They Bleed Pixels는 H.P. Lovecraft와 고전 호러물에서 영감을 얻은 쉬우면서도 어려운 플랫포머입니다.
사용자 평가: 매우 긍정적 (평가 1,171 개)
출시 날짜: 2012년 8월 29일

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They Bleed Pixels 구매

이 게임이 포함된 패키지

They Bleed Pixels Collector's Edition 구매

2개 아이템 포함: They Bleed Pixels, They Bleed Pixels Soundtrack

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큐레이터의 추천

"Showed at PAX Prime 2013 - Fiendishly difficult Lovecraftian horror platformer."
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최신 업데이트 모두 보기 (2)

2015년 1월 4일

They Bleed Pixels Speedrun at Awesome Games Done Quick 2015




Watch the current speedrun champion Squidclaw do a full run through They Bleed Pixels’ story mode with developer commentary streamed live Monday night (12:15am EST) during the Awesome Games Done Quick 2015 speedrunning marathon for charity.

Squidclaw holds the current record for a full story run at just over 30 minutes and five deaths and his playthroughs are a wonder to behold. Miguel Sternberg level designer and artist behind They Bleed Pixels will be doing live commentary of the run and we’re providing a prize pack including a t-shirt, a rare Little Black Envelope Edition of They Bleed Pixels and other physical goodies.

You can catch the run at 11:50pm EST January 5th (UPDATE: 12:15am Jan 6th) at http://gamesdonequick.com and donate directly here.

Exact time is subject to last minute change so check the schedule.

As an extra bonus you can pick up They Bleed Pixels at 80% off on Steam from Jan 4th - 6th!

AGDQ 2015 is running from January 4th -10th and is raising money for The Prevent Cancer Foundation this year. So go watch some games done quick and donate to charity! ːtbphappyː

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평가

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

Steam Big Picture

게임에 대해

They Bleed Pixels는 H.P. Lovecraft와 고전 호러물에서 영감을 얻은 쉬우면서도 어려운 플랫포머입니다. 종이 위에 잉크로 그려진 텍스쳐와 도트아트를 특유의 시각적 스타일로 그려내는 They Bleed Pixels는, 강렬한 플랫포밍과 격렬한 벨트스크롤 액션이 잘 조화된 게임입니다. 격투 시스템은 단순한 원버튼 격투지만, 놀라운 깊이와 융통성을 보여줍니다. 적을 톱날과 구덩이, 창살로 날려버림으로서 스타일리쉬한 공격을 성공했을 때 주어지는 포인트로 당신만의 체크포인트를 지정하는 특유의 시스템 덕분에, 그저 버튼을 마구 눌러대는 것은 곤란하게 되었습니다. 더 멋지게 적을 쓰러뜨릴 수록, 체크포인트도 더욱 가까워집니다.

스토리:
한 여자아이가 Lafcadio Academy for Troubled Young Ladies에 입학했을 때, 그녀는 그녀의 꿈을 어지럽히고 다른 세계로 그녀를 납치해가는 그 끔찍한 악몽을 전혀 생각지도 못 하고 있었습니다. 더 문제는, 이제 이 악몽이 그녀가 깨어있는 동안의 삶에도 영향을 미치기 시작해서, 육신을 악마의 형태로 천천히 바꾸고 있다는 겁니다. 그녀는 과연 이 모든 악몽의 원인으로 보이는 피로 물든 책을 파괴할 수 있을까요? 아니면 날카로운 공포의 발톱이 소녀를 완전히 먹어치우게 될까요?

주요 특징:

  • 엄청나게 타이트한 컨트롤: 복잡한 연계기와 버튼 두들기기를 아우르는 원버튼 공격 시스템. 바늘 끝에 착지할 수 있을 정도로 정밀한 플랫포밍 컨트롤과, 중력이 우스워지는 대쉬와 더블 점프.

  • 싸워나가고 헤쳐나갈 11개의 거대한 레벨과, 각 레벨마다 주어진 고유의 시각적 효과와 음악. 다른 인디 게임 제작자들이 자신의 게임을 기반으로 제작한 게스트 레벨 - They Bleed Ponycorns, They Bleed Stardust - 도 즐길 수 있습니다.

