They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
Recenzje użytkowników: Bardzo pozytywne (1,194)
Data wydania: 29 Sie, 2012

Zaloguj się, aby dodać tę grę do listy życzeń lub oznaczyć ją jako ignorowaną

Kup They Bleed Pixels

Pakiety zawierające tę grę

Kup They Bleed Pixels Collector's Edition

Zestaw 2 produktów: They Bleed Pixels, They Bleed Pixels Soundtrack

 

Rekomendowane przez kuratorów

"Showed at PAX Prime 2013 - Fiendishly difficult Lovecraftian horror platformer."
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (2)

4 stycznia

They Bleed Pixels Speedrun at Awesome Games Done Quick 2015




Watch the current speedrun champion Squidclaw do a full run through They Bleed Pixels’ story mode with developer commentary streamed live Monday night (12:15am EST) during the Awesome Games Done Quick 2015 speedrunning marathon for charity.

Squidclaw holds the current record for a full story run at just over 30 minutes and five deaths and his playthroughs are a wonder to behold. Miguel Sternberg level designer and artist behind They Bleed Pixels will be doing live commentary of the run and we’re providing a prize pack including a t-shirt, a rare Little Black Envelope Edition of They Bleed Pixels and other physical goodies.

You can catch the run at 11:50pm EST January 5th (UPDATE: 12:15am Jan 6th) at http://gamesdonequick.com and donate directly here.

Exact time is subject to last minute change so check the schedule.

As an extra bonus you can pick up They Bleed Pixels at 80% off on Steam from Jan 4th - 6th!

AGDQ 2015 is running from January 4th -10th and is raising money for The Prevent Cancer Foundation this year. So go watch some games done quick and donate to charity! ːtbphappyː

Komentarzy: 13 Więcej

Recenzje

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

Steam Big Picture

O tej grze

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings, online leaderboards for speed and high score as well as over 100 skill-based achievements. There's lots to aim for after you've completed the game.

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

Wymagania systemowe

    Minimum:
    • OS:Windows XP or later
    • Processor:CPU 1.73GHz Intel Duo Core
    • Memory:1.5 GB RAM
    • Graphics:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:Controller Support: Microsoft Xbox 360 Controller or other XInput compatible controller.
    Recommended:
    • Processor:CPU 2.6Hz Intel Quad Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
Pomocne recenzje klientów
16 z 25 osób (64%) uważa, że ta recenzja jest pomocna
1 person found this review funny
37.0 godz. łącznie
Zamieszczono: 1 grudnia, 2014
Pros: clever level design, fancy fight moves, helpful checkpoint system, beautiful pixel art/animation, John-Carpenterish synthy disco music.

Cons: Finicky fight control and jump mechanic take some time getting used to; expect lots of misfired moves and missed double jumps until you nail it. Levels get tough real fast (being rectified by a rewrite as we speak.)

I usually don't care much for precision platformers, but TBP was a welcome exception. The main reason was, cruel as the game may be, it plays remarkably fair. The enemies and deadly traps communicate clearly to you with visual and aural cues, with anticipation time long enough for you to react. So when I died, I knew it was due to my poor judgement or execution, that I could do better next time. It reminded me of the first 2D Prince of Persia, in a good way.

Also, the dynamic checkpoint system comes in real handy - you can set one down anywhere (with reasonable limitation and cost,) which effectively split a level into shorter, manageable chunks that you can practice on. It's kept between game sessions as well, so you can always pick up just where you left off anytime. I certainly wouldn't have lasted without it.

And when all else fails, you can always unleash your trusty claws and vent your frustration on the nameless things that wander about in your way. Which also grants you more checkpoints then health refills, so it all adds up to a surprisingly encouraging play experience, despite all the bloodbath and body counts. Make no mistake; you *will* die often - and so will the enemies. It's all fair and square, and there's certain grim beauty to it.

I heartily recommend TBP to anyone with an intrepid mind who takes pleasure in the mesmerising recursion of experimentation, realization, and execution. Practice does make perfect!
Czy ta recenzja była pomocna? Tak Nie Funny
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 25 lutego
https://www.youtube.com/watch?v=bPKynP1netI&feature=youtu.be

They Bleed Pixels perfectly combines precision platforming with intense fast paced hack and slash combat. This gorgeously gore-filled 2D platformer will push you to your breaking point with its incredibly challenging level design and merciless enemies.

The game places you in control of a young school girl who stumbles across a mystical book that places a curse upon her that causes her to morph into a mutant purple demon with “Edward Scissor-hand”-esque blades for hands when she falls asleep. She then enters a beautifully animated horror filled nightmare that is filled with monsters and creatures of the night. She is then put in the unfortunate dilemma of fighting her way out of these nightmares before she’s sucked into them permanently.

