Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Análisis de usuarios: Mayormente positivos (1,926 análisis)
Fecha de lanzamiento: 30 de ene. 2013

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Recomendado por mentores

"A audiovisual soundscape that is a joy to explore."

Críticas

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Acerca de este juego

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP SP3
    • Procesador: 1.8 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Intel HD Graphics 3000
    • Disco Duro: 100 MB de espacio libre
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Mínimo:
    • SO: 10.6
    • Procesador: 1.8 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Intel HD Graphics 3000
    • Disco Duro: 250 MB de espacio libre
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado: 21 de abril
Un día mis padres me obligaron a salir de mi retiro espiritual en mi habitación (aka mi solitario ritual en mi templo de las pajas) para ir con ellos a un sitio exterior. "Nos vamos al campo" dijeron, y pobre de mí que ilusionado y con su cartera en mano creyó hablaban del supermercado, no. Me arrancaron del dulce abrazo de mi cama a las diocede la mañana (¡LAS DOCE DE LA MAÑANA! Jodido madrugón); para separarme de la agradable penumbra de mi cuarto en pos de un molesto sol que me dificultaba la visión, súmale una temperatura superior a veinte grados y que me llevaron CAMINANDO durante horas por un paraje con árboles y flores, ¡Y SIN INTENET!¿NO HABÍA INTERNET! No sabéis lo que sufrí ese día.

Y diréis, ¿a qué viene eso? Pues viene a que este juego me lo hizo rememorar, todo lo que tienes que hacer es pasear por un campo eternamente... me hizo revivir aquel fatídico día, y rememorar mis temores, no aguanté ni cinco minnutos jugando... Es el mejor juego de terror jamás hecho.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 15 de abril
Proteus no debería llamarse juego; mas bien una experiencia virtual.
Como videojuego no tiene nada destacable, ni los graficos, ni historia, ni objetivos, nada.

No digo que sea malo; todo lo contrario, pienso que proteus y un oculus rift, por ejemplo, podrían ser excelentes y darle un nuevo giro a este "juego", pero no como un juego en si, si no, vuelvo a repetir: Una experiencia virtual.

En ocasiones, las obras de arte se adelantan a su tiempo. Y siento que el momento de proteus no es ahora. Quizá cuando la realidad virtual esté en su auge lo volveré a usar, de momento no tiene ningún sentido ni ningún aliciente.

Es por eso que doy mi voto como negativo. Eviten este juego, a menos que tengan la posibilidad de probarlo en un entorno virtual.
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A 47 de 67 personas (70%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
17.2 h registradas
Publicado: 9 de noviembre de 2014
Amazing game.

Many seem to object to calling Proteus a "game", but they're wrong.
Proteus captures many of the finest points of existence.
I conveys exploration, discovery, inevitability of death, an awe of nature, nostalgia, and more.

I may not be a "gamer" but I love hiking and looking at the stars. I can tell the creators of Proteus do, too.