  • 멋진 격투의 보상으로 들고다닐 수 있는 세이브 포인트를 얻는, 독특한 체크포인트 시스템. 더 많은 포인트를 위해 계속 들고 있을 수도, 지금까지의 진행을 잃지 않기 위해 바로 내려놓을 수도 있습니다.

  • 개인별 레벨 랭킹 및, 클리어 속도와 점수를 겨루는 온라인 순위표, 그리고 100개 이상의 스킬 기반 도전과제를 통해 몬스터 도륙의 장인이 되어 보세요. 게임을 끝낸 이후에도 목표로 할 만한 것은 많이 남아있습니다.

  • 풍부한 픽셀아트 모션 코믹스가, 여자아이가 으스스한 악몽에 떠는 이야기를 보여줍니다.

  • Shaun Hatton이라고도 알려져 있는, DJ Finish Him이 신디사이저 및, 보통은 음악에 사용하지 않는 색다른 악기와 장비들을 이용해 작곡한 삽입곡.

시스템 요구 사항

    최소 사양:
    • 운영체제:Windows XP 또는 그 이후 버전
    • 프로세서:CPU 1.73GHz Intel Duo Core
    • 메모리:1.5 GB RAM
    • 그래픽카드:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def 호환 카드, 픽셀 셰이더 3.0, 버텍스 셰이더 3.0) (내장 그래픽 카드는 권장하지 않습니다.)
    • DirectX®:9.0c
    • 하드디스크:350 MB 이상의 남은 공간
    • 사운드:DirectX-호환 사운드 카드
    • 추가:컨트롤러 지원: Microsoft Xbox 360 컨트롤러 또는 타 XInput 호환 컨트롤러.
    권장사양:
    • 프로세서:CPU 2.6Hz Intel Quad Core
    • 메모리:2 GB RAM
    • 그래픽카드:NVIDIA® GeForce 8800 또는 ATI Radeon® X1900 (XNA 4.0 Hi-Def 호환 카드, 픽셀 셰이더 3.0, 버텍스 셰이더 3.0) (내장 그래픽 카드는 권장하지 않음)
유용한 고객 평가
1명 중 1명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.3 시간 기록
게시 일시: 2015년 1월 29일
이건 게임 컨셉이 굉장히 취향탈 것 같아요

플레이어가 신컨이 아닌 이상 난이도가 굉장히 높고
굉장히 고어하면서
주인공이 로ㄹ...ㅣ......

ㅁ...뭐 저는 좋았습니다만...

여러분이 플레이하다 마주치는 온갖 가시 장애물에 이리 치이고 저리 치이며 수십번을 죽게 될겁니다. (사실 제가 그랬죠 하하)

그나마 중간 중간(시도 때도 없이)에 나오는 몬스터들을 쳐 때려 죽이면서 스트레스를 해소
할 수 있으면 얼마나 좋을까요

실상은 몬스터에 쳐맞고 밀려나서 가시에 쳐박히는 불쌍한 주인공을 보시게 될거에요..(수십번을)

제가 해본 결과 튜토리얼이 가장 적당한 난이도였던 것 같아요.

멘탈 약하신 분들은 튜토리얼만 깨고
'아아 재밌다'
하고 게임을 꺼버리시는게 정신건강에 좋아요.

멘탈에 자신있던 저 역시 3스테이지에서 때려 쳤어요.

난이도만 좀 하향된다면 충분히 재미있을텐데 난이도가 (발컨인 저에게)매우 높으므로 딱히 추천하고싶진 않네요
이 평가가 유용한가요? 아니요 재미있음
77명 중 62명(81%)이 이 평가가 유용하다고 함
4.3 시간 기록
게시 일시: 2014년 8월 11일
To be clear, I enjoy this game. BUT. I would not recomend to most gamers.
I've played a lot of hard games, and enjoyed them, This game included.

However many of those games offered the difficulty as an option, for ranks, collectable and the like. There were usually various strats to meeting these conditions. Hidden routes, different usable mechanics, etc.