The artwork is very well done and beautifully blends pixel art with paper and ink textures, the game looks especially stunning when you brutally kill an enemy by pushing them into a saw blade and have their bloody pixels sparkle and decorate your screen. The dark atmospheric environments help set the gothic tone of the game. The game also features a dark groovy electronic music soundtrack that pairs perfectly with the artwork and helps sets the games tone.

The games combat system is incredibly simplistic, yet at the same time very deep. While there aren’t any long lengthy combos to chain together or memorize, there are plenty of ways to kill enemies. All attacks are executed by clicking one mouse button, but the timing, direction, and ways you interact with the environment provide an ample amount of ways to brutally vanquish the enemies. One of the most interesting aspects of the game is the way that the checkpoint system works; Instead of having set predetermined checkpoints laid out in the levels, you have to earn your checkpoints by filling the meter at the top of the screen by collecting orbs and killing enemies. The more brutally you kill an enemy, the more points you get towards your checkpoint meter, so creativity is certainly rewarded. This checkpoint system helps take away from some of the difficulty related frustration associated with precision platformers of having to replay the same sections of levels over and over, but the game still offers a great level of difficulty.

They Bleed Pixels is undoubtedly one of the finer platforming experiences you will find on PC. Offering a gorgeous art style, incredibly challenging level design, fast paced combat system, innovative checkpoint system, and dark and adorable story and characters. While you will die repeatedly and be forced to play levels over and over, you will feel incredibly satisfied with yourself when you manage to overcome the games challenging difficulty.


http://noobsthatplaygames.com/
Czy ta recenzja była pomocna? Tak Nie Funny
26 z 45 osób (58%) uważa, że ta recenzja jest pomocna
6.1 godz. łącznie
Zamieszczono: 31 października, 2014
An excellent addition to the "hard but fair" platformer genre. The save system is a meter that fills up based on performance and which lets you put save points wherever you like. It's genius. The art direction and character designs are great and it's got a female protagonist. What more could you want?
Czy ta recenzja była pomocna? Tak Nie Funny
17 z 30 osób (57%) uważa, że ta recenzja jest pomocna
9.0 godz. łącznie
Zamieszczono: 24 listopada, 2014
+Art (design of backgrounds, monsters, character)
+Music (gets creepier when dead)
+Concept (Idea is good)
+Extra Maps (prolongs game lifespan)
-Level Design (platforms and arrangement aren't anything special)
-Controls (almost emulates broken controller, and how functions are mapped to "the button" is silly)
-Replayability (does nothing to make you want to play again... not even the scores)
-Execution of Concept (fell flat; disappointing)

Overall: It's okay, just make sure that you don't get done in by reviews that shower it with praise without pointing out its drawbacks.

Recommend?: Qualified yes (get it when on sale, or get it if you exclusively play platformers)
Don't Recommend?: to people who do not have much free time on their hands...
Czy ta recenzja była pomocna? Tak Nie Funny
19 z 35 osób (54%) uważa, że ta recenzja jest pomocna
4 people found this review funny
1.3 godz. łącznie
Zamieszczono: 24 września, 2014
I haven't played much of this game, that's because I hate it.
My progress with this game is esentially a reminder of my own incompetence.
10/10 would play for another 80 minutes then devour ice cream while crying again.
Czy ta recenzja była pomocna? Tak Nie Funny
17 z 33 osób (52%) uważa, że ta recenzja jest pomocna
1 person found this review funny
1.2 godz. łącznie
Zamieszczono: 4 listopada, 2014
The game is not a hack and slash platformer as one might assume by the theming and combat tutorial placed at the beginning of the game, which is a shame because combat is fun and well-designed. It's actually about 90% monotonously difficult precision platforming. Reviews claim that it is "easy to learn, hard to master," but this is not the case. There is no difficulty curve whatsoever- after the third stage the game rapidly increases challenge to rediculous levels, and requires far more patience and effort than can be balanced by the meagre early game exposition in the way of motivation.

Or, to put it simply, it offers too little and demands too much.
Czy ta recenzja była pomocna? Tak Nie Funny
6 z 12 osób (50%) uważa, że ta recenzja jest pomocna
16.2 godz. łącznie
Zamieszczono: 30 września, 2014
Straightforward controls, straightforward physics, straightforward enemies.

The complexity of the game comes from the level design, and it's brilliant. Instead of making any one mechanic too complicated, they string together a series of simple and intuitive mechanics together to make something complex.

The difficulty on the first run is pretty stanard in the precision platformer genre. You die a lot as you get aquainted with the game, and the parts that seem hard are all because you're generally still improving. After you've done a section it gets significantly easier less because you've memorized the level and more because you've just gotten better at the game, although knowing a level layout doesn't hurt.

