STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
Valutazione degli utenti: Molto positiva (2,182 recensioni)
Data di rilascio: 8 feb 2005

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Acquista STAR WARS®: Knights of the Old Republic™ II

Pacchetti che includono questo gioco

Acquista Star Wars Collection

Include 14 articoli: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™

 

Consigliato dai curatori

"At release this game was in an unfinished state, so make sure you get: The Sith Lords Restored Content Mod (TSLRCM)"

Riguardo questo gioco

Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark…

Key Features:

  • Follow up to the acclaimed and original Star Wars® Knights of the Old Republic™.
  • Choose from three different classes of Jedi, each with access to specific Jedi abilities.
  • Choose the light or the dark side of the Force as you progress through the story.
  • The choices you make will affect your character, those in your party and those who may join you in your quest.

Requisiti di sistema

    • OS: Windows XP, Windows Vista and Windows 7
    • Processor: Intel Pentium 3 1GHz or AMD Athlon 1GHz
    • Memory: 256MB RAM
    • Hard Disk Space: 5 GB
    • Video Card: 32MB with Hardware T&L
    • DirectX®: DirectX 9.0b compatible
    • Sound: DirectX 9.0b compatible
Recensioni utili dai clienti
19 persone su 19 (100%) hanno trovato questa recensione utile
52.1 ore in totale
Pubblicata: 13 febbraio
Obsidian ripropone gli stessi assets del prequel di Bioware ma con una trama più matura

Il tratto caratterizzante di questo secondo capitolo è la volontà degli Obsidian di approfondire il concetto stesso della Forza, esulando in parte da quella netta dicotomia Bene/Male (comunque sempre presente) che ha caratterizzato il prequel. Le insidie dialettiche e morali trasudano dalla caratterizzazione del nostro nuovo personaggio e pervadono l'intera storia in bilico continuo tra tarli, menzogne e ricorrenti ripensamenti. Anche i nostri compagni sono maggiormente curati nell'aspetto psicologico e in base alle nostre azioni si comporteranno di conseguenza, ragguagliandoci sul loro personale punto di vista. Anche noi avremo un effetto su di loro e con le scelte che compieremo modificheremo alcuni percorsi. Il tutto a vantaggio di una immedesimazione sempre maggiore nelle vicende; una formula che verrà ripresa e modificata in Mass Effect e D.A.O. Attenzione al vostro modo di porvi con alcune nuove conoscenze, potreste perdere l'opportunità, come accadeva nel precedente capitolo, di avere tutti e 10 i compagni da recuperare.

Il lavoro di Obsidian è notevole, ma richiede tempo che la LucasArts non è disposta a concedere, il titolo deve uscire entro Natale 2004 per Xbox e purtroppo questo procurerà dei tagli alla trama che lasceranno il giocatore con qualche domanda irrisolta fino alla Mod "TSLRCM" la cui ultima release risale a marzo 2014 a più di 9 anni dalla pubblicazione del gioco. Oltre a completare la trama, e rendere accessibili alcune locations, risolve diversi bug che avevano caratterizzato il titolo sin dal lancio.
Sempre una mod la "M478EP" aggiunge il pianeta dei droidi che era stato solo abbozzato dagli Obsidian.

Siamo proiettati a 5 anni di distanza dalle vicende precedenti, ora i Jedi sono quasi del tutto scomparsi e i Sith che non hanno più un nemico comune da attaccare agiscono nell'ombra e si dilaniano dall'interno delle proprie fila; ma la situazione è più complessa...
Anche stavolta l'incipit di Kotor parte da una nave spaziale in difficoltà. Ci troviamo sulla Ebon Hawk, manovreremo il droide T3 per mettere in salvo il nostro incosciente protagonista legato alla figura di Revan. Anche stavolta questa parte funge da tutorial.
Recuperate le forze ci risvegliamo su una stazione mineraria apparentemente deserta, scopriremo di essere un esule jedi che ha perso il legame con la Forza e faremo la conoscenza di una enigmatica Kreia che sa molto più di quanto vuole farci credere...