I've gotten about halfway though This game as of this review, and the levels are set up in such a way that there is little freedom as to how you play the game, The game offers you a ton of moves, but demands that you use them to traverse in such a specific way, to the point that I feel I'm no longer in control as a player. As if I'm trying to win at simon says, and the colors are encypted. This gets frustrating fast, demanding lots of dedication, just to make any progression.

Again, I'm not saying the game is bad, But I just simply cannot recomend it to the average gamer.
Its gets that frustrating.
이 평가가 유용한가요? 아니요 재미있음
33명 중 22명(67%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2014년 10월 31일
An excellent addition to the "hard but fair" platformer genre. The save system is a meter that fills up based on performance and which lets you put save points wherever you like. It's genius. The art direction and character designs are great and it's got a female protagonist. What more could you want?
이 평가가 유용한가요? 아니요 재미있음
12명 중 10명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
37.0 시간 기록
게시 일시: 2014년 12월 1일
Pros: clever level design, fancy fight moves, helpful checkpoint system, beautiful pixel art/animation, John-Carpenterish synthy disco music.

Cons: Finicky fight control and jump mechanic take some time getting used to; expect lots of misfired moves and missed double jumps until you nail it. Levels get tough real fast (being rectified by a rewrite as we speak.)

I usually don't care much for precision platformers, but TBP was a welcome exception. The main reason was, cruel as the game may be, it plays remarkably fair. The enemies and deadly traps communicate clearly to you with visual and aural cues, with anticipation time long enough for you to react. So when I died, I knew it was due to my poor judgement or execution, that I could do better next time. It reminded me of the first 2D Prince of Persia, in a good way.

Also, the dynamic checkpoint system comes in real handy - you can set one down anywhere (with reasonable limitation and cost,) which effectively split a level into shorter, manageable chunks that you can practice on. It's kept between game sessions as well, so you can always pick up just where you left off anytime. I certainly wouldn't have lasted without it.

And when all else fails, you can always unleash your trusty claws and vent your frustration on the nameless things that wander about in your way. Which also grants you more checkpoints then health refills, so it all adds up to a surprisingly encouraging play experience, despite all the bloodbath and body counts. Make no mistake; you *will* die often - and so will the enemies. It's all fair and square, and there's certain grim beauty to it.

I heartily recommend TBP to anyone with an intrepid mind who takes pleasure in the mesmerising recursion of experimentation, realization, and execution. Practice does make perfect!
이 평가가 유용한가요? 아니요 재미있음
24명 중 16명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.3 시간 기록
게시 일시: 2014년 9월 24일
I haven't played much of this game, that's because I hate it.
My progress with this game is esentially a reminder of my own incompetence.
10/10 would play for another 80 minutes then devour ice cream while crying again.
이 평가가 유용한가요? 아니요 재미있음
17명 중 12명(71%)이 이 평가가 유용하다고 함
9.0 시간 기록
게시 일시: 2014년 11월 24일
+Art (design of backgrounds, monsters, character)
+Music (gets creepier when dead)
+Concept (Idea is good)
+Extra Maps (prolongs game lifespan)
-Level Design (platforms and arrangement aren't anything special)
-Controls (almost emulates broken controller, and how functions are mapped to "the button" is silly)
-Replayability (does nothing to make you want to play again... not even the scores)
-Execution of Concept (fell flat; disappointing)

Overall: It's okay, just make sure that you don't get done in by reviews that shower it with praise without pointing out its drawbacks.

Recommend?: Qualified yes (get it when on sale, or get it if you exclusively play platformers)
Don't Recommend?: to people who do not have much free time on their hands...
이 평가가 유용한가요? 아니요 재미있음
24명 중 14명(58%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2014년 11월 4일
The game is not a hack and slash platformer as one might assume by the theming and combat tutorial placed at the beginning of the game, which is a shame because combat is fun and well-designed. It's actually about 90% monotonously difficult precision platforming. Reviews claim that it is "easy to learn, hard to master," but this is not the case. There is no difficulty curve whatsoever- after the third stage the game rapidly increases challenge to rediculous levels, and requires far more patience and effort than can be balanced by the meagre early game exposition in the way of motivation.

