Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Análises de usuários: Ligeiramente positivas (1,934 análises)
Data de lançamento: 30/jan/2013

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Recomendado por curadores

"A audiovisual soundscape that is a joy to explore."

Análises

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Sobre este jogo

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.1 hrs registradas
Publicada: 12 de março
Contém spoilers, leia por sua conta e risco

Como analisar Proteus? Antes de tudo, eu diria que ele não é exatamente um jogo porque ele não tem um objetivo. Ele seria mais um simulador de caminhada em primeira pessoa. Você, é o único sobrevivente de um naufrágio, aparentemente, e deve viver numa ilha deserta.
O jogo dura em torno de 1 hora, e a cada 15 minutos troca-se a estação do ano. Você começa na primavera e o jogo termina no inverno.
A primeira vez que eu joguei esse jogo achei ele uma experiência inédita, eu nunca havia jogado nada parecido, e tem o lance da descoberta, a primeira vez que tu joga, você tenta abstrair a situação pra tentar entender o que está acontecendo, por isso a primeira vez que tu joga ele, é a melhor vez.
Por muito tempo foi um dos meus jogos indie preferidos. Agora, tendo rejogado ele, eu já percebo que ele sofre do mesmo problema do Journey de PS3. Só deve ser jogado uma vez. Apesar de toda vez que você inicia o jogo, é gerado uma ilha aleatória, basicamente os eventos são os mesmos.

O destaque desse jogo é o visual, em cell-shading, um dos visuais mais bonitos que eu já vi em jogos, esse jogo é uma obra de arte, nesse quesito, ao lado de Okami. Os objetos, arvores, e mesmo os animais, tem um estilo de Atari 2600, com objetos que vagamente lembram a forma que eles querem representar. Bem parecido com o minecraft mas muito mais colorido e com o visual mais abstrato.
Até aí tudo bem.
Aí vem um ponto que pode afastar muito gente, o som. A trilha é totalmente psicodélica, e viajada, parece uma mistura de new age com pink floyd. Ela pode relaxar algumas pessoas, como pode ao mesmo tempo perturbar outras.
Certas partes do cenário iniciam eventos bem estranhos e inexplicáveis, como um ponto do cenário que está cheio de particulas de luz brancas. Ao chegar nessa parte, formam-se no céu retângulos colossais de pé, cujo formato lembram prédios, ou mesmo as barras de sons de um player de música. O final desse jogo não tem pé nem cabeça também.

Eu recomendo esse jogo, apesar da curta duração, ele é único e deve ser experimentado por todos.
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4 de 6 pessoas (67%) acharam esta análise útil
1.3 hrs registradas
Publicada: 10 de dezembro de 2014
O jogo em si é muito bem feito, com cenarios, cores e sons bem preprados, com animações de animais que produzem sons diferentes a partir da sua distancia a ele, mesmo eu apenas ter visto um pombo (de longe), alguns esquilos, abelhas, um tipo de "aleluia"e um alguns animais parecidos com galinhas ou algo assim.

Eu não recomendo o jogo pelo fato dele ser R$ 16,00 reais (porém paguei 18,50 reais). Na minha opinião ele nao custa tudo isso, não mesmo, se eu não estiver enganado, o jogo acaba quando se passa um ano (4 estações) eeeeeee fim! Fim? Como assim eu acabei de zerar o jogo em 45 minutos?
Se ele custasse ate uns R$ 12,00 reais atéééééé que compensaria, mas não por R$ 18,50 reais.
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25 de 30 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.4 hrs registradas
Publicada: 6 de fevereiro
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
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11 de 15 pessoas (73%) acharam esta análise útil
0.4 hrs registradas
Publicada: 9 de fevereiro
I awoke in gentle waters. In the distance, trees of all the colors of Easter dotted the coast. As I made for shore, I began to hear the song of spring, the humming of trees, the zimming of grass, the zooming of the falling petals and leaves. A playful pair of blue bunnies hopped away, their footsteps taking to ground like my fingers would the keys of a piano. White birds dashed from tree to to tree, with the faintest zips almost synthetic. Through a clearing, a council of feeding chickens scurrying off, my presence disturbing their time of fellowship. My feet found a dirt path, a path home perhaps, or to an adventure I had not yet known. A breeze of familiarity rose up as I neared the summit of green foothills. And there, surrounded by dozens of Sakura trees, a small cabin, the only evidence of human hands among the islands. I made it to the clearing, turned, and watched as hundreds of cherry blossoms fell to its rest, like a rain of pink champaign. In the twilight, I witnessed a blue moon rise, breaching the horizon over the vast, immeasurable sea. The day's song began to fade, to melt into the soft grip of that is night, to change keys and moods within mere moments. I laid under the Sakura trees, and watched the moon reach its dominion, shining with the whole of the galaxy behind it, cheering their young sister on. In the quiet music of the night, as the world completed its change to hues of white, blue, and black, and the horns and percussion that had ruled the day were hushed by the chords and strings of the evening, I closed my eyes; unware that when I woke I would bare witness to entirely different journey of melodies.
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7 de 8 pessoas (88%) acharam esta análise útil
1.4 hrs registradas
Publicada: 9 de março
even if this games goal is to not be game like is still fails at that, you can "explore" all it has to offer in about 20 mins and the seasons change doesn't change enough to warrant giving a ♥♥♥♥, its good for the 5 minutes before you release how little content it has to even explore. I really wanted to like this.
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6 de 7 pessoas (86%) acharam esta análise útil
1.1 hrs registradas
Publicada: 30 de novembro de 2014
There's supposed to be a point to this game. I haven't found it yet.

