STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
5 années après les évènements du jeu original récompensé par la critique, les Sith sont sur le point d'écraser l'Ancienne République. En tant que Jedi solitaire, suivrez-vous la lumière ou succomberez-vous pour le côté obscur ?
Évaluations des utilisateurs : Très positive (2,200 évaluation(s))
Date de parution: 8 fév 2005

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Acheter STAR WARS®: Knights of the Old Republic™ II

Packages qui comprennent ce jeu

Acheter Star Wars Collection

Inclut les 14 articles suivants : STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™

 

Recommandé par les curateurs

"At release this game was in an unfinished state, so make sure you get: The Sith Lords Restored Content Mod (TSLRCM)"

À propos de ce jeu

Cinq années après les évènements du récompensé Star Wars® Knights of the Old Republic™, les seigneurs Sith ont placé les Jedi au bord de l'extinction et sont sur le point d'écraser l'Ancienne République. Avec l'Ordre Jedi en ruines, le seul espoir de la République est un Jedi isolé, aux abois pour se remettre en phase avec la Force. En tenant le rôle de ce Jedi, vous ferez face à la décision la plus grave de la galaxie : suivre la lumière ou succombez pour le côté obscur…

Caractéristiques :

  • Suite de jeu original et acclamé Star Wars® Knights of the Old Republic™.
  • Faites votre choix parmi trois classes différentes de Jedi, chacune ayant accès à des aptitudes Jedi spécifiques.
  • Choisissez la lumière ou le côté obscur de la Force au fur et à mesure de votre progression dans l'histoire.
  • Les choix que vous ferez affecteront votre personnage, ceux dans votre partie et ceux qui peuvent vous rejoindre dans votre quête.

Configuration requise

    • Système d'exploitation : Windows XP, Windows Vista et Windows 7
    • Processeur : Intel Pentium 3 à 1GHz ou AMD Athlon à 1GHz
    • Mémoire vive : 256 Mo de RAM
    • Disque dur : 5 Go d'espace disque disponible
    • Carte graphique : Carte vidéo comportant 32 Mo de mémoire vidéo et avec Hardware T&L
    • DirectX® : DirectX 9.0b
    • Son : Carte son compatible DirectX 9.0b
Évaluations intéressantes des utilisateurs
204 personne(s) sur 234 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
17.7 heures en tout
Posté le : 10 décembre 2014
One of the best RPG's i ever played. Probably even better than the first game.

Great story and characthers, amazing soundtrack and addicting gameplay. I beat this game every year at least once and it never gets borring. Just be sure to download the "Sith Lord Restored Conent" mod - DON'T PLAY WITHOUT IT!

So sad to see that Bioware destroyed this franchise by making the crappy MMORPG. I really hope that one day we will see KOTOR III, by Bioware or Obsidian... Till then, may the force be with you!
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75 personne(s) sur 78 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
52.3 heures en tout
Posté le : 26 décembre 2014
You know, this game catches a lot of flack in comparision to the first KOTOR, which is widely heralded as a masterpiece of gaming. Flack which is well deserved, yet easily rectified. The main quarell most gamers hold to this particular game is that IT WASN'T RELEASED IN THE FULL AND COMPLETE FORM AND THAT THE STORY DOESN'T MAKE SENSE.
While there is some merit to this claim, you truely need to gaze deeper to fully understand this game. THe game was fully intended to be just as perfect as its predecesor. However, Obsidian, the company in charge of the project was forced to play their hand before they were ready to release. The result was a patchwork project that can make a coherent game, and one that stands alone as one of my all time favorites. Was the game released in a complete form? Hell no. Can this be fixed? Now we're talking.

You see, others feel the same way as I do about this game. It *is* and excellent game and all it needs is a bit of dedication and elbow grease to get it to shine. A determined a group of modders recovered numberable files that were scraped from the final release of the game and constructed a mod that fitted these files into the game. Lost items, recorded dislouge, and even an entire planet were restored and reborn through the crucible of modding. This mod is compatible with the Steam version of this game and I highly recommend you install it (http://deadlystream.com/forum/files/file/398-tslrcm-183/), as well as the sister mod which restores the droid planet M4-78 (http://deadlystream.com/forum/files/file/399-m4-78ep-patched/). Outside of these two mods, there are multiple others I recommend you try as they improve the overall game experience.

But about the game itself, unmodded, and purchased from Steam without the addition of a single moddification. This game is spectacular. Don't let my measly hours of play depicted by Steam deceive you, I played this game extensively on the original X-Box when the game first came out and I still have the disk to this day (although, admittedly, it is a bit worse for the wear at this point). Despite the cries and whines of the gaming community, this game is entirely playable without the restoration of lost elements. It simply takes a bit of digging into the story. On the XBOX version and as a child, I was able to understand the entirety of the story of the game quite easily. You might have to play through multiple times and see each coversation from a different angle, but you can do it. It's not the jagged mess many make it out to be. Inferences and an active imagination may be required to fill the gaps, however. Get ready to think and make connections between different characters and events. Just use your noggin and you'll be fine.