Or, to put it simply, it offers too little and demands too much.
이 평가가 유용한가요? 아니요 재미있음
7명 중 5명(71%)이 이 평가가 유용하다고 함
16.2 시간 기록
게시 일시: 2014년 9월 30일
Straightforward controls, straightforward physics, straightforward enemies.

The complexity of the game comes from the level design, and it's brilliant. Instead of making any one mechanic too complicated, they string together a series of simple and intuitive mechanics together to make something complex.

The difficulty on the first run is pretty stanard in the precision platformer genre. You die a lot as you get aquainted with the game, and the parts that seem hard are all because you're generally still improving. After you've done a section it gets significantly easier less because you've memorized the level and more because you've just gotten better at the game, although knowing a level layout doesn't hurt.

The game also handles replayability extremely well. You have two ways to play the game "better". Speed running and score running. Both require you to essentially give up on placing checkpoints, which help you survive in your initial runs. But how you approach a level in is vastly different depending on what you're going for.

Speed and score runs require memorization, but that's because figuring out what to do is half of it.

Speed runs are all about avoiding combat and getting through the levels quickly. Occasionally that means taking damage to rocket yourself across the screen, and actively avoiding the free point orbs.

Score runs, on the other hand, are all about forcing the AI to do what you want, then using the map to perform the most point intensive combos. The combos aren't obscure either, which is refreshing. Each attack has a clear job and is easy to perform, and the map is what decides the best combo.

My only gripe is that there's no map editor.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
12.7 시간 기록
게시 일시: 2014년 8월 11일
They Bleed Pixels is a 2-D sprite based platformer combat hybrid, it offers a variety of well designed levels and indie style music from DJ Finish Him. While this game is well made, a good port on PC, and has controller support, I will say its definitely not for everyone, because of one factor.

The Difficulty

This is one of the most difficult platformers I've ever played, and it isn't for reasons you'd expect. For one unlike other notoriously hard platformers, you are given a wide variety of abilities, such as a dash, double jump, wall jump, and a plenty of combat moves to work with against enemies. You also get a system that replaces lives and continues with your own checkpoint at any point of the level when a certain score is reached by defeating enemies and collecting items. However, the levels don't get truly challenging until you hit the 3rd world, which is referred to as dreams in this game.

"THEN HOW COULD THIS GAME POSSIBLY BE HARD!?" You scream at me

Well the enemies are designed to be aggressive, all of them, even tiny squids are your worst enemy as the level design shows you more saws in one area then at your local hardware store. Because there is a heavy hitting knock-back similar to that of the Castlevania games on NES, you'll more likely die from hitting one cleverly placed saw or enemy, because there is no recovery time in the game you could lose all 3 of your hearts in less than a second.

All in all, this was a great game to play, and an amazingly designed one at that with a cool style and music, I'd recommend it, but to actually finish it is a question you can only answer by your skill level.

Also you play as a little girl, so that's cool.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1.5 시간 기록
게시 일시: 2015년 1월 23일
The game is very intriguing,it's hard,yet fun at the same time.

The challenges of each obstacle can be overcome with more pratice.

Any pixel fan would rate this 5/5
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
2.6 시간 기록
게시 일시: 2015년 1월 24일
Pros
+ Tight controls
+ Excelent platforming
+ Placeable checkpoints
+ Simple but rewarding combat

Cons
- Hard to figure out cons...

Best platformer in years!
9/10
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
3.5 시간 기록
게시 일시: 2015년 1월 17일
Pros: The art style in this game is phenomenal.

Pro / Con: This is a HARD game and I've been playing games for over 20 years. Most normal people will fill find it to be hard. Gameplay is solid.

Is this a good platformer? Absolutely, yes.

A.R.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
6.9 시간 기록
게시 일시: 2014년 8월 6일
This game is a good example of why difficulty for it's own sake is not a positive. This game is made difficult by...
A.) A character with little weight and poor traction
B.) Checkpoint starvation disguised with a place-your-own-checkpoint system. The game allows you to place your own checkpoints, but only in places with non-icy, non-buzzsaw-infested ground. Instead of directly starving you for checkpoints, the game instead starves you for clear ground upon which to place said checkpoints.
C.) A difficult obstacle, which is then duplicated five times before you reach a place where you can set a checkpoint. Doing the difficult obstacle once is clearly not difficult enough, so you must do it five times in a row instead, with very little variation besides adding more buzzsaws.
D.) Oversaturation of spikes, buzzsaws, and icy ground. Even in the inferno level there is ice to prevent you from walljumping or having any fun. Difficulty that relies on depriving the player of options and control over the character is not enjoyable.

