5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
Användarrecensioner: Väldigt positivt (1,916 recensioner)
Utgivningsdatum: 8 feb, 2005

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Köp STAR WARS®: Knights of the Old Republic™ II

Paket som innehåller detta spel

Köp Star Wars Collection - 2014

Innehåller 14 saker: Star Wars Battlefront® II, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars Republic Commando™, Star Wars Starfighter™, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, STAR WARS® THE FORCE UNLEASHED II, Star Wars: Dark Forces, Star Wars: Knights of the Old Republic, Star Wars® Empire at War™: Gold Pack, STAR WARS®: Knights of the Old Republic™ II


Rekommenderat av kuratorer

"At release this game was in an unfinished state, so make sure you get: The Sith Lords Restored Content Mod (TSLRCM)"

Om detta spel

Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark…

Key Features:

  • Follow up to the acclaimed and original Star Wars® Knights of the Old Republic™.
  • Choose from three different classes of Jedi, each with access to specific Jedi abilities.
  • Choose the light or the dark side of the Force as you progress through the story.
  • The choices you make will affect your character, those in your party and those who may join you in your quest.


    • OS: Windows XP, Windows Vista and Windows 7
    • Processor: Intel Pentium 3 1GHz or AMD Athlon 1GHz
    • Memory: 256MB RAM
    • Hard Disk Space: 5 GB
    • Video Card: 32MB with Hardware T&L
    • DirectX®: DirectX 9.0b compatible
    • Sound: DirectX 9.0b compatible
Hjälpsamma kundrecensioner
3 av 3 personer (100%) fann denna recension hjälpsam
24.6 timmar totalt
Upplagd: 21 november, 2014
this game left a hole in my heart that will never really be the same, i do really wish that there was a STAR WARS®: Knights of the Old Republic™ III but sadly there's none :( and i have given given up hope on a sequel to it, i hade awesome, fun time playing this and the original game, and it will always have a place in my heart, if u havent got it, buy it, it is worth your time, and u will have a great time playing it, even though it is a lite glitchy and has a few bugs here and there, this was my swedis reviews X3
Var denna recension hjälpsam? Ja Nej Rolig
580 av 639 personer (91%) fann denna recension hjälpsam
9 tyckte att den här recensionen var rolig
40.0 timmar totalt
Upplagd: 8 november, 2014
"I don't know who you are, but you picked the wrong room to break into"
"Yeah? Well, you picked the wrong room to die in"
Var denna recension hjälpsam? Ja Nej Rolig
229 av 241 personer (95%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
39.9 timmar totalt
Upplagd: 8 oktober, 2014
"Perhaps you were expecting some surprise, for me to reveal a secret that had eluded you, something that would change your perspective of events, shatter you to your core. There is no great revelation, no great secret. There is only you."

That is the culmination of Obsidian's Knights of the Old Republic II, a game which flips the entire Star Wars universe on its head via deep character interactions and a unique spin on established aspects of the franchise.

Make no mistake - the original release of KOTOR II was a flawed, incomplete mess. Not only was it missing a large chunk of its ending (notably, what happened to the player's squadmates when they landed on the final planet), but it was buggy and prone to all sorts of glitches. Yet, despite all that, the game still remains a classic of the RPG genre for how often it defies standard conventions and plays with the series' established tropes.

You play the Exile, a former commander who committed a terrible sin to stop the Mandalorian Wars, and was exiled from the Jedi Order because of it. The game begins with the Exile waking up onboard the Peragus mining facility, alongside T3-M4 (a returning character from the first game) and an enigmatic woman named Kreia, who knows more than she lets on. Together with sprung prisoner (and ace pilot) Atton Rand, the quartet escapes the facility and discover that the Jedi have been driven to near-extinction. With the help of a cast of supporting squadmates, including a former Sith protegee named Visas, the fun-loving (well, as fun as a homicidal robot can be) assassin droid HK-47, a bounty hunter, the leader of the Mandalores and more, the Exile sets out to stop the Sith and rebuild the Jedi Order.

