Proteus est un jeu d'exploration contemplative dans une île onirique, où l'ambiance musicale de votre partie est régie par l'environnement. Joué en vue à la première personne, l'interactivité se concentre principalement et très simplement sur votre présence dans ce monde et la façon dont vous l'observez.
Évaluations des utilisateurs : Plutôt positive (1,843 évaluation(s))
Date de parution: 30 jan 2013

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Acheter Proteus

 

Recommandé par les curateurs

"A audiovisual soundscape that is a joy to explore."

Articles

“D'une certaine manière, son manque de progression – absence d'arbre de compétences, de niveaux de difficulté, et de points de sauvegarde – joue en sa faveur; vous n'allez pas y replonger pour grappiller les derniers succès, ou pour grimper dans le tableau des scores, mais simplement parce que vous voulez jouer à Proteus. Parce que vous voulez ouvrir les yeux et avoir de l'eau de mer jusqu'à la taille, marcher sur le rivage, et errer à travers des champs fredonnants. Quand tout ceci vous démange, seul Proteus peut vous soulager.”
8/10 – Edge

“J'en suis ressorti transporté, exalté. Et c'est ce qui fait que Proteus est vraiment spécial à mes yeux. C'est un vrai bonheur de savoir que ce sera identique pour bon nombre d'entre vous.”
Rock Paper Shotgun

“Sa carte générée aléatoirement et ses secrets valent la peine de parcourir le jeu de nombreuses fois, et au-delà de ça, il est facile de se dire qu'on va y retourner juste pour se reposer d'une journée agitée ou d'une ville assourdissante.”
8/10 – The Guardian

“Proteus est beau, c'est vraiment une bien belle chose. […]Si il devait être classé dans une catégorie, Proteus serait probablement à mettre aux côtés de jeux expérimentaux, déconcertants mais fascinants, de l'année dernière – Dear Esther et Journey.”
5/5 – Eurogamer

Steam Big Picture Mode

À propos de ce jeu

Proteus est un jeu d'exploration contemplative dans une île onirique, où l'ambiance musicale de votre partie est régie par l'environnement. Joué en vue à la première personne, l'interactivité se concentre principalement et très simplement sur votre présence dans ce monde et la façon dont vous l'observez. Les îles générées aléatoirement sont le refuge de créatures réelles ou imaginaires, de vallées paisibles, et de ruines magiques.

Principales caractéristiques :

  • Jeu contemplatif : le monde réceptif à votre présence, et l'interface gommée de tout texte ou indication, distille au joueur curiosité et besoin d'enquêter, dans un titre qui récompense la patience et l'effort d'immersion.
  • Bande son dynamique composée par le musicien primé David Kanaga, qui comblera les fans de Boards of Canada ou encore de Brian Eno, s'adaptant à l'humeur du monde généré.
  • Concept visuel original mélangeant sprites 2D et profondeur 3D, teinté de couleurs pastel variant selon leur gré, qui se place entre les graphismes de jeux 8-bit et le style si particulier de l'art moderne issu du XXe siècle.
  • Îles uniques, générées aléatoirement à chaque nouvelle partie, et bien qu'en théorie il soit possible de tout découvrir d'une traite, personne n'y est encore parvenu.
  • Fonction "carte postale" intégrée pour encoder les données du monde dans chaque capture d'écran, afin de sauvegarder et même partager votre terrain de jeu et vos découvertes.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP SP3
    • Processeur : 1.8 GHz
    • Mémoire vive : 3 Go de RAM
    • Affichage : Intel HD Graphics 3000
    • Disque dur : 100 Mo d'espace disque disponible
    Recommandée :
    • Processeur : Double-cœur 2.2 GHz
    • Mémoire vive : 4 Go de RAM
    • Affichage : Carte vidéo NVidia ou ATI comportant 512 Mo de mémoire vidéo
    • Disque dur : 100 Mo d'espace disque disponible
    Minimum :
    • Système d'exploitation : 10.6
    • Processeur : 1.8 GHz
    • Mémoire vive : 3 Go de RAM
    • Affichage : Intel HD Graphics 3000
    • Disque dur : 250 Mo d'espace disque disponible
    Recommandée :
    • Processeur : Double-cœur 2.2 GHz
    • Mémoire vive : 4 Go de RAM
    • Affichage : Carte vidéo NVidia ou ATI comportant 512 Mo de mémoire vidéo
    • Disque dur : 250 Mo d'espace disque disponible
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Évaluations intéressantes des utilisateurs
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 31 décembre 2014
Proteus, le jeu concept dans lequel il n'y a rien à faire. On vous jette sur une ile générée aléatoirement, qui ressemble à une île tirée d'une version pré-alpha de minecraft affichée en 640x480, et vous vous promenez pour découvrir, "oh un arbre", "oh une tour", "oh une bestiole qui fait bip bip quand on s'approche". Si vous vous promenez assez longtemps, la nuit tombe, un cercle de lumière apparait et vous voilà téléporté dans la saison suivante, le temps de faire printemps / été / automne / hiver (si vous êtes d'un naturel patient) et le jeu se termine de lui-même.
Prenez l'expérience comme les simulateurs de bruit-blanc mais en interactif, si vous avez besoin d'un truc pour reposer votre cerveau, jouer à Proteus n'est situé qu'une étape avant le coma artificiel.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 19 janvier
Meilleur
Jeu
Du
Monde