Here's where I believe the true root of the problem is: people approach this game thinking that it will be a fun little game they can just jaunt through casually and there will be an exciting adventure story to acompany it. Spoilers: it's not. This game is exponentially darker than the original KOTOR, heck, three of the planets you explore are inhabited only by corpses by the time you arrive. This game was intended to have you question your morals, in fact, there are some parts where no matter which choice you make, dark or light, you are doing something terrible. It was intended to bring to light that in a conflict, there is no middle ground to take, but rather, by doing nothing you hurt one side and allow the other to gain a leg up and by doing something, no matter the action, the end result is the same. You are full of all the powers of the Force, and yet, you are powerless. And when you can finally change the outcomes of events, the freedom is glorious and all the more worthwhile.
Well, that was the intent, anyway.
Portions on missing, so patches of this beautiful quilt of morality are missing. But the game is still supurb and well worth every hour I've logged. Go ahead, buy it, play with an open mind, mod it, and explore. And may the Force be with you.
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52 personne(s) sur 57 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
32.9 heures en tout
Posté le : 24 décembre 2014
This game was literally the reason I downloaded Steam. I had been looking to replay this game from my childhood for years, and when my friend showed me it was on Steam, I didn't hesistate to download and buy it. The nostalgia factor was and continues to be unreal. The above gametime does not account for the hundreds of hours poured into KOTOR 2. Also, considering the mods that are now available for this game, there are potentially hundreds of more hours to be spend in this fantastic game.
10/10 Revan is love, Revan is life.
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51 personne(s) sur 58 (88%) ont trouvé cette évaluation utile
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53.9 heures en tout
Posté le : 13 janvier
So damn good, Bioware's writers had to retcon it because they'd never be able to follow up to it.

Apathy is death.
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40 personne(s) sur 43 (93%) ont trouvé cette évaluation utile
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Posté le : 18 décembre 2014
Star Wars Knights of the Old Republic 2 is a game that I highly recommend playing with its restored content mod: http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm

When KoTOR 2 was first released it was rushed by the publisher and then criticized into the ground over missing content. However the developers over at Obsidian were kind enough to release the source material that was cut from the game to the modding community. Over the years the dedicated KoTOR fans were able to fully restore the game to its complete glory. DO NOT PLAY KoTOR 2 without this free and essential mod.

With that said, the game is amazing. It really is just as good, if not better then the original Knights of the Old Republic. Any self respecting Star Wars fan needs to play this game.

Final Verdict: (5 out of 5)
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33 personne(s) sur 40 (83%) ont trouvé cette évaluation utile
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144.1 heures en tout
Posté le : 24 décembre 2014
Statement: I am happy to serve you meatba- I mean, master.
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24 personne(s) sur 27 (89%) ont trouvé cette évaluation utile
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7.9 heures en tout
Posté le : 9 janvier
"HK-47, what is love?"

“Definition: 'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, 'love' is a matter of odds. Not many meatbags could make such a shot, and strangely enough, not many meatbags would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose... against statistically long odds...”

Play the game and learn why it is great for yourself. The game is great without the Restored Content Mod too.
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26 personne(s) sur 32 (81%) ont trouvé cette évaluation utile
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29.7 heures en tout
Posté le : 18 février
"And do not mate with her. Whatever you may feel, whatever... urges consume you, do not let them control you. Such a union would breed... difficulties." - Kreia
"Just because I saved her doesn't mean I was going to charge up her loading ramp." - Me
10/10.
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16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
31.4 heures en tout
Posté le : 15 février
A great idea for a main character, memorable teammates and a plot shrouded in mystery makes The Sith Lords one of my favourite games of all time.

Some people may find the first section of the game quite linear, but the game only really begins once you leave Telos. Also, the wait for a lightsaber makes getting it all the better.

Be sure to install the latest version of the Restored Content Mod, which adds in dialogue, scenes and missions that were cut from the official release. The mod also removes many of the games glitches.
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
54.6 heures en tout
Posté le : 23 décembre 2014
A Star Wars game like no other. I mean apart from the dark feeling that I felt throughout, its sheer scale and philosophical tracts made a deep impact on me when it first came out. Kreia's incessant teachings made me think about my actions and what I chose to do. It gave me greater insight into the Mandalorian culture and what it is to be a Mandalorian. I can't recommend this game enough that, while with a few glitches and missing content (easily fixed with 'The Sith Lords Restoration Project Mod') it is certainly worthy of being played nearly ten years later with graphics being the only burden of it's age.

