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Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Utgivelsesdato: 30 Jan 2013
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Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

16 Mai 2014

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

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Anmeldelser

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Om spillet

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Systemkrav (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space

Systemkrav (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space

Systemkrav (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Hjelpsomme kundeanmeldelser
50 av 59 personer (85%) syntes denne anmeldelsen var hjelpsom
659 produkter på kontoen
14 anmeldelser
0.6 timer registrert
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

Publisert: 14 April 2014
Var denne anmeldelsen til hjelp? Ja Nei
69 av 105 personer (66%) syntes denne anmeldelsen var hjelpsom
268 produkter på kontoen
4 anmeldelser
0.6 timer registrert
2deep4me
Publisert: 18 Mai 2014
Var denne anmeldelsen til hjelp? Ja Nei
6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
80 produkter på kontoen
16 anmeldelser
0.2 timer registrert
Catch this beauty while it's on sale, but it's worth it. The music and the atmosphere give it a nice soothing experience. this is pure art.
Publisert: 20 Juni 2014
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
125 produkter på kontoen
4 anmeldelser
1.3 timer registrert
oooh pretty flowers and ♥♥♥♥ 8/10
Publisert: 13 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
6 produkter på kontoen
1 anmeldelse
9.2 timer registrert
Sorry if my review isn't the best but anyway..

Not really a "game" but simple exploration. I enjoy playing this when I'm having a crappy day, when I want to relax or just do something I don't have to be committed to. I also like to play it when I have writers/artist block. The graphics are simple yet nice to look at. The music is peaceful and wandering around to find little creatures or even random statues (and that rare situation where everything is red) is fun.

I have to say that these kind of simple indie games are appealing to me personally. I don't always like to run around and shoot people or monsters in the face. I also wouldn't compare it to any type of hallucinogenic drugs as that's a bit of a...well, stupid comparison. I like this game for what it is, when I bought it I knew what I was buying. This game serves it's purpose, for me anyway.

I'd recommend researching the game or watching some videos of it before just jumping into a purchase. Otherwise if you end up not liking it and regret buying it, you don't really have anyone to blame but yourself.

Well, hopefully this helps someone. Thanks for reading~
Publisert: 4 Mai 2014
Var denne anmeldelsen til hjelp? Ja Nei