Gameplay pressochè immutato nelle fondamenta. Il combattimento si basa sempre sulle regole di D&D con pausa tattica e round successivi e un party da 3 membri (incluso voi). Ci sono alcune piccole migliorie apprezzabili come i nuovi Feats e Poteri, i banchi da lavoro rivisti (per potenziare, scomporre e ricomporre nuovi oggetti), i nuovi stili di combattimento del protagonista per adattarsi alle diverse situazioni e 6 nuove specializzazioni da scegliere in fase avanzata. Altre piccole novità, perdono di efficacia solo nell'uso pratico a causa della bassa difficoltà del gioco leggermente più accessibile del precedente capitolo, una volta appresi i fondamentali, e sono: la modalità stealth per evitare i nemici e l'atteggiamento base dei nostri gregari.
Obsidian ha preferito non ritoccare la formula del combattimento e rimane un pò l'amaro in bocca per la limitazione strategica negli scontri. Come nel precedente capitolo, una volta assegnati una serie di manovre ai nostri compagni, può accadere che questi si comportino diversamente al turno successivo se passate ad un nuovo personaggio giocabile...diversamente da quello che invece accade ad esempio in Dragon Age Origins. Non è un bug è proprio previsto che il combattimento degli altri personaggi non controllati, venga diretto dall'I.A.
Rimane comunque fondamentale la tattica di combinazione delle vostre abilità, sia direttamente che indirettamente, perchè usare prima poteri che bloccano gli attacchi nemici come ad esempio il potere "follia", permette agli altri membri del gruppo comunque di sfruttare la vostra mossa, indipendentemente dall'attacco che essi sceglieranno di mettere in essere.

Comparto tecnico sulla falsa riga del precedente capitolo, il motore grafico è lo stesso, con poche migliorie e con effetti datati rispetto ad altri competitors.
Personalmente non ho incontrato problemi in Windows 8, comunque per chi dovesse incontare crash a causa della risoluzione grafica può modificare il file .ini denominato swkotor2 nella cartella d'istallazione. Cosa fare: alla voce [Display Options] modificate "Fullscreen=1" impostando 0 invece di 1 e ripetete l'operazione alla voce [Graphics Options]. Poi sempre in [Graphics Options] aggiungete questa riga "AllowWindowedMode=1"
Ad ogni modo va impostato l'avvio con la compatibilità xp; inoltre dal menù di gioco deselezionate la voce "effetti di frame buffer" che altrimenti potrebbe causare un crash appena dopo la creazione del personaggio.

Il comparto grafico mostra le stesse debolezze del predecessore. Alcuni ambienti sono troppo spogli, alcuni sono privi di spessore ma quasi sempre evocativi. Le riprese cinematografiche, da varie angolature, nelle cut-scenes sono sempre ben dirette e i paesaggi sono in linea con le locations dei film.

Il comparto audio rimane di buon livello, con le ottime musiche di John Williams e un doppiaggio inglese eccezionale; buono il sottotitolato in italiano.

Gli Obsidian con Chris Avellone ci regalano un grande Gdr il cui fiore all'occhiello è la trama profonda e la curata introspettiva dei personaggi. L'aspetto grafico, il backtracking e la linearità potranno far storcere il naso ad alcuni giocatori, ma se adorate le buone sceneggiature dategli una possibilità, vedrete che il titolo vi rimarrà nel cuore.
Questa recensione ti è stata utile? No Divertente
287 persone su 330 (87%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
112.6 ore in totale
Pubblicata: 1 dicembre 2014
"'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope."

HK-47
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191 persone su 218 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
17.7 ore in totale
Pubblicata: 10 dicembre 2014
One of the best RPG's i ever played. Probably even better than the first game.