MJDM
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168 personne(s) sur 217 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 16 septembre 2014
To some, Proteus is a very tranquil and peaceful first person experience, to others it might be dull and pointless. There is nothing really here other than exploring randomly generated islands all in a lo-fi pixelated setting. The game seems to have a base soundtrack of lo-fi synth beats that gets added to based on what you're currently looking at. Trees, bushes, insects, animals and tombstones will all form a melody as you walk by them.

There is no death in Proteus, just walking around. The islands seem small enough to be fully explored. If there are any caves, or underground areas, I haven't found them. Since this is an exploration game, there is only walking. There is a sit button, but there is no running, no jumping, and no zoom. No crafting, building or creativity, just walking.

You'll see day turn to night, the sun will set, and the moon will rise over the ocean. Summer will turn to fall, fall into winter. You can stand on mountains above rain clouds, or go down to be in the rain. You can see the stars begin to trip out and pulsate. Comets will fall from the sky and other seemingly random things. Plus portals that will suck energy orbs into them and warp you away to the next season.

While you won't die, there is an end to each game. Winter will lead to the end, a closing, a goodbye, but again there is always a new island to explore. Since the game generates different islands each time you play, one island can have an uncreepy graveyard, a circle of statues, a cabin, a bay full of crabs, a flock of chickens and another island can be seemingly barren. It is always a new trip to a different island.

When you evaluate whether or not to play Proteus, you need to evaluate what you're looking for. Are you looking for something to relax and zone out? Are you looking for a clear cut objective? No matter how hard you explore in Proteus, you won't find any objectives other than ones you set for yourself. Do I go over that mountain or do I follow that snow owl in the trees? The choice is yours. While someone might be able to get hours of exploring Proteus, others might get bored after 5 minutes.

---- someone wanted me to return to Proteus again ----

This island isn't some haven or vacation. It is a gaming prison. No doors, no keys, no jumping, no running and no way off the island. Forced to spend a year in solitary confinement. Alone on an island, but yet not alone. There is the wildlife. Crabs on the ground, bees chasing me through the forest, a flock of chickens and an ominous snow owl that watches me from afar. These are my roommates. My only playthings on a bright and vibrant island.

This time on the island, I managed to find the circle of totems pretty quickly. Then I found a cabin on a peninsula. After that, I discovered the fat world tree and the squirrels that frolicked beside it. Its a beautiful place to be alone. In a way there were still others here, because tombstones littered the ground. Everything makes a sound. My walk, the crinkle of pixelated leaves, toads hopping away and even the stars themselves made a harmony.

Spring turned to summer. The bees were swarmed around various trees. Some may say that bees belong to the spring to pollinate flowers, but for anyone that's ever been to a theme park or opened a can of soda, they know that bees love the summer. I had completely explored the island thoroughly. At some point I just wandered along the sandy beach outline of the safe haven from hardcore games.

Fall rose before I knew it. Everything was orange and flaming red. The wildlife was on its back. This land was slowly dying and so was everything on it. There was a glimpse of what was to come. I saw trees with no leaves, brief glimpses of a red sky with swirling stars as if Armageddon was there. It was only a daydream it would seem. Everything returned back to normal with leaves on the trees and the clouds coming closer to the ground.

Winter came one night. The island was bleak and everything was dead and white. The leafless trees looked like giant thorn bushes. There were no animals. Nothing but me. I scoured the island, but found nothing but white snow that covered the ground. An overcast sky shadowed the trees with a purple hue.

