They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
用户评测: 特别好评 (1,088 篇评测)
发行日期: 2012年8月29日

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包含 2 件物品: They Bleed Pixels, They Bleed Pixels Soundtrack

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鉴赏家的推荐

"Showed at PAX Prime 2013 - Fiendishly difficult Lovecraftian horror platformer."
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评测

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

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关于这款游戏

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings, online leaderboards for speed and high score as well as over 100 skill-based achievements. There's lots to aim for after you've completed the game.

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

系统需求

    Minimum:
    • OS:Windows XP or later
    • Processor:CPU 1.73GHz Intel Duo Core
    • Memory:1.5 GB RAM
    • Graphics:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:Controller Support: Microsoft Xbox 360 Controller or other XInput compatible controller.
    Recommended:
    • Processor:CPU 2.6Hz Intel Quad Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
有价值的用户评测
14 人中有 14 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:10月6日
动作游戏加点难度一直就是某类玩家的最爱,流血像素正是这类型中的佼佼者。
该游戏的难度并不是很大,一些地方稍微死一死都可以过得去。
乐趣在于收集全要素,击败所有怪物等一系列苛刻的难度奖励,这就让这款作品的可玩度变的极高。
游戏打斗流畅,把怪物踢到机关上看着他们自己死亡也有一种莫名爽快的快感。单纯就这个也不能说它是抖M游戏,应该是SM综合游戏。
强烈推荐,当然手残还是算了,不想虐你们。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
12.0 小时(记录在案的)
发布于:8月21日
流血像素是一款我十分推荐的2D独立游戏。唯一需要避开它的人群就是手残党,凡是对自己操作水平有信心的玩家都应该前来一试!!绝对不会辜负你的期待!精妙的关卡设计,无与伦比的打击感,满屏幕飞溅的血浆,女主角萝莉杀手本色……性价比极高,不可多得。
Guys, as long as you don't have ten-thumbs, you should definitely give it a try! Spectacular game.
It's a Cthulhu background game with a cute heroine slashing all enemies and spreading blood all over your screen. Of course you need high level control skill to survive. Have fun.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
20.1 小时(记录在案的)
发布于:7月10日
推荐一下《像素流血》,一款横版砍怪跳台子类的过关游戏,没有在关卡上有过多的花哨部分,骨灰级跳陷阱游戏,手残玩家避让不急。
也许和肉食男孩很像?

音乐7/10
这游戏卖的DLC实际上就是背景音乐,我觉得除了个别好听其他的谈不上什么惊艳,不过也相当……复古……听久了才会有感觉吧,整体感觉相当HOUSE(电音的一种)。音乐听起来和场景还蛮搭的。
画面6/10
没有太多绚丽的场面,只有肢解,血腥,提醒你在什么地方的地牢背景,以及你被砍死冒出雪花之类的玩意(你的血是白色的,怪物的血是红色的)。陷阱上的刺能够看出来会被鲜血染红,看起来也挺感,不过也仅仅止步于‘生动’这一层面罢了。
操作5/10,只能说不反人类,也许你需要3个小时适应,也许你需要3天才能适应,因人而异。我就花了挺多时间来熟悉掌握跳跃高度和二段跳的时机,根据我适应的程度我打个5分呗……因为也谈不上简单
剧情1/10
这游戏的剧情大概就是总共不超过2分钟的6段动画,冲萝莉的凶残程度可以给32个赞,另外祝贺萝莉摆脱大叔叔的骚扰、、
传说中的游戏性10/10
充满设计者绞尽脑汁地狱般的陷阱和关卡设计。

玩家控制一只萝莉从各种地牢逃出重围的故事。
游戏没有太多的动画部分,剧情是萝莉一个人搬到了一个可疑的别墅中,在图书馆里发现了一本可疑的书,于是每晚做梦都会陷入困境。
如你所见游戏的章节也就为1dream,2dream,3dream之类的,值得吐槽的是END也算一个章节…
在特别部分里面有一些番外篇的关卡可以打,比如萌萌的ponycorn(这是一个游戏的名字)关卡。

游戏中不会获得道具,也没有属性点,也没有天赋,也不会升级,唯一可以提升的只有你对游戏人物的操作技巧。
以及你最多能承受三次攻击,好消息是你可以存档并回满血。存档需要消耗一管满满的魂,通过杀死怪物和触碰红色的小点点获得,存档时周围一圈不能有移动的陷阱和怪物。
你会在游戏中遇到各种别出心裁的陷阱,极具挑战性的墙壁攀岩,还有碰到躲在墙壁后或站在台子上的敌人。
游戏里的敌人都被放在相当巧妙的位置,你可以把怪物踢进陷阱怪物也可以把你打下陷阱,可以说游戏中所有会对你造成伤害的陷阱对怪物都会造成同等伤害,运用这点特性可以帮你愉快的处理掉后面几关碰到的,相当难缠的敌人
呃,最后一关我玩到凌晨3点钟才打通关的。。