The game also handles replayability extremely well. You have two ways to play the game "better". Speed running and score running. Both require you to essentially give up on placing checkpoints, which help you survive in your initial runs. But how you approach a level in is vastly different depending on what you're going for.

Speed and score runs require memorization, but that's because figuring out what to do is half of it.

Speed runs are all about avoiding combat and getting through the levels quickly. Occasionally that means taking damage to rocket yourself across the screen, and actively avoiding the free point orbs.

Score runs, on the other hand, are all about forcing the AI to do what you want, then using the map to perform the most point intensive combos. The combos aren't obscure either, which is refreshing. Each attack has a clear job and is easy to perform, and the map is what decides the best combo.

My only gripe is that there's no map editor.
Czy ta recenzja była pomocna? Tak Nie Funny
6 z 12 osób (50%) uważa, że ta recenzja jest pomocna
1 person found this review funny
1.6 godz. łącznie
Zamieszczono: 2 lutego
This game is too hard for you. Turn back now.
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
1 person found this review funny
1.2 godz. łącznie
Zamieszczono: 17 lipca, 2013
Ciekawa Gra 8/10 :)

Plusy:
+ Unikalne połączenie staroszkolnej platformówki i slashera
+ Szybka i wymagająca rozgrywka
+ Oryginalny system checkpointów
+ Mnóstwo krwi i latających członków
+ Ciekawa oprawa audio-wideo
Czy ta recenzja była pomocna? Tak Nie Funny
0 z 2 osób (0%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
Zamieszczono: 18 grudnia, 2013
Good
Czy ta recenzja była pomocna? Tak Nie Funny
0 z 6 osób (0%) uważa, że ta recenzja jest pomocna
10.0 godz. łącznie
Zamieszczono: 24 stycznia, 2013
Do dupy gra dla niewyżytych dzieci z downem, nie grajcie nigdy ♥♥♥♥♥!!!!!!!!!!!!!!!!!!111111111
Czy ta recenzja była pomocna? Tak Nie Funny
258 z 296 osób (87%) uważa, że ta recenzja jest pomocna
1 person found this review funny
7.8 godz. łącznie
Zamieszczono: 7 lutego, 2014
Super Meat Boy, I Wanna Be The Guy and H.P. Lovecraft walk into a bar.
Czy ta recenzja była pomocna? Tak Nie Funny
263 z 331 osób (79%) uważa, że ta recenzja jest pomocna
1 person found this review funny
1.0 godz. łącznie
Zamieszczono: 27 listopada, 2013
Retro menstrual cycle simulator.
Czy ta recenzja była pomocna? Tak Nie Funny
75 z 80 osób (94%) uważa, że ta recenzja jest pomocna
49.8 godz. łącznie
Zamieszczono: 31 grudnia, 2013
Really fun game with sharp and simple controls, a great soundtrack and over a hundred achievements.

Easy to learn, hard to master. You will die a lot, but that isn't a hindrance since you can place the checkpoint practically anywhere and then relocate it. If you are going for 100% completion, you will have to learn tricks like how to keep combos alive to maximize your score and how to overcome extreme frustration when you are trying to get through a stage without dying for the 100th time, only to end up dying with the goal in sight.

Gamepad strongly recommended.
Czy ta recenzja była pomocna? Tak Nie Funny
121 z 150 osób (81%) uważa, że ta recenzja jest pomocna
1 person found this review funny
2.8 godz. łącznie
Zamieszczono: 29 maja, 2014
like meatboy, but easier because they give you enemies to take your misdirected agression out on.
Czy ta recenzja była pomocna? Tak Nie Funny
51 z 59 osób (86%) uważa, że ta recenzja jest pomocna
6.1 godz. łącznie
Zamieszczono: 25 czerwca, 2014
They Bleed Pixels is somewhat reminiscient of Super Meat Boy (challenging platformer with tight controls, lots of blood, lots of saws) plus a fighting element.

Good:
* 2spooky4me aesthetic
* Solid gameplay
* Save point system makes it relatively forgiving for a hardcore platformer.

Bad:
* I'm garbage at platformers
* No option to change resolution
Czy ta recenzja była pomocna? Tak Nie Funny
66 z 83 osób (80%) uważa, że ta recenzja jest pomocna
4.3 godz. łącznie
Zamieszczono: 11 sierpnia, 2014
To be clear, I enjoy this game. BUT. I would not recomend to most gamers.
I've played a lot of hard games, and enjoyed them, This game included.

However many of those games offered the difficulty as an option, for ranks, collectable and the like. There were usually various strats to meeting these conditions. Hidden routes, different usable mechanics, etc.