6 out of 10

Overall, the level design is unimaginative and unnecessarily irritating. I've played and enjoyed a lot of difficult platformers, but this one is not difficult for the right reasons.

Sidenote: The music is literally nauseating. When you die, the pitch distorts downward and then back up when you respawn, which completely disrupts any enjoyment you might otherwise squeeze out of what is already repetitive and dull music.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
6.3 시간 기록
게시 일시: 2014년 9월 1일
Initially I really enjoyed this game. The aesthetic and the promise of a slower paced Super Meat Boy platformer with some combat mixed in was the main pull for me.

When I started playing the game I had some trouble with the controls, it felt very fumbly and the amount of actions expected out of a single button seemed a bit much. I figured, hey I'm bad at platformers generally speaking so I'll just have to take some time to improve. While I did improve, the problems with the controls did not.

As the difficulty of the levels increased I discovered that my initial concerns may not have just been my own incompetence. The controls are too sensitive in some places, not sensitive enough in others. The attack animations are very awkwardly timed (the overhead slash, in particular), and too much is expected out of the "attack" button. To lay out what all the buttons are in this game (using an X360 pad), it's Left Stick to move, A to jump, and B to attack. But What attack you do depends on context or how the button is pressed. Left Stick + B = standard stabbing attack, Left Stick + B = dashing attack as well, if there is nothing immediately close to you. Just tapping B makes you kick, holding B makes you kick straight up. Left Stick (up) + B = overhead slash, while in the air B = ground slash, unless you're next to an enemy, then B = attack enemy.

Too much expected of too little, and combined with the less-than-impressive responsiveness of the controls this creates more frustration than is bearable. There were times during wall-jumping sections that require a double jump, but falling from the wall is considered a jump, and even thinking about moving the Left Stick away from the wall causes you to fall. This created no end of terrible moments of being unable to control the character well enough to accuratly move around the obstacles.

Some might say I am bad at platformers, but I have played more difficult levels than what They Bleed Pixels has to offer in games like Super Meat Boy and 1001 Spikes, and succeeded without much, or any, frustration. I could not finish They Bleed Pixels because of the control issues, but combined with the lack of resolution options or really any basic graphics settings, I would not recommend anyone play this game.
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3명 중 2명(67%)이 이 평가가 유용하다고 함
9.5 시간 기록
게시 일시: 2014년 11월 4일
"Fiendishly difficult" is a particularly apt description of this particularly bloody platformer.

With a difficulty ceiling rivaling that of Super Meat Boy, a challenging combo system, precise, deliberate controls and far more strategy than meets the eye, You'll be spilling quarts and quarts and quarts of blood, over and over, and over... and over again.

Racing the clock, your combo chain and the level rewards are all overtly satsifying, and are all the more enhanced by the Lovecraftian themes and immense, splattering blood sprays.

Good leaderboards and achievements are a nice bonus.
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5명 중 3명(60%)이 이 평가가 유용하다고 함
14.8 시간 기록
게시 일시: 2014년 11월 29일
Great platformer game with awesome graphics and soundrack. The gameplay is also great, but the combat can get repetive. The story telling is well made, level desing, well... could be better, but it offers secrets and different ways.
Also the final level is ridiculously hard.
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11명 중 6명(55%)이 이 평가가 유용하다고 함
11.8 시간 기록
게시 일시: 2014년 10월 30일
This game was an experience on a level that exceeds Super Meat Boy by a few magnitudes. It was incredibly fun.

I also never want to play it again. This game is hard. Harder than SMB easily. It's difficult to the point where I got kind of stressed out and frustrated at about my 300th death. You'd think checkpoints placed wherever you want (mostly) and combat would make things easier. It doesn't. It makes things harder because with those two features the level designer has no reason to not be downright sadistic with you.