虽然是过关类游戏,但游戏里有分散在6处的魔法书可以搜集。
过关评价似乎是参照通关时间和杀怪分数和搜集物品来评价的。

萝莉自带二段跳,突刺,前踢,上踢和向下突刺。熟悉这些攻击手段是对付难缠敌人的最后一种方法……我的意思是许多敌人你都可以不用亲手解决,因为他们是在都硬得可以,实在骗不进陷阱的才会选择刚正面。
有些陷阱需要你使用突刺通过,跳起使用向下突刺来阻止自己在冰面上滑动,孰能生巧(死了一百次这么对我自己说)。
这个游戏不存在BOSS,只有一些显而易见却相当头疼的机关,不用担心的是这些机关不会隔太远,也不会让你走超过一个屏幕的回头路。

这游戏充满了设计人满满的脑汁来设计的陷阱关卡,一些需要你脑子超载才能安全通过的危险路径。意外的让人上瘾。。
给赞的原因是:我爱PIXELS(和萝莉)
这篇评测是否有价值?
4 人中有 3 人(75%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:6月25日
我爱loli!!!
这篇评测是否有价值?
59 人中有 51 人(86%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:6月25日
They Bleed Pixels is somewhat reminiscient of Super Meat Boy (challenging platformer with tight controls, lots of blood, lots of saws) plus a fighting element.

Good:
* 2spooky4me aesthetic
* Solid gameplay
* Save point system makes it relatively forgiving for a hardcore platformer.

Bad:
* I'm garbage at platformers
* No option to change resolution
这篇评测是否有价值?
41 人中有 33 人(80%)觉得这篇评测有价值
4.4 小时(记录在案的)
发布于:6月23日
Dark, Cthulu-inspired, ridiculously hard, side-scrolling platformer, and I love it. It can be brutal trying to get through some of the levels, but it is such a satisfying game.
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30 人中有 20 人(67%)觉得这篇评测有价值
11.8 小时(记录在案的)
发布于:7月7日
I wanted this game for a long time because I liked its style and presentation. When it went on sale I eargly grabbed it and...was just so disappointed. I was looking forward to a challenging plat-former with an interesting visual style. Well I certainly got something "Challenging" but for all the wrong reasons. The game is artificialy difficult. The whole thing is basically like those Super Mario hacks where the game is almost impossibly hard because the person put a lot of effort into making sure you get screwed over at every turn. I couldn't tell you how many times I died because something popped out at the last second from hiding, and would demand the reflexes of a coked up 8 year old to dodge on the first try. Which bassicaly turns large portions of the game into less of a plat-former and more of a memorization puzzle with the added difficulty of having to jump around.

The game employs a unique check point system, when you have absorbed enough blood you are allowed to drop down a check point which heals you and allows you to continue from that sport if you die. The only limiting factors are that you can't be moving, and can't be near a saw blade or an enemy. And because of those two factors a good portion of the time these check points were useless because the developers would place a random saw blade, or cover EVERYTHING in slippery goo to make sure you can't actually stop moving and drop a check point. Forcing you to do large portions of a level without being able to employ a system the developers put in. In some cases I wondered why the check point system existed because 80% of the level was created so I couldn't drop a check point at all. It's pretty frustrating to have that purple glow around you indicating you could place down a check point and take a breather, only to notice that there is NO where to drop it down.

Jumping is a big problem. Under normal circumstance the jump and double jump work fine but when you attempt to double jump off a wall, if you do it wrong, the double jump fails. As far as I can tell its a timing issue, you need to cling to the wall for the right period of time to be able to jump off it an then perform a second jump. It's only a fraction of a second difference between getting your double jump and not. Normally this isn’t a big deal but it you're getting into a groove, or you NEED to go fast to get past a part this becomes a huge problem. It turns some parts of the game into an annoying game of timing the wall jumps juuuuuuuust right so you're still moving quickly, but cling to the wall long enough to perform the second jump you need.

Combat can be fun at times; kicking an enemy into a saw blade is immensely satisfying. However this part of the game also is greatly flawed. the developers like to throw lots of flying enemies at you while you're performing difficult jumps. Which make sense in a game with combat, only they don’t give you any way to dispatch these enemies, forcing you to try and complete already difficult platforming while also dodign enemy attacks. Usually I had to get part way through a tricky jump situation, then double back so I could dispatch the flying enemy who followed me. It made difficult jumps tedious and frustrating. As for normal combat, everything gets the kick. Really, there isn't much more complexity to the game than that. Kick an enemy into a trap or kick them into the air and air juggle them. That's as complex as the game gets. Even when fighting multiple enemies just kick them all into a corner, kick them all into the air, and air juggle them all. At first combat was fun but after a while the lack of variety became really boring. Most of the time if I didn’t need a check point I avoided combat because despite how easy it can be sometimes to dispatch enemies, other times its really hard because of the broken controls.