The biggest difference between this and KOTOR I is how linear this game is. Not that it diminishes the plot at all, but there's a definite rhythm to the way you approach areas and plot situations. Whereas the original game's only real goal was to activate the four pillars to find out the location of the Star Forge before assaulting it, II has you either aiding or working against a planet's internal war, taking part in a trial to exonerate a wrongfully-accused civilian, taking apart a crime syndicate and more. The plot is a lot tighter and focused than its predecessor.

The cast of characters is where the game really shines, though. Aside from Kreia (an enigmatic woman who stresses being neutral in all decisions), every character has some backstory that requires trust and increasing the "Force Bond" with them to access. I truly liked that you could upgrade various aspects of your teammates' abilities by either talking to them a lot or helping them with certain decisions.

It's pretty much a given that if you're going to play KOTOR II, you need the Restored Content Mod. Not only does it restore the bulk of the ending which was scrapped by Obsidian in their rush to finish the game for a Christmas deadline, but it also fixes a lot of the bugs and underlying coding issues found throughout the game. I used it the first time I played the game, and I can't imagine going without it. In the same vein, the M4-78 Enhancement Project fills in an unfinished questline and gives some great upgrades to your droid party members, along with some awesome consequences later in the game - I was so pumped to see the droid army helping me during a later encounter.

It's not all perfect, though. While the crafting system is very good (and has shades of Mass Effect, which came out three years later), it's far too easy to be stuck with a large amount of components and weapons that are unusable, and there's never any real need to upgrade your gear beyond a handful of weapons.

Likewise, the ending (even with the Restored Content Mod) is a huge slog. There's a mid-mission quest with a robotic remote, which you are forced into, which is impossible to complete if you didn't clear out all the enemies from the map just prior to starting it. Likewise, the final fortress is a huge slog and is only passable through spamming Force powers or avoiding the majority of enemies.

That said, KOTOR II is well worth your time and money. The way it turns many of the elements of the Star Wars universe on its head and keeps up the energy and characterization through its runtime is still near-unmatched in this day and age, and I heartily recommend that every RPG fan check this game out at least once.
Var denna recension hjälpsam? Ja Nej Rolig
183 av 189 personer (97%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
6.8 timmar totalt
Upplagd: 30 oktober, 2014
If you enjoyed the original, you will enjoy this.

Gameplay is same ol, same ol, good or bad.

Graphics are nice, scales nice.

If you're gonna play, DO NOT FORGET TO DOWNLOAD THE RESTORED CONTENT MOD! It replaces all the lost scenes and quest arcs left out from the console port!

>> http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183 <<


Only con is the usual KOTOR syndrome of vague quest lines. Random backtracking to finish a quest can get annoying
Var denna recension hjälpsam? Ja Nej Rolig
88 av 100 personer (88%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
111.4 timmar totalt
Upplagd: 1 december, 2014
"'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope."

Var denna recension hjälpsam? Ja Nej Rolig
60 av 65 personer (92%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
17.7 timmar totalt
Upplagd: 10 december, 2014
One of the best RPG's i ever played. Probably even better than the first game.

Great story and characthers, amazing soundtrack and addicting gameplay. I beat this game every year at least once and it never gets borring. Just be sure to download the "Sith Lord Restored Conent" mod - DON'T PLAY WITHOUT IT!

So sad to see that Bioware destroyed this franchise by making the crappy MMORPG. I really hope that one day we will see KOTOR III, by Bioware or Obsidian... Till then, may the force be with you!
Var denna recension hjälpsam? Ja Nej Rolig
42 av 43 personer (98%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
40.3 timmar totalt
Upplagd: 17 november, 2014

Star Wars: Knights of the Old Republic II - The Sith Lords is an Adventure RPG based on the D20 System. As the Republic lies in shambles five years after the Dark Wars, a former Jedi who lost his connection to the force is pursued by a trio of dark jedi masters who roam the galaxy, seeking its destruction.

Pros: Darker story than the previous one with a lot of shades of grey. Alligning yourself with the light side of the force may cause death, while other times the dark side of the force may save innocent lives, and seeing the consequences of your actions makes much more of a moral struggle to determine what really is the right thing to do. You get to spend time and train some of your companions into jedis, and yourself get to upgrade your jedi class with a new selection of 3 jedi master classes. Crafting has also been enhanced, adding among other things the ability to disassemble existing items into parts and chemicals. There also are many winks to locations or characters from the previous game, without actually needing to have played it to understand everything.

