Kerbal Space Program has left Early Access. 1.0 comes packed with new features, optimizations, bugfixing, and tons more! Conquering Space Was Never This Easy!
Análisis de usuarios:
Recientes:
Muy positivos (824 análisis) - 94% of the 824 user reviews in the last 30 days are positive.
Global:
Extremadamente positivos (31,013 análisis) - El 97% de los 31,013 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 27 abr. 2015

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Actualizaciones recientes Ver todos (32)

21 de junio

Kerbal Space Program patch 1.1.3 is now available!



Hello everyone!

The 1.1.3 patch is now available! We’ve taken our time over the past couple of weeks to tackle as many issues as we could in this patch and the results speak for themselves: close to 100 fixes have been logged compared to the previous version of KSP, and we even found time to hide something small in the game that we’re sure a lot of long time fans will appreciate!

Check out the full changelog at our Forums.

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30 de abril

Patch 1.1.2 is now available!



Hello everyone!

We noticed a number of issues persisted through the 1.1.1 patch earlier this week. We’re releasing patch 1.1.2 to address these issues before we head off to a long overdue vacation for the next couple of weeks. Patch 1.1.2 addresses issues with the user interface and landing legs, amongst others.

Check out the full changelog on our forums.

The Patch will start downloading through your Steam client automatically.

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Acerca de este juego

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).

Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.

Key Features


  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.
  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • Extract valuable resources from all over the solar system.
  • And a whole lot more!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista or 7
    • Processor:Core 2 Duo
    • Memory:3GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:Windows 8 or 10 64 bit
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:6 GB HD space
    Minimum:
    • OS:Mountain Lion (10.8)
    • Processor:Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:El Capitan (10.13)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:6 GB HD space
    Minimum:
    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 4 GB HD space
    • Video Card: SM3 512MB VRAM
    Recommended:
    • OS:Ubuntu 14.04
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:6 GB HD space
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (824 análisis)
Global:
Extremadamente positivos (31,013 análisis)
Publicados recientemente
Pointlessbrdcst
( 232.8 h registradas )
Publicado el 24 de julio
i played a little , it seemed pretty decent
¿Es útil? No Divertido
Eds2551
( 185.5 h registradas )
Publicado el 24 de julio
Summary of my time:
1st career: Spent about 30 hours making something that can go into orbit and back safely. Gave up when I realised I couldn't do any more.
2nd career: Realised that I could definitely do more, so managed to get to the Mun and Minimus, but then got stuck making space stations.
3rd career: Learnt to make space stations and bases.

Maybe I'll get around to going to Duna soon...

Awesome game, if you're willing to stick with it!
¿Es útil? No Divertido
InFerso
( 2.3 h registradas )
Análisis de preestreno
Publicado el 23 de julio
Good game but that price is rising alot
not sure if id pay NZ$ 47.99.
all over again (I did buy it on sale :D)
¿Es útil? No Divertido
Zopi
( 36.2 h registradas )
Publicado el 23 de julio
I really love this game!. Fairly accurate (two body simulation, no Lagrage points, still a very good game).
¿Es útil? No Divertido
Minotaur1501
( 155.6 h registradas )
Publicado el 23 de julio
Trailer is 100% accurate.
¿Es útil? No Divertido
DreamconfediST
( 876.3 h registradas )
Publicado el 23 de julio
This game is a great thing for pepole who like non-violent, science, orbit phisyics, and exploration.
¿Es útil? No Divertido
TwistedKitty_
( 364.9 h registradas )
Publicado el 23 de julio
I just love this game, can't descibe it any better! I would recomend it if you like rocket science! :)
¿Es útil? No Divertido
175ace
( 133.2 h registradas )
Publicado el 23 de julio
I enjoyed watching my creations crash 10/10 would play again
¿Es útil? No Divertido
Kermit
( 751.0 h registradas )
Publicado el 23 de julio
Screw physics class, just download this game. (It will most likely teach you more)
¿Es útil? No Divertido
Blashyrkh
( 38.5 h registradas )
Análisis de preestreno
Publicado el 23 de julio
Very satisfying to accomplish tasks such as getting into orbit and landing rovers on other planets.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
3.6 h registradas
Publicado el 16 de julio
Lo recomiendo sólo a gente que tenga mucha paciencia, sepa inglés... si no mal, y que le guste adivinar para que sirve todo lo que sale en la interfaz sin que le expliquen nada, ya que para entender lo que tienes que hacer y cómo va, es un caos.

Por lo demás, pasado el trago inicial de exceso de información, el juego es entretenido.

