Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
用户评测: 特别好评 (1,674 篇评测) - 1,674 篇用户评测中有 81% 为好评。
发行日期: 2012年4月16日

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购买 Superbrothers: Sword & Sworcery EP

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-75%
$7.99
$1.99

含有此游戏的礼包

购买 Capy Games Bundle

包含 4 件物品: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

农历新年特卖!剩余时间

 

评测

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

关于这款游戏

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

系统需求

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • 操作系统:OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本。
    • 处理器:Intel Core 2 Duo @ 2.4 Ghz
    • 内存:1GB 内存
    • 硬盘空间:500 MB 硬盘空间
    • 显卡:128 MB 内存显卡
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
有价值的用户评测
12 人中有 12 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
4.7 小时(记录在案的)
发布于:2015年12月10日
游戏是一种终极的艺术形式,一种终极的媒体,她是有史以来所有交互媒体的总和。
我并不喜欢这种特别夸张的形容,但是超级兄弟:剑与巫术EP几乎接近了这个可能,一个姑娘你看对了眼,外表,身高,家境就显得不那么重要。

1.三角:力量,冲突,矛盾,不可调和-BOSS(RGB的三原色)
2.圆形:圆满,润滑,和谐,理想存在-月亮

与其说主角在一个充满魔幻,神秘的梦境与现实中帮助村民打败妖怪,不如说他只是借助大自然以及宇宙的力量,这些本来就属于我们人类的东西。

每次走过茅屋,跨过河流,穿越森林,尤其是坐在暗夜深空下的长椅上仰望天上的明月和漫天繁星,会感叹宇宙的浩瀚,会感到地球多渺小,这个世界多渺小,中国多渺小,上海多渺小,自己多渺小,你的我的大家的那些破事多么的微不足道,会回想起路边被自己吓跑的鹿和兔子,会回想起自己的尸体顺着河流一路漂下时它们又非常心疼的看着我,好像在为我道别,会看到村民为我火化时候那一双双眼睛(8-BIT我为何会看到眼睛?),会回想起主角攻击时候的Hasaki以及BOSS被打死后那一段取得胜利振奋人心的音乐。

而且当时玩的时候歌曲正好播到呼吸乐队的’只想请你看着我‘:
只是还有条路在山对面只是前途太艰险
只是因为这梦实在太缠绵只是不愿再看那些脸
我只想叹口气说这生命太孤寂

没错,超级兄弟在讲述一个悲壮的故事,结局主角咳着血打败妖怪,最后拯救村民,再到最后牺牲自己,完全出乎了我的意料,他是一个hero,村民也把他当作至亲至爱的brother。

游戏完成后会有credit,很长很长,详细阐述了游戏制作的所有过程以及细节,最多出现的一句话是‘we are cosmic family now‘(好像是吧),在文中作者一再强调这是一个很多人智慧的结晶,他感谢所有参与这款游戏的人,可能这也就是为什么不叫Superhero,而叫Superbrother吧。

以下是个人猜想:
EP在音乐专辑中是小样的意思,音乐人一般会在正式专辑Full-Length之前发行一段EP,不知道超级兄弟会不会出自己的Full-Length。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
5.7 小时(记录在案的)
发布于:2015年12月23日
以前只有手机版,因为当时那手机不能竖向分屏,卡关了就没再玩,今天圣诞打折看到了这游戏在steam上有,直接买下来了……这游戏音乐太赞,剧情也很有代入感,是像素风游戏里,唯一一款让我玩的起鸡皮疙瘩的。
这篇评测是否有价值? 欢乐
61 人中有 44 人(72%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
4.6 小时(记录在案的)
发布于:2015年9月16日
Nothing made sense, there was no story closure, no character progression, the game mechanics had no logic, no depth, there was virtually no interactivity so I might as well have watched a let's-play... Pretty graphics and soundtrack, but that's it.

With some games, even if the gameplay isn't stellar, a player can derive something from the feeling of being in control of the character that they can't get from watching a let's-play (The Stanley Parable is an excellent example of this), but that's not the case here. There's nothing.

