Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
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Çıkış Tarihi: 16 Nis 2012

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Superbrothers: Sword & Sworcery EP Satın Alın

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Capy Games Bundle Satın Alın

4 ürün içerir: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

 

İncelemeler

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

Bu Oyun Hakkında

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Yararlı müşteri incelemeleri
111 kişiden 76 tanesi (68%) bu incelemeyi yararlı buldu
8 kişi bu incelemeyi komik buldu
kayıtlarda 1.9 saat
Yayınlanma: 28 Ocak
In Sword and Sworcery, you're a warrior, The Scythian, on a quest to get the mystic macguffin. You meet a few folks, fight a few beasts, and solve some puzzles (mostly by clicking at the proper time or in the proper order). This is all framed as some kind of "therapy session", presented by "The Archetype", a Fourth Wall-breaking, cigar-smoking quasi-narrator.

The major issue with this game is its far too pre-occupied with being quirky and self-aware. If it were a person, it'd be that guy who confuses the simple act of dressing in a suit and drinking martinis with having charisma and gravitas. He doesn't know etiquette, doesn't have any sorts of skills, has no refinement to his tastes, but covers for it by downplaying the importance of all those things. He's too cool to learn the rules but still thinks he can break them. That he's too good to know that stuff. He has no game, but think's he's a player.

That's what I got out of this game. The gameplay is extremely rudimentary and poorly designed on top of that. Skin pulled across bare-bones. Exploration consists of tromping across a simple path through several screens, very slowly. You click on things of interest to gain to be rewarded often with throw-away lines delivered in that Dudebro vernacular ("We saw a grave on the hill and wondered what was up with that". Riveting).

Puzzles consist of going where the hint tells you. This isn't hard, it's just tedious and time-consuming, due to the aforementioned plodding walking pace. You only have a linear left-or-right path to take anyway. Once you arrive, you hold down the button for five seconds to make your Magic-Mode happen. You then click in an arbitrary fashion on things on the screen. Sometimes it's sheep, sometimes it's trees, sometimes it's birds. There's no logical connection to the objects and the puzzle. There's also no real logic to the order in which you must click them. It's just trial-and-error. It's about as difficult and as fun as stuffing a bunch of random toys into a toy chest so the lid closes.

Combat consists of a rythm game that's extremely rudimentary. You can block, or hit. Wait for the cue, hit the enemy, or block his attack. Sometimes you attack his attack so it's bounced back, and they might bounce it back at you. Repeat until someone screws up.

So on top of this gameplay we get a presentation that's way too satisfied with itself. When something pretends to be much more clever or intelligent than it is, that's the textbook definition of "Pretention".

Don't get this game, it's a waste of time.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
55 kişiden 35 tanesi (64%) bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
kayıtlarda 5.5 saat
Yayınlanma: 4 Aralık 2015
5.5 Hours - all achievements and a game that has little replay value. Less time if I used a walkthrough or youtube.

Every review here is so on the fence about this game. This game isn't a horrible mess and its easy to play (but sometimes encompasses a few frustrating puzzles) coupled with this "I'M AN INDIE GAME" mentality prompt both a curious eye as well as a turned nose. And that is the problem....if a person didn't feel some of the vibes that this game was broadcasting and left it more subtle it would have left the player feeling "oh, well that was a cool and quaint little game." Instead there is a "Tweet this" achievement mentality (marketing) and a even a scene where - You're now at a concert rocking out with Jim Guthrie..."who's Jim Guthrie?" Oh an indie rocker that definitely understands his craft and instruments and the composer of this game (which does have a pretty cool soundtrack) but did the game really have to take this route?

Part "me generation" development but "oh no, I'm an Indie" game. And thats the problem. This is why earlier reviews loved it but now every review now currently in the year 2015 is so on the fence. In 2012 perhaps it was cool, perhaps it was "edgy." Now, its a game that tells a quick little story with a few puzzles and backtracking. The whole game can be viewed in youtube and while I do not regret having played it, and I am thankful for the soundtrack, I honestly can not recommend this as a buy. Not with hard earned money unless you just have it to blow.

If it is on sale (under $4) maybe give it a go, otherwise, move along. As there are other games more worthy of an investment as the years progress.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
73 kişiden 43 tanesi (59%) bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
kayıtlarda 6.5 saat
Yayınlanma: 22 Ocak
Superbrothers: Sword & Sworcery EP is a kind of game that you may hate before you love it.

You play as a girl (that looks like a random pile of pixels) that explores a tiny mysterious world, fights deadly monsters and tries to make sense of it all.

It is a point and click adventure with several fighting sequences. Sometimes it gets very confusing. In-game hints are often not helpful. You end up wondering around without knowing what to do. The fact that some in-game events only happen during certain real life moon phases (the game checks the date every time you play) is not making things easier.

Use the guide or watch walkthrough videos if you get stuck. Judging by achievement stats less than 10% actually manage to finish the game even though it is just a couple of hours long. Things start making much more sense on the second playthrough if you ever get to that point.

This game is beautiful. It is funny. It is confusing. It is scary. It is sad. It is weird. Very very weird.
A review won’t do it justice. You have to experience it. And music... music is amazing.

Rating: A piece of indie gaming art / 10.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
24 kişiden 15 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 0.6 saat
Yayınlanma: 14 Şubat
Superbrothers seems to be a game for a certain audience.

From where I'm standing, it's got interestng visuals and decent music, but the narrative feels like a collection of tweets stuck together by gum and shoestring. Game is very pretentious and goes "oooh, so mysterious, we're not explaining anything, it's so confusing to you!" at every opportunity.

Ontop of that, the controls and UI are garbage. The controls seem to be designed for a touchscreen, and while that isn't too bad on it's own, they also use a lot of gestures that would not be comfortable with touch (and are annoying with M+KB) - you have to doubleclick to interact/walk up to, press and hold to guide the character, click and drag to move screen around and rightclick to open combat screen. WASD/arrows ARE used in the game, but only to move around the viewport.

UI does not help it at all, being full of slow, drawn out animations for everything, as well as being stylized to point of being unhelpful.

This game is not a good point&click adventure, it does not have a captivating story and it likes to talk down to you.

I can not recommend it.
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 1.7 saat
Yayınlanma: 10 Aralık 2015
Great audio design, but that's really all I enjoyed. Abandoned it because the gameplay amounted to an unsatisfying symphony of spam clicking around the environment to find hitboxes of puzzles. Not fun. Maybe if there is a mobile version? Touch screen would probably feel a lot better.
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