STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
Nutzerreviews: Sehr positiv (2,193 Reviews)
Veröffentlichung: 8. Feb. 2005

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Enthält 14 Artikel: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™


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"At release this game was in an unfinished state, so make sure you get: The Sith Lords Restored Content Mod (TSLRCM)"

Über dieses Spiel

Fünf Jahre nach den Ereignissen des preisgekrönten Star Wars® Knights of the Old Republic™ haben die Sith Lords die Jedi bis zum Rande der Ausrottung gejagt und sind kurz vor der Zerstörung der alten Republik. Mit den Jedi am Abgrund ist die einzige Hoffung der Republik ein einsamer Jedi, der darum kämpft sich wieder mit der Macht zu verbinden. Als dieser Jedi werden Sie mit der schwierigsten Entscheidung der Galaxie konfrontiert: Der hellen Seite der Macht zu folgen oder der dunklen zu verfallen...


  • Nachfolger des bejubelten und originalen Star Wars®Knights of the Old Republic™.
  • Wählen Sie aus 3 Jedi-Klassen, jede mit spezifischen Fähigkeiten.
  • Wählen Sie die helle oder die dunkle Seite der Macht und kämpfen Sie sich durch die Geschichte.
  • Ihre Entscheidungen beeinflussen nicht nur Ihren Charakter, sondern auch Ihre Mitstreiter.


    • Betriebssystem: Windows XP, Windows Vista und Windows 7
    • Prozessor: Intel Pentium 3 1 GHz oder AMD Athlon 1 GHz
    • Speicher: 256 MB RAM
    • Festplatte: 5 GB
    • Grafikkarte: 32 MB mit Hardware T&L
    • DirectX®: DirectX 9.0b kompatibel
    • Sound: DirectX 9.0b kompatibel
Hilfreiche Kundenreviews
18 von 21 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
90.7 Std. insgesamt
Verfasst: 7. Dezember 2014
Nach etwa 100 Stunden an diesem Spiel, ist es für mich an der Zeit, eine Billanz zu ziehen.

Dieses Spiel ist Klasse! Gameplaytechnisch gefällt es mir besser als Knights of the old republic 1. Die unterschiede sind klein, dennoch zu bemerken. Zum Beispiel, das man jetzt zwischen allen Charakteren im Menü hin und her wechseln, und so den überblick über die spielstände behalten kann, fällt bereits auf den ersten Blick sehr stark und angenehm auf.

Storytechnisch hat es einiges zu bieten. Unterschiedliche Enden gibt es zwar, man sieht es ihnen aber (im gegensatz zu KOTOR 1) kaum an. Auch ein wichtiger wendepunkt des Spiels verläuft, egal ob Sith oder Jedi, gleich ab. Das ist etwas Schade jedoch finde ich die Story absolut gelungen. Man fühlt sich am Anfang etwas verloren, gegen Ende baut das Spiel jedoch eine gewisse Spannung auf. Das finde ich besser gelungen als bei dem Vorgänger.

Es macht sehr viel Spaß das Spiel erneut zu Spielen. Trotz der (fast) gleichen Enden, macht es Spaß dies oder das mal anders zu machen, als im Spielstand davor.

Es zählt zu meinen absoluten lieblingsspielen und ich kann es jedem nur ans Herz legen!
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5 von 6 Personen (83%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
41.8 Std. insgesamt
Verfasst: 26. April
Nicht so gut wie Teil 1, aber immer noch eins der besten Star Wars Videospiele die es gibt. Für Star Wars Fans ein Muss!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
86.7 Std. insgesamt
Verfasst: 3. Mai
The game that got me into RPG's and the best game to be ever made (along its prequel).
You'll get addictive playing it. I now bought Kotor 1 to complete the experience. Buy Kotor I + II and just love it.

I r8 8/8 m8 buy it before it's too l8.
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296 von 341 Personen (87%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
112.6 Std. insgesamt
Verfasst: 1. Dezember 2014
"'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope."