The game has no invisibility frames so its not only possible you can get killed in a few seconds by one enemy who got in a bunch of hits or a trap you bumped into, its a guarantee its going to happen. And the knock back from taking damage is ridiculous. Its not so bad for enemies, but for traps it makes no sense and is extremely frustrating. If you land on spikes you jump up and way from them by about 3 pixels, meaning you will die on those spikes because the odds of being able to jump away are slim. Its pretty pathetic dying on a single set of spikes because being damaged by them doesn throw you far enough away from them to actually do anything about it. Saw blades are the total opposite, one of those babies touches you you go FLYING! and its pretty much a guarantee that if the blade doesn’t kill you, where ever it sends you will.

The game is challenging, yes, but because of bad design. The entire game is just a test of how perfect you are able to play the game, because yes, you HAVE to be perfect in what you do for many parts of the game. No room for error, or creativity. You have to do it exactly as the developer intended. It makes for a frustrating and boring experience. I’m glad I got it on sale and didn't waste more money on it.
这篇评测是否有价值?
18 人中有 13 人(72%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:10月31日
An excellent addition to the "hard but fair" platformer genre. The save system is a meter that fills up based on performance and which lets you put save points wherever you like. It's genius. The art direction and character designs are great and it's got a female protagonist. What more could you want?
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9 人中有 8 人(89%)觉得这篇评测有价值
11.5 小时(记录在案的)
发布于:6月25日
I personally love this game, They BleedPixels is a must for anyone who loves games like super Meat Boy, It has a fantastic art style story and level complexity to give you a ton of play time and a ton of things to perfect. The game is my personal favorite because its just great to relax to and then get 130% ♥♥♥♥ed off.
But seriously it was worth every penny spent and I love every single bit of it, it even has active devs, recently there has been a tech update to it where you can edit the video settings unlike before, this game should be able to run on just about any machine now. so its really just the perfect ♥♥♥♥-you-off-while-surfing-on-walls-and-slicing-enemies-and-doing-other-♥♥♥♥ kind of game.
also do you like the general mythos around Cthuhlu? Yeah this game has monsters and levels that are themed around everyones most feared omnipotent squid god. so in short. It's good.

(Great game for offline playing.)

Story: 8/10 (Solid.)
Gameplay: 10/10 (Challenging)
Presentation: 10/10 (Good style)
Soundtrack: 10/10 (Generic but well fitting and enjoyed.)
Replayability: 8/10 (Perfectionists will want to replay, maybe people who have left the game for months too.)
这篇评测是否有价值?
13 人中有 10 人(77%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:6月25日
Ok so, this game is about aircombos, spike combos, chaining combo combos, doing air juggle jump slash knockback wall trap combos.

There's a lot of combos, I love combos. I love Guacamelee with their crazy quintuple super cancel combos.

The big problem is They Bleed Pixels has kind of ♥♥♥♥ty controls imo. Which is a huge deal breaker, the whole thing is fairly loose, making it super difficult to pickup imo, and while usually I love doing stupid flashy chain combos ending in sawblades or spike traps, the controls really kill it for me.

So while I like the sound of everything that the game is, honestly I feel like I should (and probably you) just play more guacamelee since it's tight and fills the same sort of combo frenzy thing that's going on here.
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9 人中有 7 人(78%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:7月8日
The ♥♥♥♥in' squids
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11 人中有 8 人(73%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:11月4日
The game is not a hack and slash platformer as one might assume by the theming and combat tutorial placed at the beginning of the game, which is a shame because combat is fun and well-designed. It's actually about 90% monotonously difficult precision platforming. Reviews claim that it is "easy to learn, hard to master," but this is not the case. There is no difficulty curve whatsoever- after the third stage the game rapidly increases challenge to rediculous levels, and requires far more patience and effort than can be balanced by the meagre early game exposition in the way of motivation.

Or, to put it simply, it offers too little and demands too much.
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4 人中有 4 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:9月30日
Straightforward controls, straightforward physics, straightforward enemies.

The complexity of the game comes from the level design, and it's brilliant. Instead of making any one mechanic too complicated, they string together a series of simple and intuitive mechanics together to make something complex.

The difficulty on the first run is pretty stanard in the precision platformer genre. You die a lot as you get aquainted with the game, and the parts that seem hard are all because you're generally still improving. After you've done a section it gets significantly easier less because you've memorized the level and more because you've just gotten better at the game, although knowing a level layout doesn't hurt.

The game also handles replayability extremely well. You have two ways to play the game "better". Speed running and score running. Both require you to essentially give up on placing checkpoints, which help you survive in your initial runs. But how you approach a level in is vastly different depending on what you're going for.