9.5/10
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18 personne(s) sur 25 (72%) ont trouvé cette évaluation utile
53.2 heures en tout
Posté le : 31 décembre 2014
Developer Obsidian Entertainment was born of former PC RPG giant Black Isle Studios’ closure, and with the name Chris Avellone affixed as lead designer/writer there was an expectation that we’d be seeing something transcending the low standard of video games—even if they were stuck using flippin’ Star Wars (of all things: Really?) as a starting point.

What Obsidian’s crew ended up doing was to look at Star Wars, at all Lucas and BioWare and every EU author had accomplished to manipulate the monomythic structure in the creation of something palatable and brilliantly addictive, and just…wrench a knife somewhere in them there guts and twist, twist until everything that gives the Star Wars appeal is torn apart. Piece by piece, the Sith Lords subtly begins feeding you each and every tired expectation, and, as they come, what you feel is this growing sense of relief, this subconscious drive to be satiated on your own literary comfort food—but: There’s always that moment—and you come to expect that too, come to rely on it as the antithesis to your prior highs—there’s always that moment the game asks Why? Of this path so often repeated, what accomplishments do you imagine?

A beggar family, torn apart both financially and physically by war, asks for your help--a paltry sacrifice on your part to ensure their safety; maybe, just maybe, nearby stands a man asking for the same outcome, but in place of your own personal sacrifice he offers great monetary gain. It’s either-or, here, and the tendency of players will be towards “good” over “evil," so the sacrifice is made, the family hobbles off pitifully to presumed safety and bright futures. You yourself positively reflect on the morality bonuses given for another day saved--and the game stops you dead in your tracks, voicing—almost exclusively through your mentor Kreia—its frustrations with the ignorance inherent in your actions.

No matter your in-game answer for Why?, the result is always the same; your choice, perceived as the moral high ground, was nothing but a wasteful performance of ignorant folly. Drawing parallels of your actions to vampirism, your acts of kindness, of Jedi charity, do nothing but steal what power the helpless may hold for your own use (i.e., the experience points gained by your choice, an idea reflected in Star Wars lore itself without any game-y statistics). No matter how buried motives are under the guise of self-sacrifice, helping the needy only serves to weaken them, altering their perceptions on universal modality and, in some cases, making them targets to others more desperate and lethally-driven towards the same goal.

By following the ‘goodness’ of the Jedi code—a lie fabricated for self-preservation and personal profit—it's suggested you just led an entire family to their death.

This deconstructive direction outside the realm of predictable comfort is what makes the Sith Lords such a massive improvement over BioWare’s excellent predecessor, and, really, the story is just too dang good for Star Wars; its goals far too high and self-aware, but also something the Star Wars brand has desperately needed for a long time.

Yet, while the writing of the Sith Lords is far stronger than its prequel, I rate both titles the same, and may, personally, even view the first as a better game. Achievements aside, the Sith Lords is riddled with bugs, moments of atrocious pacing issues and literally a quarter of the game unfinished. Many of these issues have been repaired by dedicated fans over the years since release, but that’s still not enough: The long intro segment and Nar Shadaa still feature pacing issues that stem from more than a rushed development cycle, but simply clumsy planning and writing.

Kreia’s continued domination over the players’ own emotional turmoils are what champion this game ahead of so many others, her words forever scarring views of Star Wars as fluffy entertainment. Amidst the wealth of coding error that would come to define Obsidian’s games, it’s that writing--that twisting of archetypal norms and the assumption of a moral compass built from her presence that make this journey so darn good. In the rush to finish this game under a holiday development schedule, she’s written out as Darth Traya, but despite the new name’s implications, despite the donning of black robes, she's never convincing as a villain. (It’s hard to buy her shadow mask when she’s always right, even if she is pushy and demanding. Her role as a mentor is far more believable.)

It’s long before she makes her name in betrayal that she raises the avatar and herself from the dead. Five years have passed since Revan redeemed herself and saved the galaxy (the pawn of a Star Wars cliche repeated almost by the decade), and the next galaxy-wide threat is already in full effect. It’s unfortunate that not many seem to know it. This behind-the-scenes orchestration of tragedy is defined by absence in TSL: The concentration of power so great, so abnormal even by Star Wars standards that it threatens itself strictly by persisting, every moment needed to devour the essence of this life that connects every living being. Sith Lords Sion and Nihilus, Kreia’s guiding hand, the avatar herself—exiled by choice from the Jedi Order for her own acceptance of rational, necessary darkness—are all representative of the ultimate consequence of the power sought by good and evil in Star Wars lore, each in their own way black holes eating away at what seems, on the surface, like a coherent system guided by a familiar mythos born long before ’77.