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201 von 231 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
17.7 Std. insgesamt
Verfasst: 10. Dezember 2014
One of the best RPG's i ever played. Probably even better than the first game.

Great story and characthers, amazing soundtrack and addicting gameplay. I beat this game every year at least once and it never gets borring. Just be sure to download the "Sith Lord Restored Conent" mod - DON'T PLAY WITHOUT IT!

So sad to see that Bioware destroyed this franchise by making the crappy MMORPG. I really hope that one day we will see KOTOR III, by Bioware or Obsidian... Till then, may the force be with you!
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66 von 69 Personen (96%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
52.3 Std. insgesamt
Verfasst: 26. Dezember 2014
You know, this game catches a lot of flack in comparision to the first KOTOR, which is widely heralded as a masterpiece of gaming. Flack which is well deserved, yet easily rectified. The main quarell most gamers hold to this particular game is that IT WASN'T RELEASED IN THE FULL AND COMPLETE FORM AND THAT THE STORY DOESN'T MAKE SENSE.
While there is some merit to this claim, you truely need to gaze deeper to fully understand this game. THe game was fully intended to be just as perfect as its predecesor. However, Obsidian, the company in charge of the project was forced to play their hand before they were ready to release. The result was a patchwork project that can make a coherent game, and one that stands alone as one of my all time favorites. Was the game released in a complete form? Hell no. Can this be fixed? Now we're talking.

You see, others feel the same way as I do about this game. It *is* and excellent game and all it needs is a bit of dedication and elbow grease to get it to shine. A determined a group of modders recovered numberable files that were scraped from the final release of the game and constructed a mod that fitted these files into the game. Lost items, recorded dislouge, and even an entire planet were restored and reborn through the crucible of modding. This mod is compatible with the Steam version of this game and I highly recommend you install it (, as well as the sister mod which restores the droid planet M4-78 ( Outside of these two mods, there are multiple others I recommend you try as they improve the overall game experience.

But about the game itself, unmodded, and purchased from Steam without the addition of a single moddification. This game is spectacular. Don't let my measly hours of play depicted by Steam deceive you, I played this game extensively on the original X-Box when the game first came out and I still have the disk to this day (although, admittedly, it is a bit worse for the wear at this point). Despite the cries and whines of the gaming community, this game is entirely playable without the restoration of lost elements. It simply takes a bit of digging into the story. On the XBOX version and as a child, I was able to understand the entirety of the story of the game quite easily. You might have to play through multiple times and see each coversation from a different angle, but you can do it. It's not the jagged mess many make it out to be. Inferences and an active imagination may be required to fill the gaps, however. Get ready to think and make connections between different characters and events. Just use your noggin and you'll be fine.

Here's where I believe the true root of the problem is: people approach this game thinking that it will be a fun little game they can just jaunt through casually and there will be an exciting adventure story to acompany it. Spoilers: it's not. This game is exponentially darker than the original KOTOR, heck, three of the planets you explore are inhabited only by corpses by the time you arrive. This game was intended to have you question your morals, in fact, there are some parts where no matter which choice you make, dark or light, you are doing something terrible. It was intended to bring to light that in a conflict, there is no middle ground to take, but rather, by doing nothing you hurt one side and allow the other to gain a leg up and by doing something, no matter the action, the end result is the same. You are full of all the powers of the Force, and yet, you are powerless. And when you can finally change the outcomes of events, the freedom is glorious and all the more worthwhile.
Well, that was the intent, anyway.
Portions on missing, so patches of this beautiful quilt of morality are missing. But the game is still supurb and well worth every hour I've logged. Go ahead, buy it, play with an open mind, mod it, and explore. And may the Force be with you.
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52 von 57 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
32.9 Std. insgesamt
Verfasst: 24. Dezember 2014
This game was literally the reason I downloaded Steam. I had been looking to replay this game from my childhood for years, and when my friend showed me it was on Steam, I didn't hesistate to download and buy it. The nostalgia factor was and continues to be unreal. The above gametime does not account for the hundreds of hours poured into KOTOR 2. Also, considering the mods that are now available for this game, there are potentially hundreds of more hours to be spend in this fantastic game.
10/10 Revan is love, Revan is life.
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51 von 58 Personen (88%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
53.9 Std. insgesamt
Verfasst: 13. Januar
So damn good, Bioware's writers had to retcon it because they'd never be able to follow up to it.