Speed and score runs require memorization, but that's because figuring out what to do is half of it.

Speed runs are all about avoiding combat and getting through the levels quickly. Occasionally that means taking damage to rocket yourself across the screen, and actively avoiding the free point orbs.

Score runs, on the other hand, are all about forcing the AI to do what you want, then using the map to perform the most point intensive combos. The combos aren't obscure either, which is refreshing. Each attack has a clear job and is easy to perform, and the map is what decides the best combo.

My only gripe is that there's no map editor.
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4 人中有 4 人(100%)觉得这篇评测有价值
35.7 小时(记录在案的)
发布于:12月1日
Pros: clever level design, fancy fight moves, helpful checkpoint system, beautiful pixel art/animation, John-Carpenterish synthy disco music.

Cons: Finicky fight control and jump mechanic take some time getting used to; expect lots of misfired moves and missed double jumps until you nail it. Levels get tough real fast (being rectified by a rewrite as we speak.)

I usually don't care much for precision platformers, but TBP was a welcome exception. The main reason was, cruel as the game may be, it plays remarkably fair. The enemies and deadly traps communicate clearly to you with visual and aural cues, with anticipation time long enough for you to react. So when I died, I knew it was due to my poor judgement or execution, that I could do better next time. It reminded me of the first 2D Prince of Persia, in a good way.

Also, the dynamic checkpoint system comes in real handy - you can set one down anywhere (with reasonable limitation and cost,) which effectively split a level into shorter, manageable chunks that you can practice on. It's kept between game sessions as well, so you can always pick up just where you left off anytime. I certainly wouldn't have lasted without it.

And when all else fails, you can always unleash your trusty claws and vent your frustration on the nameless things that wander about in your way. Which also grants you more checkpoints then health refills, so it all adds up to a surprisingly encouraging play experience, despite all the bloodbath and body counts. Make no mistake; you *will* die often - and so will the enemies. It's all fair and square, and there's certain grim beauty to it.

I heartily recommend TBP to anyone with an intrepid mind who takes pleasure in the mesmerising recursion of experimentation, realization, and execution. Practice does make perfect!
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6 人中有 5 人(83%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:10月23日
8.5/10

A great game that pushes your reaction and planning skills to the max. Great level design and non stop threats to keep you on your toes. A good grab for anyone looking for simple, yet complex,
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8 人中有 6 人(75%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:7月5日
Your fingers will bleed after playing this game.
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3 人中有 3 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:9月24日
I haven't played much of this game, that's because I hate it.
My progress with this game is esentially a reminder of my own incompetence.
10/10 would play for another 80 minutes then devour ice cream while crying again.
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5 人中有 4 人(80%)觉得这篇评测有价值
4.3 小时(记录在案的)
发布于:8月11日
To be clear, I enjoy this game. BUT. I would not recomend to most gamers.
I've played a lot of hard games, and enjoyed them, This game included.

However many of those games offered the difficulty as an option, for ranks, collectable and the like. There were usually various strats to meeting these conditions. Hidden routes, different usable mechanics, etc.

I've gotten about halfway though This game as of this review, and the levels are set up in such a way that there is little freedom as to how you play the game, The game offers you a ton of moves, but demands that you use them to traverse in such a specific way, to the point that I feel I'm no longer in control as a player. As if I'm trying to win at simon says, and the colors are encypted. This gets frustrating fast, demanding lots of dedication, just to make any progression.

Again, I'm not saying the game is bad, But I just simply cannot recomend it to the average gamer.
Its gets that frustrating.
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7 人中有 5 人(71%)觉得这篇评测有价值
11.8 小时(记录在案的)
发布于:10月30日
This game was an experience on a level that exceeds Super Meat Boy by a few magnitudes. It was incredibly fun.

I also never want to play it again. This game is hard. Harder than SMB easily. It's difficult to the point where I got kind of stressed out and frustrated at about my 300th death. You'd think checkpoints placed wherever you want (mostly) and combat would make things easier. It doesn't. It makes things harder because with those two features the level designer has no reason to not be downright sadistic with you.

You have 3 hearts of health but given that the mercy invincibility is about 2ms long if you fall into a spike or hit a saw you're pretty much done for.

I know this sounds like I'm being critical but I'm really not. We all know what we sign up for when we get these insane platformer games. You get them for the feeling of accomplishment when you win, and oh boy does it provide it.

I made a video wherein I navel gaze about what constitutes a lovecraftian mythos and the nature of insanity here.
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14.6 小时(记录在案的)
发布于:11月29日
Great platformer game with awesome graphics and soundrack. The gameplay is also great, but the combat can get repetive. The story telling is well made, level desing, well... could be better, but it offers secrets and different ways.
Also the final level is ridiculously hard.
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