Great story and characthers, amazing soundtrack and addicting gameplay. I beat this game every year at least once and it never gets borring. Just be sure to download the "Sith Lord Restored Conent" mod - DON'T PLAY WITHOUT IT!

So sad to see that Bioware destroyed this franchise by making the crappy MMORPG. I really hope that one day we will see KOTOR III, by Bioware or Obsidian... Till then, may the force be with you!
Questa recensione ti è stata utile? No Divertente
57 persone su 60 (95%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
52.3 ore in totale
Pubblicata: 26 dicembre 2014
You know, this game catches a lot of flack in comparision to the first KOTOR, which is widely heralded as a masterpiece of gaming. Flack which is well deserved, yet easily rectified. The main quarell most gamers hold to this particular game is that IT WASN'T RELEASED IN THE FULL AND COMPLETE FORM AND THAT THE STORY DOESN'T MAKE SENSE.
While there is some merit to this claim, you truely need to gaze deeper to fully understand this game. THe game was fully intended to be just as perfect as its predecesor. However, Obsidian, the company in charge of the project was forced to play their hand before they were ready to release. The result was a patchwork project that can make a coherent game, and one that stands alone as one of my all time favorites. Was the game released in a complete form? Hell no. Can this be fixed? Now we're talking.

You see, others feel the same way as I do about this game. It *is* and excellent game and all it needs is a bit of dedication and elbow grease to get it to shine. A determined a group of modders recovered numberable files that were scraped from the final release of the game and constructed a mod that fitted these files into the game. Lost items, recorded dislouge, and even an entire planet were restored and reborn through the crucible of modding. This mod is compatible with the Steam version of this game and I highly recommend you install it (http://deadlystream.com/forum/files/file/398-tslrcm-183/), as well as the sister mod which restores the droid planet M4-78 (http://deadlystream.com/forum/files/file/399-m4-78ep-patched/). Outside of these two mods, there are multiple others I recommend you try as they improve the overall game experience.

But about the game itself, unmodded, and purchased from Steam without the addition of a single moddification. This game is spectacular. Don't let my measly hours of play depicted by Steam deceive you, I played this game extensively on the original X-Box when the game first came out and I still have the disk to this day (although, admittedly, it is a bit worse for the wear at this point). Despite the cries and whines of the gaming community, this game is entirely playable without the restoration of lost elements. It simply takes a bit of digging into the story. On the XBOX version and as a child, I was able to understand the entirety of the story of the game quite easily. You might have to play through multiple times and see each coversation from a different angle, but you can do it. It's not the jagged mess many make it out to be. Inferences and an active imagination may be required to fill the gaps, however. Get ready to think and make connections between different characters and events. Just use your noggin and you'll be fine.

Here's where I believe the true root of the problem is: people approach this game thinking that it will be a fun little game they can just jaunt through casually and there will be an exciting adventure story to acompany it. Spoilers: it's not. This game is exponentially darker than the original KOTOR, heck, three of the planets you explore are inhabited only by corpses by the time you arrive. This game was intended to have you question your morals, in fact, there are some parts where no matter which choice you make, dark or light, you are doing something terrible. It was intended to bring to light that in a conflict, there is no middle ground to take, but rather, by doing nothing you hurt one side and allow the other to gain a leg up and by doing something, no matter the action, the end result is the same. You are full of all the powers of the Force, and yet, you are powerless. And when you can finally change the outcomes of events, the freedom is glorious and all the more worthwhile.
Well, that was the intent, anyway.
Portions on missing, so patches of this beautiful quilt of morality are missing. But the game is still supurb and well worth every hour I've logged. Go ahead, buy it, play with an open mind, mod it, and explore. And may the Force be with you.
Questa recensione ti è stata utile? No Divertente
49 persone su 54 (91%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
32.9 ore in totale
Pubblicata: 24 dicembre 2014
This game was literally the reason I downloaded Steam. I had been looking to replay this game from my childhood for years, and when my friend showed me it was on Steam, I didn't hesistate to download and buy it. The nostalgia factor was and continues to be unreal. The above gametime does not account for the hundreds of hours poured into KOTOR 2. Also, considering the mods that are now available for this game, there are potentially hundreds of more hours to be spend in this fantastic game.
10/10 Revan is love, Revan is life.
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48 persone su 55 (87%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
53.9 ore in totale
Pubblicata: 13 gennaio
So damn good, Bioware's writers had to retcon it because they'd never be able to follow up to it.

