They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
Vásárlói értékelés: Nagyon pozitív (1,015 értékelés)
Megjelenés dátuma: 2012. aug. 29.

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They Bleed Pixels vásárlása

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They Bleed Pixels Collector's Edition vásárlása

2 elemet tartalmaz: They Bleed Pixels, They Bleed Pixels Soundtrack

 

Kurátorok, akik ajánlják

"Showed at PAX Prime 2013."

Értékelések

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

Steam Big Picture

A játékról

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings, online leaderboards for speed and high score as well as over 100 skill-based achievements. There's lots to aim for after you've completed the game.

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

Rendszerkövetelmények

    Minimum:
    • OS:Windows XP or later
    • Processor:CPU 1.73GHz Intel Duo Core
    • Memory:1.5 GB RAM
    • Graphics:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:Controller Support: Microsoft Xbox 360 Controller or other XInput compatible controller.
    Recommended:
    • Processor:CPU 2.6Hz Intel Quad Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
Hasznos vásárlói értékelések
1 emberből 0 (0%) találta hasznosnak ezt az értékelést
7.8 óra a nyilvántartásban
A really great and difficult platformer, with a beautiful 1-button combat system; little to no replay value for me, but still worth its price!
Közzétéve: október 8.
Hasznos volt ez az értékelés? Igen Nem
5 emberből 0 (0%) találta hasznosnak ezt az értékelést
2.7 óra a nyilvántartásban
Was having a lot of fun with this game and ran into some controller issues. I play with a keyboard and mouse so that may be why (although I loved Super Meat Boy with keyboard).

Got to a point where double jumping was impossible. The double jump would occur as you jump off of a wall. This may have been intentional and I may have missed some glaring clue, but it sure seemed like a bug to me.
Közzétéve: október 14.
Hasznos volt ez az értékelés? Igen Nem
6 emberből 0 (0%) találta hasznosnak ezt az értékelést
2.6 óra a nyilvántartásban
absolut app crush. do not run game. :(
Közzétéve: október 15.
Hasznos volt ez az értékelés? Igen Nem
16.2 óra a nyilvántartásban
Straightforward controls, straightforward physics, straightforward enemies.

The complexity of the game comes from the level design, and it's brilliant. Instead of making any one mechanic too complicated, they string together a series of simple and intuitive mechanics together to make something complex.

The difficulty on the first run is pretty stanard in the precision platformer genre. You die a lot as you get aquainted with the game, and the parts that seem hard are all because you're generally still improving. After you've done a section it gets significantly easier less because you've memorized the level and more because you've just gotten better at the game, although knowing a level layout doesn't hurt.

The game also handles replayability extremely well. You have two ways to play the game "better". Speed running and score running. Both require you to essentially give up on placing checkpoints, which help you survive in your initial runs. But how you approach a level in is vastly different depending on what you're going for.

Speed and score runs require memorization, but that's because figuring out what to do is half of it.

Speed runs are all about avoiding combat and getting through the levels quickly. Occasionally that means taking damage to rocket yourself across the screen, and actively avoiding the free point orbs.

Score runs, on the other hand, are all about forcing the AI to do what you want, then using the map to perform the most point intensive combos. The combos aren't obscure either, which is refreshing. Each attack has a clear job and is easy to perform, and the map is what decides the best combo.

My only gripe is that there's no map editor.
Közzétéve: szeptember 30.
Hasznos volt ez az értékelés? Igen Nem
5.5 óra a nyilvántartásban
Fun, but pretty damn hard. At least it's not a "roguelike" ugh. Give me levels I can practice and get better at instead of random hack and slash. TBP is a good game, but it's hard.
Közzétéve: október 8.
Hasznos volt ez az értékelés? Igen Nem
12.8 óra a nyilvántartásban
THIS GAME IS GOD DAMN GREAT BUT PLEASE DO NOT TORTURE YOURSELF LIKE I DO
SUPER HARD NOT RECOMMENDED FOR PEOPLE WHO RAGE EASY
DON'T BUY IT IF YOU HATE HARD PLATFORMERS
DO IT FOR YOUR CHILDREN
Közzétéve: október 10.
Hasznos volt ez az értékelés? Igen Nem
17.1 óra a nyilvántartásban
It's hard in a way that becomes incredably satisfying to win without being all the time controller snapping frustrating. It's as they say fiendishly difficult, but you can see where you messed up as opposed to there being no clear path or idea of what you should do. Even dieing as much as I did the game never felt unfair in how it did things. Every death was pretty obviously my mistiming something or making a bad jump, there was never the feeling that the game pulled some trick or some other new thing out to spite me and make it overtly hard.
It's a challenge that is fun and satisfying to beat if you can without feeling like the game is cheating against you.
Közzétéve: október 5.
Hasznos volt ez az értékelés? Igen Nem
3.3 óra a nyilvántartásban
I highly recommend this game for those with huge loads of patience and who also look for a REAL challenge. Hard as hell, very fun, incredibily well detailed, and all in all, a must-have for platformer lovers; specially Super Meat Boy fans.
Közzétéve: október 17.
Hasznos volt ez az értékelés? Igen Nem
1.5 óra a nyilvántartásban
If you like platformers that require combos, this is a good game for you. The checkpoint system is really smooth, meaning you don't really restart too short or too long a duration. I hightly recommend to add it to a platformer's collection. :)
Közzétéve: október 15.
Hasznos volt ez az értékelés? Igen Nem
7.0 óra a nyilvántartásban
Its fun and bloody!
Közzétéve: október 16.
Hasznos volt ez az értékelés? Igen Nem
14.0 óra a nyilvántartásban
Great game, very challenging, but very very good.
Közzétéve: október 17.
Hasznos volt ez az értékelés? Igen Nem
6.1 óra a nyilvántartásban
This game is good overall.
the aesthetic is simple. A little story takes place. The soundtrack are kind of good (but I don't like the attenuation effect when you die). Simple controls (2 buttons and 1 stick). Some references to H.P. Lovecraft.