The controls are point-and-click. You guide the character around on a leash and solve "puzzles," and by “puzzle” I mean "click arbitrary things on the screen in an arbitrary order." What sort of things? Click all the ducks, or click all the trees, or click all the bushes – in a specific, arbitrary order. It's just trial and error, with no rhyme or reason. If you think perhaps I'm exaggerating, I don't blame you, but I'm not. This game really is that mediocre.

Occasionally you'll have to fight something. Combat in this game is an extremely simple rhythm game. It's tricky-enough to be a little frustrating, and bare-bones-enough to be boring.

The world that you explore is simultaneously small and tedious. There are maybe three dozen locations. They're all pretty, and backed by a great soundtrack, but devoid of things to do. Around half of the locations are completely purposeless, and serve to do nothing more than take up your time as your character (slowly) walks through them on her way to the place you're trying to get to.

To be perfectly honest, I'm fine with games having decorative content that's just there to immerse you and give you a place to chill out. Trouble is, these locations actually GET IN THE WAY of gameplay. I don't want to spoil too much, but there's a sizable chunk of the game that you spend walking back and forth between two locations at opposite ends of the map, and I am completely baffled by that design decision.

Now we have to talk about the story and dialogue, and... Oh boy...

The game opens with a man who appears to be a shrink sitting in a plush chair. He breaks the fourth wall and speaks directly to the player as his patient. He refers to the game by name, describing it as a “therapy.” The game is broken up into four “therapy sessions.” If all of this sounds horribly pretentious, that's because it is. The therapist (referred to as “The Archetype”) even subtly hints that if you aren't enjoying the game, it's because you aren't approaching it with the right mindset.

The Archetype persists throughout the game, constantly giving you “hints” (more like outright telling you what to do next) and breaking the fourth wall. There is almost no opportunity afforded to the player to suspend disbelief.

Most of the game takes place in a fairly classic fantasy setting, with swords, shields, monsters, ghosts and spellbooks. But the characters, inexplicably, talk like modern-day stoners. That's the most accurate description I can give. Even the dog. No, really, even the dog. It's not funny or clever at all. At first it's quirky, but the novelty wears off as you meet more characters, and discover that every single one talks in the same way. It's like reading a fanfiction that's trying for self-depricating humor and falling short. None of the characters speak seriously, and it makes it that much harder to get immersed in the game.

Anyway, that was my experience playing Sword and Sworcery. I finished the game, and I kind of regret it.
这篇评测是否有价值? 欢乐
39 人中有 29 人(74%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:2015年9月23日
40%-50% of the gameplay is slowly backtracking through the same areas over and over again, it's really very tedious and the game's biggest fault. The retro look is fun, the music is great, the puzzles are ok but the realization that you now have to spend 10 minutes backtracking to point A and back is just no fun. There is also the feeling the game is being cryptic for some hipster indie appeal rather game content reasons and the constant "tweet this!" prompts just add to this feeling, like the devs are reaching for cult status. It's not a bad game but I can't say I recommend it.
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
6.5 小时(记录在案的)
发布于:1月22日
Superbrothers: Sword & Sworcery EP is a kind of game that you may hate before you love it.

You play as a girl (that looks like a random pile of pixels) that explores a tiny mysterious world, fights deadly monsters and tries to make sense of it all.

It is a point and click adventure with several fighting sequences. Sometimes it gets very confusing. In-game hints are often not helpful. You end up wondering around without knowing what to do. The fact that some in-game events only happen during certain real life moon phases (the game checks the date every time you play) is not making things easier.

Use the guide or watch walkthrough videos if you get stuck. Judging by achievement stats less than 10% actually manage to finish the game even though it is just a couple of hours long. Things start making much more sense on the second playthrough if you ever get to that point.

This game is beautiful. It is funny. It is confusing. It is scary. It is sad. It is weird. Very very weird.
A review won’t do it justice. You have to experience it. And music... music is amazing.

Rating: A piece of indie gaming art / 10.
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