Apathy is death.
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37 persone su 40 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
55.9 ore in totale
Pubblicata: 18 dicembre 2014
Star Wars Knights of the Old Republic 2 is a game that I highly recommend playing with its restored content mod: http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm

When KoTOR 2 was first released it was rushed by the publisher and then criticized into the ground over missing content. However the developers over at Obsidian were kind enough to release the source material that was cut from the game to the modding community. Over the years the dedicated KoTOR fans were able to fully restore the game to its complete glory. DO NOT PLAY KoTOR 2 without this free and essential mod.

With that said, the game is amazing. It really is just as good, if not better then the original Knights of the Old Republic. Any self respecting Star Wars fan needs to play this game.

Final Verdict: (5 out of 5)
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29 persone su 35 (83%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
144.1 ore in totale
Pubblicata: 24 dicembre 2014
Statement: I am happy to serve you meatba- I mean, master.
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19 persone su 22 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.9 ore in totale
Pubblicata: 9 gennaio
"HK-47, what is love?"

“Definition: 'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, 'love' is a matter of odds. Not many meatbags could make such a shot, and strangely enough, not many meatbags would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose... against statistically long odds...”

Play the game and learn why it is great for yourself. The game is great without the Restored Content Mod too.
Questa recensione ti è stata utile? No Divertente
21 persone su 26 (81%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
29.7 ore in totale
Pubblicata: 18 febbraio
"And do not mate with her. Whatever you may feel, whatever... urges consume you, do not let them control you. Such a union would breed... difficulties." - Kreia
"Just because I saved her doesn't mean I was going to charge up her loading ramp." - Me
10/10.
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15 persone su 17 (88%) hanno trovato questa recensione utile
31.4 ore in totale
Pubblicata: 15 febbraio
A great idea for a main character, memorable teammates and a plot shrouded in mystery makes The Sith Lords one of my favourite games of all time.

Some people may find the first section of the game quite linear, but the game only really begins once you leave Telos. Also, the wait for a lightsaber makes getting it all the better.

Be sure to install the latest version of the Restored Content Mod, which adds in dialogue, scenes and missions that were cut from the official release. The mod also removes many of the games glitches.
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14 persone su 17 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
54.6 ore in totale
Pubblicata: 23 dicembre 2014
A Star Wars game like no other. I mean apart from the dark feeling that I felt throughout, its sheer scale and philosophical tracts made a deep impact on me when it first came out. Kreia's incessant teachings made me think about my actions and what I chose to do. It gave me greater insight into the Mandalorian culture and what it is to be a Mandalorian. I can't recommend this game enough that, while with a few glitches and missing content (easily fixed with 'The Sith Lords Restoration Project Mod') it is certainly worthy of being played nearly ten years later with graphics being the only burden of it's age.

9.5/10
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18 persone su 25 (72%) hanno trovato questa recensione utile
53.2 ore in totale
Pubblicata: 31 dicembre 2014
Developer Obsidian Entertainment was born of former PC RPG giant Black Isle Studios’ closure, and with the name Chris Avellone affixed as lead designer/writer there was an expectation that we’d be seeing something transcending the low standard of video games—even if they were stuck using flippin’ Star Wars (of all things: Really?) as a starting point.

