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Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Data wydania: 30 Sty 2013
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Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

16 Maj 2014

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

Komentarzy: 8 Więcej

Recenzje

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Informacje o grze

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Wymagania systemowe (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space

Wymagania systemowe (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space

Wymagania systemowe (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 310
Recenzji: 6
0.7 godz. łącznie
Just... beautiful.
Zamieszczono: 17 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 3 osób (33%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 275
Recenzji: 15
0.6 godz. łącznie
Ta gra wymaga chyba dodatkowych "środków", aby była przyjemna i miała jakiś cel swojego istnienia.

Generalnie łazimy po pixelowatej wyspie, zmieniają się pory roku i... nic więcej. Niby gra skupia się na odczuciach muzycznych i dźwiękach, ale nie są one wcale jakieś przyjemne czy wyjątkowe, czasami nawet można poczuć irytację. Bezcelowe łażenie przy tak topornym sterowaniu, brak jakiegokolwiek sensu, a wszystko podane pod przykrywką "artyzmu".

Nuda nie warta żadnych pieniędzy.
Zamieszczono: 16 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
55 z 66 osób (83%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 667
Recenzji: 15
0.6 godz. łącznie
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

Zamieszczono: 14 Kwiecień 2014
Czy ta recenzja była pomocna? Tak Nie
80 z 121 osób (66%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 309
Recenzji: 4
0.6 godz. łącznie
2deep4me
Zamieszczono: 18 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 45
Recenzji: 2
0.4 godz. łącznie
Highly sensory and emotional; Proteus is essentially the love child of ASMR and BBC's Planet Earth. High-saturation, dreamlight colors and audio similar to Austin Wintory's flOw and Journey soundtracks. This is as aesthetic and atmospheric as indie games get, almost like reliving your first road trip as a child. Absolutely stunning.
Zamieszczono: 29 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie