LeftGrip (which is always bound as a shifter key in all modes) enables Touch Menus on each pad, exposing controls for action groups, quicksaving/loading, as well as changing between Docking and Flight controls in the flight UI.

In the Editors, you'll find other actions 'behind' the trackpads too. Here, you just need to click them to get to buttons to change editor tools (Place, Offset, Rotate and Root in the left pad) and tweak other advanced editor settings as well (Symmetry Mode and Reference Frame on the right pad)

In all modes (except menu ofc) you can double tap the right pad to lock the camera into mouselook mode (a feature just added in 1.0.5). This will lock the mouse to move the camera instead of the cursor, just as was possible before in internal view. To leave mouselook mode, just tap the right pad again, or double-tap the left or middle mouse buttons, or Esc if you want to be extra dramatic.

There are a lot more little features to find in the new official KSP Controller Bindings, and I invite you to dive in and explore the many options and sub-options there.

We've been testing this profile extensively, and so far, I haven't come across any situation in the game that wasn't doable through the controller. In fact, this is quickly growing into my favorite method of playing KSP. Honestly.

Lastly, if you ever forget which mode you are in, you can simply Pause and unpause the game. The current mode will pop up on screen.

That's all there is to it for now. Have fun playing KSP with your new Steam Controller!


100 Kommentare Weiterlesen

9. November 2015

KSP 1.0.5 is Live

Greetings, Kerbonauts!

It has been a while, longer than we anticipated in any case, but we're now here with a new update for Kerbal Space Program: version 1.0.5!

This update features content, bugfixes and rebalances that were part of the upcoming monster update 1.1, which will feature such things as multithreaded physics calculations and 64 bit support for Windows and OSX. That update is taking longer than anticipated, and we came to a point where a lot of content was ready to go through testing and be released on its own merits. With these parts ready we wanted to get them to you as fast as possible, and I think we have succeeded in a speedy delivery of this patch.

Here are some of the highlights in this patch:

  • Contextual Contracts & Contract Changes
    The contracts system has had a major overhaul with the goal of providing you with more varied and relevant contracts. In short, we’ve added contextual contracts and passive milestone rewards. Contextual contracts monitor your progress in the game and hook into existing existing spacecraft, whereas passive milestone rewards will reward more adventurous players for setting a world first without accepting the corresponding contracts. A new strategy in the Administration Building will boost these rewards.

  • Thermodynamic improvements
    Update 1.0.5 features many improvements to the thermodynamic systems. The thermodynamics system has been reworked to correct the various issues encountered in 1.0.4, and supports differential skin-internal temperatures and non-instant changes. We've also corrected some issues with the atmospheres of other celestial bodies, and better tuned re-entry and aerobraking across the board. Core heat was introduced, which allows for simulating things such as warm-up time & overheating without it being directly coupled to the part temperature.

  • New buoyancy model
    The water buoyancy has been completely reworked. Water is now less soupy and it's very possible to build seaplanes. The density of oceans differs across celestials bodies, invoking new gameplay challenges. The impact tolerances take into account just the speed of the craft, but also the angle at which it hits the water.

  • New rocket and spaceplane parts
    A wide selection of new parts is made available in this patch: from high-vectoring space shuttle main engines and a reskinned toroidal aerospike all the way to tiny and humongous jet engines and a cargo ramp for Mk.3 planes. We’ve also added new stock vehicles to the game to go with these new parts.

  • Bugfixes & Tweaks
    KSP 1.0.5 has many bugfixes: over 100 issues were fixed, including launch clamps following you to orbit, . And good news for anyone with a fine eye for detail: the black stripes on the NASA tanks now line up perfectly! There were of course plenty more bugs on the 'fixed list', but we refer you to our forums or the readme file for the complete list.

Click here for the official release announcement. The update is now available on Steam.

196 Kommentare Weiterlesen

Über dieses Spiel

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).

Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.

Key Features

  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.
  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • Extract valuable resources from all over the solar system.
  • And a whole lot more!


Mac OS X
SteamOS + Linux
    • OS:Windows Vista or 7
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    • OS:Windows 8 or 10 64 bit
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    • OS:Snow Leopard (10.6)
    • Processor:Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    • OS:Yosemite (10.10)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
    • OS:Ubuntu 14.04
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
Hilfreiche Kundenreviews
128 von 136 Personen (94%) fanden dieses Review hilfreich
45 Personen fanden dieses Review lustig
1,211.0 Std. insgesamt
Verfasst: 15. September 2015
Hallo erstmal...

Kerbal Space Program

ein Open World, Space Explore, Sandbox, Simulator

Die Entwickler haben für mich das Tor zu einem völlig neuen Genre aufgestoßen.