Tienes un modo campaña y un modo freestile, por lo que puedes probar diferentes formas de jugar. Pero que todo el rato es lo mismo, ya que la idea es lanzar a los individuos a "tomar por ♥♥♥♥ lejos" en una locura de carrera espacial hecha a base de detonar cohetes.

Me lo esperaba más pulido, sobre todo por el tiempo que ha estado en Early Access y el precio que tiene...
Le pongo un 5/10 justito.
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A 231 de 256 personas (90%) les ha sido útil este análisis
206 personas han encontrado divertido este análisis
Recomendado
277.6 h registradas
Publicado el 25 de junio
270 hours in the game, still can't land on the Mun. 10/10
¿Te ha sido útil este análisis? No Divertido
A 85 de 87 personas (98%) les ha sido útil este análisis
15 personas han encontrado divertido este análisis
Recomendado
1,167.0 h registradas
Publicado el 30 de junio
This game has one of the steepest learning curves of any game i've ever played, but it has also given me the greatest feeling of achievement from any game i've ever played.

When you land on the Mun for the first time, after mashing buttons trying to stabalise your craft and you barely make it due to the lack of fuel, there's no better feeling than knowing you have to do it all again and launch a rescue mission. (or you could just leave Bob there for science).....

I am a big fan of space, physics and science in general and playing this game has been an education for me. Because of KSP I have watched dozens of YouTube videos on astrophysics and aerodynamics I would have probably never watched without this game and learned a ton of interesting things, and i love that.

The game has a fantastic modding community with a huge variety of mods to add realism or give your game a futuristic sci-fi feel. A favourite mod of mine is 'Remote tech', I don't play without it.

This game produces some stunning visuals too as you drift through the vast openness of space, orbiting moons, chasing asteroids, collecting science and designing planes, rockets, trucks, rovers, probes, boats even helecopters and mech walker/transformer type sh** thanks to mods...

If you ever look up at the stars and wonder what it would be like to go there..... Well, this is as close as i'm ever gunna get.
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A 65 de 66 personas (98%) les ha sido útil este análisis
21 personas han encontrado divertido este análisis
Recomendado
65.3 h registradas
Publicado el 6 de julio
After my son had a really bad day where nothing seemed to go right, we had a talk about how failing is part of learning.

I said "Remember how you watched me flying rockets on the computer?"

He said "Yeah, they kept going all over the place and smashing into the ground! Have you landed on the moon yet?"

"Nope. Crashed into it a couple times. Learning new things every time though."

"Can I play that game too!?"

-Kerbal Space Program: Lessons for life.
¿Te ha sido útil este análisis? No Divertido
A 83 de 92 personas (90%) les ha sido útil este análisis
158 personas han encontrado divertido este análisis
Recomendado
165.4 h registradas
Publicado el 2 de julio
Still haven't successfully returned from anywhere but Minmus and the Mun.
RIP Jebediah I
RIP Jebediah II
RIP Jebediah III
RIP Jebediah IV
RIP Jebediah V
RIP Jebediah VI
RIP Jebediah VII
RIP Jebediah VIII
RIP Jebediah IX
RIP Jebediah X
RIP Jebediah XI
RIP Jebediah XII - Jebediah MMMMCMLXVII

10/10
¿Te ha sido útil este análisis? No Divertido
A 54 de 55 personas (98%) les ha sido útil este análisis
22 personas han encontrado divertido este análisis
Recomendado
180.2 h registradas
Publicado el 30 de junio
I bought this game after trying the demo and having a lot of fun with it. I've played KSP off an on for a few years. The game has a very active mod-making fan base and this opens up a lot of new avenues for play. My best review of this game is anecdotal. (I sent this to a friend when I was only a few hours into play. I had no mods installed and was still very much learning the basics. Anyone who plays KSP might find this story relatable.)

"One of my test flights put 3 Kerbals into orbit. They were low on fuel so I did a retrograde burn to bring them home. Except that I didn't do a retrograde burn, I did a prograde burn. By the time I realized it, I had burned too much fuel to get them home. I reduced their orbit as much as possible, even using all available monopropellant from the thrusters. They were stuck in an elliptical orbit over 100km from the surface at their lowest point. With no way to return to the surface under their own power, I had one option; a rescue mission.