Then as I went to the cabin on the beach, I began to slowly drift away. No not into the water, but the sky. I was being pulled off the ground like I had the year prior in Proteus. Soon I was at the clouds themselves when I had just had my feet in the snow. Through the clouds I went, higher and higher, realizing that I had succumb to everyone's fate on Proteus. Up I went, looking at the stars ahead of me. Their light guiding me off the island. I was free again. My sentence was over. I had left Proteus behind. The time spent on Proteus had made me a calmer and better person. Goodbye my prison. I will never forget you!
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79 personne(s) sur 100 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.2 heures en tout
Posté le : 31 octobre 2014
I came back home after a break up and, when faced with what to do next, decided that getting lost in this pixel wonderland was exactly what I needed.
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43 personne(s) sur 50 (86%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
26.2 heures en tout
Posté le : 12 août 2014
Kid loves the game. Why? because it's so meta.

An adult only sees a simple explorer game with some funny colors and animals and sounds. The 'game' will be 'meh' in just 15 minutes.

A 5-year old on the other hand sees a huge world to explore and discover wonderfull things. And they will make up a stories for the things they find there as they play.

It does help though that there is a way to progress to 'next season' and finally end the game. It is so easy a 5yo can find the ending and complete the 'game'
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31 personne(s) sur 43 (72%) ont trouvé cette évaluation utile
17.2 heures en tout
Posté le : 9 novembre 2014
Amazing game.

Many seem to object to calling Proteus a "game", but they're wrong.
Proteus captures many of the finest points of existence.
I conveys exploration, discovery, inevitability of death, an awe of nature, nostalgia, and more.

I may not be a "gamer" but I love hiking and looking at the stars. I can tell the creators of Proteus do, too.

Give yourself 1.5 hours (won't take longer than that) and PLAY THIS THROUGH!! It is superb.
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26 personne(s) sur 36 (72%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.1 heures en tout
Posté le : 10 novembre 2014
proteus is a beautiful dream and upon waking you are back in your awful existence
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17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.5 heures en tout
Posté le : 3 novembre 2014
*seriously looking at keyboard* Well, there're actually 2 things you will need to enjoy Proteus:

First, a great sense of imagination.
Like in the Atari 8-bit era where everything is better defined by your mind, not the graphics. Where some jumping pixels beside you is actually a wild animal that just passed by. Where you're offered a gorgeous view in front of your eyes, but need a open mind to really SEE the view, and not the pixels representing it.
In Skyrim, if you can feel the wind while looking at the horizon on top of a mountain, you may know what I mean.

(But if you're not able to understand any of this, "f@#% off back to Gears of War!")

Second, headphones. Without headphones the immersion is really compromised.

And that's it! Get yourself in a comfortable chair, a beverage/drink beside you, and take trip to Proteus. It probably won't last too long, but you'll be back if you've done things right.
THE END



FORMAL review: Proteus is a first-person exploration game/experience. Take a look at settings, tweak the mouse sensitivity to your preferences and remember that "space" makes you sit and "F9" saves the island as a "postcard".
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17 personne(s) sur 22 (77%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 5 octobre 2014
Proteus is a first-person exploration simulator. In it, you play as an individual who comes across an island, free of any other people but with plenty of wildlife. You explore it through both day and night of each of the seasons, enjoying the ambient music, changing weather, and various randomly generated locations on the island. As you explore, some of the wildlife will react to you, and the music/surroundings will change depending on the season, weather, time of day, and what's near.

This is a recommendation only based on whether or not that sounds interesting to the player. It's well done, and entertaining for what it is. It is, however, a style of game which likely has limited appeal.
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30 personne(s) sur 47 (64%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 1 novembre 2014
I almost feel bad for marking this review as negative, because the game's art style is well done and nice to look at. However, if you're like me, you'll get bored of this game in about 10 minutes. Do not purchase this game unless you got it in a bundle. If you already have it in your library, you should try it and see if it helps you zone out for a bit.
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12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.8 heures en tout
Posté le : 7 novembre 2014
This game is a little hard to explain. "Your daily random magical island in a box" is about as close I can get to it in a phrase.
I find this game really... relaxing, honestly. I would definitely recommend it to nature lovers, and to people who need a way to just calm down and let their stress fall away. It has no plot, and is very peaceful. It randomly generates an island for you to explore each time you play. This island has a day and night cycle, weather, and seasons that you can change more or less at will -- but I won't spoil how yet. I really reccomend figuring out for yourself. whether you're looking for a beautiful game, a calming game, or a daily random magical island in a box, I wholeheartedly reccommend this game. I've been smiling and thinking about it the whole time I've been writing this.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 4 octobre 2014
Proteus isn't a game for everyone- or most people honestly. It's one of those things you'll either love or hate, perhaps similar to how people view Animal Crossing. Simply put, you walk around, see the sights and witness how things change through the seasons on a randomly generated island. Really it's about how you see it. There's no "plot" or objectives except what you make of it, there are little events and landmarks that you can find however. I'd recommend this game to people who just want to relax or do something calming. Honestly, whenever I play it invokes this sense of wanderlust and strange homesickness I'm not sure how to describe, but I personally keep coming back to now and again.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 27 octobre 2014
Proteus is one of these games which look pretty but doesn't have any goal, some people might refer to it as an 'Art game'. The only thing you can do is explore the island, check out the beautiful surroundings and listen to some nice sounds.