Cons: As with the previous game, the graphics didn’t age too well, and unfamiliarity with tabletop RPGs and the D20 system might confuse many who try to understand and optimize their character’s equipment. The game has multiple bugs due to problems in the development, making the story somewhat hard to follow: A cut scene might pop in but the scene that lead to that event was missing, or maybe you were on your way somewhere and suddenly jump to your cockpit with your ship having landed on a planet you’re unsure how you got there.

Verdict: This is a darker game using the same mechanics as the previous one. The bugs aren’t game breaking, and actually added to the strange and unsure atmosphere your character goes through in understanding the larger forces involved. If you didn’t like the first one, you won’t like this one either. But otherwise, I definitively recommand it!
Var denna recension hjälpsam? Ja Nej Rolig
38 av 43 personer (88%) fann denna recension hjälpsam
33.8 timmar totalt
Upplagd: 12 november, 2014
This series of games are my favorite and I have to say I am probably going to add about 500 hours of gameplay to this game. Also if you see the TSLCRM-The Sith Lords Content Restoration Mod, get it because it adds more story to this game and makes it a lot better. It is bad that as soon as I saw that Steam had this game, I ran to the closest place that sold Steam Cards and grab a $20 and bought this game as soon as I could. That is how much respect I have for this game it may be around 10 years old, I would rather buy this game then some of the new games coming out.
Var denna recension hjälpsam? Ja Nej Rolig
50 av 64 personer (78%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
22.0 timmar totalt
Upplagd: 30 oktober, 2014
One of the best games of its time
Var denna recension hjälpsam? Ja Nej Rolig
23 av 24 personer (96%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
65.5 timmar totalt
Upplagd: 18 oktober, 2014
This series of Star Wars video games is my personal favorite, Knights of the old republic is by far the best Star Wars game available for single player, I only wish their newest game for Knights of The Old Republic included a single player mode like this one.

I loved playing these when I was younger and still do.

Their uniqueness of character paths has really made this game one of the best. Like their newest release, you can make your character have their own path, their own abilities, and followers. I strongly recommend this game to people who would enjoy a fun action-packed single player game with various ways and paths to complete it.

Var denna recension hjälpsam? Ja Nej Rolig
21 av 23 personer (91%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
32.9 timmar totalt
Upplagd: 24 december, 2014
This game was literally the reason I downloaded Steam. I had been looking to replay this game from my childhood for years, and when my friend showed me it was on Steam, I didn't hesistate to download and buy it. The nostalgia factor was and continues to be unreal. The above gametime does not account for the hundreds of hours poured into KOTOR 2. Also, considering the mods that are now available for this game, there are potentially hundreds of more hours to be spend in this fantastic game.
10/10 Revan is love, Revan is life.
Var denna recension hjälpsam? Ja Nej Rolig
34 av 49 personer (69%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
41.0 timmar totalt
Upplagd: 16 november, 2014
If I hear any more bad news I'm going to get violent.
Var denna recension hjälpsam? Ja Nej Rolig
21 av 26 personer (81%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
31.6 timmar totalt
Upplagd: 8 november, 2014
It gets a lot of ♥♥♥♥ for being buggy but I've always enjoyed it.
Var denna recension hjälpsam? Ja Nej Rolig
17 av 19 personer (89%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
35.0 timmar totalt
Upplagd: 16 november, 2014
A timeless game that makes you feel like you are a jedi or sith! I played the original Knights of the old republic back in 2003 and absolutely loved it...then I played the sequel and also loved it, though I didn't dedicate myself as much as I had to the first one! Now I have rectified that mistake. KOTOR 2 is a wonderful game even for todays standards of 2014. I have spent 34 hours completing it and savoured every second. I beleive these games transport you to a sweeter Star Wars universe than the one you see in all those movies. 5*.
Var denna recension hjälpsam? Ja Nej Rolig
13 av 14 personer (93%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
55.9 timmar totalt
Upplagd: 18 december, 2014
Star Wars Knights of the Old Republic 2 is a game that I highly recommend playing with its restored content mod: http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm

When KoTOR 2 was first released it was rushed by the publisher and then criticized into the ground over missing content. However the developers over at Obsidian were kind enough to release the source material that was cut from the game to the modding community. Over the years the dedicated KoTOR fans were able to fully restore the game to its complete glory. DO NOT PLAY KoTOR 2 without this free and essential mod.