But beware, this game is "easy to play, hard to master" (Fans of meatboy will be pleased)
Nothing to say about the checkpoint system. Just be careful where you put them. (sometime you put them in a hurry way too far from a dangerous zone, can be stressful when you die and you have to go all the way another time)
The first levels are a little hard if you take them head-on but with a little perseverance you can pass them.
the real problem is that your character is (too) fast (horizontally and vertically) and sometime you have to go to the pixel through walls of sawblades (while another follows you).

Play at your risks. (Cthulhu is watching you)
Közzétéve: október 19.
Hasznos volt ez az értékelés? Igen Nem
2.2 óra a nyilvántartásban
A wonderful game that has an exceptional art style,music,and mechanics!
Közzétéve: október 20.
Hasznos volt ez az értékelés? Igen Nem
4.6 óra a nyilvántartásban
8.5/10

A great game that pushes your reaction and planning skills to the max. Great level design and non stop threats to keep you on your toes. A good grab for anyone looking for simple, yet complex,
Közzétéve: október 23.
Hasznos volt ez az értékelés? Igen Nem
148 emberből 120 (81%) találta hasznosnak ezt az értékelést
2.8 óra a nyilvántartásban
like meatboy, but easier because they give you enemies to take your misdirected agression out on.
Közzétéve: május 29.
Hasznos volt ez az értékelés? Igen Nem
55 emberből 48 (87%) találta hasznosnak ezt az értékelést
4.5 óra a nyilvántartásban
They Bleed Pixels is somewhat reminiscient of Super Meat Boy (challenging platformer with tight controls, lots of blood, lots of saws) plus a fighting element.

Good:
* 2spooky4me aesthetic
* Solid gameplay
* Save point system makes it relatively forgiving for a hardcore platformer.

Bad:
* I'm garbage at platformers
* No option to change resolution
Közzétéve: június 25.
Hasznos volt ez az értékelés? Igen Nem
40 emberből 32 (80%) találta hasznosnak ezt az értékelést
4.4 óra a nyilvántartásban
Dark, Cthulu-inspired, ridiculously hard, side-scrolling platformer, and I love it. It can be brutal trying to get through some of the levels, but it is such a satisfying game.
Közzétéve: június 23.
Hasznos volt ez az értékelés? Igen Nem
81 emberből 51 (63%) találta hasznosnak ezt az értékelést
3.2 óra a nyilvántartásban
My first impression of They Bleed Pixels was a good one. I enjoyed the style, as well as the cute story that unfolded. The combat is interesting and it certainly feels satisfying to kick your enemies up in the air, in to a sawblade. Its really fun to dash to an enemy and proceed to stab stab stab like no tommorw. The music is nice and it makes me feel like I'm playing a platformer on a DOS system, which felt nostagic. It also has an interesting mechanic that allows you to create your own checkpoints. As I said my first impressions were positive, however, this game is ruined by overly twitchy controls and, in my opinion, sloppy level design.

Its really disappointing too, because I really wanted to like this game. I love the art style, and the combat is fun, but I just couldn't get past these huge faults. The game is difficult as you might guess, which is fine. I do enjoy being presented with a challenge. I enjoyed Super Meat Boy for the same reasons. The early levels of this game aren't to bad, but the further you get in the game the more it requires you to pull off precise and complex maneuvers. You'll have an extremely hard time with this, because a mere nudge of the joystick sends the main character flying across the screen. The controls are just so twitchy. Whats worse is some levels have slippery floors, so now you have to deal with slippery floors, and the overly sensitive controls. To be fair I'm using a Logitech controller, and maybe it plays different based on that, but I've never had this problem in other games.

The level design is sketchy in some places, but a majority of the levels I encountered have a long drop with a pit of spikes at the bottom. This can be frustrating because if you make a mistake, you have to watch the entire fall until you hit the spikes, which doesn't sound like much, but trust me after several deaths watching that fall will test your patience. You can't skip it either you have to wait till you die before you can start over. You are given three points of health, but 80% of the time you'll die instantly (Especially to sawblades, they knock you all over the place, draining all three points in seconds). Having that extra health usually just results in dragging out your death, and I find myself just mashing the revive button once I fall in to a pit of spikes I can't escape.