Give yourself 1.5 hours (won't take longer than that) and PLAY THIS THROUGH!! It is superb.
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A 40 de 55 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.1 h registradas
Publicado: 10 de noviembre de 2014
proteus is a beautiful dream and upon waking you are back in your awful existence
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A 14 de 18 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.8 h registradas
Publicado: 7 de noviembre de 2014
This game is a little hard to explain. "Your daily random magical island in a box" is about as close I can get to it in a phrase.
I find this game really... relaxing, honestly. I would definitely recommend it to nature lovers, and to people who need a way to just calm down and let their stress fall away. It has no plot, and is very peaceful. It randomly generates an island for you to explore each time you play. This island has a day and night cycle, weather, and seasons that you can change more or less at will -- but I won't spoil how yet. I really reccomend figuring out for yourself. whether you're looking for a beautiful game, a calming game, or a daily random magical island in a box, I wholeheartedly reccommend this game. I've been smiling and thinking about it the whole time I've been writing this.
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A 11 de 14 personas (79%) les ha sido útil este análisis
2.4 h registradas
Publicado: 6 de febrero
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
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A 5 de 6 personas (83%) les ha sido útil este análisis
1.2 h registradas
Publicado: 13 de marzo
Okay. so I tried playing this game once before and I think I madeit to fall before dying of boredom. This time I made it the whole way through. Look I get it, this isn't an objective based game, it's not for everyone, bla bla bla. This game costs $10 regularly, and while a lot of people may argue it's worth that (such as one reviewer with oer 27 hours of gameplay) this is just not worth it to me. Honestly, you could enjoy Gone Home and Dear Esther and still find this game to be boring repetitive slog to get through. The soundtrack is honestly nothing special. Yest he music does change slightly based on where you are, what season it is, and what you are looking at, but it really never changes that much. This is not a game, it's a well-done art project. But it should be a free download. Just saying.
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A 6 de 8 personas (75%) les ha sido útil este análisis
0.4 h registradas
Publicado: 9 de febrero
I awoke in gentle waters. In the distance, trees of all the colors of Easter dotted the coast. As I made for shore, I began to hear the song of spring, the humming of trees, the zimming of grass, the zooming of the falling petals and leaves. A playful pair of blue bunnies hopped away, their footsteps taking to ground like my fingers would the keys of a piano. White birds dashed from tree to to tree, with the faintest zips almost synthetic. Through a clearing, a council of feeding chickens scurrying off, my presence disturbing their time of fellowship. My feet found a dirt path, a path home perhaps, or to an adventure I had not yet known. A breeze of familiarity rose up as I neared the summit of green foothills. And there, surrounded by dozens of Sakura trees, a small cabin, the only evidence of human hands among the islands. I made it to the clearing, turned, and watched as hundreds of cherry blossoms fell to its rest, like a rain of pink champaign. In the twilight, I witnessed a blue moon rise, breaching the horizon over the vast, immeasurable sea. The day's song began to fade, to melt into the soft grip of that is night, to change keys and moods within mere moments. I laid under the Sakura trees, and watched the moon reach its dominion, shining with the whole of the galaxy behind it, cheering their young sister on. In the quiet music of the night, as the world completed its change to hues of white, blue, and black, and the horns and percussion that had ruled the day were hushed by the chords and strings of the evening, I closed my eyes; unware that when I woke I would bare witness to entirely different journey of melodies.
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A 3 de 3 personas (100%) les ha sido útil este análisis
0.7 h registradas
Publicado: 28 de abril
Very dreamlike, I got chills in a couple of places. The world was beautiful ind it's simplicity and was filled with voices and atmospheres. If you enjoy exploring, discovering and non-traditional games, I can only hearthily recommend this one.
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A 3 de 3 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 26 de abril
The artstyle and everything is great, but the single aspect that there's no objective in this game bugs me.
All you can do is walk around and look at the envoirment. That's all. For the moment a nice thing, but will never be interesting for more then 5 minutes. Not worh buying.
Combinined with VR it's worth a try.
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A 4 de 5 personas (80%) les ha sido útil este análisis
0.7 h registradas
Publicado: 28 de febrero
Can't say that I hate it, can't say that I liked it, there was something weirdly compelling that made me go until the end but I can't say that I see what other people see in the game and don't have a desire to find out.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado: 28 de abril
It's like I'm actually watching a screensaver!
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A 3 de 4 personas (75%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
0.6 h registradas
Publicado: 22 de marzo
Amazing!
This game has an atmosphere like no other. It is very surreal. The music playing all the way through, constantly changing is excellent and and can be influenced by things in the world like the little creatures, or the owl. The game gets to its best during winter, the music is beautiful but sad during this part of the game, echoing what I can only presume is, well I can't tell you! You need to experience this. During the end of winter, I got goose bumps, but I will not spoil it. One of the most beautiful peices of art I have ever experienced. If you do drugs this may be an opportune use for them, it will get even more surreal.
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A 3 de 4 personas (75%) les ha sido útil este análisis
1.4 h registradas
Publicado: 9 de marzo
even if this games goal is to not be game like is still fails at that, you can "explore" all it has to offer in about 20 mins and the seasons change doesn't change enough to warrant giving a ♥♥♥♥, its good for the 5 minutes before you release how little content it has to even explore. I really wanted to like this.
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A 3 de 4 personas (75%) les ha sido útil este análisis
0.6 h registradas
Publicado: 26 de marzo
The game is blatantly overpriced, I completed Proteus in 29 minutes. Better price point would be 2-3 dollars.
No reason to come back after completing the game once, playthroughs are virtually identical.
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A 5 de 8 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 4 de enero
Maybe one of the gratest game I played.
Remind me how much the life is beautiful xD
92/10
-IGN
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A 6 de 10 personas (60%) les ha sido útil este análisis
0.5 h registradas
Publicado: 30 de enero
Below you'l find a video and written impression on the game
https://www.youtube.com/watch?v=ZO8NPW8fjvU