With that said, the game is amazing. It really is just as good, if not better then the original Knights of the Old Republic. Any self respecting Star Wars fan needs to play this game.

Final Verdict: (5 out of 5)
Var denna recension hjälpsam? Ja Nej Rolig
13 av 15 personer (87%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
35.5 timmar totalt
Upplagd: 16 november, 2014
Manages to build on its predecessor positively in nearly every department, with awesome characters, even better villains, and just a thoroughly enjoyable experience from start to finish.
Var denna recension hjälpsam? Ja Nej Rolig
22 av 33 personer (67%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
40.7 timmar totalt
Upplagd: 5 december, 2014
10/10 Handmaiden best waifu
Var denna recension hjälpsam? Ja Nej Rolig
9 av 9 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
53.9 timmar totalt
Upplagd: 13 januari
So damn good, Bioware's writers had to retcon it because they'd never be able to follow up to it.

Apathy is death.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 13 personer (85%) fann denna recension hjälpsam
67.4 timmar totalt
Upplagd: 10 oktober, 2014
Took me about 57 hours to complete the light side run... My enjoyment is the story line, however, how many times can you run the story line before it's time to move on?

Win 7 doesn't seem to like the game too well. As known, it does like to "freeze" the character in place after battles, and on occation also jumps conversations and cut scenes... Minor fixes was to include all processors in the system manager, and set it's priority to high, Then make it compatable with Win 98/XP.
For the dark side run, will be attempting to drop some dlls for DirectX 9.0c with it, as that seems to smooth out other older games as well. The reason for this, is the game was indeed not meant to run on DX 11, so a few modifications will be needed, and I believe this to be one of them...

Again, a free roaming version of the game, that doesn't really end would be an awsome addition to the collection, for the modern systems. I have a game I keep going back to, cause I can mod it, and even if you finnish the game, you can go back to all the places you had been for more if you so desire.
Var denna recension hjälpsam? Ja Nej Rolig
12 av 15 personer (80%) fann denna recension hjälpsam
53.2 timmar totalt
Upplagd: 31 december, 2014
Developer Obsidian Entertainment was born of former PC RPG giant Black Isle Studios’ closure, and with the name Chris Avellone affixed as lead designer/writer there was an expectation that we’d be seeing something transcending the low standard of video games—even if they were stuck using flippin’ Star Wars (of all things: Really?) as a starting point.

What Obsidian’s crew ended up doing was to look at Star Wars, at all Lucas and BioWare and every EU author had accomplished to manipulate the monomythic structure in the creation of something palatable and brilliantly addictive, and just…wrench a knife somewhere in them there guts and twist, twist until everything that gives the Star Wars appeal is torn apart. Piece by piece, the Sith Lords subtly begins feeding you each and every tired expectation, and, as they come, what you feel is this growing sense of relief, this subconscious drive to be satiated on your own literary comfort food—but: There’s always that moment—and you come to expect that too, come to rely on it as the antithesis to your prior highs—there’s always that moment the game asks Why? Of this path so often repeated, what accomplishments do you imagine?

A beggar family, torn apart both financially and physically by war, asks for your help--a paltry sacrifice on your part to ensure their safety; maybe, just maybe, nearby stands a man asking for the same outcome, but in place of your own personal sacrifice he offers great monetary gain. It’s either-or, here, and the tendency of players will be towards “good” over “evil," so the sacrifice is made, the family hobbles off pitifully to presumed safety and bright futures. You yourself positively reflect on the morality bonuses given for another day saved--and the game stops you dead in your tracks, voicing—almost exclusively through your mentor Kreia—its frustrations with the ignorance inherent in your actions.

