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Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Julkaisupäivä: 30 Tammikuu 2013
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Osta Proteus

Arvostelut

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Tietoja pelistä

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Järjestelmävaatimukset (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space

Järjestelmävaatimukset (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space

Järjestelmävaatimukset (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Hyödylliset arvostelut
206/286 (72%) arvioi tämän hyödylliseksi
269 tuotetta tällä tilillä.
8 arvostelua
1.8 tuntia pelattu
"Simulation" should not be a four-letter word. Just because Proteus happens to communicate the joys of exploration and nature through a digital medium doesn't mean that it has any less merit than taking a walk in the real outdoors. Still, it is impossible to deny that it is a separate experience and akin to a poem in its presentation and tone.

The game sets you down just offshore of a relatively small and uninhabited island with a variety of flora and fauna. You can walk around and observe your surroundings. There is no obvious objective or even an air of secrecy about the whole thing – it is purely a game that exists to let you wander. Eventually, you'll find out how to change the seasons and find certain landmarks that trigger heightened moments of reality. You can choose to investigate any of these moments for as long as you choose to let them linger, or let them fade away by wandering over to another point of interest.

It is in these specific visuals of nature afforded you that set Proteus apart from a walk you might experience in real life; Proteus is an artist's rendition of a walk. In the end, my experience playing this game does boil down to that possibly vague distinction, but if you're someone who likes stumbling across that one huge tree, or seeing clouds drift overhead, or eavesdropping on the smallest sounds of nature, I'd highly recommend looking at Proteus. It is a refreshing change of pace to take a walk in someone else's walk.
Julkaistu 29 lokakuu(ta) 2013.
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646/969 (67%) arvioi tämän hyödylliseksi
142 tuotetta tällä tilillä.
10 arvostelua
0.7 tuntia pelattu
Proteus is a brilliant idea that only excels in its visual execution. It perfectly captures the kind of world once portrayed using just a few, two-toned pixels displayed from an Atari 800. A world that you, the viewer were forced to imagine rather than witness in high definition glory. The problem is; there is literally nothing to do within that world expect to wander its hills and valleys scaring off groups of animals while listening to the whimsical but unimpressive, procedurally-generated music. It is best described as a tech demo and it would make a fantastic screen saver akin to the classic Windows 3D maze. The one thing it is not however, is a game.
24 hours inside of Proteus would offer no more enjoyment or depth than simply watching it's 2 minute long trailer video. And that is possibly the saddest thing I've ever written in review.
While most indie games leave you wanting more for their own good reasons, Proteus leaves you to starve on an empty island for want of anything at all.
Julkaistu 25 marraskuu(ta) 2013.
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98/141 (70%) arvioi tämän hyödylliseksi
480 tuotetta tällä tilillä.
8 arvostelua
4.6 tuntia pelattu
Proteus is a really nice relaxing interactive-art-game-experience-thing. The warm, shifting colors fit perfectly to the soothing music, which alters depending on which element you pass. The sun rises, the sun sets, seasons go by until a year has passed. And you wander around, unwinding and enjoying the scenery and finding little eastereggs everywhere. Day and night have their own secrets, as do the seasons.

Still the game does seem to be a bit short lived. The island is just not that big and after a couple of playthroughs (which mostly take around 40 minutes or so, depending on how long you choose to linger) you've seen all there is to see in this world. It would be wonderful to see this changed in either an update or a sequel. Bigger islands, more elements. That's basically it as far as I'm concerned.

In the end I enjoyed Proteus, although maybe not for its full €10,- price (at the time of writing this review). It left me with a taste for more; I might even acquire Journey, The Unfinished Swan or replay PS3's Flower just because of this.
Julkaistu 8 joulukuu(ta) 2013.
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83/126 (66%) arvioi tämän hyödylliseksi
707 tuotetta tällä tilillä.
74 arvostelua
0.8 tuntia pelattu
Let's get the semantics out of the way first, this is no classic game. There are no failstates, no goal to achieve, no epic story to behold. So, if you are looking for something "game", Proteus won't work out for you. It's rather experimental too. It could possibly be considered pretenious and if you are not open-minded about programs like this or really need to carefully consider on what to spend your Steam-money on, it is NOT something you want to invest in.

Much like Dear Esther (or to some extent Gone Home) it's a virtual installation (forget computers for a second and think art-exhibitions). You explore the seasons on a remote island. Maybe take a picture or two. That's it. What you take from this or not highly depends on yourself and your state of mind - this could be either a fun little journey or a load of artsy-fartsy ♥♥♥♥♥♥♥♥.

I found it to be rather beautiful, the lowres-graphics in particular make this little trip nicely abstract. As a result your imagination might kick in - which is always welcome in this day and age of photorealism. The entire experience is also quite well crafted, using simple mechanics to create an interesting atmosphere throughout each season. Fall and winter in particular have been very much to my liking, when happiness and liveliness of spring and sommer start fading from the world and darkness rises, a feeling of solitude embraces the island. It's not scary or depressive though, just lonesome.

The sounddesign might have something to do with the excellent atmosphere too, as it's pretty well implemented. The whole world seems to be in tune with itself, animals, plants and various places emitting various little melodies. It's a cool concept (maybe a tad bit esoteric) and could properly lead to some thinking about yourself and the universe (certain substances might help in kickstarting this process).

Proteus is nicely mythical and quite wonderful to be honest, which made the trip to the island worthwhile for me. Nothing life-changing, but - if given the chance - you should try it at least once (but not if you have doubts about it, that will only lead to disappointment).
Julkaistu 6 joulukuu(ta) 2013.
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36/50 (72%) arvioi tämän hyödylliseksi
295 tuotetta tällä tilillä.
65 arvostelua
0.6 tuntia pelattu
Get good headphones, turn off the lights, turn off Steam notifications and enjoy this walk through a retro poem.
Julkaistu 27 marraskuu(ta) 2013.
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