Publisert: 1. september, 2014
Initially I really enjoyed this game. The aesthetic and the promise of a slower paced Super Meat Boy platformer with some combat mixed in was the main pull for me.
When I started playing the game I had some trouble with the controls, it felt very fumbly and the amount of actions expected out of a single button seemed a bit much. I figured, hey I'm bad at platformers generally speaking so I'll just have to take some time to improve. While I did improve, the problems with the controls did not.
As the difficulty of the levels increased I discovered that my initial concerns may not have just been my own incompetence. The controls are too sensitive in some places, not sensitive enough in others. The attack animations are very awkwardly timed (the overhead slash, in particular), and too much is expected out of the "attack" button. To lay out what all the buttons are in this game (using an X360 pad), it's Left Stick to move, A to jump, and B to attack. But What attack you do depends on context or how the button is pressed. Left Stick + B = standard stabbing attack, Left Stick + B = dashing attack as well, if there is nothing immediately close to you. Just tapping B makes you kick, holding B makes you kick straight up. Left Stick (up) + B = overhead slash, while in the air B = ground slash, unless you're next to an enemy, then B = attack enemy.
Too much expected of too little, and combined with the less-than-impressive responsiveness of the controls this creates more frustration than is bearable. There were times during wall-jumping sections that require a double jump, but falling from the wall is considered a jump, and even thinking about moving the Left Stick away from the wall causes you to fall. This created no end of terrible moments of being unable to control the character well enough to accuratly move around the obstacles.
Some might say I am bad at platformers, but I have played more difficult levels than what They Bleed Pixels has to offer in games like Super Meat Boy and 1001 Spikes, and succeeded without much, or any, frustration. I could not finish They Bleed Pixels because of the control issues, but combined with the lack of resolution options or really any basic graphics settings, I would not recommend anyone play this game.