So yes the game does look quite nice but that's about it. It doesn't mean I dont get 'art', I just think there should be more to it.

At the moment Proteus is 10 euro, which is expensive for a game you probably will only spend 15 minutes in.
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13 personne(s) sur 22 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.2 heures en tout
Posté le : 2 novembre 2014
Got it in a humble bundle.

I wouldn't call it a game. But more of a 'proof of concept' tech demo of a sorts. Nothing to it, really. For what it is, I'd recommend it. But if you're looking for something to play, you're probably better off going elsewhere.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 19 décembre 2014
A combustible mix of abstract pixelated landscapes and chillwavy chip-tune synthetic/ambient music. Proteus is the 3D version of ‘mountain’. Play this when you are high. You can hear bit of ‘Tomorrow Never Knows’ by the Beatles near an artificial tower not far from the start of the game.

“The wonderful gateway in your pocket to a world that is yours for the creating, whether it be talking frogs, stary faces on apple trees that just wont blink and you're sure that they know your name or maybe just the good old headmash that convinces you that you ARE, in fact, a carrot.”
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 30 janvier
Below you'l find a video and written impression on the game
https://www.youtube.com/watch?v=ZO8NPW8fjvU

Proteus is about pretty colors, pretty sounds, and walking. A lot of walking. There's really not a whole lot of mechanics to speak out side of exploring a randomly generated world. As you explore, you can bump into random events and objects that through your "interactions" the music and sounds will change in response. The mechanic of the game is simply walking and exploring.

I think it would be pretty fair to say it's not a game for every one. For those who's used to mi-maxing, meta-gaming, or twitching through their games, you probably won't find Proteus all that appealing. But for those who like their games a little bit more light hearted, simpler, and rather relax when they game, Proteus might be an interesting choice.

The randomly generated worlds are quite pleasing on the eye with a fantastic art design behind it. It does 2.5D graphics expertly. The color pallet is very relaxing and appealing, and it even has dynamic weather effects. The sound and music are also equally praise worthy.

For those who don't mind minimal mechanics but really enjoy the exploration aspect of gaming, then I am please to let you know, Proteus does a great job and mixing the world up with each play through, almost always showing some new random thingy or McBobber to find in the world, and for the explorers out there, that might be enough to satisfy your gaming needs.

Overall Proteus shows an interesting concept and pushes the idea of "Non-game" games. It won't be for every one, but for those who might be interested in these sorts of games, Proteus is one of the best out there.

Pros:
- Gorgeous randomly generated worlds
- Great art style
- Great audio
- Very relaxing

Cons:
- Minimal mechanics
- Not for every one
- Can not save current world you're exploring (new world every time you play)
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 4 janvier
Maybe one of the gratest game I played.
Remind me how much the life is beautiful xD
92/10
-IGN
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 27 janvier
Well, I got this game in a bundle, and at first I didn't think that I was gaoing to enjoy it, but I gave it a try. I'm glad I did. This little jewel places you in a beautiful island, and the only goal is to walk around and enjoy. It is wonderful how the environment makes the soundtrack to what you play, and how simple graphics can be so beatiful.
A beautiful relaxing experience. It is definitely worth trying.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 17 septembre 2014
This game is so beautiful! I am amazed by the sounds, the colors and the peace. Reminds me of beautiful dreams I have.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 9 novembre 2014
It's a walk through an art piece. It's a game in which you explore and interact with the world. What I didn't like about it was the fact that the only way to *interact* with the world was to *look* at it and *be* in it. I wish the game would provide some way to establish goals or at least give the "player" a little bit more to intrigue them. It doesn't ever tell you why you appeared suddenly in the ocean near an island and must now wander aimlessly. You don't need to eat, or sleep, apparently.

Overall it's quite zen, though. Walking around and hearing the music reflect your environment is actually a very strong aspect of the game. And even though I felt a burning desire to figure out what the game had to offer, eventually it sort of washed itself away and I felt content with being in the world.

As far as a recommendation, it's quite a good experience, but it's one of those games that questions what a game is. Being so abstract and artistic, I don't think it'll be accessible to most audiences.

To summarize my recommendation: I like it, but a lot of people won't. I recommend you play it. But don't expect to *do* much in the game.
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