I've gotten about halfway though This game as of this review, and the levels are set up in such a way that there is little freedom as to how you play the game, The game offers you a ton of moves, but demands that you use them to traverse in such a specific way, to the point that I feel I'm no longer in control as a player. As if I'm trying to win at simon says, and the colors are encypted. This gets frustrating fast, demanding lots of dedication, just to make any progression.

Again, I'm not saying the game is bad, But I just simply cannot recomend it to the average gamer.
Its gets that frustrating.
Czy ta recenzja była pomocna? Tak Nie Funny
34 z 42 osób (81%) uważa, że ta recenzja jest pomocna
31.0 godz. łącznie
Zamieszczono: 28 listopada, 2013
I do recommend this game. But ther are few things you should be aware of before buying.
It's insanely difficult for average player. Me, for instance. If you are not careful you will die a lot. Soundtrack is great and it is just right for this game but I can hardly hear it because I die to often. By now I have 2 levels to complete. It took overal 15 hours and not all of those hours were pleasant. Also I highly recommend a gamepad for this game.
This game will put your hand-eye coordination to the test and not only that. Please note that only 4.5% of people who bought it completed it.
Czy ta recenzja była pomocna? Tak Nie Funny
34 z 42 osób (81%) uważa, że ta recenzja jest pomocna
4.4 godz. łącznie
Zamieszczono: 23 czerwca, 2014
Dark, Cthulu-inspired, ridiculously hard, side-scrolling platformer, and I love it. It can be brutal trying to get through some of the levels, but it is such a satisfying game.
Czy ta recenzja była pomocna? Tak Nie Funny
22 z 26 osób (85%) uważa, że ta recenzja jest pomocna
17.8 godz. łącznie
Zamieszczono: 30 listopada, 2013
TBP is precision platformer with "one button" (also makes use of the directional keys) brawling and combo mechanics, also notable is a checkpoint system that allows the player to choose when and where to make a save point.

The look of the game is a retro pixel feast, I personally can't say no to anything pixelated and think it looks fantastic, more than enough definition to always be able to see what is going on around you, what is a baddie and what is a goodie.

Controls are very sharp and very simple to pick up, you only have to worry about directions, attack and jump. Attacks change based on if you are holding a movement key in a direction and if you are holding or tap. All in all there's a dash, a kick, a swipe, a launcher, an air juggler, a mid-air to ground dash, and a mid-air-combo swipe. Together these combine with the combo system and the environmental hazards, that chop up you and foes with equal fervor, to make huge pools of bleeding pixels and gibs that drip and bounce all over the beautiful place.

Spending your time double jumping or wall hanging over and around a million spikes or razor discs is a joy... once you finally make it. But there's no blaming the game for your 180 deaths and 60 minutes to get through a 5 minute level (yes, I saw your screenshot, well done you). Once you've mastered the systems of movement and figured out how to chain together huge combos, the real fluidity of the game unlocks and you are free to maneuver yourself to the top of the leader-boards.

Collecting orbs or killing baddies you fill you checkpoint meter, once full you can stand still and as long as there aren't any obstructions (bad guys, razor discs) you can create a check point to return to when you die.

There are no other check points so without these you will be zapped right back to the start of the level at death. Your character does have three hearts, getting hit by a baddie or touching an obstacle will cost you one, lose em and die, drop a check point and they refill and you can move on.

It's an interesting system but you can quickly see the only real difference between this and a standard checkpoint system is that the game is telling you where you can't check point instead of where you can, also as you become good at the combo system you can make almost constant check points, but your good enough at that point you wont need to or even want to as your score is doubled when you are holding a checkpoint but don't use it. The level recap screen also gives a bonus for not using any checkpoints at all!

Some fun extras are included for every 3 out of the 100 plus achievements you unlock you can unlock a piece of artwork, some concept, some photoshop manipulation, some original art post process, all very very well done and a treat for the eyes. If you pick up the collectors edition you also get the sound track to the game on your hard drive, which is also quite good. 10 hours already I'm totally not sick of it, it's even caught in my head a bit. Especially how it slows down a little as you die again and again.

The game may be a bit short on levels but at 9.99 and with so many actual achievement achievements and competitive leader-boards it generates a lot more value. Also included are two levels that have been re-skinned by other developers/game makers with more promised on the way as coming soon.

Again, They Bleed Pixels may not be for you... Do you like cursing? Do you break things or hurt family members feelings when you get angry in a game? Even if those things are true, the elation at completing a level and meeting a goal you set for yourself (like not dying or... only dying 10 times, or beating a speed run time) is what games like this are for, and this one does it quite well.

There will be pixels!
Czy ta recenzja była pomocna? Tak Nie Funny