Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Análisis de usuarios: Mayormente positivos (1,977 análisis)
Fecha de lanzamiento: 30 ene. 2013

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Comprar Proteus

 

Recomendado por mentores

"A audiovisual soundscape that is a joy to explore."

Críticas

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Acerca de este juego

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP SP3
    • Procesador: 1.8 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Intel HD Graphics 3000
    • Disco Duro: 100 MB de espacio libre
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Mínimo:
    • SO: 10.6
    • Procesador: 1.8 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Intel HD Graphics 3000
    • Disco Duro: 250 MB de espacio libre
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análisis útiles de usuarios
A 8 de 11 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado: 21 de abril
Un día mis padres me obligaron a salir de mi retiro espiritual en mi habitación (aka mi solitario ritual en mi templo de las pajas) para ir con ellos a un sitio exterior. "Nos vamos al campo" dijeron, y pobre de mí que ilusionado y con su cartera en mano creyó hablaban del supermercado, no. Me arrancaron del dulce abrazo de mi cama a las diocede la mañana (¡LAS DOCE DE LA MAÑANA! Jodido madrugón); para separarme de la agradable penumbra de mi cuarto en pos de un molesto sol que me dificultaba la visión, súmale una temperatura superior a veinte grados y que me llevaron CAMINANDO durante horas por un paraje con árboles y flores, ¡Y SIN INTENET!¿NO HABÍA INTERNET! No sabéis lo que sufrí ese día.

Y diréis, ¿a qué viene eso? Pues viene a que este juego me lo hizo rememorar, todo lo que tienes que hacer es pasear por un campo eternamente... me hizo revivir aquel fatídico día, y rememorar mis temores, no aguanté ni cinco minnutos jugando... Es el mejor juego de terror jamás hecho.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 15 de abril
Proteus no debería llamarse juego; mas bien una experiencia virtual.
Como videojuego no tiene nada destacable, ni los graficos, ni historia, ni objetivos, nada.

No digo que sea malo; todo lo contrario, pienso que proteus y un oculus rift, por ejemplo, podrían ser excelentes y darle un nuevo giro a este "juego", pero no como un juego en si, si no, vuelvo a repetir: Una experiencia virtual.

En ocasiones, las obras de arte se adelantan a su tiempo. Y siento que el momento de proteus no es ahora. Quizá cuando la realidad virtual esté en su auge lo volveré a usar, de momento no tiene ningún sentido ni ningún aliciente.

Es por eso que doy mi voto como negativo. Eviten este juego, a menos que tengan la posibilidad de probarlo en un entorno virtual.
¿Te ha sido útil este análisis? No Divertido
A 86 de 95 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.4 h registradas
Publicado: 6 de febrero
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
¿Te ha sido útil este análisis? No Divertido
A 24 de 26 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
201.4 h registradas
Publicado: 5 de junio
I played this 4 days straight help me
¿Te ha sido útil este análisis? No Divertido
A 25 de 34 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.7 h registradas
Publicado: 3 de junio
Very little content for the price. I usually enjoy atmospheric exploration games, but you are done with this in half an hour. Look at playtimes in reviews. Would not recommend.
¿Te ha sido útil este análisis? No Divertido