What Obsidian’s crew ended up doing was to look at Star Wars, at all Lucas and BioWare and every EU author had accomplished to manipulate the monomythic structure in the creation of something palatable and brilliantly addictive, and just…wrench a knife somewhere in them there guts and twist, twist until everything that gives the Star Wars appeal is torn apart. Piece by piece, the Sith Lords subtly begins feeding you each and every tired expectation, and, as they come, what you feel is this growing sense of relief, this subconscious drive to be satiated on your own literary comfort food—but: There’s always that moment—and you come to expect that too, come to rely on it as the antithesis to your prior highs—there’s always that moment the game asks Why? Of this path so often repeated, what accomplishments do you imagine?

A beggar family, torn apart both financially and physically by war, asks for your help--a paltry sacrifice on your part to ensure their safety; maybe, just maybe, nearby stands a man asking for the same outcome, but in place of your own personal sacrifice he offers great monetary gain. It’s either-or, here, and the tendency of players will be towards “good” over “evil," so the sacrifice is made, the family hobbles off pitifully to presumed safety and bright futures. You yourself positively reflect on the morality bonuses given for another day saved--and the game stops you dead in your tracks, voicing—almost exclusively through your mentor Kreia—its frustrations with the ignorance inherent in your actions.

No matter your in-game answer for Why?, the result is always the same; your choice, perceived as the moral high ground, was nothing but a wasteful performance of ignorant folly. Drawing parallels of your actions to vampirism, your acts of kindness, of Jedi charity, do nothing but steal what power the helpless may hold for your own use (i.e., the experience points gained by your choice, an idea reflected in Star Wars lore itself without any game-y statistics). No matter how buried motives are under the guise of self-sacrifice, helping the needy only serves to weaken them, altering their perceptions on universal modality and, in some cases, making them targets to others more desperate and lethally-driven towards the same goal.

By following the ‘goodness’ of the Jedi code—a lie fabricated for self-preservation and personal profit—it's suggested you just led an entire family to their death.

This deconstructive direction outside the realm of predictable comfort is what makes the Sith Lords such a massive improvement over BioWare’s excellent predecessor, and, really, the story is just too dang good for Star Wars; its goals far too high and self-aware, but also something the Star Wars brand has desperately needed for a long time.

Yet, while the writing of the Sith Lords is far stronger than its prequel, I rate both titles the same, and may, personally, even view the first as a better game. Achievements aside, the Sith Lords is riddled with bugs, moments of atrocious pacing issues and literally a quarter of the game unfinished. Many of these issues have been repaired by dedicated fans over the years since release, but that’s still not enough: The long intro segment and Nar Shadaa still feature pacing issues that stem from more than a rushed development cycle, but simply clumsy planning and writing.

Kreia’s continued domination over the players’ own emotional turmoils are what champion this game ahead of so many others, her words forever scarring views of Star Wars as fluffy entertainment. Amidst the wealth of coding error that would come to define Obsidian’s games, it’s that writing--that twisting of archetypal norms and the assumption of a moral compass built from her presence that make this journey so darn good. In the rush to finish this game under a holiday development schedule, she’s written out as Darth Traya, but despite the new name’s implications, despite the donning of black robes, she's never convincing as a villain. (It’s hard to buy her shadow mask when she’s always right, even if she is pushy and demanding. Her role as a mentor is far more believable.)

It’s long before she makes her name in betrayal that she raises the avatar and herself from the dead. Five years have passed since Revan redeemed herself and saved the galaxy (the pawn of a Star Wars cliche repeated almost by the decade), and the next galaxy-wide threat is already in full effect. It’s unfortunate that not many seem to know it. This behind-the-scenes orchestration of tragedy is defined by absence in TSL: The concentration of power so great, so abnormal even by Star Wars standards that it threatens itself strictly by persisting, every moment needed to devour the essence of this life that connects every living being. Sith Lords Sion and Nihilus, Kreia’s guiding hand, the avatar herself—exiled by choice from the Jedi Order for her own acceptance of rational, necessary darkness—are all representative of the ultimate consequence of the power sought by good and evil in Star Wars lore, each in their own way black holes eating away at what seems, on the surface, like a coherent system guided by a familiar mythos born long before ’77.