Was soll ich sagen es macht einfach Spaß, eine Rakete, in mitunter Stundenlanger Kleinarbeit, zu entwickeln, den Start zu meistern, das Ziel erreichen und in den letzten Minuten zu bemerken... „Oo da hab ich wohl was nicht bedacht... F*ck“

Die Oberfläche ist super und trotz der vielen Begriffe die man erst mal verinnerlichen muss kommt man schnell rein und meistert die Hürden der Raumnavigation.

Obwohl ich kein Freund von Mods bin, gibt es für KPS einige die wirklich sinnvoll sind und einem die Planung erleichtern. Man kann zwar auch nach try and error vorgehen, aber nunja das bleibt mir auch mit Mods nicht erspart.

Das Entwicklerteam Squad ist weiterhin am Ball und 1.1 is comming soon.

Mehr Sonnensysteme, Futur Tech zum Erforschen und ein official multilplayer wären der „heilige Gral“ in diesem Konkurrenzlosem Genre... aber wer weiß.


Scotty E

Dies ist mein erstes Review und Rechtschreibfehler sind beabsichtigt und zur Belustigung des Lesers eingefügt, deshalb bitte ich um Nachsicht.
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56 von 58 Personen (97%) fanden dieses Review hilfreich
19 Personen fanden dieses Review lustig
477.6 Std. insgesamt
Verfasst: 27. Oktober 2015
Mist, schon wieder 50 Millionen Kilometer von zu Hause entfernt und erst jetzt gemerkt, dass deine Kerbals den Platz, der eigentlich für Fallschirme gedacht war, lieber mit Snacks füllten und Bob schon wieder dein Staging falsch anordnete. Die verfressenen kleinen Dinger.

Unglaublich unterhaltsames Learning by Doing; Sandbox, Karriere oder einfach nur Gestalten und Entwerfen. Oder alles. Seit Langem wieder ein Spiel, dass Gameplay neu definiert und einem eine unglaubliche Freiheit bei der (wortwörtlich) Entdeckung eines ganzen Sonnensystems gibt. Dabei weckt das Spiel, ohne jemals ins oberlehrerhafte abzugleiten, Interesse an Astronomie, orbitaler Mechanik und Physik wie kein anderes Programm. Begleitet wird man auf seinen interplanetaren Reisen von kleinen grünen humanoiden, spanisch rückwärts sprechenden Pflanzen - den Kerbals, eine putzige Analogie auf "kleine gründe Männchen aus dem All". Und wer im Grundspiel nicht schon genug Zeit versenkt, hat durch eine sehr aktive Modding-Community die Möglichkeit, sich sein Gameplay seinen Wünschen anzupassen; egal ob man geleitete spielerische Herausforderungen oder noch mehr kreative Freiheiten sucht. Mein derzeitiger Favorit sind die RSS/RO/PR0-Mods (Real Solar System, Realism Overhaul, Progression 0), welche den Wettlauf ins All der Supermächte in das echte Sonnensystem mit echter Raketenenwissenschaft vereinen. Bisher hat es noch kein Singleplayerspiel geschafft, mich für 455 Stunden in den Bann zu ziehen, ohne dass ich ein Ende der Motivation sah.

Ein ganz, ganz großer Wurf in der Spielegeschichte. Ein Spiel, welches in den nächsten 5 Jahren sicher in die Popkultur eingehen wird und dutzende Male inhaltlich in vielen Medien referenziert werden wird.

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935 von 969 Personen (96%) fanden dieses Review hilfreich
798 Personen fanden dieses Review lustig
422.4 Std. insgesamt
Verfasst: 28. September 2015
I've done more engineering in 3 months playing KSP than in 20 years of career as an engineer.
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716 von 735 Personen (97%) fanden dieses Review hilfreich
201 Personen fanden dieses Review lustig
29.1 Std. insgesamt
Verfasst: 30. November 2015
My 8 year old son broke away from Minecraft today. He sat on my lap while we made a rocket. He asked questions about rockets. We made it into space and he asked, "Are we in space?" We came down and the friction caused our heat shield to glow. His eyes were wide open as we slowed down. We pressed the space bar to deploy our parachutes but were going too fast and our chutes failed. We crashed and he asked if the kerbal was OK. I said yes as I hit ESC and went back to the VAB and changed a few things. A few minutes later, we landed our capsule safely and he had the biggest smile on his face. I haven't heard a word about Minecraft since! Thank you for making this wonderful game!!!
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11 von 13 Personen (85%) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
173.5 Std. insgesamt
Verfasst: 15. August 2015
160 wonderful hours full of dead kerbals, failed rockets and landers bursting on the mün. best game ever. 12/10
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