Apathy is death.
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40 von 43 Personen (93%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.9 Std. insgesamt
Verfasst: 18. Dezember 2014
Star Wars Knights of the Old Republic 2 is a game that I highly recommend playing with its restored content mod:

When KoTOR 2 was first released it was rushed by the publisher and then criticized into the ground over missing content. However the developers over at Obsidian were kind enough to release the source material that was cut from the game to the modding community. Over the years the dedicated KoTOR fans were able to fully restore the game to its complete glory. DO NOT PLAY KoTOR 2 without this free and essential mod.

With that said, the game is amazing. It really is just as good, if not better then the original Knights of the Old Republic. Any self respecting Star Wars fan needs to play this game.

Final Verdict: (5 out of 5)
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31 von 38 Personen (82%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
144.1 Std. insgesamt
Verfasst: 24. Dezember 2014
Statement: I am happy to serve you meatba- I mean, master.
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21 von 24 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.9 Std. insgesamt
Verfasst: 9. Januar
"HK-47, what is love?"

“Definition: 'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, 'love' is a matter of odds. Not many meatbags could make such a shot, and strangely enough, not many meatbags would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose... against statistically long odds...”

Play the game and learn why it is great for yourself. The game is great without the Restored Content Mod too.
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24 von 30 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
29.7 Std. insgesamt
Verfasst: 18. Februar
"And do not mate with her. Whatever you may feel, whatever... urges consume you, do not let them control you. Such a union would breed... difficulties." - Kreia
"Just because I saved her doesn't mean I was going to charge up her loading ramp." - Me
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16 von 18 Personen (89%) fanden dieses Review hilfreich
31.4 Std. insgesamt
Verfasst: 15. Februar
A great idea for a main character, memorable teammates and a plot shrouded in mystery makes The Sith Lords one of my favourite games of all time.

Some people may find the first section of the game quite linear, but the game only really begins once you leave Telos. Also, the wait for a lightsaber makes getting it all the better.

Be sure to install the latest version of the Restored Content Mod, which adds in dialogue, scenes and missions that were cut from the official release. The mod also removes many of the games glitches.
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15 von 18 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
54.6 Std. insgesamt
Verfasst: 23. Dezember 2014
A Star Wars game like no other. I mean apart from the dark feeling that I felt throughout, its sheer scale and philosophical tracts made a deep impact on me when it first came out. Kreia's incessant teachings made me think about my actions and what I chose to do. It gave me greater insight into the Mandalorian culture and what it is to be a Mandalorian. I can't recommend this game enough that, while with a few glitches and missing content (easily fixed with 'The Sith Lords Restoration Project Mod') it is certainly worthy of being played nearly ten years later with graphics being the only burden of it's age.

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18 von 25 Personen (72%) fanden dieses Review hilfreich
53.2 Std. insgesamt
Verfasst: 31. Dezember 2014
Developer Obsidian Entertainment was born of former PC RPG giant Black Isle Studios’ closure, and with the name Chris Avellone affixed as lead designer/writer there was an expectation that we’d be seeing something transcending the low standard of video games—even if they were stuck using flippin’ Star Wars (of all things: Really?) as a starting point.

What Obsidian’s crew ended up doing was to look at Star Wars, at all Lucas and BioWare and every EU author had accomplished to manipulate the monomythic structure in the creation of something palatable and brilliantly addictive, and just…wrench a knife somewhere in them there guts and twist, twist until everything that gives the Star Wars appeal is torn apart. Piece by piece, the Sith Lords subtly begins feeding you each and every tired expectation, and, as they come, what you feel is this growing sense of relief, this subconscious drive to be satiated on your own literary comfort food—but: There’s always that moment—and you come to expect that too, come to rely on it as the antithesis to your prior highs—there’s always that moment the game asks Why? Of this path so often repeated, what accomplishments do you imagine?