The rest of the supporting cast lends a helping hand in reinvent the Star Wars universe, too, with the best among them following the same route the game’s overall quest system takes. The first to join your cause is--of course--a clone of Han Solo even down to the predilection for familiar catch phrases, but as the story progresses his character is turned inside out, his snarky personality made merely a coping mechanism for his horrific past. Another is a twist on the now-stereotyped wookie: A psychopath tortured by his own culture, he adheres under a broken sense of honor to life debts--you know, that cultural norm handed down from his homeworld that would bind him to anyone who saves (or spares) his life--that also drives his psychopathy. He’ll fight alongside those owed such a debt, but not without the constant reminder that his only wish before dying is to gleefully dismember them.

It’s this team of equally-lost souls the avatar and Kreia influence and guide on their mission to remove the devouring endgame. Since the conclusion of BioWare’s epic, Revan’s vanished and the Jedi Council lie in ruins. Barely a handful of members still live, and that persisting, devouring force quietly ravaging the galaxy has them in hiding. It’s the Exile’s job to pull these hiding Jedi out of their inherent selfishness either by hunting them down or banding them together to Save the World.

Fantastic characterization and dialogue aside, story progression doesn’t bring the same joy or discovery BioWare gave players, due possibly to overcomplication or ridiculous ambition beyond TSL's budget. The series has since become an MMO, and the characters’ fates removed from the postmodern, deconstructive tone of TSL back into comfortable, anticlimactic Star Wars fare.

Unfortunate.
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30 persone su 50 (60%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
40.7 ore in totale
Pubblicata: 5 dicembre 2014
10/10 Handmaiden best waifu
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7 persone su 8 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
62.4 ore in totale
Pubblicata: 25 dicembre 2014
A hugely rewarding, deeply engrossing experience almost ten years on from release. This is my second time all the way through (first time on the xbox) back in 2004/2005.

The best thing about KOTOR 2 is the writing, and the characters. It is deeper, and definitely darker (but perhaps with more profound moments of light and redemption due to contrast), than the first KOTOR. As expected the game looks a little out of date, but the sound, voice acting, and as mentioned, excellent story carry things along very nicely. The presentation is really quite cinematic, with nice pacing, good use of dramatic pause, and a poignancy that is rare in computer games.

It is an excellent RPG to play driven by your own moral compass etc, intentionally selecting and ignoring the threads to form your character, and party relationships. This is a MASSIVE part of the game, and in many ways is far more interesting than the grinding and combat etc (which is fine, and quite entertaining). Some of the outcomes of choices are a little tired/naff/obvious. For example there are so many problems ultimately solved with violence etc, but hey it's star wars and a computer game... what can I really expect! On the whole the dialogue and outcomes are very enjoyable, especially as you come to understand the personas and motivations of the party members, and learn to pick the threads that yield the best reactions.

I highly recommend installing the missing content patch, which is now very clean and tidy, and adds considerably to the experience and sense of completeness. That said it would be nice to see a clearer round up of what you acheived from your choices/acheivements in the wider universe (minor ♥♥♥♥le).

An indellible experience, and I would love some more.
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
22.6 ore in totale
Pubblicata: 28 aprile
"Apathy is death."
"Explanation: Statiscally, overplanning the assassination of a Jedi seems to backfire."
This game will not give you black or white options. It will play with morality, and you will question Force ethics. Explore a simple, interesting and active storyline, hunted by Sith and memories of your exile, forge your path protecting the Jedi teachings, or eliminate the Jedi remnants, and become the greatest Sith in the universe.