The rest of the supporting cast lends a helping hand in reinvent the Star Wars universe, too, with the best among them following the same route the game’s overall quest system takes. The first to join your cause is--of course--a clone of Han Solo even down to the predilection for familiar catch phrases, but as the story progresses his character is turned inside out, his snarky personality made merely a coping mechanism for his horrific past. Another is a twist on the now-stereotyped wookie: A psychopath tortured by his own culture, he adheres under a broken sense of honor to life debts--you know, that cultural norm handed down from his homeworld that would bind him to anyone who saves (or spares) his life--that also drives his psychopathy. He’ll fight alongside those owed such a debt, but not without the constant reminder that his only wish before dying is to gleefully dismember them.

It’s this team of equally-lost souls the avatar and Kreia influence and guide on their mission to remove the devouring endgame. Since the conclusion of BioWare’s epic, Revan’s vanished and the Jedi Council lie in ruins. Barely a handful of members still live, and that persisting, devouring force quietly ravaging the galaxy has them in hiding. It’s the Exile’s job to pull these hiding Jedi out of their inherent selfishness either by hunting them down or banding them together to Save the World.

Fantastic characterization and dialogue aside, story progression doesn’t bring the same joy or discovery BioWare gave players, due possibly to overcomplication or ridiculous ambition beyond TSL's budget. The series has since become an MMO, and the characters’ fates removed from the postmodern, deconstructive tone of TSL back into comfortable, anticlimactic Star Wars fare.

Unfortunate.
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Posté le : 5 décembre 2014
10/10 Handmaiden best waifu
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Posté le : 11 mai
Is the sequel of the Knights of the Old Republic


+ Great storyline
+ Offers you the possibility to make decisions
+ Doesn't require to have played the previous game
+ Decent graphics
+ Exciting

- No fullscreen at higher resolutions.
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Posté le : 28 avril
"Apathy is death."
"Explanation: Statiscally, overplanning the assassination of a Jedi seems to backfire."
This game will not give you black or white options. It will play with morality, and you will question Force ethics. Explore a simple, interesting and active storyline, hunted by Sith and memories of your exile, forge your path protecting the Jedi teachings, or eliminate the Jedi remnants, and become the greatest Sith in the universe.


Download the restored content mod for full fantasic incredible experience !
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
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Posté le : 25 décembre 2014
A hugely rewarding, deeply engrossing experience almost ten years on from release. This is my second time all the way through (first time on the xbox) back in 2004/2005.

The best thing about KOTOR 2 is the writing, and the characters. It is deeper, and definitely darker (but perhaps with more profound moments of light and redemption due to contrast), than the first KOTOR. As expected the game looks a little out of date, but the sound, voice acting, and as mentioned, excellent story carry things along very nicely. The presentation is really quite cinematic, with nice pacing, good use of dramatic pause, and a poignancy that is rare in computer games.

It is an excellent RPG to play driven by your own moral compass etc, intentionally selecting and ignoring the threads to form your character, and party relationships. This is a MASSIVE part of the game, and in many ways is far more interesting than the grinding and combat etc (which is fine, and quite entertaining). Some of the outcomes of choices are a little tired/naff/obvious. For example there are so many problems ultimately solved with violence etc, but hey it's star wars and a computer game... what can I really expect! On the whole the dialogue and outcomes are very enjoyable, especially as you come to understand the personas and motivations of the party members, and learn to pick the threads that yield the best reactions.

I highly recommend installing the missing content patch, which is now very clean and tidy, and adds considerably to the experience and sense of completeness. That said it would be nice to see a clearer round up of what you acheived from your choices/acheivements in the wider universe (minor ♥♥♥♥le).

An indellible experience, and I would love some more.
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
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Posté le : 5 mars
Play it with restored content mod.

or play it without the mod and have another reason to hate lucas arts.

either way, 10/10
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Posté le : 6 février
Love the plot in this one. Wish there was a 3rd Kotor.
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Posté le : 22 janvier
"I'll bring my gun, just in case grandpa goes crazy or something."
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Posté le : 2 février
Get the Restored Content mod. The planets are varied and interesting, the pacing on point, and the story very well written. Ony game I've played that you can agree to free someone's girlfriend from slavery, then bring her to him and tell him she's your slave now right to his face, then make her dance for money. Gameplay is fun but gets repetitive, and has some difficulty spikes (better start training Atton). Fortunately the story is so interesting you can't stop playing it.
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Posté le : 10 janvier
Brilliant game! Despite it being rushed its still a fun game! However I do reccomend that you use the restored content mod! NOW ♥♥♥♥ING BUY IT YOU FOOLS! ITS CHEAP AND AWESOME!
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
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