Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
用户评测: 多半好评 (2,129 篇评测) - 2,129 篇用户评测中有 73% 为好评。
发行日期: 2013年1月30日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Proteus

 

评测

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

Steam Big Picture Mode

关于这款游戏

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
有价值的用户评测
21 人中有 20 人(95%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
0.4 小时(记录在案的)
发布于:2015年10月27日
有些意思的像素风模拟步行游戏,玩家降生在一座随机生成的小岛上到处看风景,可以坐着啥的,碰到什么东西都会产生音效,由此来编织自己的音乐(但其实一般瞎逛的时候音效都不是很连贯……)
治愈、震撼与乏味并存,这大概也是它好评率没能上80%的原因
总评:如果它做丰富了可以冲击神作——7.5/10
这篇评测是否有价值? 欢乐
43 人中有 35 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.8 小时(记录在案的)
发布于:2015年8月25日
I really was hesitant about Proteus, as I've a...less than stellar opinion with many "art" games. Particularly those in the vein of Dear Esther and The Path. The "look and listen, but never interact. See things that don't really mean anything" sort. The graphical style, another "8-bit" game left me worried as well. Yet another pretentious faux throwback?

Well, as much as one could call Proteus that, it ends up on an entirely new level of beautiful. The music your journey creates is remarkable, and the pixels really do fall away into something greater.

After some time wandering around, not quite getting it, I happened upon an animal. It made some sounds, it reacted to me. I laughed a little, and looked for more. More flowers. More creatures. More trees. More things.

As I started to understand what was happening, I began to appreciate it and really get into it - and then the game threw little surprises at me still.

This game is completetly about the experience. The sounds, the sights, the little moments of recognition/understanding.

It's a wonderful experience, if you'll take the ride. Far more than I'd have expected.

At a bit under an hour, it's not a long or even complex experience - but it's a good one.
这篇评测是否有价值? 欢乐
51 人中有 38 人(75%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
0.6 小时(记录在案的)
发布于:2015年10月5日
Proteus is pleasant and engaging, but just too light on content for the price.

Consider this review positive if you see the game on sale. It has a clear vision: A pleasant atmosphere with just enough mystery to keep you playing until the end. However, I was left really wanting more opportunities to interact with my wonderful surroundings more than I actually could. And so, the world was never as immersive as you'd hope.

I'd be interested in a sequel that takes this idea farther. There is definitely something to it.
这篇评测是否有价值? 欢乐
24 人中有 20 人(83%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2015年9月14日
I really enjoyed this experience. I only wish i would have enjoyed it with someone. When you're in Proteus, you feel like you're in between worlds (as in limbo). You're not sure what is real. The seasons change as does the atmosphere. For whatever reason this game made me feel really emotional, In a good way of course. Its very relaxing, even though is pixels you cant help but to find beauty in the land, The chilling music. It is on the expensive side for what you get. But after playing i felt like it was worth it. Its a world you can always come back and visit anytime you want. Its your private world.
这篇评测是否有价值? 欢乐
12 人中有 11 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.7 小时(记录在案的)
发布于:1月13日
Are games art?

That's a pretty loaded question. It's hard to call Proteus a game, and it's also hard to call a game "art".

Typically, games consist of objectives, things to accomplish. Proteus does not. Proteus is a procedurally generated experience, the music and visual style changing rapidly throughout.

Is Proteus a game? That's up to you.

Is Proteus art? That's up to you.

But it's something worth your time.
这篇评测是否有价值? 欢乐