I built a new ship, one with sufficient fuel to achieve orbit and maneuver to intercept the lost ship which I dubbed "Lost Eagle." Lost Eagle had been fitted with docking collar and I guess that was just fate because it was now my goal to use that in the rescue effort. The rescue craft went through several iterations and multiple aborted attempts at rescue. The final design of the craft contained a single seat cockpit and a 4 seat hitchhiker pod which was used for it's relatively low weight. This would end up being the ultimate design flaw. It was my goal to grab the 3 stranded crew members, and transfer the rescue pilot to the pod before re-entry.

Docking is hard. I would say impossible but I've seen videos of people doing it and I know it can be done. But despite many hours and multiple misses. I had got Rescue 1 and Lost Eagle lined up next to each other about 200 meters away. I closed enough distance that I felt it would be close enough to 'jump.'

The first crew member from Lost Eagle jumped from his old ship to the new one. It went pretty smoothly, but in the process the ships drifted further apart. I did a corrective burn on Rescue 1 to get them closer together and jumped the second crew member. Success again. 1 left. He jumped, this time from the furthest gap. He too arrived successfully. I felt a rush of success, a feeling of accomplishment frequently lost in today's video games. Plenty of fuel for the retro burn. They were coming home. This process had taken hours and this was the payoff that would make it worth while.

The design of the re-entry craft was basically a can that held 4 crew with 4 radial parachutes coupled to a single seat inline cockpit with a shielded docking collar on the tip. She wasn't pretty, but she was light and efficient. The plan was to transfer the pilot to the reentry craft before they hit atmosphere, but I had discovered that I couldn't deploy the parachutes from the re-entry craft. It was a problem I had known about since earlier iterations of the craft but I was willing to work around the problem by deploying the chutes without decoupling the cockpit. The whole thing still landed successfully in my tests.

At 5000m above the surface, having survived re-entry. I pressed the spacebar to activate the chutes. I don't know if I double tapped it or if I had just had my staging backwards, but when I hit the space bar the cockpit split off from the hitchhiker can. Knowing full well that there was nothing I could do to save the pilot of Rescue 1 I watched in horror for a second as it hurtled to the ground with no possibility of survival. I quickly switched to the other part of the ship. I tried manually clicking on the parachutes to deploy them. The hitchhiker module contains nothing but chairs. No controls that could be used to deploy the chutes. Again I watched in horror as the 3 rescued kerbals hurtled towards their doom, the exile in orbit seeming to be safe alternative to the instantaneous death that awaited them at hundreds of meters per second.

The game would have let me revert to the launch of the mission, or even the assembly area where I could have redesigned the rescue craft that had doomed these 4 brave kerbals. I chose not to. I was angry at myself for the mistake. I had invested so much time into this and laziness had prevented me from fixing what I knew was a flawed design. The empty ship, Lost Eagle remains in its orbit a floating monument and constant reminder to any Kerbal that looks up, that taking the easy path or acting haphazardly can have terrible results. I will be reminded of this every time I play the game."

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A 27 de 29 personas (93%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
550.6 h registradas
Publicado el 25 de junio
I bought this game a long time ago. I still beleive it was well worth the money. I have yet to explore the whole solar system yet alone the galaxy. (VERY good mod support via CKAN) Oh, and it is also one of the most educational games ive ever played. taught me more about physics than my entire highschool physics class =) The only negative I can think of, is the insane learning curve. Many people need to spend hours just figuring out how to get into their first orbit. But that is just one of the things that you must be willing to do in KSP. Aside from that, very highly recommended.
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A 28 de 35 personas (80%) les ha sido útil este análisis
11 personas han encontrado divertido este análisis
Recomendado
1,126.5 h registradas
Publicado el 12 de julio
Why are you still reading reviews? Buy this game!
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A 13 de 13 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
148.5 h registradas
Publicado el 25 de junio
If you've ever dreamed of launching your own rocket, or wanted to figure out how to keep ships in orbit, or wondered how hard it REALLY is to dock with an orbiting station with intricate and precise maneuvering, or aspired to land a craft on the remote moons of a gas giant while sweating your fuel reserves, then buy this game and play it today. (Spoiler: Landing on planets is HARD, Docking is HARDER.) With a wealth of mods, a great developer team and a rabid fanbase, this game is truly wonderful. It appeals to the explorer in all of us, if you're the type of person where the journey IS the destination, then this game is for you. Definitely not for those who prefer PvP shooty-type-stuff. Luckily I count myself among the former and can rate KSP 9/10 - highly recommended.
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A 12 de 13 personas (92%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
22.0 h registradas
Publicado el 1 de julio
A game for those with a more creative mind set. Set a goal and feel great once you hit it. Landing on the moon for the first time by yourself is as close to nirvana as you will get outside of finally downing that dark souls boss you couldnt beat.
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