No matter your in-game answer for Why?, the result is always the same; your choice, perceived as the moral high ground, was nothing but a wasteful performance of ignorant folly. Drawing parallels of your actions to vampirism, your acts of kindness, of Jedi charity, do nothing but steal what power the helpless may hold for your own use (i.e., the experience points gained by your choice, an idea reflected in Star Wars lore itself without any game-y statistics). No matter how buried motives are under the guise of self-sacrifice, helping the needy only serves to weaken them, altering their perceptions on universal modality and, in some cases, making them targets to others more desperate and lethally-driven towards the same goal.

By following the ‘goodness’ of the Jedi code—a lie fabricated for self-preservation and personal profit—it's suggested you just led an entire family to their death.

This deconstructive direction outside the realm of predictable comfort is what makes the Sith Lords such a massive improvement over BioWare’s excellent predecessor, and, really, the story is just too dang good for Star Wars; its goals far too high and self-aware, but also something the Star Wars brand has desperately needed for a long time.

Yet, while the writing of the Sith Lords is far stronger than its prequel, I rate both titles the same, and may, personally, even view the first as a better game. Achievements aside, the Sith Lords is riddled with bugs, moments of atrocious pacing issues and literally a quarter of the game unfinished. Many of these issues have been repaired by dedicated fans over the years since release, but that’s still not enough: The long intro segment and Nar Shadaa still feature pacing issues that stem from more than a rushed development cycle, but simply clumsy planning and writing.

Kreia’s continued domination over the players’ own emotional turmoils are what champion this game ahead of so many others, her words forever scarring views of Star Wars as fluffy entertainment. Amidst the wealth of coding error that would come to define Obsidian’s games, it’s that writing--that twisting of archetypal norms and the assumption of a moral compass built from her presence that make this journey so darn good. In the rush to finish this game under a holiday development schedule, she’s written out as Darth Traya, but despite the new name’s implications, despite the donning of black robes, she's never convincing as a villain. (It’s hard to buy her shadow mask when she’s always right, even if she is pushy and demanding. Her role as a mentor is far more believable.)

It’s long before she makes her name in betrayal that she raises the avatar and herself from the dead. Five years have passed since Revan redeemed herself and saved the galaxy (the pawn of a Star Wars cliche repeated almost by the decade), and the next galaxy-wide threat is already in full effect. It’s unfortunate that not many seem to know it. This behind-the-scenes orchestration of tragedy is defined by absence in TSL: The concentration of power so great, so abnormal even by Star Wars standards that it threatens itself strictly by persisting, every moment needed to devour the essence of this life that connects every living being. Sith Lords Sion and Nihilus, Kreia’s guiding hand, the avatar herself—exiled by choice from the Jedi Order for her own acceptance of rational, necessary darkness—are all representative of the ultimate consequence of the power sought by good and evil in Star Wars lore, each in their own way black holes eating away at what seems, on the surface, like a coherent system guided by a familiar mythos born long before ’77.

The rest of the supporting cast lends a helping hand in reinvent the Star Wars universe, too, with the best among them following the same route the game’s overall quest system takes. The first to join your cause is--of course--a clone of Han Solo even down to the predilection for familiar catch phrases, but as the story progresses his character is turned inside out, his snarky personality made merely a coping mechanism for his horrific past. Another is a twist on the now-stereotyped wookie: A psychopath tortured by his own culture, he adheres under a broken sense of honor to life debts--you know, that cultural norm handed down from his homeworld that would bind him to anyone who saves (or spares) his life--that also drives his psychopathy. He’ll fight alongside those owed such a debt, but not without the constant reminder that his only wish before dying is to gleefully dismember them.

It’s this team of equally-lost souls the avatar and Kreia influence and guide on their mission to remove the devouring endgame. Since the conclusion of BioWare’s epic, Revan’s vanished and the Jedi Council lie in ruins. Barely a handful of members still live, and that persisting, devouring force quietly ravaging the galaxy has them in hiding. It’s the Exile’s job to pull these hiding Jedi out of their inherent selfishness either by hunting them down or banding them together to Save the World.

Fantastic characterization and dialogue aside, story progression doesn’t bring the same joy or discovery BioWare gave players, due possibly to overcomplication or ridiculous ambition beyond TSL's budget. The series has since become an MMO, and the characters’ fates removed from the postmodern, deconstructive tone of TSL back into comfortable, anticlimactic Star Wars fare.

Var denna recension hjälpsam? Ja Nej Rolig