I sincerely wish I could tell you I enjoyed this game, but Those finer points just destroyed the experience for me. I wouldn't reccommend picking up this game unless its on sale and you really really like the style. Otherwise its not worth your money.
Közzétéve: június 6.
Hasznos volt ez az értékelés? Igen Nem
39 emberből 26 (67%) találta hasznosnak ezt az értékelést
2.6 óra a nyilvántartásban
A fun platformer to waste away that spare time. combat is simple yet feels good, a bit of combo potential thrown in, and just the right amount of challenge...RECOMMEND!
Közzétéve: május 2.
Hasznos volt ez az értékelés? Igen Nem
10 emberből 9 (90%) találta hasznosnak ezt az értékelést
11.8 óra a nyilvántartásban
I wanted this game for a long time because I liked its style and presentation. When it went on sale I eargly grabbed it and...was just so disappointed. I was looking forward to a challenging plat-former with an interesting visual style. Well I certainly got something "Challenging" but for all the wrong reasons. The game is artificialy difficult. The whole thing is basically like those Super Mario hacks where the game is almost impossibly hard because the person put a lot of effort into making sure you get screwed over at every turn. I couldn't tell you how many times I died because something popped out at the last second from hiding, and would demand the reflexes of a coked up 8 year old to dodge on the first try. Which bassicaly turns large portions of the game into less of a plat-former and more of a memorization puzzle with the added difficulty of having to jump around.

The game employs a unique check point system, when you have absorbed enough blood you are allowed to drop down a check point which heals you and allows you to continue from that sport if you die. The only limiting factors are that you can't be moving, and can't be near a saw blade or an enemy. And because of those two factors a good portion of the time these check points were useless because the developers would place a random saw blade, or cover EVERYTHING in slippery goo to make sure you can't actually stop moving and drop a check point. Forcing you to do large portions of a level without being able to employ a system the developers put in. In some cases I wondered why the check point system existed because 80% of the level was created so I couldn't drop a check point at all. It's pretty frustrating to have that purple glow around you indicating you could place down a check point and take a breather, only to notice that there is NO where to drop it down.

Jumping is a big problem. Under normal circumstance the jump and double jump work fine but when you attempt to double jump off a wall, if you do it wrong, the double jump fails. As far as I can tell its a timing issue, you need to cling to the wall for the right period of time to be able to jump off it an then perform a second jump. It's only a fraction of a second difference between getting your double jump and not. Normally this isn’t a big deal but it you're getting into a groove, or you NEED to go fast to get past a part this becomes a huge problem. It turns some parts of the game into an annoying game of timing the wall jumps juuuuuuuust right so you're still moving quickly, but cling to the wall long enough to perform the second jump you need.

Combat can be fun at times; kicking an enemy into a saw blade is immensely satisfying. However this part of the game also is greatly flawed. the developers like to throw lots of flying enemies at you while you're performing difficult jumps. Which make sense in a game with combat, only they don’t give you any way to dispatch these enemies, forcing you to try and complete already difficult platforming while also dodign enemy attacks. Usually I had to get part way through a tricky jump situation, then double back so I could dispatch the flying enemy who followed me. It made difficult jumps tedious and frustrating. As for normal combat, everything gets the kick. Really, there isn't much more complexity to the game than that. Kick an enemy into a trap or kick them into the air and air juggle them. That's as complex as the game gets. Even when fighting multiple enemies just kick them all into a corner, kick them all into the air, and air juggle them all. At first combat was fun but after a while the lack of variety became really boring. Most of the time if I didn’t need a check point I avoided combat because despite how easy it can be sometimes to dispatch enemies, other times its really hard because of the broken controls.

The game has no invisibility frames so its not only possible you can get killed in a few seconds by one enemy who got in a bunch of hits or a trap you bumped into, its a guarantee its going to happen. And the knock back from taking damage is ridiculous. Its not so bad for enemies, but for traps it makes no sense and is extremely frustrating. If you land on spikes you jump up and way from them by about 3 pixels, meaning you will die on those spikes because the odds of being able to jump away are slim. Its pretty pathetic dying on a single set of spikes because being damaged by them doesn throw you far enough away from them to actually do anything about it. Saw blades are the total opposite, one of those babies touches you you go FLYING! and its pretty much a guarantee that if the blade doesn’t kill you, where ever it sends you will.

The game is challenging, yes, but because of bad design. The entire game is just a test of how perfect you are able to play the game, because yes, you HAVE to be perfect in what you do for many parts of the game. No room for error, or creativity. You have to do it exactly as the developer intended. It makes for a frustrating and boring experience. I’m glad I got it on sale and didn't waste more money on it.
Közzétéve: július 7.
Hasznos volt ez az értékelés? Igen Nem