And I don't really care because not everything needs a point.
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7 de 9 pessoas (78%) acharam esta análise útil
0.7 hrs registradas
Publicada: 28 de fevereiro
Can't say that I hate it, can't say that I liked it, there was something weirdly compelling that made me go until the end but I can't say that I see what other people see in the game and don't have a desire to find out.
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6 de 8 pessoas (75%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
1.7 hrs registradas
Publicada: 18 de janeiro
Much cheaper than LSD, and without the hassle of having to go to your friendly neighbourhood burnout. Chased a toad for 20 mins until I met the sea and a singing tower. 8/8 would trip balls again.
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4 de 5 pessoas (80%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.6 hrs registradas
Publicada: 22 de março
Amazing!
This game has an atmosphere like no other. It is very surreal. The music playing all the way through, constantly changing is excellent and and can be influenced by things in the world like the little creatures, or the owl. The game gets to its best during winter, the music is beautiful but sad during this part of the game, echoing what I can only presume is, well I can't tell you! You need to experience this. During the end of winter, I got goose bumps, but I will not spoil it. One of the most beautiful peices of art I have ever experienced. If you do drugs this may be an opportune use for them, it will get even more surreal.
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4 de 5 pessoas (80%) acharam esta análise útil
0.4 hrs registradas
Publicada: 26 de abril
The artstyle and everything is great, but the single aspect that there's no objective in this game bugs me.
All you can do is walk around and look at the envoirment. That's all. For the moment a nice thing, but will never be interesting for more then 5 minutes. Not worh buying.
Combinined with VR it's worth a try.
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4 de 5 pessoas (80%) acharam esta análise útil
0.7 hrs registradas
Publicada: 28 de abril
Very dreamlike, I got chills in a couple of places. The world was beautiful ind it's simplicity and was filled with voices and atmospheres. If you enjoy exploring, discovering and non-traditional games, I can only hearthily recommend this one.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.1 hrs registradas
Publicada: 28 de abril
It's like I'm actually watching a screensaver!
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5 de 7 pessoas (71%) acharam esta análise útil
0.6 hrs registradas
Publicada: 26 de março
The game is blatantly overpriced, I completed Proteus in 29 minutes. Better price point would be 2-3 dollars.
No reason to come back after completing the game once, playthroughs are virtually identical.
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6 de 9 pessoas (67%) acharam esta análise útil
0.7 hrs registradas
Publicada: 10 de janeiro
Is it "unique" and pretty? yes. Did it provide me any entertainment? No.

I enjoyed the visuals and sounds but they failed to draw me in. Everything to see is seen within the first of four seasons. Then you just circle around through three more waiting for Winter and the end. I didn't feel anything, experience anything, enjoy anything, or anything anything. There's no implied meaning. It feels more like a tech demo than whatever 'art' is to me. I'm guilty of owning too many Humble Bundles (if 'too many' is actually a 'thing'!) and thankfully this was amongst one of them because the asking price of $9.99USD is, to put it mildly, outrageous.