Download the restored content mod for full fantasic incredible experience !
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5 persone su 5 (100%) hanno trovato questa recensione utile
37.1 ore in totale
Pubblicata: 11 maggio
Is the sequel of the Knights of the Old Republic


+ Great storyline
+ Offers you the possibility to make decisions
+ Doesn't require to have played the previous game
+ Decent graphics
+ Exciting

- No fullscreen at higher resolutions.
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5 persone su 5 (100%) hanno trovato questa recensione utile
0.6 ore in totale
Pubblicata: 6 febbraio
Love the plot in this one. Wish there was a 3rd Kotor.
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6 persone su 7 (86%) hanno trovato questa recensione utile
19.4 ore in totale
Pubblicata: 7 gennaio
The Sith Lords proved an imperfect, incomplete and yet paradoxically fantastic epic for an era in RPGs. It can't be defined by what it did right, (the industry-standard that was the first game in the series could be summed-up in such terms) but by those exceptional moments it offers the player in a way no other game by my recollection, has replicated since.

The Sith Lords has a botched ending, dated graphics, and "bare-bones"/minimalistic gameplay by today's standards- falling short in total of anyone's most basic expectations. On paper, it's failure.

And yet, despite what little Oblivion did to encite players, lacking the usual flashy bells and whistles that commcerials are made of, it somehow manages to introduce the subject of the story, to a universe which is rich in lore, life, and charm. From the very beginning, you are awoken, injured and alone, aboard what looks to be an abandoned mining facility. The first few moments you spend collecting yourself, is in a morgue with an old, creepy, cryptic women, who shares with you her thoughts on your predicament. From there, you traverse the empty, earie halls of the base in search of answers which are few and far between, encountering next to no one in the process- (Spoilers) save for a handful of murderous mining droids, and the last holo recordings of a crew not long for this world: a bleak outlook to say the least. The atmosphere here is palpable- permeating with a sense of emptiness, mysticism, and awe along the way, setting the tone for much to come. The unknown is a key theme from beginning to end, as you embark on a journey of self-discovery, putting back toghether the peices of your past, which if you played the first game, should be a familar feature. As you unravel the secrets of the Jedi and Sith, who have more or less, droped-off the face of galaxy- adding to the strangeness of it all, especially for a Star Wars game- you begin to fall deeper and deeper into a thick plot which is all consuming, and from which there is no recourse. But i'd better leave it at that, and focus on a few features which make the game:

Dialogue: The voice acting here is par none -in both writing and cadance- with some of the most memorable lines of any game, that will leave you thinking long after you've played your first time through- and if you do pick it up, it will have you going back to pick apart what was meant here or there. Conversation drives the story, so careful attention to what is being conveyed is a must to make sense of whats going on, and from there, what choices to make.

Characters: Each is unique, and with all there is to find out about them, I found myself loving or hating them with no such feelings in between. Which is an unavoidable consiquence of the influence system: a game mechanic that just means favoring one character (in dialogue) tends to ♥♥♥♥ off other characters. This adds another dimension to your light/dark side options, and the closer you get to some characters, the more you will get to know them and vice versa (the less the rest will tell you.) Their own personal plots come with alot of baggage to swift through, and dark backrounds to confront, with reveals which are the highlight of the game.

Choices: Don't be fooled by Mass Effect and it's ilk; Knights of the Old Republic practically invented player-driven progression, with but a handful of forebarers to draw from. If you do play it, I think you will find that the choices that are available in this game, far surpass those offered by others RPGs. What you say and do matters in this game, and you feel it both in the consiquences and rewards. The impact of each is immediate and meaningful, which, depending on your path, will pan out one way or another in the ending.

For every flaw you find in the Sith Lords, two great things pop up. My favorite game of all time, the Sith Lords is a must for story-loving RPG players- and I don't even hardly play or much like RPG's on the whole; I'm a strategy guy- But this story speaks to me and has left it's mark on how I see fiction, stretching the genre to the limit of it's creative ends, and leaving me with impossible expectations of what passes for a good plot on the market today.
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Pubblicata: 5 marzo
Play it with restored content mod.

or play it without the mod and have another reason to hate lucas arts.

either way, 10/10
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