You have 3 hearts of health but given that the mercy invincibility is about 2ms long if you fall into a spike or hit a saw you're pretty much done for.

I know this sounds like I'm being critical but I'm really not. We all know what we sign up for when we get these insane platformer games. You get them for the feeling of accomplishment when you win, and oh boy does it provide it.

I made a video wherein I navel gaze about what constitutes a lovecraftian mythos and the nature of insanity here.
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11명 중 6명(55%)이 이 평가가 유용하다고 함
4.6 시간 기록
게시 일시: 2014년 10월 23일
8.5/10

A great game that pushes your reaction and planning skills to the max. Great level design and non stop threats to keep you on your toes. A good grab for anyone looking for simple, yet complex,
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2명 중 1명(50%)이 이 평가가 유용하다고 함
18.5 시간 기록
게시 일시: 2014년 11월 3일
To start, the theme of this game is devilish difficulty. And it won't allow you to forget that. Theme-wise, it's a very dark, almost gothic kind of universe with alchemy and magical rituals and all manner of occulty goodness so if you're looking for a more noire-niche way to rip your hair out, look no further.

Those who've played a lot of the more recent platformers like Super Meat Boy and to a much lesser extent, I Wanna Be The Guy, will have a ton of fun with this in that there's actually a way to defend yourself, engaging you with what you're playing a little more, or so I like to think. The controls are supurbly tight, which is a must for players trying to optimize speed runs and keep the adrenaline going, as well as the instant continuing after you're killed by something. Which EVERY GAME SHOULD HAVE ALWAYS. ALWAYS. (Which, also, the nice about it being that dying didn't immediately mean the end of a record run)

I find the collectables to be really well placed and the scaling of difficulty in finding them, really thoughtful. The enemies were one of the things I had to say I was quite happy about. At first when you hear from someone else that you see the extent of the enemy list in the span of a few pages you think the game will turn out a bit dull but they use even the first thing you see, the shambler, in the most creativelly annoying ways possible, which I was pretty impressed with.

I have to say I've put a lot of time into playing now and I would love to complete it but I don't have the attention span. It's not impossible for a casual gamer to get every blood badge but you'd have to be dedicated. In some respects it reminds me a lot of The Dishwasher: Dead Samurai but much less combat based, though there will be blood, delicious glorious blood in the form of pixels.

4.5/5
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2명 중 1명(50%)이 이 평가가 유용하다고 함
2.9 시간 기록
게시 일시: 2014년 11월 6일
Are you prepared for some old-school, Nintendo-hard platformer with a pixelated Lovecraftian aesthetic? Just making it through the levels is pretty challenging, but if you're going for completion, get ready to start tearing your hair out. The platforming on its own is fun, and you start off with double jump and wall climbing abilities (the latter being an obvious application of having claws for hands), and the enemies that aren't shamblers require some deftness and skill to dispatch safely, but combine them and things can quickly get hellish.

Fortunately, you get three hitpoints to work with, and when you activate a save sigil (read: checkpoint) you get them all back. Save sigils aren't located at designated points, but are earned through collecting blood drops and killing enemies (higher combos earn sigils faster), and can then be created on (non-icy) flat ground a safe distance from death traps (stationary floor spikes don't block sigils, fortunately).

Unfortunately, some of the difficulty comes from controls or mechanics that could use minor tweaks. Movement (especially while jumping) could be a little tighter, and this is particularly noticeable on sections full of icy platforms, when landing with even no horizontal momentum still causes the player to slip forward at surprising speed, often towards spikes or buzzsaws. The two button controls can be unecessarily restrictive. Stab and kick are assigned to the same button, depending on whether you press just attack or also hold left/right. The problem occurs when you want to dash, which uses the exact same key combination as stab, but when you're already moving. This is an issue that could have easily been avoided by making kick and stab two different buttons. Additionally, the rebound from hits is pretty severe, which can be incredibly frustrating on small platforms, and while recovery is fairly quick, there is no temporary invulnerability following a hit, which combined with the knockback can turn a minor misstep into instant death.
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