One reviewer did mention their small child enjoying the game and making up stories for it and I can definitely say that it would be a very simple interface for a small child (WASD + purposely input lagged mouse). And I believe the visuals and mood of the game would lend itself well to an imaginative small child. But no matter what my heart tells me, I'm 30, and don't possess that imagination any longer. I was dulled beyond belief after the first five minutes.

Avoid.
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6 de 9 pessoas (67%) acharam esta análise útil
1.2 hrs registradas
Publicada: 13 de março
Okay. so I tried playing this game once before and I think I madeit to fall before dying of boredom. This time I made it the whole way through. Look I get it, this isn't an objective based game, it's not for everyone, bla bla bla. This game costs $10 regularly, and while a lot of people may argue it's worth that (such as one reviewer with oer 27 hours of gameplay) this is just not worth it to me. Honestly, you could enjoy Gone Home and Dear Esther and still find this game to be boring repetitive slog to get through. The soundtrack is honestly nothing special. Yest he music does change slightly based on where you are, what season it is, and what you are looking at, but it really never changes that much. This is not a game, it's a well-done art project. But it should be a free download. Just saying.
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2 de 2 pessoas (100%) acharam esta análise útil
0.7 hrs registradas
Publicada: 13 de maio
Experimental games are great, don't get me wrong, but I would never get 10 bucks worth of enjoyment out of this title. The main problem is that cool-visual-effect aside, there is no novel or gimmicky mechanic to actually making this a 'game'. Some titles like Dear Esther and Gone Home get around this by telling a story, others through interaction. Proteus needs something to drive the player to want to continue the experience beyond finding trippy little sounds or visual.

Its cool, but needs more. Watch a LetsPlay and I am sure you will be done after about 10 minutes.
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6 de 10 pessoas (60%) acharam esta análise útil
0.5 hrs registradas
Publicada: 30 de janeiro
Below you'l find a video and written impression on the game
https://www.youtube.com/watch?v=ZO8NPW8fjvU

Proteus is about pretty colors, pretty sounds, and walking. A lot of walking. There's really not a whole lot of mechanics to speak out side of exploring a randomly generated world. As you explore, you can bump into random events and objects that through your "interactions" the music and sounds will change in response. The mechanic of the game is simply walking and exploring.

I think it would be pretty fair to say it's not a game for every one. For those who's used to mi-maxing, meta-gaming, or twitching through their games, you probably won't find Proteus all that appealing. But for those who like their games a little bit more light hearted, simpler, and rather relax when they game, Proteus might be an interesting choice.

The randomly generated worlds are quite pleasing on the eye with a fantastic art design behind it. It does 2.5D graphics expertly. The color pallet is very relaxing and appealing, and it even has dynamic weather effects. The sound and music are also equally praise worthy.

For those who don't mind minimal mechanics but really enjoy the exploration aspect of gaming, then I am please to let you know, Proteus does a great job and mixing the world up with each play through, almost always showing some new random thingy or McBobber to find in the world, and for the explorers out there, that might be enough to satisfy your gaming needs.

Overall Proteus shows an interesting concept and pushes the idea of "Non-game" games. It won't be for every one, but for those who might be interested in these sorts of games, Proteus is one of the best out there.

Pros:
- Gorgeous randomly generated worlds
- Great art style
- Great audio
- Very relaxing

Cons:
- Minimal mechanics
- Not for every one
- Can not save current world you're exploring (new world every time you play)
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6 de 10 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.0 hrs registradas
Publicada: 20 de janeiro
Like Skyrim with musical bunnies.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.8 hrs registradas
Publicada: 21 de maio
It's like a cross between Minecraft and taking a nap
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1 de 1 pessoas (100%) acharam esta análise útil
0.7 hrs registradas
Publicada: 28 de março
Proteus, while not really a game, definitely comes close to being one.

Placing you in a randomly generated world, you walk around exploring an island as the seasons change. The design of the island and the art style, and what I presume to be dynamic sounds, go far in giving the game a very calm and relaxing atmosphere.

Things seem very upbeat and alive in summer, with lots of wildlife that reacts to your movements dynamically, and when winter comes around things start to feel extremely bleak and lonely. Despite the fact that everything is pixelated, it is still very immersive.

Controlled with either a gamepad or the keyboard (mouse optional), the game plays very well with the sole exception of you not being able to jump.

I wouldn't bother buying this game if you want a story or some aim, but if you want to spend an small while just exploring a randomly generated artistic representation of an island you should buy it.
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