A beggar family, torn apart both financially and physically by war, asks for your help--a paltry sacrifice on your part to ensure their safety; maybe, just maybe, nearby stands a man asking for the same outcome, but in place of your own personal sacrifice he offers great monetary gain. It’s either-or, here, and the tendency of players will be towards “good” over “evil," so the sacrifice is made, the family hobbles off pitifully to presumed safety and bright futures. You yourself positively reflect on the morality bonuses given for another day saved--and the game stops you dead in your tracks, voicing—almost exclusively through your mentor Kreia—its frustrations with the ignorance inherent in your actions.

No matter your in-game answer for Why?, the result is always the same; your choice, perceived as the moral high ground, was nothing but a wasteful performance of ignorant folly. Drawing parallels of your actions to vampirism, your acts of kindness, of Jedi charity, do nothing but steal what power the helpless may hold for your own use (i.e., the experience points gained by your choice, an idea reflected in Star Wars lore itself without any game-y statistics). No matter how buried motives are under the guise of self-sacrifice, helping the needy only serves to weaken them, altering their perceptions on universal modality and, in some cases, making them targets to others more desperate and lethally-driven towards the same goal.

By following the ‘goodness’ of the Jedi code—a lie fabricated for self-preservation and personal profit—it's suggested you just led an entire family to their death.

This deconstructive direction outside the realm of predictable comfort is what makes the Sith Lords such a massive improvement over BioWare’s excellent predecessor, and, really, the story is just too dang good for Star Wars; its goals far too high and self-aware, but also something the Star Wars brand has desperately needed for a long time.

Yet, while the writing of the Sith Lords is far stronger than its prequel, I rate both titles the same, and may, personally, even view the first as a better game. Achievements aside, the Sith Lords is riddled with bugs, moments of atrocious pacing issues and literally a quarter of the game unfinished. Many of these issues have been repaired by dedicated fans over the years since release, but that’s still not enough: The long intro segment and Nar Shadaa still feature pacing issues that stem from more than a rushed development cycle, but simply clumsy planning and writing.

Kreia’s continued domination over the players’ own emotional turmoils are what champion this game ahead of so many others, her words forever scarring views of Star Wars as fluffy entertainment. Amidst the wealth of coding error that would come to define Obsidian’s games, it’s that writing--that twisting of archetypal norms and the assumption of a moral compass built from her presence that make this journey so darn good. In the rush to finish this game under a holiday development schedule, she’s written out as Darth Traya, but despite the new name’s implications, despite the donning of black robes, she's never convincing as a villain. (It’s hard to buy her shadow mask when she’s always right, even if she is pushy and demanding. Her role as a mentor is far more believable.)

It’s long before she makes her name in betrayal that she raises the avatar and herself from the dead. Five years have passed since Revan redeemed herself and saved the galaxy (the pawn of a Star Wars cliche repeated almost by the decade), and the next galaxy-wide threat is already in full effect. It’s unfortunate that not many seem to know it. This behind-the-scenes orchestration of tragedy is defined by absence in TSL: The concentration of power so great, so abnormal even by Star Wars standards that it threatens itself strictly by persisting, every moment needed to devour the essence of this life that connects every living being. Sith Lords Sion and Nihilus, Kreia’s guiding hand, the avatar herself—exiled by choice from the Jedi Order for her own acceptance of rational, necessary darkness—are all representative of the ultimate consequence of the power sought by good and evil in Star Wars lore, each in their own way black holes eating away at what seems, on the surface, like a coherent system guided by a familiar mythos born long before ’77.