Proteus is about pretty colors, pretty sounds, and walking. A lot of walking. There's really not a whole lot of mechanics to speak out side of exploring a randomly generated world. As you explore, you can bump into random events and objects that through your "interactions" the music and sounds will change in response. The mechanic of the game is simply walking and exploring.

I think it would be pretty fair to say it's not a game for every one. For those who's used to mi-maxing, meta-gaming, or twitching through their games, you probably won't find Proteus all that appealing. But for those who like their games a little bit more light hearted, simpler, and rather relax when they game, Proteus might be an interesting choice.

The randomly generated worlds are quite pleasing on the eye with a fantastic art design behind it. It does 2.5D graphics expertly. The color pallet is very relaxing and appealing, and it even has dynamic weather effects. The sound and music are also equally praise worthy.

For those who don't mind minimal mechanics but really enjoy the exploration aspect of gaming, then I am please to let you know, Proteus does a great job and mixing the world up with each play through, almost always showing some new random thingy or McBobber to find in the world, and for the explorers out there, that might be enough to satisfy your gaming needs.

Overall Proteus shows an interesting concept and pushes the idea of "Non-game" games. It won't be for every one, but for those who might be interested in these sorts of games, Proteus is one of the best out there.

Pros:
- Gorgeous randomly generated worlds
- Great art style
- Great audio
- Very relaxing

Cons:
- Minimal mechanics
- Not for every one
- Can not save current world you're exploring (new world every time you play)
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado: 4 de abril
"Sometimes artist hold themselves back by there own skill." - annynomous

Using this kind of pixilation let your imagination roar! The dynamic soundtrack was wonderful and the sunsets were priceless.


I bought this game on sale for my mac and havent regretted it and have put more hours into it than id like to say. Its beuitiful and always something fresh from the ol' point n' shoot.

Get this game on sale, dont expect the expected, its artistic.
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A 3 de 5 personas (60%) les ha sido útil este análisis
0.4 h registradas
Publicado: 27 de febrero
I wish I hadn't bought this game, because it's boring and there's literally nothing to do but walk around and look at stuff.
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A 4 de 7 personas (57%) les ha sido útil este análisis
0.7 h registradas
Publicado: 10 de enero
Is it "unique" and pretty? yes. Did it provide me any entertainment? No.

I enjoyed the visuals and sounds but they failed to draw me in. Everything to see is seen within the first of four seasons. Then you just circle around through three more waiting for Winter and the end. I didn't feel anything, experience anything, enjoy anything, or anything anything. There's no implied meaning. It feels more like a tech demo than whatever 'art' is to me. I'm guilty of owning too many Humble Bundles (if 'too many' is actually a 'thing'!) and thankfully this was amongst one of them because the asking price of $9.99USD is, to put it mildly, outrageous.

One reviewer did mention their small child enjoying the game and making up stories for it and I can definitely say that it would be a very simple interface for a small child (WASD + purposely input lagged mouse). And I believe the visuals and mood of the game would lend itself well to an imaginative small child. But no matter what my heart tells me, I'm 30, and don't possess that imagination any longer. I was dulled beyond belief after the first five minutes.

Avoid.
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