The rest of the supporting cast lends a helping hand in reinvent the Star Wars universe, too, with the best among them following the same route the game’s overall quest system takes. The first to join your cause is--of course--a clone of Han Solo even down to the predilection for familiar catch phrases, but as the story progresses his character is turned inside out, his snarky personality made merely a coping mechanism for his horrific past. Another is a twist on the now-stereotyped wookie: A psychopath tortured by his own culture, he adheres under a broken sense of honor to life debts--you know, that cultural norm handed down from his homeworld that would bind him to anyone who saves (or spares) his life--that also drives his psychopathy. He’ll fight alongside those owed such a debt, but not without the constant reminder that his only wish before dying is to gleefully dismember them.

It’s this team of equally-lost souls the avatar and Kreia influence and guide on their mission to remove the devouring endgame. Since the conclusion of BioWare’s epic, Revan’s vanished and the Jedi Council lie in ruins. Barely a handful of members still live, and that persisting, devouring force quietly ravaging the galaxy has them in hiding. It’s the Exile’s job to pull these hiding Jedi out of their inherent selfishness either by hunting them down or banding them together to Save the World.

Fantastic characterization and dialogue aside, story progression doesn’t bring the same joy or discovery BioWare gave players, due possibly to overcomplication or ridiculous ambition beyond TSL's budget. The series has since become an MMO, and the characters’ fates removed from the postmodern, deconstructive tone of TSL back into comfortable, anticlimactic Star Wars fare.

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32 von 52 Personen (62%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
40.7 Std. insgesamt
Verfasst: 5. Dezember 2014
10/10 Handmaiden best waifu
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6 von 6 Personen (100%) fanden dieses Review hilfreich
37.1 Std. insgesamt
Verfasst: 11. Mai
Is the sequel of the Knights of the Old Republic

+ Great storyline
+ Offers you the possibility to make decisions
+ Doesn't require to have played the previous game
+ Decent graphics
+ Exciting

- No fullscreen at higher resolutions.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.6 Std. insgesamt
Verfasst: 28. April
"Apathy is death."
"Explanation: Statiscally, overplanning the assassination of a Jedi seems to backfire."
This game will not give you black or white options. It will play with morality, and you will question Force ethics. Explore a simple, interesting and active storyline, hunted by Sith and memories of your exile, forge your path protecting the Jedi teachings, or eliminate the Jedi remnants, and become the greatest Sith in the universe.

Download the restored content mod for full fantasic incredible experience !
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
62.4 Std. insgesamt
Verfasst: 25. Dezember 2014
A hugely rewarding, deeply engrossing experience almost ten years on from release. This is my second time all the way through (first time on the xbox) back in 2004/2005.

The best thing about KOTOR 2 is the writing, and the characters. It is deeper, and definitely darker (but perhaps with more profound moments of light and redemption due to contrast), than the first KOTOR. As expected the game looks a little out of date, but the sound, voice acting, and as mentioned, excellent story carry things along very nicely. The presentation is really quite cinematic, with nice pacing, good use of dramatic pause, and a poignancy that is rare in computer games.

It is an excellent RPG to play driven by your own moral compass etc, intentionally selecting and ignoring the threads to form your character, and party relationships. This is a MASSIVE part of the game, and in many ways is far more interesting than the grinding and combat etc (which is fine, and quite entertaining). Some of the outcomes of choices are a little tired/naff/obvious. For example there are so many problems ultimately solved with violence etc, but hey it's star wars and a computer game... what can I really expect! On the whole the dialogue and outcomes are very enjoyable, especially as you come to understand the personas and motivations of the party members, and learn to pick the threads that yield the best reactions.

I highly recommend installing the missing content patch, which is now very clean and tidy, and adds considerably to the experience and sense of completeness. That said it would be nice to see a clearer round up of what you acheived from your choices/acheivements in the wider universe (minor ♥♥♥♥le).

An indellible experience, and I would love some more.
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11 von 16 Personen (69%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
3.1 Std. insgesamt
Verfasst: 5. März
Play it with restored content mod.

or play it without the mod and have another reason to hate lucas arts.

either way, 10/10
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